GM Blood's Rappan Athuk (PF) (Inactive)

Game Master David James Olsen

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M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Hermann sleeps soundly, snoring "soundly". Waking up refreshed, he goes over his equipment making sure everything is cleaned up and ready to go for their next excursion.

"What do you think? We ready to head back to Rappan Athuk, or should we get warmed up with something that's not going to rot our bones off in minutes?"

Hermann talks with the locals as well, trying to get an idea of things they could do to earn some booty that had a lower chance of encountering exploding puss-zombies.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

"I think we're going to try to take care of those spiders for the druid woman we met in the forest."


After being cured of the disease and getting some rest in, Edmund spends some time looking at the Tome of Draav in case it could be of use later.

Edmund:

Most of the handwritten notes in this book are in code and not readable. At least five different handwritings can be picked out in the encrypted notes, although there are some passages here and there—all in the same handwriting—that are not encoded. These read as follows:

“This is a terrible idea.” (page 1)
“There is an error in the mathematics at this point.” (page 17)
“Did you even read what the ToD says about this being?” (page 22)
“I do not think this would be enough.” (page 23)
“Because of the vow of silence, that’s why.” (page 25)
“So are you.” (page 26)
“Because no one is going to be left alive to read it anyway, that’s why.” (page 27)
“We should stick to what we do; attacking demons is work for warriors, not healers.” (page 29)
“I had a strange dream last night, and the god told me that my help would be necessary for this project. Although I still think it is ridiculous to write the notes in code.” (page 40)
“Very well, but I still think it is ridiculous.” (also on page 40)

There are no more non-coded comments in the notes, although they continue for another 103 pages, up to page 140. After page 140, the rest of the book is blank. On page 41, just after the last un-coded entries, a set of numbers begins to appear in the notes over and over again (the first time it appears, it is in the handwriting of the individual who initially refused to write in code).

The numbers are: 1–26–9–18–1–24.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

"Interesting. You see, guys, just because a book has evil content, it doesn't mean good people can't make productive use out of it. This is purely a guess, of course, and I'll know more when I decode these other entries, but it looks like those who built that healing shrine belonged to an order of healers who took Vows of Silence. They were studying this book in an effort to hunt demons and writing their conversations in the margins, most in code."

Linguistics check to work on the code: 1d20 + 11 ⇒ (9) + 11 = 20


Edmund, you cannot make anything out of the code. Whatever the code is, you are certain it is far beyond your skill to crack


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Well, over time he will take 20, maybe with a couple assists from two others, will put his check at a 35.

When they head back into Rappan Athuk, he'll want to check out the clinic for clues about this code.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur is humming: "The itsy bitsy spider went up the water spout...."

Out front and Taking 10 on perception for 29


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Out came the froggy and wiped the spider out . . .


OK, so just that you understand that you are traveling 40ish miles to the middle of nowhere to find the spiders which will be more than 5 days of travel.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

How far is this from where we met the druid? Is it sort of on the way to the dungeon? Or a completely different direction?


You saw the druid about 4-5 miles from Zelkor's Ferry or about 2-3 miles to the Mouth. (Zelkor's Ferry is about 6-7 miles apart from the Mouth entrance). The spider Den is somewhere 40ish miles to the south of Zelkor's Ferry through the woods.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Six in one, half dozen the other. The Mouth has been here forever, I am sure that it will wait. If it is going to repopulate, great, that just means more monsters to miss me. (Ok, so he is a cocky frog.)

Off to the spiders.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Agree, time is irrelevant. More random monsters = more XP before we go back underground to the reall evil stuff....I hope.


Spiders. Jonas likes helping people. The dungeon isn't going anywhere.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

It's not likely his son went after spiders, but the druid might have information on him that she'd be more willing to share if they prove themselves, so spiders.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Before leaving he buys a week of trail rations.

Jokbur scavenges for food as they head to the spiders.

survival: 1d20 + 11 ⇒ (17) + 11 = 28

He is alert and stops singing the spider song.
Take 10 for 29 perception


GM Blood:

RE Day 1: 5d10 ⇒ (8, 4, 4, 6, 8) = 30
RE Day 2: 6d10 ⇒ (3, 7, 9, 7, 4, 10) = 40
RE Day 3: 6d10 ⇒ (9, 2, 4, 10, 6, 2) = 33
RE Day 4: 6d10 ⇒ (2, 4, 4, 2, 5, 3) = 20
RE Day 5: 6d10 ⇒ (10, 4, 7, 3, 10, 6) = 40
RE Day 6: 2d10 ⇒ (2, 4) = 6
Perception Quirmydt Dephroug 1d20 + 10 ⇒ (1) + 10 = 11
Perception Jokbur Oakenshield 1d20 + 19 ⇒ (16) + 19 = 35
Perception Hermann von Rabenstrange 1d20 + 0 ⇒ (7) + 0 = 7
Perception Edmund Gwenn 1d20 + 2 ⇒ (19) + 2 = 21
Perception Ariella Hearth 1d20 + 4 ⇒ (18) + 4 = 22
Perception Jonas Hearth 1d20 + 0 ⇒ (16) + 0 = 16

You set out on the 40+ mile trip to kill off the spiders. On day 1 you pass the Mouth of Doom and make a a few more miles before setting up camp. The night passes quietly and so does the rest of the trip. The Forest is beautiful and old and from what you have seen lives up to its current name, The Forest of Hope, rather than its original name, The Forest of Horror.

On the sixth day you discover some webs up in the trees. Knowing you are getting to be in the right area you begin to search for the lair. Suddenly Jokbur stops everyone as something to him doesn't feel right. Peering around he notices there are no tree born webs in a small clearing up ahead.

As he quietly notifies the rest of the party, Jokbur, Edmund, and Quirmydt all notice that there are a number of spiders up in the trees hidden, possibly waiting for an ambush. You count well over a dozen of these spiders. This long-legged spider has a huge, glossy black abdomen, marked on the underside with the shape of a crimson hourglass. Note these spiders are large sized


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund leans in, whispering and pointing. "Hmmm...I'm thinking this might not be such a good idea after all. There are a lot of them. No way we can fight them all at once."


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Once they are pointed out can the rest of us see them?


Yes or at least you catch a glimpse of one or two every once in awhile


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

"Time to fetch me my crossbow...," mutters Hermann quietly, reaching around to his pack to unlimber his sole means of ranged firepower.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

"We have surprise on our side and can turtle behind our fighters. Unfortunately, Edmund won't be knocking many down. Should we mark this for later on our map and abort, or fire and draw them to our reach weapons?"

Jokbur adds soberly:
"We really are not ready. Herman doesn't have full plate yet."

Unless anyone objects, Jokbur points out the best way to withdraw without notice and leads the group to the Mouth.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

"How do spiders hunt?" Edmund asks. "I have a spell that can make a silent image of some people. It won't have sound or smell, but if they hunt by sight, it might distract them."


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

"Those are much bigger than I imagined. For some reason they were the size of dogs in my mind's eye."

Anyone have knowledge (nature) to identify them? They are probably very poisonous as well.


What checks can we make to get an approximate challenge rating?


GM Blood:

RE Day #1: 4d10 ⇒ (8, 8, 3, 7) = 26
RE Day #2: 6d10 ⇒ (5, 2, 6, 9, 6, 9) = 37
RE Day #3: 6d10 ⇒ (7, 7, 10, 9, 4, 2) = 39
RE Day #4: 6d10 ⇒ (8, 7, 10, 9, 4, 2) = 40
RE Day #5: 4d10 ⇒ (4, 6, 1, 4) = 15
1d10 ⇒ 1
1d6 ⇒ 4

Perception Quirmydt Dephroug 1d20 + 8 ⇒ (4) + 8 = 12
Perception Jokbur Oakenshield 1d20 + 16 ⇒ (7) + 16 = 23
Perception Hermann von Rabenstrange 1d20 + 0 ⇒ (9) + 0 = 9
Perception Edmund Gwenn 1d20 + 2 ⇒ (8) + 2 = 10
Perception Ariella Hearth 1d20 + 5 ⇒ (11) + 5 = 16
Perception Jonas Hearth 1d20 + 0 ⇒ (16) + 0 = 16
Stealth Monster 1d20 + 2 ⇒ (11) + 2 = 13

Initiative Jokbur Oakenshield 1d20 + 2 ⇒ (6) + 2 = 8
Initiative Quirmydt Dephroug 1d20 + 6 ⇒ (11) + 6 = 17
Initiative Hermann von Rabenstrange 1d20 + 2 ⇒ (9) + 2 = 11
Initiative Ariella Hearth 1d20 + 3 ⇒ (13) + 3 = 16
Initiative Edmund Gwenn 1d20 + 1 ⇒ (7) + 1 = 8
Initiative Jonas Hearth 1d20 + 3 ⇒ (4) + 3 = 7
Initiative Monster 1d20 + 2 ⇒ (4) + 2 = 6

You pretty much have the info you need to make the decision of one or two of these of these spiders are pretty bad, more than a dozen before you even get to the lair is even worse

You make your back to Zelkor's Ferry enjoying the forest once again without attacks. On the middle of the 5th day traveling back, you esitmate you are maybe a full day's a travel back to Zelkor's Ferry or maybe you could even make the Mouth by end of day. Suddenly large spiders come bursting out of the trees coming for you. They look like the ones seen at the nest....could they have come all that way to hunt you?


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund casts shield on himself and pulls out his crossbow.


First the surprise round, Ariella, Jokbur and Jonas are not surprised

Quote:

Surprise Round

Order - Ariella, Jokbur, Jonas, Spiders

Quote:

Round 2

Initiative Order - Quirmydt, Ariella, Hermann, Edmund, Jokbur, Jonas, Spiders

Spiders AC 15 T 11 FF 13


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Surprise Round--Jokbur std action shoot arrow
"I think I am having Spider Vou--These are the same spiders!"

Jokbur fires a new thistle arrow at one of the spiders (1). He takes his time with his shot as he wants it to be perfect.

hit deadly aim/reroll/damage/bleed: 1d20 + 6 ⇒ (11) + 6 = 171d20 + 6 ⇒ (5) + 6 = 111d8 + 6 ⇒ (6) + 6 = 121d6 ⇒ 6

He hits the big creature sinking his shaft deep as the wound begins to bleed. Bleed 1 for six rounds unless first aid check

1/2 Perfect shots left


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

"Concentrate fire wherever possible!"


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

"May Her light guide us!" Ariella cries, blessing the party.

Standard action:Cast Bless on everyone, +1 to hit, +1 on saves versus fear.

Move action draw shiled.


Just need Jonas in the surprise round before resolving the spider's action then the 1st round can start.

Ariella remember in the surprise rounds you can only do one action (cast or draw shield)

Jokbur, don't forget about your drow racial trait giving you light blindness while adventuring in the outdoors. You are dazzled during the day outside (A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.)


"Persistant bugs." Jonas mutters as he moves to the front of the formation to guard the others, his body expanding to nearly twice his usual height as he moved.

Move, Enlarge Person Spell-Like Ability (standard action)

Please remember that I have Combat Reflexes and will whack away at everything that tries to close through my 20' reach


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Cast. I probably would have had the shield out anyway, but whatever.


Ariella, I can buy you would have it out, consider it wielded.

Jonas I believe all of the spiders except #1 are in reach of you, but none of them moved through any squares you threatened

Spiders #1 and #4 move while #3 attacks Jonas from where it is at and #2 attacks Quirmydt, but neither spider is able to connect with their bite

Spider #2 vs Quirmydt: 1d20 + 6 ⇒ (7) + 6 = 13 VS FF 17
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Spider #3 vs Jonas: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 6 ⇒ (5) + 6 = 11


I'll assume Edmund is still casting shield

Remember that Ariella has cast bless

Quote:

Round 1

Initiative Order - Quirmydt, Ariella, Hermann, Edmund, Jokbur, Jonas, Spiders

Spiders AC 15 T 11 FF 13


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Expecting his larger companions to swing and fire over this miniature form, Qui slides over to block the two spiders from reaching the party.

Move to H8.

Assume Crane Style

Fight Defensively - AC25

Attack #4: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Crit confirm: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Damage: 1d4 + 5 ⇒ (4) + 5 = 9


AoO Spider #1 vs Quirmydt: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

AoO Spider #2 vs Quirmydt: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

AoO Spider #4 vs Quirmydt: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 6 ⇒ (3) + 6 = 9


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Thanks DM.

Ariella flings a bolt of fire at the only spider not engaged in melee with her companions, stepping back from the huge arachnids.

5' step to I12
Fire bolt at spider 2 (bless, touch): 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 Miss

Despite the creatures' massive size, she cannot manage to hit one.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Round 1
Jokbur backs up a step (to I11) where Ariella was and targets the closes spider (4) using extreme concentration.
Full attack first with perfect shot vs 4
attack/reroll/damage/bleed: 1d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (6) + 5 = 111d8 + 6 ⇒ (6) + 6 = 121d6 ⇒ 4
Another thistle arrow follows the errant one.
attack/damage/bleed: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 6 ⇒ (1) + 6 = 71d6 ⇒ 2
The second arrow grazes the spider and opens up another bleeding wound not as bad. Bleed 1 on spider 4 for two rounds

Jokbur blinks somewhat in the light. "Fighting underground is more my style."


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Round 1

"Holy smoke!" blurts Hermann after seeing Quirmydt deliver a devastating slice that nearly dismembered a spider. He then attacked that spider with the hope of finishing it off.

Attack (longspear, Power Attack, Bless): 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 10 ⇒ (2) + 10 = 12

Status hp 41, AC 20, Bless


Jonas up last!


Jonas brings his massive hammer down!

Attack spider 4: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage: 2d6 + 3 + 1 ⇒ (4, 2) + 3 + 1 = 10

If any allies adjacent to me get attacked, I will use an AoO to give them a +2 AC bonus via Bodyguard.


Jonas Hearth wrote:
Jonas brings his massive hammer down!

Here Comes the Hammer!

Bite Spider #1 vs Quirmydt: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Bite Spider #2 vs Hermann: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Bite Spider #3 vs Jonas: 1d20 + 6 ⇒ (18) + 6 = 24 *Hit*
Damage: 1d8 + 6 ⇒ (7) + 6 = 13 Fort Save Needed

Bite Spider #4 vs Quirmydt: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 6 ⇒ (6) + 6 = 12


Quote:

Round 2

Initiative Order - Quirmydt, Ariella, Hermann, Edmund, Jokbur, Jonas, Spiders

Spiders AC 15 T 11 FF 13


Fort: 1d20 + 10 ⇒ (11) + 10 = 21

Wincing as the spider sinks it's fangs into him, Jonas swings again!

Attack Spider 4: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Damage: 2d6 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16

Lay on Hands as Swift Action: 2d6 ⇒ (2, 3) = 5


Jonas resists the venom in the bite.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Qui continues to dance amongst the flailing fangs and legs of the spiders.
I really need Antagonize to get everyone to attempt to attack me. Also need to have Edmund cast Mage Armor on me before fights.

Once more his tiny blade spears up at the underside of the spider's tough carapace.

Fighting Defensively: AC25

Attack: 1d20 + 7 - 2 + 1 ⇒ (16) + 7 - 2 + 1 = 22
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Come on foolish spiders, try to hit the manfrog.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

On his turn, Edmund will target the most injured spider with magic missile.

Damage: 1d4 + 1 ⇒ (3) + 1 = 4

He's already redirecting his attentions, when, to his surprise, a second missile flies out of his hand at the same spider.

Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Edmund takes a moment to smile at the unexpected increase in power.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Qui calls out to the others as he continues his strange froggy-crane dance.
Get the one near Edmund. I can hold these two.

Yes, you are pretty sure that the suicidal manfrog is completely insane, although he is managing to avoid the spiders . . . so far.

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