GM Brayden's PFS First Steps: "Intro to Lore" - Group 1 (Inactive)

Game Master Brayden Green


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Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

The stranger smiles at the taunting, and disappears into the crowd.

You make your way to the temple without any troubles.

You are sent straight in by a paladin that says "Ollysta is expecting you, and rushes you off to the area she is in."

Ollysta Zadrian is waiting for you, as you enter.

She is a paladin of Sarenrae, who seems young in her years, but nonetheless she strides forward confidently and addresses the group in a strong, unwavering voice.

“Thank the light of Sarenrae you have arrived! I knew Ambrus
would come through for us in the Silver Crusade. I desperately
need you to bring medicine to an orphanage and let me know
if the headmistress, Gilga Baltwin, is deserving of our charity.
Since our quest began, the needy have clamored for our aid,
and I suspect some are abusing our generosity. It may sound
cruel, but there are plenty of dishonest people out in the world
eager for easy gold.

“Do you know of the Silver Crusade? After discovering so
many factions splintered the Society, a number of us banded
together to proliferate the cause of charity and kindness using
the Society’s resources. As it is said, ‘The Dawn brings new
light’ and I’ve made it my life’s work to use our recent darkness
to bring a new light to the world and to the Pathfinder Society.

I apologize for straying off point. Will you bring this parcel
of medicine to Auntie Baltwin’s Home for Recovery in the
Eastgate district?”

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

"I have always found the compassion of the Sarenrae devoted to be most agreeable. So I hope to distinguish the motives of this headmistress for you.

Hmmm. The Silver Crusade is foreign to me, but I find the noble goal most agreeable. I hope to help you shine your light on this Home for Recovery."

He cautiously picks up the parcel, taking note of how it is wrapped and the general weight of it. It would be a shame to lose this to some street urchin.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

My Lady we would be honored to deliver this package of medicine and to see if this Auntie Baltwin is truly doing good for the children of this fair city. Jec bows to the Paladin

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"What sort of medicine is it? We aren't going to catch anything from them, are we?"


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

I do not know what the medicine is, but I know the place does not have a reputation for severe colds. Just minor malladies that come up.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Well then Let us be on our way


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

As you are walking into the cabs, I need a perception check again - from everyone.

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

Spoiler:
Lauranna can only see 30', so if it's a visual cue outside that range, no good.
perception 1d20 - 1 ⇒ (11) - 1 = 10

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

GM:

Perception 1d20 - 1 ⇒ (8) - 1 = 7

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

GM:
1d20 + 4 ⇒ (2) + 4 = 6

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

GM:
please roll for me, no time :-)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

dagbur: perception 1d20 + 5 ⇒ (8) + 5 = 13

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Spoiler:
Perception 1d20 ⇒ 2

herp derp


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Wow, none of you see anything as you climb into the cabs. LoL

So, I need you to decide what approach you want to take to find out if this is a legitimate place. (together, separate, etc)

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur faces away from the others as they get into the cab, preferring to watch the outside world and to scan for threats. As they approach the place, Dagbur turns back to the inside of the cab, not meeting anyone eye. "Hanarahako ianareo." After a moment he shakes his head in a self reproving manner and tries again, "Dagbur will follow."

for those who don't speak... Dagbur, he plans on following instruction.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"I think someone who is good at talking nicely with people should ask some of the neighbors of the orphanage what kind of operation they run. We might also be able to ask some of the children, if we can find any. I can try if it doesn't look like we're getting anywhere, but I'm more of the tell-me-what-I-want-or-I'll-turn-your-teeth-into-a-necklace kind of gal."

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

I am willing to talk to the citizens around here. Unless someone else would like to speak to them. I imagine that a 6 foot guy in scale mail is slightly intimidating

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

or maybe they love a man in uniform? I think Leblanc should definitely be one of the info gatherers. Any one else a fancy talker?

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

not a very good talker, but he does have a decent set of eyes

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

"The Lady blessed me with a winning personality and eyes that could charm the ears off a mule," Lauranna said with a grin on her face. "But perhaps a chosen one of the Lady might persuade others to talk, where a pretty face cannot. I will aid Jec, as I may." Lauranna knew that most answers people gave her were trustworthy...even when those answers were slow in coming.


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

Well then Lauranna shall we mingle with the locals
Im guessing that we will need Diplomacy rolls


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

so are you all going to talk with "the locals" as it were, or are you splitting up some for the locals and some straight to the house?

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

As a fan of divide and conquer, what about Jec in the house, and Stormblessed with some locals. Split the others as tactically sound a method as possible? ... oh and hi Zen.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

[ooc]heh posting while on the road is not easy. I have to agree tho dagbur dividing tacticlly is good. now how to do it.[\ooc]

Dagbur Would you accompany me to talk to Miss Baltwin. Rustilus would you stick with Miss Stormblessed and watch her back and assist her where necessary. Wibeke please stay in yelling distance of both parties. Sound good?

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

I'm trained in Intimidate, so I could talk to anyone we don't mind upsetting.

"If any one seems reluctant, you can let me chat with them." Wibeke flexes her fingers in her thick leather gloves beneath her mail armor.

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Lets go with Jec's plan.

Dagbur looks up, briefly looking into the face of Sir Jec as the man speaks to him, "Daho-ary." The large man reaches over his shoulder, lifting his large blade an inch out of the scabbard before letting it fall back into place, ensuring it would draw cleanly. "Good sounding," Dagbur says, nodding faintly, and steps behind and to the side of Sir Jec, providing a rear guard as the pair enters the house.

Fluent in Mediogalti:
"Lets go!"

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

"Let's avoid breaking any fingers until we've at least tried to talk with them, shall we?"

Lauranna began talking to the locals around the orphanage, trying to get their feelings on the veracity of the place, and whether or not the children were truly benefiting from the matron's efforts. She knew that she wasn't the most pleasant of people to talk to, at times, but she did have the authority of Iomedae to pull upon.

As she spoke with the orphanage's neighbors, her customary hard demeanor softened, and she even smiled a time or two. Though her eyes were often disconcerting to some, and the various haunts that surrounded her often distracting, still she thought she made a good impression on most of those she spoke with.

Spoiler:

Some diplomacy rolls, if you need them.
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (19) + 3 = 22
1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

As per Ser Jec's suggestion Rutilus tails after Lauranna. While she speaks he spends time looking around. Though if any kids come up and try to play with him, he does that instead.

Hood is down to look less shady

GM:

Perception1d20 + 4 ⇒ (12) + 4 = 16
More if needed
Perception1d20 + 4 ⇒ (18) + 4 = 22
Perception1d20 + 4 ⇒ (10) + 4 = 14
Perception1d20 + 4 ⇒ (6) + 4 = 10


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

So you have 3 groups? Are you waiting for each other, or just each doing their thing while the other does their thing?

Lauranna and Rutilus:
You find out quite a bit talking to the neighbors.

You talk to Miltivis, who runs a nearby market, claims he’s
served Auntie Baltwin for over 30 years, and while a good
customer, she is quite demanding and often rude to the
other customers. He says she’s kept his supplier of fine
whiskeys in business for decades.

You also talk to Gilga Baltwin’s neighbors Travost and Tirelle
Anthos are frankly tired of the noises the children make
and the retinue of cats—though they do appreciate the
latter’s mousing skills. They admit to being happy when
Auntie Baltwin sends the children “off into the town”
during the day, as it gives them a few hours of peace and
quiet before they return in the evening.

And finally at the estate across the street, Master Trebb
Bonto, a retired builder, says nothing but nice things of
Lady Baltwin, as he calls her. He recounts tales of tea
and games on the sitting porch, though if pressed, he
lets slip that she often cheats at games and sometimes
had some shady characters coming to whisper in her ear
and palm her small bags of what might have been money
before slinking away. “Otherwise a fine lady, indeed.” he
quickly adds.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

GM:

Dont know how many I will need to talk nicly to her.

Diplo Checks 1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 6 ⇒ (1) + 6 = 7
1d20 + 6 ⇒ (2) + 6 = 8
1d20 + 6 ⇒ (5) + 6 = 11

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

I believe they are happening simultaneously, but attempting to do them within shouting distance with Wibeke as the middle person.

Dagbur does his best to look invisible as Ser Jec and the woman speak.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Correct split in to 3 groups with wibeke as the middlewoman incase something happens. I would rather us all be with in yelling distance of her. Sorry I did not clerify better

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Sounds good to me.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

I'm not saying that you can't do this, it's just that the encounter with Auntie is going to take a while, so I don't want people to check out for a couple of days. Would you be opposed to going the different places as a group? It'll be easier for the sake of doing as a PbP? (Where 20 minutes of gameplay = 4-7 days?) Just don't want people losing interest in the game by not being involved for a few days of rp :)

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

How about we just Rp through the neighbors (which we have) and then go approach the orphanage as a group?

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Works for me

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

"Keeping the Whiskey shoppe in business is somewhat troubling. I can't imagine that being conducive."

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

"Everyone deals with the vagaries of life in different ways. Though I suppose that if she is the one imbibing so much liquor, that her charge over the children may be suspect. Perhaps there is another side to the story? There usually are, after all."

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Indeed let us not make assumptions based on partial facts. We all ready to speak with miss Baltwin?

If everyone is ready I will knock on the door.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"Whiskey can be used for medicinal purposes. Like setting a broken bone, or cleaning a wound, or needing to forget a blind date." Wibeke shrugs. "Go ahead and knock."


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Okay, so you all know the spoiler above. Which happens to be a lot that you find out from everyone that you talk to.

So read it and make your formulations based on that. :) Let me know what you want to do from there, and how you want to approach the task.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Wibeke listens to the others relate what they discovered about Auntie Baltwin. "Why, if I didn't know better, I would say she has those orphans picking pockets and stealing things for her. She sends the children into town during the day? She has random, shady characters dropping off bags of money? She has the money to afford expensive liquors on a regular basis? Sounds like Auntie is running her own little thieve's guild to me."

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur listens, shuffling his feet slightly as he does so. Giving a grunt of agreement, "Olon-dratsy!" Seeming to steel himself the large man continues, something must really be bothering him to get this much out in such a short time! "Lady bad, talking to us she be!" From the menace in his voice you can probably intuit how he plans on getting her to talk, and that he may not approve of her use of children.

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

"Wow, that is quite the accusation but falls in line with my dislike of her drinking habits. We may need to try and observe this behavior. I'm curious as if these kids are actually involved. I pray it not true because it would be a vile and disgusting act; one I would not stand for."

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

"One way to find out. Rustilus, would you mind staying out of sight as we speak to her? I'd rather have the option of having her followed by someone she hasn't yet been introduced to." Lauranna waited until the rogue was out of sight before she walked up to the orphanage door. She rapped on it carefully with her gauntleted hand, and waited for the mistress of the house to appear.

"Hello. I am Lauranna Stormblessed, and along with my companions, I have come to deliver this package of medicine from a contact at the Temple of Sarenae. May we come in?"

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

He ponders for a second. "Yeah I could do this." He draws his shoulders in; hunching just enough to make him look even smaller. He shrinks to almost halfling size as he takes a little stroll out of sight.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Yes, come on in. She ushers you into a living room, and says, thank you for your delivery. Will you be staying for tea?" she asks

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

"Some tea would be just fine. In fact, if you have to time we would like to take a look around and talk with you about the work you are doing here. We have heard good things about your Home for Recovery and are interested in learning more." In deference to the nature of the place, Lauranna left her Baridiche leaning against a wall in the foyer as she moved farther into the building.

Though her condition made looking into the hills impossible, interior areas generally posed no problems for the Stormblessed, and her darkvision often let her see into rooms where no one else thought anything could be seen. Of course, the milky haze before her often shrouded even what was in plain sight.

Spoiler:

Continually looking around to spot any signs of goodness or malfeasance.
perception 1d2 - 1 ⇒ (2) - 1 = 1

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Already being very, very late to meat and start with original group that he was meant to be a part of, Haraldir was actually lucky that he came at the same time as a messenger from the temple of light. Of course, he did not know it at the time, but after a very brief meeting with Ambrus Valsin, he knew more.

"It seems that you're being late was a sign of a small favor from Desna. Looks like someone is following the original group sent few hours ago. It would be good if we could use you to try and find out what's that all about. Go and find them, try to understand if anyone is really following them, and make sure that they are able to succeed in their mission" - was all Valsin said.

So, Haraldir tries to leave Society Grand Lodge as inconspicuous as possible, making sure that he has both eyes open for anyone trying to follow him.

Perception check to spot if anyone is watching/following him
1d20 + 6 ⇒ (6) + 6 = 12

Assuming that he did not spot anyone, if there was someone, I'll edit this section

He took a cab, and told the driver to stop few blocks/streets short of his destination, Auntie Baltwin’s Home for Recovery in the
Eastgate district. Once there, he tries to mingle into the crowd, taking his time, still not approaching his group and watching intently if someone or something is watching them.
Perception Take 20

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur enters with the others, trying to stay to the sides of the hallways, and look around for anything interesting.
Perception1d20 + 5 ⇒ (11) + 5 = 16

He makes no move to remove his sword from his back, but hopefully it looks less menacing since he's not actually holding it... He speaks up as they enter. "Aiza ny ankizy?" shaking his head again, "Childs are good, where they be?" The large man holds his hands about a foot apart from each other, trying to be helpful by attempting to show the size of a child to make his question clearer. He looks around, "Here kidsy, kidsy, kidsy." he seems to be looking for some of the children.

That looks pretty weird in my head! yay for post 100! ;)

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