GM Bold Strider's Mummy's Mask (Inactive)

Game Master rpblue

Wati
Combat Map
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Meh, I want the supernatural health benefits. But I'll take a look again.


Definitely stay with monk then, I'm trying to see if I can get better access to mage armor for you, but the decent UMD may be the best I've got.


Oh, I can always get potions or bracers at higher levels. I'm not super concerned. Tricks abound! I'm emorionally calm, as my boss likes to say.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

<-Pirate Rob here, i think my char is ready to go!


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Hey! Trying to drive the GM crazy with two Seherab Glyphkeepers?

Lol. Great minds, huh?


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Opps, I had forgotten you changed your name to that. Here's plan B


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

We could be from the same clan if you wanted to stick with Glyphkeeper. I just thought two Seherabs would get confusing.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Going same clan would make sense.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Alright, back to Glyphkeeper.

One day while minding my own business, I was caught in a powerful spell by a foul and evil undead monstrosity. Our family, while not wealthy in coin has a long and noble history in Osirion and still had enough influence to have me raised from the dead.

The magic did not work easily though. The same eldritch power that sent me to the Boneyard did not let go easily. But my spirit was strong and rose up back to the realm of the living, even if it did drag several unsavory spirits with it.

Now, Ankhef struggles to keep control over the spirits that haunt him while learning to harness their power.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Okay, moving along with Harkuf's information.

GM - Quick question on mechanics - should I just determine HP for my Animal companion the same way it's done for PFS, or some other method?

Just need to figure out a campaign trait and finalize my gear and my constrictor animal companion and I'll be good to go.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

By the way, my subscription shipped and the PDFs are in my downloads. I'll be sure not to spoil myself though. But I'm looking forward to the journal entries and other appendix info.


Mine still says pending. :(

I read that Champions of Balance was pretty good.

I'll also be getting Tears at Bitter Manor, but I'm not holding my breath for timely sanctioning. I'll probably cancel that subscriprion since I got it when it looked like sanctioning was going to be timely...and cool.


The Flaxseed Pathfinder Lodge
GM Tektite wrote:

Mine still says pending. :(

I read that Champions of Balance was pretty good.

I've got the PDF of that one too but haven't looked at it yet.

GM Tektite wrote:
I'll also be getting Tears at Bitter Manor, but I'm not holding my breath for timely sanctioning. I'll probably cancel that subscriprion since I got it when it looked like sanctioning was going to be timely...and cool.

I ordered that one from our FLGS so I won't be getting a PDF unless I buy it separately. I've been pretty frustrated/disappointed with the sanctioning recently as well. John Compton does a fine job but he needs to realize that he can't do everything and let other people help him. As we have seen, him trying to do everything himself recently has led to nothing but a massive delay in promised sanctioning.

I was originally hoping Bitter Manor would be sanctioned by the time we finished Dragon's Demand so that we could transition from one to the other but I doubt that will happen, seeing as how long it's taking Wardens chronicles to come out.


I should be ready to get started in the next day or so. Let me know when everyone is nearing finishing up, I'll probably do something ala Endless Forms and add on a feat or something. Going to read through it tonight.

My significant other (i.e. the Boss) is out of town tonight through Fri., so I am hoping to get a good start underway.

NO...SLEEP...TILL...WATI!.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

I'm ready whenever you are and as this is spring break for IU everyone is taking it easy in the lab this week. Also my RoW game (that has been playing twice a week to finish while I'm still in town) took the week off since we're missing a player.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Hey, so... I just need to decide on another Trait and what gear to buy Harkuf, but I think I have everything else down.

Harkuf is not going to be afraid to mix it up with melee. He will use a quarterstaff - casting shillelagh on it. He'll have a sling for ranged attack.

Jafar the snake is a constrictor and will do what constrictors do.

Any advice on the other trait? I need to re-download the player's guide and check on the campaign traits. I have Tunnel Fighter.

Took the toughness feat. He'll be wearing hide armor.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

I was going to take Deathkeeper from People of the Sands instead of a trait from the campaign guide - it's if that's ok with the DM.

I also reskinned one of the traits that gives bonuses to unarmed damage.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Maybe mummy cursed? None of the other ones really jump out at me for your character concept?

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Yes, that's the one. Thanks Teos. Mummy Cursed.


Teos Oldwise wrote:

I was going to take Deathkeeper from People of the Sands instead of a trait from the campaign guide - it's if that's ok with the DM.

I also reskinned one of the traits that gives bonuses to unarmed damage.

Sure, either one of the Pahmet traits are fine.


Did you guys pick an adventuring company name?


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

I don't know, I kinda liked Back Sphinx Boys. . . .

Who does everyone else worship? I chose Ptah (architecture, craftsmanship, creation, metalworking). Seemed like a good one for a dwarf. How about Ptah's Ptroupe? Ptah's Pterror? Ptah's Ptinkerers?

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Devotee of Wadjet.

Wadjets Widgets.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

I'm basically ready to go. Still working on my character's personality but its the kind of thing that takes me a few "sessions" to find my voice.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

I'm not completely committed to the idea, but I was considering doing a vow of silence and doing a non-verbal character. It would couple well with the Charisma dump. I would probably promote myself and at least one other character taking Sign Language, something like Sakvroth - it's not a terrible battle language either, if we want to take advantage of our darkvision/ability to operate without light.

However, I would like party feedback before I commit to the idea. I know it could be annoying for me to play such a character. Would anyone have any major issues?


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

They tend to bother me a bit in tabletop play but I think it's much more doable in pbp land. At level 2 I'd be happy to take a rank in linguistics to grab some form of sign language. Since we can operate in the dark, being able to operate silently could be useful as well.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Yeah, I think it works over PbP just fine. I'm going to take Ancient Osiriani but I'm getting 10 skill ranks/level so I can throw another one in Linguistics at 3rd and pick it up.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Hah! I'm the only one who bought rope! Too funny... on monk gold too ;)


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Oh hey, I've got 30 more gold, I just spaced and gave myself 150. Too much PFS rots the brain. Those spirits are probably hiding it.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Apparently the alchemist's kit doesn't come with rope. Hmph.


You can definitely purchase more rope. You are within the city of Wati and most likely, there will be peddlers outside the gate to the necropolis, catering to adventurers.


I will be away tonight through Tue. for Spring Break, but will still be posting when I can.

Unless someone says otherwise, I'm going to assume you got more rope and are heading down.

It will probably be the morning before I update, as I'm in the middle of a five hr drive.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

I will be flying on a work trip 3/23 - 4/2; I will be able to post, but only more sporadically.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

I would like to offer to do treasure tracking duties.

I have a sheet. I think some of you recognize it by now.

Do we wish to set aside any amounts for communal "party funds" - a pool of money from which to purchase healing, transportation, group magic, etc? (or perhaps in our case ropes and shovels :) ) I have the sheet to set up such a pool separately.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Happy to let you handle it. I'm in favor of having a party share (maybe half share?, maybe full, not sure) so we can get things for the group)

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

I'm good with pooling the money. We're a team and we work together, so it makes sense to me that we keep communal money. I mean, I'll pool all my money in.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

So, should we just list our items on the worksheet then?


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

You certainly can if you want; it's up to you. When you list your character name, you don't have to list the full name in the item sheet - it should pattern match, so you could put in Harkuf instead of your full name.

If you have any feature requests let me know. No promises I'll be able to implement them, but I can try :)

One peculiarity of the sheet as is - if you sell an item, the money gets split up to every one in the party.

I don't think that we need to put *all* the money in the party fund. I think 20% ( a full share) should be adequate (I hope! Depends on how deadly the adventure is I guess...)


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

I'm fine with keeping all of it as party funds, honestly. Some people might need more expensive items than others. But if splitting it is easier, that's fine too.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

In communist Osirion, money saves you!

I'll rebuild the sheet a bit to reflect a communal philosophy then. (I can do it without impacting any data already entered)

I am inspired to post a Radio Yerevan joke:
"Q: Is there a difference between capitalism and communism?
A: In principle, yes. In capitalism, man exploits man. In communism, it's the reverse."


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Ha! Yeah.

I've just seen in my Reign of Winter game (halfway through book 6) they started trying to split the money four ways but have ended up 'lending' it to each other anyways because the oracle claims she doesn't really need much gear besides a headband and a couple of metamagic rods, whereas the magus always something super expensive on his shopping list. So in essence they end up treating it like a communal pot anyways and it works just fine.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Quick note: I'll be out of town for a Convention from Thursday Night (3/27) - Sunday Night (3/30)


I will be leaving around lunch time to head to a small con that I'm the PFS organizer for. I will gone all evening and all day tomorrow, but will resume posting on Sun. If I have an opportunity to post from my mobile, I will.


I am back! Won't really have a chance more a thorough post until this evening, but what are you guys doing now?


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Welcome back!

Well, if there's nothing else we can determine from the mirror or in this current room, I suggest we just take it as an omen/vision and keep moving on.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Good news


Seherab Menedes Glyphkeeper wrote:
Good news

Yeah, I saw that. Still no word on Wardens or Bitter Manor. :(

Makes me tempted to cancel my module subscription.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5
GM Tektite wrote:
Seherab Menedes Glyphkeeper wrote:
Good news

Yeah, I saw that. Still no word on Wardens or Bitter Manor. :(

Makes me tempted to cancel my module subscription.

I know. I don't have a module subscription yet but was going to get one. I still will but this is discouraging. The Dragon's Demand chronicles were so good and the best bang-for-your-buck for PFS credit. I just don't understand what the holdup is.

It's nice to see that Mummy's Mask sanctioning will be happening as it comes out though. I was hoping they'd do that. I pushed for it with Reign of Winter because I thought it was a smart marketing tactic and Mike Brock agreed. Those sheets came out right away and it was awesome (even though I'm just now wrapping up book 6, it was still impressive to see them out a few weeks after the book was released).


Back in January Compton was almost done with the Wardens sanctioning, but had to set it aside as to not miss more important deadlines. I'm sure we'll see sanctioning eventually, but quite possibly not until after Con season at this rate.

I may pick up a copy of Dragon's Demand after I finish Tektite's Dragon's Demand to run IRL, although my current IRL project involves using Hist Arts molds to make 3d terrain for Bonekeep1/2.

After having completed aprox 1.5 rooms I can tell it looks awesome but took about ~10 hours of work to get this far. (Room is primed but no detail in the paint yet.)

I'll share pictures with you guys after I do some more.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Oh, I understand why it's been delayed. I'm not ungrateful for the work John has done. But it is a little frustrating that everyone was expecting it back in January and now four months later we haven't had any word on it. I try not to complain about it too much but I do also think that it's a reasonable complaint to make. Hopefully once Con season is over they will be able to catch back up though and all will be well. Until then I can sit tight and wait.

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