GM Bold Strider's Rise of the Runelords - Flaxseed Lodge (Inactive)

Game Master rpblue

Loot/Timeline/Boons Spreadsheet: Spreadsheet!
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GM:
Rajendra: 1d20 + 13 ⇒ (12) + 13 = 25 +2 to avoid being surprised and to detect invisible or incorporeal creatures.
Jace: 1d20 + 3 ⇒ (19) + 3 = 22
Elena*: 1d20 + 9 ⇒ (1) + 9 = 10
Jim: 1d20 + 11 ⇒ (20) + 11 = 31 +3 for traps
Ziebodug: 1d20 + 10 ⇒ (16) + 10 = 26

2d20 ⇒ (10, 12) = 22

The group leaves the tavern early in the morning, well into the night. They find a building nearby that has easy access to the roof via a ladder built into the side of the alley.

After climbing to the roof, you keep watch over the townhouse, but you see nothing of note on this night until it nears the break of dawn, when everyone but Elena notices Aldern leave the house with his longbow and he heads towards the northeastern exit of the city.


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Elena whispers to the others when she sees their quarry leave the building. "Do we follow him, or do we try to follow up with the wife?"


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

"If that's really her, I wouldn't want her to feel threatened." Jim says, dropping a dab of herb into a vial. At some point he'd apparently set up his alchemy kit.
"I think we should follow him. You folks track him, I'll be right there." He begins packing up his kit and stowing it.


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

"Agreed." Zie follows Aldern.

Stealth: 1d20 + 6 ⇒ (16) + 6 = 22

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

Nodding in agreement. "Someone should stay with Jim. Just in case."

Jace follows a bit behind Zie as he is not very stealthy. His armor clinks and clanks in the still night air of the city.


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

I figure we kept watches, so we each got some rest.

"I can move quickly--I'll stay with Jim. Leave a trail we can follow."


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Elena follows Zie, trying to be as covert as she can.

Stealth 1d20 + 6 ⇒ (20) + 6 = 26


Raj and Jim stay behind on the rooftop as Elena, Jace and Zie quickly head down to the ground level of the building.

Ground Team (Elena/Jace/Zie):

Need Survival checks from each of you.

You exit onto the street and find it sparsely populated, but the light amount of traffic plus the narrow streets makes finding Aldern tricky, especially when you move slowly to hide your presence from the man.

You last saw him head north and he was walking with a purpose, so it is likely that you will need to head in that direction, however you aren't sure how far you need to go.

Aerial Team (Raj/Jim):
As you wait on the roof, you see Aldern turn down an alleyway about a quarter-mile north of the townhouse. Based on your earlier traipsing around the city, it is likely that he is taking a shortcut to avoid the city's northern square if he is indeed heading towards the northeastern gate.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

"Raj, can you follow on the rooftops?" Jim says, kit now put away. "I can try to follow, but I suspect you're a bit more nimble than I am."

-Posted with Wayfinder


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

"I can try...I have some skill at acrobatics."


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Survival 1d20 ⇒ 18

Elena tires her best to follow Aldern as well as she could.

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

Ground Team Plan B, Jim's Traveling Circus:
Survival: 1d20 ⇒ 3

Jace tries to keep track but it is far more difficult as he strays behind Zie and Elena so not as to attract attention. he damn near loses sight of either of his own companions.


Post in Spoilers please.

Aerial Team A:
As the group begins to drift apart, Jim and Raj debate on how to pursue the mobile target of Aldern. Jim finishes packing up his alchemical kit and stores his extracts as they debate how to pursue on the roof.

Need Acrobatics Checks or Reflex Saves to move across the rooftops.

Ground Team B - Jace/Zie:
Jace falls behind the group, but sees that Zie is only a short ways ahead of him, though Elena seems to rush off as she seems to be like a bloodhound on Aldern's trail.

Jace and Zie: Perception or Sense Motive checks to follow after Elena.

Ground Team B - Elena:
You keep your eyes firmly on Aldern's back as you quickly follow his trail and catch up to him, tracking him down an alley that loops around the northeastern square of the city.

He idly looks around as he walks, seemingly without care. The alley is a sparsely populated and only a few people seem to be in this roadway, which makes it easier for you to see Aldern and for him to see you if he happens to catch sight of you.

Need a Sense Motive, Reflex Save or Stealth check.

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

GM, Zie:
Jace huffs and puffs as he attempts to keep up. It gets to the point that he cares little about being seen and more about keeping one of his companions in sight.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Ground Team B:

Spoiler:
Sense Motive 1d20 + 11 ⇒ (12) + 11 = 23. Elena tries to think about what she knew, and where Aldern might head off to, remembering to the best of her abilities.


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

GM, Jace:

Zie tries to make sense of Elani is doing and where she might be going as he wades through the crowded streets.

Sense Motive: 1d20 + 12 ⇒ (7) + 12 = 19


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

High Team:
Acrobatics check: 1d20 + 8 ⇒ (6) + 8 = 14

Rajendra picks his way carefully along the roof.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

high team:
Jim follows along the roof with Rajenda, exercising practiced balance.
"This looks simple enough."
acrobatics T10: 10 + 8 = 18

-Posted with Wayfinder


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

Elena:
Seeing Aldern's body language shift, you quickly duck into a nearby brothel, bumping into an upscale Calistrian priestess wearing only a flowing skirt and a holy symbol resting between her assets.

"Not often for a beauty like you." she comments with a wink as you peek your head back outside and find Aldern missing.

Kn. Local; Wisdom or Intelligence check.

Raj/Jim:
You both deftly leap from building to building, utilizing your lithe bodies in a way that the other the could not. You rush down the road and see Jace and Zie below, both look a bit lost in the crowd, but you also see Elena down a nearby alleyway across the road, though the distance top get to that side of the street is much to far to jump.

You look in the direction of Elena's gaze and see the man you are following turn down another alley towards the assumed gate.

You are on a rooftop, about 30' high. Your fellow mates are below and losing track of Aldern. What do you do?

Jace/Zie:
As you both get caught up in the morning foot traffic while following after Elena, you realize almost too late that you are about to miss something...

Zie looks to his left as you both try to cross the street and sees a few pairs of giant hooves ready to descend on him, but he is quick and leaps or if the way, dragging Jace back with him.

As the opulent carriage passes, you seem to have lost your way as you can no longer see Elena or Aldern.

What do you do now?

-Posted with Wayfinder


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

Zie/Jace/GM:

Zie looks at Jace. "You ok? I am afraid we lost him. Want to split up and look around, or should we head back and find the others?"


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

DM

Spoiler:
Know. Local 1d20 + 12 ⇒ (5) + 12 = 17. Elena ignored the Calistran, trying to keep focus on her quarry.

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

GM, Zie:

Jace looks around as he sighs. "We should try a bit longer. She may get into trouble by herself. Can you pick up her trail?"

Jace continues along his path asking anyone nearby if anyone matching Elena's or Aldern's description has recently passed by.

Diplomacy: 1d20 + 9 ⇒ (1) + 9 = 10


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

GM,Jace:

"I can try..." Zie looks around for any signs.

Survival: 1d20 + 6 ⇒ (17) + 6 = 23


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

High Team:
Raj pulls out a copper piece and casts light on it before tossing it down in front of Elena. When she looks up, he points in the direction Aldern is going.

Toss: 1d20 + 6 ⇒ (13) + 6 = 19


Ground Team Beta-Zie and Jace:
The pair of you wander around the streets, looking for a sign of where the group went, but tracking a pair of people in a town is damned near impossible.

At least, that is what Jace thinks to himself when Zie gets down on the ground and sniffs. This is confirmed when the dwarf stands back up and shrugs.

All Zie seems to remember from his time in the wilderness, expertly tracking prey, is that his current prey moved towards the northeastern gate and perhaps they should just circumvent the tracking and move to the 'presumed' end.

Currently two chase spots behind the others.

Air Strike Force + Ground Team Alpha: Elena/Jim/Raj:
Elena jumps back as a glowing coin falls from the sky and clatters onto the ground near her feet. Some nearby children squeal with glee as they rush over and pick up the copper piece, tossing back and forth between themselves, enraptured by the light.

Elena looks up and back across the street she turned off of tentatively and sees the silent Raj pointing in the direction of Aldern. Elena nods, already aware of where he is, or at least where he is headed.

Jim and Raj appear to be trapped on the far side of the street, staying on the rooftop without progressing, merely choosing to help Elena from their position, but this might be there last step in the pursuit unless they can find a way across the chasm of the street.

After resolutely pointing towards the alleyway that Aldern ducked down, Raj and Jim look to find some way to progress.

They see various stall roofs that could lessen an impact, but it is still jumping from a three story building. Additionally, they could try to utilize the ropes crisscrossing the street, hanging tapestries illustrate the upcoming summer's end festival.

Elena:
Seeing that Aldern isn't in the same street and knowing his heading, you quickly move down the alley and turn into an even smaller street.

Ahead of you, you see that it exits out into the northeastern square and the looming northeasten gate is visible, even from your position in the alleyway system.

Aldern doesn't appear to be in this alleyway any more, but the more heavily crowded square is already getting into full roil as the business men are starting to hawk their wares.

What do you do?


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

DM

Spoiler:
Elena was getting nervous by now, not being comfortable all alone in the new city. She might have been spotted for all she knows. She decided to push her luck for a few more seconds, and rushes through the glut of merchants, hoping to catch one more glimpse of Aldern before giving up the chase.


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

Ground Team Beta-Zie and Jace:

"Let's see if we can cut them off at the gate."

Zie makes haste for the northeast gate.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

rooftop team:
Jim nods to Raj. "End of the line up here. I think you should continue the pursuit. I want to keep watching the house."

-Posted with Wayfinder


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

Up on the Roof:
Raj nods. "I will do what I can." He casts a spell )monkey fish) and tries to cross the street using the ropes.

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

Only the best Ground Team Beta (GM; Zie):
Jace clunks loudly behind as quickly as he can, though he still has trouble keeping up with Zie.

He huffs. "Have to slow down. I have a bum leg!"


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Sky Team Jim:
Jim sips a little extract to help with fatigue and maintains his vigil on the house.
Lesser Restoration - stakeouts are really uncomfortable


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

Ground Team Beta (GM; Zie):

"Yah, sorry. I know, I move pretty fast for a dwarf."

Zie waits for Jace to be able to walk along side him.


Elena:
As you rush into the crowd of people, you find that Aldern has disappeared entirely, almost as if he vanished, however you don't seem to be alone. From behind you, you hear a bit of a commotion.

Jace/Zie:
You move through the crowd and spot Elena near the gate out of the city. As you move towards her, you call out, but your voices are lost in the commotion cause be events just on the other side of her.

Raj:
You shimmy across the ropes and quickly moves across the rooftops, using your monk-speed, to catch up with Elena. As you reach the edge of the buildings and overlook the square, you see Elena, but you don't see Aldern. She also appears to be at a loss for the man's location.

Deciding that you should rejoin her as quickly as possible, you leap from the rooftops, grabbing a hanging tapestry on the side of the building, and run down the side of the wall, using your ability to fall slowly while using walls and your magical spell to get safely to the ground.

As you do so, someone in the crowd sees you and points you out, causing a bit of a commotion as everyone cheers at your acrobatic feat.

Jace and Zie rush up to Elena in the commotion and the trio sees Raj running down the walls, cheered on by the crowd as he deftly lands on the dirt floor of the ground near the building.

The four of you meet up, but Jim is curiously absent.

No need for spoilers any more from anyone.

Jim:
You head back along the rooftops and keep watch over the townhouse. For the time being, nothing seems to happen.


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

"We lost our target, but I think she was headed out this gate. How did you do?"


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

"I also lost him as he went toward the gate. Jim is continuing to watch the townhouse."

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

"What now?" Jace huffs as he bends over to catch his breath.

"Any of you good at tracking?" He looks to the three around him.


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

"Sorry, boys. Tracking's not my thing. I'm lucky I followed him as far as I did. The guy just vanished on me. I don't know where he got off to. We could go back and watch the home again, though. See if the lady of the house has left as well."


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

"Jim is the best of us at tracking. I will do what I can, though."

Untrained Survival check: 1d20 + 4 ⇒ (2) + 4 = 6

But Raj is baffled.


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

Survival: 1d20 + 6 ⇒ (7) + 6 = 13

"So many comings and goings. I fear we have lost them."


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I completely forgot I was the skill monkey. Sorry guys.
I think you can still Take 10 and Aid Another though.


The group at the square spends about thirty minutes searching for signs of Aldern, the male ;-) heir to the Foxglove family name, but their tracking skills are meager and tracking in a busy city is nearly impossible for the untrained.

Most of the guards, stall merchants and shoppers look oddly at the Travelling Circus, but the group pays it no mind.

As they are about to give up, a nearby merchant pipes up. "What, in Abadar's name, are you lot doing? And why is the dwarf sniffing the ground?"


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

Raj looks to Elena, who (he judges) is far better at speaking than he.


Jim:
As you sit on the rooftop, you find yourself growing a bit bored or at least a normal person would become bored due to the lack of entertainment on this particular street. The residential area proves to have little in the way of street performers or buskers and the most exciting times are when a carriage clacks along the cobblestone road.

After ten minutes, the most you have seen is Aldern's neighbors' servants hang the laundry along lines that crisscross their side balcony. Furthermore, there don't appear to be any movements inside Aldern's residence as far as you can tell, though the windows being boarded up makes it hard to see anything.

The snub-nosed merchant looks at Rajendra oddly as he sets down a basket of bright orange carrots, unloading the leafy vegetables onto his wooden table, covered by a reddish, stained carpet. "Oi! Are you a mute... uh... one of them Tienese-ians? Come down from the mountain to see what real city life is like?" he asks. "Still doesn't explain the ground-sniffing dwarf, though." he muses aloud as Raj stays mute.


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

"Oh, we are just looking for a friend of ours. Fella named Aldern foxglove. He's a local and we aren't, so we were hoping to surprise him. I thought I saw him and we tried to catch up with him, but we country folk aren't used to the city and he's gone. The dwarf was trying to find his scent...you know, dwarves and their love of the dirt and rock. Well anyways, I don't suppose you've seen Aldern pass by today, have you?"


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

"Saw a tracker doin' it once, so thought I would give it a try. Certainly, it is not as useful as it looked."

Zie stands up and brushes himself off, hoping to retain a small shred of dignity.

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

Jace laughs. "We must look like some sort of traveling circus to you."

Pointing to the direction that Aldern was last seen Jace begins to describe what he looks like as he reaches down and grabs Zie off of the ground by his collar as a crowd begins to form.

Quickly brushing the dwarf off he explains a bit further.

"You see we aren't spending much time in the city and were hoping to visit with Aldern while we are in town, but now I don't even know where the damned Inn is anymore."

Jace looks about as if he is lost. Jace leans back onto the skills that Nualia once taught him. One he now knows as the art of manipulation and lies.

It is for the greater good this time though. He tells himself.

Bluff: 1d20 + 4 ⇒ (19) + 4 = 23


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

Raj shakes his head at the man's question. "You are right--I am a stranger here, but I am from Vudra."


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

"You must spend a lot of time here, seeing people come and go. Perhaps you saw our friends?"

Ziebodug gives the best description he can of the couple.

"Also, those carrots look pretty decent. How much?"


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Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

Raj waits to see if Zie is going to sniff at the carrots, too.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Team Jim:
Jim's mind wanders as the hypnotic, empty morning threatens to carry him into an untimely nap. He perks up momentarily, but decides it's time to change tactics. He heads down from the roof and looks for people living or working near the Foxglove property.
"Say, what can you tell me of the fellow that lives there? Why does he keep his windows boarded up?"

-Posted with Wayfinder

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