GM Blood's Rappan Athuk (PF) (Inactive)

Game Master David James Olsen

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GM Blood:

Initiative Jokbur Oakenshield 1d20 + 2 ⇒ (12) + 2 = 14
Initiative Quirmydt Dephroug 1d20 + 6 ⇒ (20) + 6 = 26
Initiative Hermann von Rabenstrange 1d20 + 2 ⇒ (14) + 2 = 16
Initiative Ariella Hearth 1d20 + 3 ⇒ (7) + 3 = 10
Initiative Edmund Gwenn 1d20 + 1 ⇒ (17) + 1 = 18
Initiative Jonas Hearth 1d20 + 3 ⇒ (9) + 3 = 12
Initiative Monster 1d20 ⇒ 1

The walls of this room are covered with murals depicting a glowing, white robed figure in various different scenes. In each scene, the figure seems to be healing powerful mythological creatures, and even one or two deities.

To the south opposite the door you just opened is a set of stairs leading up. There is also a door on the west side of the south wall and another on the west wall.

In the northeastern part of the room, there is a puddle of vile putrescence that bubbles and seethes, giving off a horrible smell. Five zombies are standing around this pool, apparently drinking from it, and they immediately move to the attack.


Once again the zombies live up to the reputation of being slow by rolling a 1 for initiative. You are all up first before them!

Quote:

Round 1

Initiative Order - Quirmydt, Edmund, Hermann, Jokbur, Jonas, Ariella, Zombies

Plague Zombies AC 12 T 10 FF 12


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Round 1

"Jonas, take my left!" Hermann ordered, unlimbering his longspear as he stepped forward. Knowing how tough these things were, he put all his might into his attack against the right-most one he could reach.

Move to (18,-AC)
Attack (longspear, Power Attack): 1d20 + 6 ⇒ (18) + 6 = 24 against #3
Damage: 1d8 + 10 ⇒ (1) + 10 = 11 piercing

Status hp 27, AC 20


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund moves to AA16 and fires a disrupt undead at 4.

Touch attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 ⇒ 5


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur steps into Qui's spot (-AE17) and fires two arrows starting with the wounded one Edmund hit.
5'step and full attack In hands=bow One less hp than max
hit pierce/damage: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 5 ⇒ (2) + 5 = 7
hit pierce/damage: 1d20 + 5 ⇒ (18) + 5 = 231d8 + 5 ⇒ (1) + 5 = 6


Hermann stabs one of the zombies before it can even lumber forward and Edmund and Jokbur combine on two wounds to another zombie as its is slowly turning around.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Waiting until everyone else goes.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Hoping to keep the zombies from getting close to his companions, Qui moves in front of Hermann with his scimitar swinging.

Swift: Assume Crane Style
Move to -AD/19
Standard: Attack 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Fighting Defensively:
AC23


Qui, which one are you attacking?


Move to AD18, attack number 3

Jonas moves in beside Hermann and brings down his long mace.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d10 + 2 ⇒ (5) + 2 = 7

"Ari, they're gonna close in on us in a few seconds. When they do, let them have it."


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Ariella waits until the zombies get close and releases another burst of holy energy to harm them.

Delay until after zombies.
5' step forward.

channel energy: 1d6 ⇒ 1 Reroll from trait: 1d6 ⇒ 2 DC 16 will for half.

Pitiful.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Sorry. #3


Quirmydt moves up and slices the zombie and it explodes in goo Need two Fort Saves

Jonas moves up behind him and losing the target he had in mind, changes his mind to the one in front of Quirmydt.

The other zombies move to attack , one steps to Quirmydt and swings while the other has to lumber a farther distance giving Hermann and extra strike

#4 5' step, but #5 had to move so Hermann gets an attack of opportunity

The three zombies go after the frog man

Slam #1 vs Qui 1d20 + 4 ⇒ (12) + 4 = 16
Damage 1d6 + 4 ⇒ (4) + 4 = 8

Slam #2 vs Qui 1d20 + 4 ⇒ (6) + 4 = 10
Damage 1d6 + 4 ⇒ (1) + 4 = 5

Slam #4 vs Qui 1d20 + 4 ⇒ (20) + 4 = 24 *Hit, not confirmed*
Damage 1d6 + 4 ⇒ (4) + 4 = 8 + Fort Save

Confirm Slam #4 vs Qui 1d20 + 4 ⇒ (3) + 4 = 7
Extra Damage 1d6 + 4 ⇒ (3) + 4 = 7

Qui that makes 3 Fort Saves total please!


GM Blood:

Will Saves 4d20 ⇒ (2, 8, 4, 20) = 34

Quote:

Round 2

Initiative Order - Ariella, Quirmydt, Edmund, Hermann, Jokbur, Jonas, Zombies

Plague Zombies AC 12 T 10 FF 12

After the zombies step forward, Ariella unleashes a burst of holy energy damaging all 4 zombies.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Fort: 1d20 + 4 ⇒ (17) + 4 = 21
Fort: 1d20 + 4 ⇒ (12) + 4 = 16


One more please


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Fort: 1d20 + 4 ⇒ (17) + 4 = 21

Sorry, posting from my phone earlier.


"One more time, Ari!" Jonas says swinging at the one closest to the wall and taking a step back. "Qui, get free, let them come to us!"

Attack Z1: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d10 + 2 ⇒ (3) + 2 = 5


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

After being covered with gore, Qui steps back and prepares to attack any that approach.

Move to -AE/18.
Readied attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 + 5 ⇒ (4) + 5 = 9


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Round 2
Having only a clear line of sight to the northernmost one, Jokbur fires two arrows at that one. (#1)
Step one square right--Full attack, flurry of bows extra shot in #4 if first hit brings #1 down

hit/damage pierce: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 5 ⇒ (3) + 5 = 8
hit/damage pierce: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 5 ⇒ (7) + 5 = 12

Jokbur's hatred of undead fueling his aim.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund backs up ten feet and fires at 5.

Touch attack: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Damage: 1d6 ⇒ 3

Edmund's beam catches number 5 in the hand, the energy traveling up its arm, shattering putrid flesh up to its shoulder.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Ariella releases another blast of energy, trying to kill the zombies.

Channel: 1d6 ⇒ 3 DC 16 for half.


Jokbur fires two arrows killing one of the zombie! Edmund and Jonas each wound another while Qui waits for one to get in range.

Hermann up before the zombies!


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Attack of Opportunity (longspear, Power Attack): 1d20 + 6 ⇒ (17) + 6 = 23 against #5
Damage: 1d8 + 10 ⇒ (7) + 10 = 17 piercing

Round 2

"Ha! Now we're getting somewhere," crows Hermann after another massive strike against the putrescent zombie. Taking a step back to give himself space, he attacks the same one again.

5'-step to (17,-AC)

Attack (longspear, Power Attack): 1d20 + 6 ⇒ (14) + 6 = 20 against #5
Damage: 1d8 + 10 ⇒ (7) + 10 = 17 piercing

Note: if the AoO finished it, the regular round attack would go against #4, and would not have moved.

Status hp 27, AC 20


Hermann pokes the zombie as it moves forward and Edmund's spell finishes it off causing it to explode on Hermann Fort Save please

Hermann then finishes off another zombie as the remaining one advances. Quirmydt slashes it as it lunges for Jonas, causing it to explode in goo and pus over Jonas, Quirmydt, and Hermann Fort Saves for all three of you (Two total for Hermann counting the other one)

Combat Over!


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

"While you guys clean up, I will look carefully around."

Jokbur proceeds to examine the room.

Jokbur quips: "Another reason I like to take out things from a distance. Didn't see this benefit when I took up the bow."

Taking 10 for 28


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Fort: 1d20 + 4 ⇒ (19) + 4 = 23

Once again, Qui is covered in gore and sighs as he wipes the revolting ichor from his green skin.

Can we find something less disgusting to fight?


Fort: 1d20 + 9 ⇒ (1) + 9 = 10

Jonas sighs and just looks pleadingly at Edmund again.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund performs his service as a car wash yet again.


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Fort Save 1: 1d20 + 6 ⇒ (19) + 6 = 25
Fort Save 2: 1d20 + 6 ⇒ (10) + 6 = 16

Hermann was - yet again - liberally showered in indescribable filth. When Edmund once again used his magic to clean him off, Hermann thanked him with a most sincere, "Thanks, Ed, you're the best!"

"Qui, something less disgusting to fight would by anything else besides those! Let's just hope that you and Jocky can find us a path away from here... gods, I hope so!"


GM Blood:

Hermann Fort 1d20 + 6 ⇒ (14) + 6 = 20
Edmund Fort 1d20 + 2 ⇒ (20) + 2 = 22
Jonas Fort 1d20 + 9 ⇒ (12) + 9 = 21
Jokbur Fort 1d20 + 6 ⇒ (7) + 6 = 13
Ariella Fort 1d20 + 3 ⇒ (4) + 3 = 7

Everyone except Quirmydt is feeling ill due to the zombie filth and pestilence pool in the last two rooms. Quirmydt for some reason seems to be almost enjoying it.

As the fight finishes and Edmund gets everyone clean, Jokbur and Ariella take 1 damage

There is a stairway leading up as well as the two doors.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Qui looks at the stairway and then the doors:
I think we should check the stairs first. They might lead up to someplace we have not explored before. I would hate to have something up there if we need to flee.


"We should really look into getting back to the surface. It's really bad that we don't know the way out right now."


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

"As long as we find a sanctuary that we can rest in, I will fell fine. I agree that having a retreat route at all times is most prudent. But with these magical gateways I gave that up!"

Jokbur explores the stairs after looking at it quickly for traps.
Take 10 at base of stairs and proceed up.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

"Yeah, we'll never be heard from again. I'll never feel Sarenrae's light on my skin another time. Woe is we," Ariella opines.


"Hush. We'll be fine."


Finding no traps, Jokbur signals everyone it is safe to go up them. As you reach the top of the stairs, you enter a room that is a mirror image of itself.

The north wall of this room is a mosaic that depicts you moving inside the room, as if it were a mirror. The south wall is painted, the stairs gone, and the painting, like the mosaic, has you all moving in it. The pictures in the mosaic and in the painting move as you move about in the room.

The painting reflects the room perfectly except for one detail in both. The north-wall mosaic shows a treasure chest sitting on the floor against the south wall about where the stairs used to be. The painting on the south wall shows the set of stairs that you walked up.


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

"That's... scary. How did we end up in the wall paintings?"


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Ariella looks to Edmund. "That's a good question..."


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund scans for magic.


Both Paintings are magical with illusion school magic.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Qui stays by the stairs with his scimitar in hand not understanding, or trusting, whatever is about this room.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11 <-- keeping an eye on the stairs while watching the rest of the room for anything out of the ordinary - more out of the ordinary than illusory walls.

Unfortunately, the bizarre walls have caught his attention.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

"The walls are illusions, probably programmed. Maybe they show the key to finding a hidden treasure chest, or maybe it's just a trap."


Jonas walks up to the southern mosaic and reaches out with his weapon. "Think it's safe to touch?"


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur takes his time searching this room.
Take 10 on perception at regular intervals.
"I will see if I can manipulate the illusory chest in the painting."

Jokbur moves carefully, checking his position in the paintings, to see if he can lightly touch the chest with a finger.


Jokbur, the chest in the painting is located where the stairs actually are behind the illusionary painting on the south wall. If you place yourself atthe chest you would trip and fall down the stairs.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur will direct Herman to use his spear on the steps to touch the 'chest'.


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

"Uh, alright, Jokbur," agrees Hermann - doubt clear in his voice.

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