GM Brayden's PFS First Steps: "Intro to Lore" - Group 1 (Inactive)

Game Master Brayden Green


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Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Going through PF Societies Intro series in the PbP format.

All PFS rules apply. Players filled in.

Player introductions to follow.

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

Thanks for having me


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Gonna be fun. We can start whenever everyone is ready. planning on wednesday or so, just to give people time to read, but I'm ready to go whenever.

Thanks for playing.

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

Thanks also from me. i have been interested in PFS for a while.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

PFS is awesome... I'm loving it, though it is an interesting rule shift on some of the procedures. :)


Human Psychomancer

I'm working on my character now. I'm not familiar with PFS, so I had to acquaint myself with the rules and such.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Submitting Caviler. more to come.


Human Psychomancer

I have a druid with that same avatar, Zen. I thought I was in the wrong thread for a moment.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

lol the avatar fits the concept of my cavilier perfectly thats why i chose it. If its going to be hard for you i can change it?


Human Psychomancer

Oh, no, no! It's fine for me. The picture pulls off stern dignity perfectly.

Shadow Lodge

Male Human (Taldan) HP 10/10 AC 15 CMD 14 Touch 13 Flat 12 Rapier +4;1d6 Pistol, Double Barrel +4;1d8 F +2 R +5 W +2 INIT +3 Perc +6 CMB +1 Gunslinger (Pistolero) 1

I'm ready anytime too :)


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

yes lets proceed with the proceedings unless we have other people making characters. In which case they need to proceed with the proceedings so we may proceed :0. incidently one should not get bored at work

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Here's Dagbur, I'm ready to go and sorry for any delay!


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Welcome to the Pathfinder Society. The society is the largest organization of its kind in the world, and has been going for the last 400 years.

You find yourselves in the city of Absalom, on the Isle of Kortos. (Think: The isle of Crete from ancient Greece.)

Absalom Pathfinder Wiki HERE - (non required Absalom reading, just knock yourself out if you want to)

You have made your way through the Pathfinder Society training stage (normally 3 years - sometimes less), and are ready to get out into the world. You have been called by the Venture Captain of the Grand Lodge here, and you have assembled as such.

Player Introductions. Once you have sufficiently introduced yourselves we will get started.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Here are the rules to posting:

1. 1 time minimum a day - keep things flowing

2. Post whenever possible using the Text formatting shown below: (we are going to learn "code". Yay! Click on the "how to format your text" button below for further help)

Character speech is bolded.

"By Aazimar, look at the size of that thing!"

Character thoughts are italicized

[i]Well, here goes nothing[i/] thought A'rial as she jumped off the cliff

Spoiler material will be shown as following. Don't click on a button to reveal the text unless it has your name on it, or you make the appropriate DC. I know it's tempting, but in the name of good rp, DON'T DO IT!

DON'T TOUCH THIS BUTTON! DON'T PRESS IT! DON'T DO IT!::
KABOOM!!! YOU ARE ALL DEAD!!!

Anything said "Out of Character" should be used with the "OOC" formatting, like this:

Wow! Nice Shot!!!

Anything longer than a sentence or two should go in the discussion thread, with a "OOC" post or question leading to it. For Example:

I'm not sure that is the right application for that spell. Head over to the DT and I'll explain why.

If you are casting a spell, or doing something not very standard, it is usually good form to put the spell's effects whenever possible, as a spoiler or a url link code, for easy reference.

I have the books on my phone, too. So it's not the end of the world for me to look stuff up, but it helps me to keep the game flowing if it is all right there, so do it when you can if it's not a bother. IF you aren't familiar with the pathfinder SRD, it is a miraculous thing. d20pfsrd.com

Zoriel the wizard casts sleep on the first goblin in the group

http://www.d20pfsrd.com/magic/all-spells/s/sleep

if you want to get all tricky you can get familiar with the "go to" and hyperlink it into the text, making it look like this.

Ancestral Gift Spell

And finally... We will use the dice expression to roll our dice for us. If we don't like it we can change it, but we'll try it.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

p.s. I am fully aware that you can just "preview" the dice and see if you get a good roll, then cancel if you don't. then rinse, wash and repeat, until you get the 16-20 range.

I don't think you guys will, but seriously, don't do it. Don't make me ban your characters from PFS, that creates a LOT more paperwork for me! :)

p.s.s. Thanks for playing, let's get started.

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

Lauranna stood at the front of the assembly, as was her wont. Despite her ... challenges, Iomedae had called her to be in the front line, whether in battle or not. The tall human woman had long, light brown hair that curled slightly as it passed her shoulders. The hair seemed to flutter in a non-existent breeze across her chain shirt and worn traveling leathers. The baridiche in her hand was as long as she was tall, and the edge was wickedly sharp, though it had obviously seen some use. Her eyes were clouded over, milky white, as if by cataracts, evidencing her infirmity. Her face was, well, average. Neither beautiful, nor ugly. Simply plain.

She stared at the Captain of the Lodge with heavy intent, as if trying to puzzle out his features through her clouded vision. As each person entered the chamber, they were subjected to the same stare, and though her expression held no malice, neither was it particularly welcoming.

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

Rutilus stands to the side positively beaming, the grin seeming to wrap around his thin face. In a rare moment the hood of his cloak lay to his back exposing his pale skin and black hair. Both short and skinny he makes sure to keep his chest puffed up. He makes eye contact with all that will consent, making sure they note his smile.

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur sat off to one side in a chair too small, head and eyes downcast, dirty and worn. He glances at the others, with poor attempts at subtlety from behind large brows, never holding a gaze, and quickly looking down and away if he does meet someones eyes. Resting next to the chair is a massive greatsword, and although the man may have the muscle to wield it, one might feel skeptical that he has the will. He holds a small blowgun in both hands, intricately carved with tribal markings, and he rubs the grooves in the wood like a child clutching a favorite toy for comfort. His brown hair is wild and unkempt, it appears to have several days old dirt ground in. Hide armor covers his torso, and he is either extremely inept at camouflage, or has spent some time rolling around in the bushes, because small leaves and twigs jut out at odd angles all over the worn armor.

He occasionally glances around, checking behind him more than once, clearly uncomfortable with the unfamiliar? surroundings. But otherwise remains slightly hunched over, taking comfort from the weapon in his large hands.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

At 6 foot 2 Jec cuts a very imposing image. Walking through the door you notice that he moves with fair ease considering the amount of gear he has on. On his left hip he seems to be carrying a longsword with a well worn hilt. His armor looks like it has seen a few battles in its time. As he enters the room he sets his rather large shield down gently as to not damage the floor. Looking around the room he gives a short bow to the lady standing there.

Greetings Ma-lady, my name is Jec. I don’t believe I have had the honor of making your aqquaintence.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

You see a well-groomed woman with honey-blonde hair loosely gathered into several braids. Her eyes are a deep blue, with small flecks of silver near the iris. Her skin is fair and pale, small freckles on her nose, with a strong jaw and cheekbones indicating Ulfen ancestry. She is dressed in scale mail armor, with a rust-brown cloak. She holds a polearm with a hooked, concave blade and opposing spike. You also notice wicked spikes on her gauntlets and several chakram gathered at her belt. She is tall, with a solid frame and straight posture.

She leans to the side and watches Jec's backside as he bows, she raises an eyebrow. "Mmm... you must work out."

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

Hah! 2 fems with polearms. This is going to be fun!

"Greetings to you, as well. I am Lauranna, Lauranna Stormblessed. The name is a particular joke on the part of my village, given that I was born on a stormy night and these" she pointed at her milky-white eyes,"were practically the first thing anyone noticed of me. Well, that and the fact that I wasn't the son my father wanted." She said this in a cold, matter-of-fact tone, as though not caring what people thought of her, or her...oddities.

Lauranna noticed the fauchard wielder sneaking a peek at the man's bum, and the corner of her mouth quirked up in a slight smile. "And you madam? It appears we share a similar taste in weaponry." She extended her hand to the other woman. "Lauranna, at your service."

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)
Lauranna Stormblessed wrote:
Hah! 2 fems with polearms. This is going to be fun!

There's something Freudian in there, I'm certain of it...

She extends her hand in return. "I'm Wibeke. Oh, you mean the sticks with pointy-things at the end? Yeah, they're pretty nice."


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

Pleasure to meet you as well Ma-lady Im pretty sure she just checked out backside. wonder if I have something stuck to it

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur doesn't stir from the chair, but he does discreetly observe the by-play between the women and the dignified cavalier, a ghost of a smile crossing over his normally impassive features before disappearing just as quickly as it came. What is Zen doing in pfs!? ;)

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

Don't forget to switch your portrait!

"Greetings to you all!" Rutilus smiles and gives a slight bow, quick to get his chest back up as high as possible.

"Rutilus Cashlion here."

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

to late now thx :( noob at multi post names

Greetings Rusilus

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

Taking the greeting with aplomb he rocks back and forth on the heels of his feet; chest still puffed all the way out.

"So is this everyone? I'm quite excited." Rutilus grins.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Hey wait, Zen didn't tell me that he was a phase shifting mage?!?!?

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Yes Rutilus I do believe that this is the party Looking around Not sure what for but must be something special to bring in so many of us

Zen is a Phase shifting dopplganger who wants attn muahaha


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

just waiting for the question(s) in the discussion thread to be answered before I continue :)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

The Venture Captain for the Pathfinder Society Grand Lodge, Ambrus Valsin stride in the door. He is a no nonsense, tough son of a ... gun, and he says, "Gather Round here. I am only going to say this once."

The Pathfinder Society takes its orders from the Decimvirate, a group of 10 leaders that meet and decide what the Pathfinder Societies missions are, and the tasks. They obviously don't agree all of the time, because sometimes things don't make sense and seem in a random, illogical pattern.

The next step down is the Venture Captains, of each lodge/group. They have explicit authority, and are in command of hundreds of PFs in each of their groups.

Ambrus Valsin shown HERE steps into the floorspace in front of you all, as you all assemble.

“All right, Pathfinders! Listen up. I know you are new recruits
eager to make names for yourselves in the organization, but first we need to make sure you are up to snuff and won’t get yourself killed out there. I have a number of small assignments for you and your team, and it would be best if you could finish them before the day’s end.

“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Most of them are
good kids, but not all of them have the salt to make it in a world like this. It’s rough out there and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our resources, and agents who want to take everything we have collected.

"This wealth of knowledge and these items of lore make us the
most powerful organization on the planet. That said, since we are fractured and widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies. "

“Your first mission, to test your mettle and loyalties, sends
you to meet a few people important to the Society living here
in Absalom. These are other venture-captains or close allies of
our organization, so follow their orders as you would mine. I’ve
prepared a list of things I or they want you to do. They’re not arranged
in any particular order of importance, but I want them all
completed as quickly as possible. Only report to me once you
complete them all. Included in the envelope you hold in your
hands is the list, complete with the name of your contact, and
directions to the meeting location.”

He hands you each a LIST, and asks "Are there any questions?"

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

These don't seem so exciting or dangerous, better to do them as fast as possible

"The medicine for the orphanage sounds important and may be the most time sensitive, I propose that as priority 1."

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Wibeke grimaces. "An orphanage? All those dirty little hands reaching and touching? Bleh." She shrugs, then shoulders her fauchard. "But a job's a job. Lead on."

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

"I agree with the thought that the orphanage should be a high priority. After that, we will see what comes."

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

The large barbarian stands as the Venture Captain enters the room, his eyes fixed somewhere in the middle of the mans chest. As the instructions conclude and the course of action is discussed, he secures the blowgun to his belt, and picks up the heavy greatsword with surprising ease, slowly securing it into a scabbard over his shoulder. Thus prepared for travel, but looking at no-one in particular he says in a light, quiet tone, "Dagbur will go." He appears ready to follow the others.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

So the general consensus is the orphanage. I assume you take a carriage... Driver says the fee one way is 4cp. You probably need two. Only 4 fit comfortably.

As you head in to your respective cabs, I need initiative rolls from everyone.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

I have no need for the cab got my horse so if they want to sit slightly uncomfortably they can fit the last 5 in the one cab

Aye the orphanage should be priority 1. All children have the right to be taken care of. Of course you never know they could decide to join the society someday. We could be the guiding force for that.

After retrieving the rather large shield easily from the beside the door.

I shall meet you out front I must collect my four footed Companion.

Initiative roll 1d20 + 1 ⇒ (19) + 1 = 20

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Wibeke tries to sit closest to a door inside the cab.

Initiative 1d20 + 1 ⇒ (13) + 1 = 14


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Crap! perception rolls, I mean... lol! Ready...... Combat!!!!

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

Lauranna goes with the others to the carriages, remarking aloud at the fine mount Jec has. As she nears the cab, she takes a look around the immediate area.

Spoiler:

Lauranna can only see 30', so if it's a visual cue outside that range, no good.
perception 1d20 - 1 ⇒ (6) - 1 = 5
initiative 1d20 + 0 ⇒ (19) + 0 = 19


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

1d20 - 1 ⇒ (17) - 1 = 16 Perception

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

Perception1d20 + 4 ⇒ (13) + 4 = 17


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

I'll wait til we get those last few perception rolls til I give the results. It matters who perceives these things and who doesn't later on.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Perception 1d20 ⇒ 2


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Wibeke Skarinsdottr wrote:
Perception 1d20

I'll give you the better of the 2. Take 13 for your perception. :)

Same for Ser Jec, take your 20 for perception.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Dagbur's percep: 1d20 + 5 ⇒ (12) + 5 = 17

So as you climb in you see someone across the road staring at you.

Bluff 1d20 + 3 ⇒ (5) + 3 = 8

He might have been looking past you though, if you beat his bluff you are convinced that he is starting at you, if you didn't then you think he might be looking past you.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Wiebeke un-shoulders her fauchard and plants the rondel on the cobblestone pavement with a loud ring. She calls out to the stranger across the street. "You see something you like?"

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

As I secure my lance in a comfortable position for riding. I bid you hello Stranger. Is there something that we can assist you with? Maybe yon stranger wants to have a look at my rear end also Wibeke. What do you think?

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"I think you should be more careful with your rear." She raises an eyebrow at the cavalier and turns back to the stranger. "Last chance to answer before we come after you. What're you doing here?"

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

Rutilus twitches, his eyes frantically searching the faces of Wibeke and Ser Jec. Looking past them he finally focuses on the source of their gaze.

Wibeke threatens the man across the way and a look of confusion falls upon his face. His eyebrows dance as he struggles to grasp why it is a big deal.

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