GM Blood's Rappan Athuk (PF) (Inactive)

Game Master David James Olsen

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Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

24/29hp + sick

"I don't feel so well either. But I know healing is expensive and risky--cures for all of us cost more than full plate armor. I am willing to tough it out myself for another day."


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Qui looks to team sicky and then at Ariella.
Can you use those scrolls? Would they allow you to cure the party? I am sure that they are expensive to use, but probably safer and cheaper than the town crazed doctor.


Actually re-counting the ones you found you have 4 scrolls of Remove Disease. Ariella making all 4 Caster Checks is not likely so you will probably need to fork over some money but hopefully a couple will work


Jonas frantically tries to make a deal with Mr. Dark, saying that he will gladly pay the man, and even borrow money or enter into debt if necessary to diagnose and treat his friends and family.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur tries to be reassuring.

"We have some resources. Give us another day and see what happens. If some of us can shake the disease, we can use the scrolls. Maybe give Edmund some healing now, he may have a harder time fighting it."


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Caster Level Check: 1d20 + 3 ⇒ (14) + 3 = 17
Caster Level Check: 1d20 + 3 ⇒ (16) + 3 = 19
Caster Level Check: 1d20 + 3 ⇒ (1) + 3 = 4
Caster Level Check: 1d20 + 3 ⇒ (20) + 3 = 23

Cure myself first, then Hermann, then Jockbur, then Qui.


The first two tries are successful so make 2 Caster Level Checks at 1d20+16.

#3 failed so make a Wisdom Save

Then 4th roll make another caster check at 1d20+16

Assuming the three CL are successful, then Edmund is the only one left Diseased.

Jonas, with the rate people come back from the wilderness, no one really accepts credit here.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

1d20 + 16 ⇒ (1) + 16 = 17 Me
1d20 + 16 ⇒ (4) + 16 = 20 Hermann
1d20 + 16 ⇒ (12) + 16 = 28 Jockbur

Will save: 1d20 + 7 ⇒ (13) + 7 = 20


Rolling a 1 is the only way to fail. So Jokbur and Edmund are still diseased. Ariella and Hermann are cured.

This disease is unknown or at least lost to any records of time. Now it is continue to take damage or get the "cure"


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Not that I want to disease anyone, but Qui should not be in the list. I think that Edmund should have been the 4th check and cured. Probably, Jokbur should still be diseased, not Edmund.


I don't think i wrote you in that list anywhere Qui


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

How much does the necromancer guy want per attempt?


Its 500gp, results not guaranteed


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

How much gold do we have? What's the DC of the fort save? Two consecutive saves to cure? I can probably heal them enough to keep them alive until they make the saves.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9
GM Blood wrote:

I don't think i wrote you in that list anywhere Qui

Ariella did. She said Qui instead of Edmund. If we go by the order of the lists, replacing Qui with Edmund, Edmund and Herman should be cured, Ariella and Jokbur still diseased, unless her plan was to repeat castings on people until successful, meaning she and Herman are cured.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur will not be visiting a necromancer. Unless it is to put arrows in him.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Yeah, repeat castings. I can't cure you if I'm dead.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11
Ariella Hearth wrote:

[dice=Caster Level Check]1d20+3

[dice=Caster Level Check]1d20+3
[dice=Caster Level Check]1d20+3
[dice=Caster Level Check]1d20+3

Cure myself first, then Hermann, then Jockbur, then Qui.

This is what I was going off of.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

I didn't realize Qui wasn't sick. My bad. It should have been Edmund. But it doesn't matter because I only rolled well enough for two people.


Got it, so Edmund and Jokbur are still diseased. The only other way to cure it is to go to Ulman Dark in town or to try and find another scroll in the dungeon somewhere. Otherwise it is a Fort Save every hour or take 1 hp of damage the rest of your life


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur would spend a hero point! If allowed.


Nothing for you to spend your hero point at this time. Ariella can spend one for a re-roll of her first Cure Disease roll.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

"Maybe necromancers aren't so bad?"


In Zelkor's Ferry, Ulman Dark is tolerated because his draughts can be life saving for many people. However while he is called a necromancer it is because of his studies including dark magic, astrology and necromancy and not because he has an army of undead. [ooc]In other words he is not afraid to learn things from sources others would avoid


Detect Evil will tell me all I really need to know about him.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Depends on his level, lower than level 5 and he will have no aura unless he is a cleric or anti-paladin I believe.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Do we really care what his metaphysical nametag says? We're dealing with a magical disease unable to be naturally healed. We don't have any other option. Whoever was keeping track of party money, do we have the gold?

I've got just over 300 here.

Hero point reroll: 1d20 + 16 ⇒ (11) + 16 = 27 So that's Jockbur.

Can I hero point reroll the caster level check that failed also?


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

I also have 300 gold.


Ariella, yes you can


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

1d20 ⇒ 6

Well shit. Guess we have to try the cure. Whoever wrote this is just annoying. Who puts uncurable diseases on low level parties? Way to completely derail our game for no appreciable reason.


This is Rappan Athuk. I'm honestly surprised something like this hasn't happened sooner. I have 275 gp.

Also, I don't think "get the unstable cure from the creepy necromancer" is something that derail's the game. That's a hell of a story point.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

If it works. I may take back my judgements if it has a decent chance of success. I guess I just have cleric guilt and don't want Edmund to die.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

"I guess there's nothing for it but to brave the necromancer," Edmund says, not sounding at all brave.

I honestly don't know how much money Edmund has, as I've done a terrible job tracking loot. He spent 50gp on a masterwork backpack from the last loot grab, so whatever we got as shares he has that minus 50.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Just found it. He has 175, unless I've missed other cash outs, we got paid once at 225 each.


Yeah Rappan Athuk is totally unfair and not built for level specific challenges (though I steered you to a level spefici one to start). I expect at some point you will be horrifically overwhelmed by something (and you have already come close to it a couple times)

Not sure if anyone has been keeping track of loot so far. Let me know and I can backtrack throught he game play thread to gather it


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

I don't think anyone has tracked loot since the last time we were back in town; I sure haven't.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

I am terrible at keeping track of loot. Something I need to improve on.


Ulman Dark is excited by the wealth of books you bring back, but seem very interested in the Tome of Draav and all that it contains.

Ulman begins a mix a concoction fill with what looks to be exotic herbs of which some you have never seen before. He shakes it all together, flings it up in the air, catches it behind his back and flips it again to his hands in front of him. He then pours what he makes into a glass and hands it to Edmund.

1d100 ⇒ 99

Edmund sniffs the drink then downs it in one big gulp. He immediately feels better and can tell he is no longer sick. Ulman seems unphased by the positive reaction and cracks open the Tome of Draav reading all about the demons it describes.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Yay! Back to your regularly scheduled adventuring!

"Now that we are all hale, perhaps we should consider fulfilling the druidess' request. It wouldn't hurt to have an ally above ground. I wouldn't mind spending a few more days in the sun before we descend back into that hellhole anyway."


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund sighs in relief as the sickness passes. "Thank you, sir. I feel much better. You must see a lot of adventurer's go through these parts. Tell me, have you ever seen this young man before?"

He shows him the drawing of his son.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Qui simply hops from one leg to the other waiting for the rest of the party to decide what to do.

Is there a final tally after paying for the Remove Disease, of how much more wealth we have acquired?


Looking at the discussion thread it seems you only have the books left which unless someone come in on a ferry interested in those, trading them to Ulman for his services seems about the only use for them.

Other than that there is the cure light wounds scrolls


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

After a night in town, the ranger buys a greataxe, thistle arrows and says: "Searching old areas to risk catching the death plague is out. It is not worth it to me."

"Off to impress my lady fair. Should we bring antitoxin?"


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

"Monstrous spiders? Sounds like a safe bet."


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

"I will prepare accordingly as well."

Memorizing Blesses in my first level slots, and lesser restorations in my second level slots.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund will need to sleep before heading out. He didn't recover any spells.

He also needs healing.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Well yeah, we need to rest. Was thinking we'd already done that for some reason. I can blow my last three channels.

Channeled healing: 3d6 ⇒ (4, 3, 2) = 9

Also had a cure light left if someone needs it.

Cure Light: 1d8 + 3 ⇒ (4) + 3 = 7


You had rested but because of the disease damaging you no one recovered spells or hps, another day in Zelkor's Ferry would do you all some good


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Ariella - you are 3rd level, you should be doing 2d6/channel I think.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Indeed. rest of the channeling: 3d6 ⇒ (5, 1, 1) = 7

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