| Quirmydt Dephroug |
Sorry, I figure that when someone makes a heal check and determines that half the party is sick, that there is an inference, unless the player is evil/CN, that the character would have relayed this information.
Assume that since I am LG, I will tell people what I see/figure out with any Perception/Sense Motive/Heal/etc check.
| Jokbur 'The Thorn' Oakenshield |
"I am the guide, I will lead where needed. Everyone was worried about getting out and we needed medical attention beyond what we had. As soon as we were on familiar ground I figured we would head back."
If there is no further opposition after the last exchange, Jokbur leads the group back to the Ferry.
"I need to buy a new great axe in case we run into zombies again. Hitting them with arrows wasn't so effective."
| Quirmydt Dephroug |
Are we going all the way back to the Ferry? I thought we were going to head to the cabin and fix it up a little for a day or two while recovering.
| Quirmydt Dephroug |
No problem, we will just have to recheck places we already explored to make sure that they have not become "reinhabited" since we left.
| GM Blood |
1d20 ⇒ 1
1d8 ⇒ 7
2d10 ⇒ (1, 10) = 11
1d4 ⇒ 4
2d6 ⇒ (5, 2) = 7
Rung 5d6 ⇒ (2, 3, 5, 2, 4) = 16
After Quirmydt climbs the rungs and confirms it leads to the upper levels, the rest of you decide it is time to head back to Zelkor's Ferry. Going by marching ordeJokbur heads up first followed by Edmund, then Hermann. As Jokbur reaches about 20 feet up (Edmund is 10, Hermann has just starting climbing), the rung breaks free and Jokbur falls into Edmund and the both come crashing down.
Edmund Reflex Save to Avoid Jokbur 1d20 + 1 ⇒ (17) + 1 = 18 VS DC 20
Falling Damage Jokbur 2d6 ⇒ (5, 5) = 10
Falling Damage Edmund 1d6 ⇒ 6
After landing, Jokbur sees it was not trapped, just badly maintained and had partially rusted and broke free.
| Ariella Hearth |
"You two okay?" Ariella raises her holy symbol and catches the group with a burst of healing.
Channeled healing: 1d6 ⇒ 3
Seeing that Jockbur is still messed up, she gives him a little additional healing.
Convert one bless to cure light.
Jockbur healing: 1d8 + 2 ⇒ (4) + 2 = 6
| Quirmydt Dephroug |
One reason I always like having Feather Fall memorized as a wizard, car really save a lot of potential damage. My bard had it in a Runelord campaign, and when we met up with the BBEG on top of a building, she cast it and we all jumped, so much for the great planned out tactical advantage the BBEG was planning on having.
Hearing the crashing below, Qui calls down:
Is everyone ok? What happened?
| GM Blood |
Initiative Jokbur Oakenshield 1d20 + 2 ⇒ (2) + 2 = 4
Initiative Quirmydt Dephroug 1d20 + 6 ⇒ (15) + 6 = 21
Initiative Hermann von Rabenstrange 1d20 + 2 ⇒ (1) + 2 = 3
Initiative Ariella Hearth 1d20 + 3 ⇒ (8) + 3 = 11
Initiative Edmund Gwenn 1d20 + 1 ⇒ (3) + 1 = 4
Initiative Jonas Hearth 1d20 + 3 ⇒ (13) + 3 = 16
Initiative Monster 1d20 + 5 ⇒ (11) + 5 = 16
You climb up more carefully this time, but all the remaining rungs are solid, though some have some rusting forming on them.
Everybody gets upstairs and heads for the door. As it is opened you are greeted by 4 skeletons outside the door. At about the same time a pair of stirges fly out of the hole above the door to the north and attack.
| Quirmydt Dephroug |
Having seen how ineffective his scimitar was before against these fleshless undead, Qui drops into a fully defensive crouch warding off all blows from the skeletons.
Total Defense: AC25
| Ariella Hearth |
Stirges are tiny if I'm remembering correctly which means they need to enter your square to attack, thus provoking from everyone.
Ariella throws a fireball at a stirge.
Attack on strige 1 (ranged touch): 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
| GM Blood |
Jonas, you can take an AoO on the stirge attacking you.
The striges swoop in missing Ariella but latching on to Jonas. The skeleton try to connect with their claws but are too clumsy to get close.
Stirge Attack Ariella touch to attach (grapple)1d20 + 7 ⇒ (3) + 7 = 10
Damage 1 Con
Stirge Attack Jonas touch to attach (grapple)1d20 + 7 ⇒ (7) + 7 = 14 *Hit*
Damage 1 Con (if it survives the AoO)
Skeleton Attack Claw #1 Quirmydt 1d20 + 2 ⇒ (18) + 2 = 20
Damage 1d4 + 2 ⇒ (3) + 2 = 5
Skeleton Attack Claw #2 Quirmydt 1d20 + 2 ⇒ (15) + 2 = 17
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Skeleton Attack Claw #1Jokbur 1d20 + 2 ⇒ (10) + 2 = 12
Damage 1d4 + 2 ⇒ (3) + 2 = 5
Skeleton Attack Claw #2 Jokbur 1d20 + 2 ⇒ (3) + 2 = 5
Damage 1d4 + 2 ⇒ (2) + 2 = 4
| GM Blood |
Delayed everyone left to go to round 2, then that moved Quirmydt and the monsters to the end of round 2 to make future combats go smoother
Round 2
Initiative Order - Jonas, Ariella, Edmund, Jokbur, Hermann, Quirmydt, Monsters
Skeletons AC 16 T 12 FF 14
Stirges AC 16 T 16 FF 12
Another stirge comes out of the hole.
| Quirmydt Dephroug |
Hearing the stirges behind him, Qui decides to change tactics:
[b]Jonas, Herman, hit the skeletons, I will draw off the blood suckers.
Move to N14 (pretty sure I can do this without AoO since they are grappled.)
Using Crane Style
Fighting Defensive - AC23, Touch 23
Attack N41 Stirge:1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
The tiny manfrog deftly maneuvers between the legs of his taller companions taking up a defensive position near where the bloody birds are appearing while slicing through the one attached to Ariella.
| Hermann von Rabenstrange |
Jokbur will wait and switch places with Herman.
"Jokbur, get behind me!" Hermann ordered the weaponless man while drawing his greatsword as the two men shuffle to exchange positions. Swinging,
Attack (Greatsword, Power Attack): 1d20 + 6 ⇒ (10) + 6 = 16 #2
Damage: 2d6 + 10 ⇒ (3, 1) + 10 = 14
Status hp 27, AC 20
| Jokbur 'The Thorn' Oakenshield |
"Thanks Herman."
Jokbur fires two blunt arrows at the hated skellies. The close quarters hamper his aim.
hit1/damage: 1d20 + 2 + 3 ⇒ (9) + 2 + 3 = 141d6 + 4 ⇒ (5) + 4 = 9
hit2/damage: 1d20 + 2 + 3 ⇒ (5) + 2 + 3 = 101d6 + 4 ⇒ (1) + 4 = 5
cover may apply too--precise shot helps
| GM Blood |
Hermann and Jonas swap places with Hermann landing a solid blow shattering a skeleton while Jokbur's arrows sail wide. Edmund places a coat of grease under the feet of skeletons.
Reflex Skeletons #11d20 + 2 ⇒ (20) + 2 = 22
Reflex Skeletons #31d20 + 2 ⇒ (16) + 2 = 18
Reflex Skeletons #41d20 + 2 ⇒ (19) + 2 = 21
Ariella zaps the stirge on her with fire, the small creature falls off of her and onto the ground dead.
Still waiting on Jonas's AoO on the stirge and his action before resolving Quirmydt's and then the monsters
| Jonas Hearth |
Sorry for the delay. Had a wedding and a plumbing emergency yesterday. Those two things don't mix well.
AoO: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d10 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Then, on my action, I 5' adjust to N42 and attack the stirge at L41
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d10 + 2 + 1 ⇒ (1) + 2 + 1 = 4
| GM Blood |
Skeleton #4 tries to move closer to the the group
Acrobatics 1d20 + 2 ⇒ (19) + 2 = 21 (I'm counting this as a move not a 5' step)
Managing to move it attacks along with the other skeleton, althought he grease hampers their attacks to fall harmless aside.
Skeleton #1 claw #1 vs Quirmydt 1d20 + 2 ⇒ (17) + 2 = 19
Damage 1d4 + 1 ⇒ (2) + 1 = 3
Skeleton #1 claw #2 vs Quirmydt 1d20 + 2 ⇒ (2) + 2 = 4
Damage 1d4 + 1 ⇒ (1) + 1 = 2
Skeleton #4 claw #1 vs Hermann 1d20 + 2 ⇒ (8) + 2 = 10
Damage 1d4 + 1 ⇒ (2) + 1 = 3
Yet another stirge comes out of the hole
| Hermann von Rabenstrange |
Round 3
The scrabbling of skeletal claws screeeetch!-ing across his armor failed to stop Hermann from another mighty swing of his greatsword as he lined it up against the one in front of Qui.
Attack (greatsword, Power Attack): 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d6 + 10 ⇒ (5, 4) + 10 = 19
Status hp 28, AC 20
| Quirmydt Dephroug |
I should be at N14 - I moved there last round since my scimitar is useless against the skeletons.
EDIT - I posted N14, I actually meant N41 - so that I could attack the striges.
| Jokbur 'The Thorn' Oakenshield |
Round 3
Jokbur calmly held his ground and fired two more blunt arrows at the skeletons. He continues to fire at the most brittle one.
hit/damage: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 4 ⇒ (2) + 4 = 6
hit/damage: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 4 ⇒ (1) + 4 = 5
Jokbur has precise shot
| Quirmydt Dephroug |
Readied action to attack the stirge if/when it comes into range.
Readied Action:
Attack-stirge: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
| Ariella Hearth |
Not wanting to waste any resources unnecessarily, Ariella simply readies to channel her healing energy should one of her companions become seriously injured.
Readying a channel in the off chance someone goes down.