GM Brayden's PFS First Steps: "Intro to Lore" - Group 1 (Inactive)

Game Master Brayden Green


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Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Lauranna Stormblessed wrote:
"He is a good man, yes. Maybe not the best, but a good man."

I don't think I will be able to open this anyways... Can you give it to him and explain what lies in it, and we request to be left alone and not put into slavery? Do you think he will go for that?

He hands it to you on your reassuring answer.

Tell the Paracountess I am ready for my punishment now for my misbehavior... he says as you bid your goodbyes.

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

"I believe that yes, we can talk to him and relay your message. I, for one, would be greatly approving of any plan to remove this artifact from use. Thank you for your cooperation."

Lauranna handed the box to Dagbur to carry, and then walked out of the room with the others. To the Paracountess, she said "Your servant was most helpful and cooperative. Though he no doubt deserves punishment for his misbehavior, I recommend leniency. In the meantime, we will return this to Venture Captain Valsin. Good day to you, madam."

Though she didn't agree with the Cheliaxian practice of binding imps and the like to servitude, it was not illegal in Absalom, nor that uncommon. All she could do was to put her distaste behind her and revel in the fact that they apparently were able to accomplish this mission with few problems.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Where to now?

Flex it if you wanted to say anything to the imp or to the Paracountess.

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur takes the box and stows it, feeling quite sad for the little imp. As they speak to the Paracountess, "Lady, you let little imp go with me? He not seem to like being slave." Dagbur looks at her, hope in his eyes. Also, after a moments reflection, he takes the box back out, holding it high in one hand, "Lady, what this box do?"

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Shall we check with the curio shop next then? Just choosing a spot if ppl want someplace else thats fine also

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

"The curio shop sounds fine to me. And Valsin said not to bother him until all the tasks we set out to do were accomplished. Lead the way"


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Dagbur wrote:
Dagbur takes the box and stows it, feeling quite sad for the little imp. As they speak to the Paracountess, "Lady, you let little imp go with me? He not seem to like being slave." Dagbur looks at her, hope in his eyes. Also, after a moments reflection, he takes the box back out, holding it high in one hand, "Lady, what this box do?"

No, my cute little friend, he must stay with me. I don't really know what is in the box, and now that you are taking it, it is no concern of mine. I have my suspicions of course, but - there you are. I hope you all will visit me soon, someday. When you have a little more time for... formalities.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

YOu head to the shop. I need sense motive from everyone.

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

Sense Motive:

1d20 ⇒ 14

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

Sense motive 1d20 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

1d20 + 3 ⇒ (7) + 3 = 10

I dont know nothing lol

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur nods, resigned, and tries to wave to the Imp as they depart.

Arriving at the Curio shop:

Sense Motive: 1d20 - 1 ⇒ (19) - 1 = 18

EDIT: GO Dagbur! Possibly the best sensing of motives he'll ever do.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

and thats with a negitive well done you


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Rutilus, Ser JEc, and Dagbur:
You feel like someone is watching you, as you are riding to the shop.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

You arrive at the curio shop - The Pickled Imp - in the seedy, harborside Docks district.

This creepy shop contains myriad odds and ends, most bereft of any discernible use. A number of malformed creatures and creature parts bob in jars on a long, prominent shelf, a tiny fetal devil centered in this macabre lineup. The shopkeeper, a greasy-haired Varisian with a thin mustache, shouts from behind the cluttered counter:
“Ah yes, I see the Pathfinders have arrived. I’m glad Ambrus was able to lend a few of his new recruits to help me. Please come in and let me tell you what I need.”
Looking around as if to be absolutely certain no customers are browsing the aisles of knock-off Thuvian burial urns or supposed Azlanti porcelain, he begins again.
“Well met. I am Guaril Karela. A friend of mine has a warehouse near here and he received a parcel on behalf of me and some of my associates, but there’s a problem. See, Master Gelbane had to leave town in a hurry and our shipment is still waiting at his warehouse. Rumor is he ended up in trouble with the law and the place was seized. I heard tell from someone down at the docks that some creep was snooping around his warehouse just the other night, so I want to make sure nothing of mine was taken. He keeps all kinds of things, from beer to nails, in that old pelican, but every now and then he stores something really special. This is one of those cases.
“There’s a big crate marked with three crows arranged in a triangle. Inside that crate is a smaller container with a few books and papers in it. That’s the only parcel I’m interested in, and as far as I’m concerned, you can help yourself to the rest of the crate. Honestly, anything else you want in the place too. I’m sure the once things get sorted out, the city will seize most everything else anyway.
“My associates and I often work with the Pathfinders when it comes to special relics and documents, getting them in and out of ports and across borders where the authorities ask too many questions. Most people don’t realize what they have and frankly many don’t deserve to have it, so sometimes we help take the goods off their hands. If things work out well and you get this done, I’d be glad to talk with you more and help you out with any future endeavors, as long as you help me out too. I’m good at returning favors, trust me.”

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Well met. If I may could you describe this smaller container better. As in what it looks like. I dont want to have to go rifling through all the containers if there are more of them in the shipping crate.

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

On the way over
Dagbur's neck hairs lift slightly, "We be watched." and peers around curiously.

The Shop
The thought of a warehouse of goods to look through starts a light burning in Dagbur's eyes, "We should help find crate, seems big important!"

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

Do I still have the mwk dagger?

Perception to find crate1d20 + 4 ⇒ (17) + 4 = 21

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

I think we gotta get to the warehouse before you can search it, unless you were just planning ahead :)

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

I hope it is not too late for my sense motive
Sense motive 1d20 + 2 ⇒ (1) + 2 = 3


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

It has 3 crows on the side, that is all I know.

Yes you still have the dagger.

Yes, you need to be in the same building as the crate to search for it :)

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Very well then we shall return when we are finished.

Make for said warehouse

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

Yeah, I got a little ahead of myself. Wasn't sure how fast we'd get there.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

A pelican warehouse is a loading dock out on the sea. They used to be used for when the docks were to busy with loading/unloading. They aren't used much anymore, as advances in dock equipment/cheap slave labor has made the unloading of docks a lot quicker. This one is in particular disrepair.

Perched on the end of a long pier fifteen feet
above the water, the warehouse appears to
struggle against its own roof, threatening to
sag into the bay below. No light shines from the
building’s windows and only the movement of
gulls and pelicans stirs the scene.

The pier this pelican warehouse sits on stretches 100
feet from the boardwalk and the docks proper, and stands
15 feet above the water. The planks on the pier are sturdy
but weathered. A few local fishermen and some kids sit
scattered along the pier casting nets or bobbing lines into
the waters below.
The building looks abandoned and in disrepair. The
windows are dark and dirty and provide no view into the
structure’s interior. A small boat bobs in the water below,
tethered to the pier by a stout, salt-crusted rope. The
warehouse’s heavy wooden front door is locked


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Map Here

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Dagbur walks up to the doors with the others, "There be another man in here, maybe?" He draws his sword, and tries the front door, finding it locked. He looks at the others with confidence, "Dagbur can open!" and spits into his hands, rubbing them together and takes ahold of the greatsword in a firm grip, widening his stance and taking aim at the door. It is clear what his intentions are to the rest of the group.

Giving an opportunity to stop him to the others, :)

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Apologies for the absence, I had one of those 48-hour bugs in my system and checked out for a while with cough syrup.

Wibeke puts out a gentle but restraining hand. "Yes, Dagbur CAN open, but Dagbur will wait until sneaky friends make sure building is safe." She sighs and turns to the rest of the group. "So who feels like scouting?"

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

The barbarian deflates a little, relaxing his stance and sighing forlornly, "Talky talky talky, old lady and little imp; sneaky sneaky sneaky, Wibeke the only one get to hit anything around here!" the large man complains. But he does step aside to take a more noise-friendly entrance.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

You *DO* know that Guaril told you that there is a key hidden somewhere by the door, but he has never really bothered to find it, so he isn't sure if it is still there. Also, there are the other options: One of which Dagbur has already suggested.

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

Well, we do have some sneaky types, don't we? Where are they?

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur made his perception check. By his lack of finding it, I'm assuming that didnt' find it :)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Dagbur wrote:
Dagbur made his perception check. By his lack of finding it, I'm assuming that didnt' find it :)

YUP! You did notice, however, that you are standing on a pier looking out on the ocean. That's about it, though.

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

Perception
1d20 + 4 ⇒ (13) + 4 = 17

If it isn't found disable device.
Can I take 20? 28
If not
1d20 + 8 ⇒ (18) + 8 = 26


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

The door swings open.

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Others, make perception check before entering, we should have that key! Please.

Seeing the doors swing open, Dagbur shrugs, trying to act unimpressed, and heads inside, sword ready.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

I enter the door Shield at the ready and hand on sword grip but not drawn.

another percep for looking for enemys or crates with 3 crows on it

1d20 - 1 ⇒ (9) - 1 = 8

WTB my diplo rolls for searching

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

Rutilus stands as tall as he can with his hands on his hips while the door swings open. "The door remains in one piece thanks to me." Nodding in the direction of both Wibeke and Dagbur.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Darkness fills the warehouse, the ambient light from outside
blocked by a filthy, oily film on the structure’s few windows.
Darting illumination comes from light reflecting off the
water through a splintered hole in the floor. Throughout the
warehouse, crates, boxes, and barrels lean against each other
in vaguely sorted stacks. A lingering smell indicates some of
the contents are certainly spoiled.

Perched in the middle of the hole, teetering on split
planks, sits a large crate stamped with three crows
arranged in a triangle. Handholds cut into the stout wooden crate
ring the rim. Other barrels, boxes, and crates sit stacked
along the walls of the warehouse. Just inside the door
sits a handful of crates and kegs of beer.

Go ahead and clear the map

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

I cant clear the map

Does it look like we can drag the crate to more solid "ground" and if yes can my horse fit through the door?


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Sorry about that, cleared now. Your horse can fit through the door, but the flooring in there is pretty shoddy. You might have left your horse at the pier with the buggy, or tied up somewhere.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Looking around at my fellow companions

Ok whos the lightest and wants to go rummage through the crate? If we have rope we may be able to tie it to you and hold on to it incase you fall

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Scratching his chin and tapping his belly lightly, Haraldir chuckles - "Well, I'm almost two hundred pounds of weight, most of it finely defined muscles like this one hehehe, so I'd say that I'm not lightest around here"


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Give me some perceptions, once inside:

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

1d20 - 1 ⇒ (16) - 1 = 15

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

"All these boxes, and you worried about our weight?" Dagbur laughs, "How you think boxes get here? Walk in themselves? Har har har, you friends so funny!" He is sure you just made a great joke. He moves towards some of the crates while looking around, "Let us see what we find!" Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Stepping very gingerly, trying to follow in Dagbur's footsteps, Haraldir walks into the warehouse, looking around.

Perception 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

Perception 1d20 - 1 ⇒ (5) - 1 = 4, darkvision

Is there any beam or pulley above the crate that we could use? Or is that what the perception check is for?

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Ah But Dagbur look at the state of the floor around the crate. The lighter the person the less extra weight will be put on the already dangerous look floor

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur just scoffs, still sure the man must be kidding, as he can't conceive of how else the boxes got here unless strong, heavy men were here already.

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Secrety pullies in the ceiling of a warehouse storing precious goods and cargo? A storehouse in which the floor may fall apart at any moment? I thought that warning was to keep the horse out of here. **as Dagbur plunges into the frigid ocean** :)

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