GM Blood's Rappan Athuk (PF) (Inactive)

Game Master David James Olsen

Current Map


2,551 to 2,600 of 3,070 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>

HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

[Ooc]Maybe we should explore level 2 some more then?[ooc]


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'
GM Blood wrote:

You went east down a hallway from there and passed a door, went down a couple steps and then back up a couple steps 10' later. The passageway turned north and you found a ladder leading back up to the first level (One of the pools that had an illusion hiding it)

Jokbur leads everyone to the illusion hiding the ladder. Climbing down the ladder, he heads down some steps, up some steps, and toward the unexplored door.

"I wonder what is in here? Hopefully no glue!!"

Quickly listening and checking for traps, he opens the door.
Taking 10 on perception


GM Blood:
RE: 1d20 ⇒ 16

I'll update the map on the second level over the weekend as I have Friday off so I should be able to sneak some time that day between Thanksgiving Dinners on Thursday and Saturday

You head back to the mouth in the morning and back track to the room with the pools in it. Heading down the ladder under the illusionary water you find yourself once again on the second level.

You remember you passed a door before and decide to check that out versus heading north up the hallway with the multiple doors. You head south, turn west, head down the short flight of stairs past the wet landing below then back up a short flight of stairs to continue down the west hallway to the door. Jokbur checks the door and is satisfied it is not trapped. Opening it up reveals a hallway going south that soon turns to the south east then 10' to the east before ending at a door. Jokbur checks out that door revealing no traps. Listening he hears the trickle of water.

Opening the door you see water trickling from a crack in the ceiling in the eastern side of this room, where it gathers behind a thirty-foot long stone dam that is about a foot in height. (The dam is 30' from the door) On the eastern wall, on the far side of the gathered water, there is a black stone in the wall, with a bronze handle set into it. It is ten feet above the surface of the water (the room’s ceiling is fifteen feet high).


"What's that black stone with the handle for?" Jonas says, confused by the bizarre architecture.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Qui looks to the others.
I doubt the water is safe. I can attempt to climb the walls if you want.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur looks quickly on the threshold for threats and then approaches the water and attempts to see how it works.
Take 10 perception at the threshold and 20 at the device

"I have little experience with mechanical devices that are not traps."


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

"I don't suppose I'm the only one that things that pulling the black stone out will unleash a reservoir that will drown us all?"


So I didn't do my GM Duties and make the map over the weekend. I blame Football, Thanksgiving, and getting all of the three expansions for Skyrim at 50% off. I have my home game tonight, but I will try and get it made either tonight or tomorrow


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3
GM Blood wrote:
So I didn't do my GM Duties and make the map over the weekend.

Holla, though I blame barfing toddler and wife instead of doing fun things....


Hermann von Rabenstrange wrote:
"I don't suppose I'm the only one that things that pulling the black stone out will unleash a reservoir that will drown us all?"

"That had crossed my mind, yes."


GM Blood:

Initiative Jokbur Oakenshield 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Quirmydt Dephroug 1d20 + 6 ⇒ (15) + 6 = 21
Initiative Hermann von Rabenstrange 1d20 + 2 ⇒ (10) + 2 = 12
Initiative Ariella Hearth 1d20 + 3 ⇒ (13) + 3 = 16
Initiative Edmund Gwenn 1d20 + 1 ⇒ (20) + 1 = 21
Initiative Jonas Hearth 1d20 + 3 ⇒ (12) + 3 = 15
Initiative Monster 1d20 - 2 ⇒ (13) - 2 = 11

Jokbur approaches the water and as he comes up to the dam, it begins to move. The "dam" appears to be some sort of stone snake.


Quote:

Round 1

Initiative Order - Quirmydt, Edmund, Ariella, Jonas, Hermann, Dam/Snake, Jokbur

Dam/Snake AC ?? T ?? FF ??


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Seeing the creature begin to move, Qui steps into the room, Move to -AE/39, and readies to attack should this creature move toward them.

Swift - Assume Crane Style -- AC25


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Knowledge Arcana: 1d20 + 14 ⇒ (14) + 14 = 28
Knowledge Dungeoneering: 1d20 + 11 ⇒ (5) + 11 = 16

To identify


It is some sort of unique construct


Move to AD39
"Stone snake. That's new." Jonas says, moving in to defend his allies.

Aid Another AoO (bodyguard): 1d20 + 7 ⇒ (2) + 7 = 9 Fail.
First ally to get attacked doesn't get the AC bonus from Bodyguard. :(

Readied Attack: Hit it if it gets aggressive and comes into range: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d10 + 2 ⇒ (9) + 2 = 11

AoO, if it passes through my threat zone: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 2 ⇒ (9) + 2 = 11


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund tries an arcane bolt.

Touch attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

We rested since the spider battle, yeah?

Ariella holds off for now, waiting to see what the construct is doing, "It might be luring us into the room so it can drown us. Be careful. We'd be better served holding at the doorway. Jockbur, Qui, get back here."

Despite her words of caution, she grasps her holy symbol. Ariella brings the words of a blessing to her lips, ready to aid her companions.
________________________________

5' step back.

Ready an action to cast Bless if the "snake" attacks one of the party, or makes any overtly aggressive moves besides moving.


Quirmydt and Jonas move and ready an attack for when the snake thing comes to them while Edmund sends an arcane bolt that hits the creature leaving a mark on the wall.

Ariella readies to cast a spell.

Just waiting for Hermann's action before the stone snake


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Hermann stands with the Hearths, readying an attack for when the thing gets near enough.

Ready Attack (longspear, Power Attack): 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 10 ⇒ (7) + 10 = 17


The snake contrust attacks Jokbur!

Attack vs Jokbue: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 1d8 + 15 ⇒ (8) + 15 = 23


Moved Jokbur to top of round 2 to make future rounds go smoother. Remember this contruct is 30' long (The "wall" going north to south)

Quote:

Round 2

Initiative Order - Jokbur, Quirmydt, Edmund, Ariella, Jonas, Hermann, Snake Construct

Snake Construct AC ?? T ?? FF ??


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

If Jokbur thinks he can withdraw without retaliating, he moves 30 feet away from the stone.

6/29hps

"Can't take another shot like that!!"


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Posting in the alternative dependent upon whether Jokbur can withdraw.

If no withdraw:
Seeing his friend under attack, Qui hops forward to attack the construct.

Move to -AE/43.

Fight Defensively: AC25
Using Crane Style

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

If Jokbur can withdraw:
Qui stands his ground and readies an attack using the above roll.

-->If the construct moves and then the liquid starts to flow toward him, Qui will move back as far as possible staying as the last line of defense when the others withdraw.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Don’t forget that its attack triggered my bless spell.

Withdraw action only protects you from the first square you leave.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Round 1

Ariella sees the giants stone snake grab Jockbur in its mouth, crushing ribs and fracturing arm bones. "Jockbur!" she cries out in shock. She releases the blessing she'd been holding.

I five foot stepped back, but you didn't move me on the map.

Round 2

"That thing can reach all the way to the door, GET INTO THE HALLWAY JONAS! Jockbur, I can't heal you from here, try to get back."

While she's waiting, hoping the others will listen to her and retreat into the hallway, Ariella pulls out her crossbow and fires it at the construct.

Attack (Bless): 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Her bolt shatters harmlessly on its stone hide.

Edmund, Knowledge (Arcana) to see if it's immune to fire?


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

His Knowledge check was a 28. The one roll should be good enough for information like that, though GM said unique construct, so there may be no way of knowing.

"Jokbur, Qui, wait! Everybody stop attacking it!" Edmund calls out.

Edmund casts a spell, causing an illusion of a stone wall to appear between them and the construct, hoping the thing, having no intelligence, will be fooled.


Jonas waits to retreat until Jockbur can get clear, then follows him back.


Jokbur, you are not sure whether it will get an attack or not, decide if you will withdraw or not then I will resolve everything


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

As an attack is fatal, Jokbur can't withdraw .

He takes a five foot step back and goes full defense.

+4 AC


Amended action.

Jonas moves in, grabs Jokbur and Repositions him back behind him, protecting his friend with his shield. "You're going to be alright. Let's get you back to Ari.

Movement from Reposition doesn't provoke. I assume Jockbur doesn't resist.

Jonas moves to AD41 and moves Jockbur to AD40. Then, if the snake attacks Jockbur again, Jonas provides him with an additional +2 AC bonus.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Qui will move in and fight defensively as posted in my last post..


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur is resistant only to actions which cause the huge stone snake a shot at him again.
With no one provoking AoOs, I don't want to be the first.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Can't you deflect one attack per round? I did not realize that you could not block AoO.


I don't have In Harm's Way yet, so I can't divert attacks.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Doh - - - ignore that, I thought Jokbur had Crane Style and Crane Wing. I am the one who has that. It was another campaign that I was thinking about.


As a unique construct he would have no idea of its weaknesses, only that it is a construct and construct's basic traits

Jonas moves Jokbur behind him and protects him from the snake construct.


Quote:

Round 2

Initiative Order - Jokbur, Quirmydt, Edmund, Ariella, Jonas, Hermann, Snake Construct

Snake Construct AC ?? T ?? FF ??


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

I think Qui already posted that he's fighting defensively.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Yup - I posted my attack. Here it is.


Ah! Missed it!

Quirmydt moves up and connects with the wall, but unlike Edmund's arcane bolt, it seems to have no affect on the construct. Edmund attempts to put up an illusory wall, but it doesn't seem to be affected by it.

Herman continues to guard the back row.

The snake construct attack Quirmydt

Snake Construct vs Quirmydt: 1d20 + 15 ⇒ (10) + 15 = 25 *Hit* Assuming you are going to crane wing it
Damage: 1d8 + 15 ⇒ (5) + 15 = 20

You notice there is another retaining wall behind where the snake construct was so no water is coming towards you all


Quote:

Round 3

Initiative Order - Jokbur, Quirmydt, Edmund, Ariella, Jonas, Hermann, Snake Construct

Snake Construct AC ?? T ?? FF ??


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Qui will continue to fight and defend himself against the snake.

Seeing that his weapon is quite ineffective against his monstrosity, but that he is able to avoid the creature's attacks, Qui continues jabbing at the creature while dodging and weaving to keep the snake attempting to attack him.

I will continue to fight defensively using Crane Style/Crane Wing.

AC25

Attack-scimitar: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Crit confirm: 1d20 + 7 ⇒ (1) + 7 = 8 <-- stupid confirm roll
Damage: 1d4 + 5 ⇒ (4) + 5 = 9


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund resorts to magic missiles then, calling out, "That wall is an illusion!"

It vanishes anyway as he ceases concentration on it.

Magic missiles: 2d4 + 2 ⇒ (4, 2) + 2 = 8


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur steps back again.

He goes full defense again.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Ariella channels healing over the group, "Hang in there guys."

Healing: 2d6 ⇒ (6, 5) = 11


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

I think the only one hurt is Jokbur. Qui is just having fun playing with the snake. He used to play with flies that way as a young pollywog.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Yeah, but Jockbur is very hurt. And I'm not going in there to heal him. We need to retreat to the hallway and kill it with ranged attacks. Qui is the only one who can go toe-to-toe with it, and all he'll be doing by staying in there when the others are out is giving those of us without precise shot a -4 to hit.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

The -4 to hit is pretty irrelevant with its DR. I think that unless you roll a nat20 with a bow, there is little chance of doing any damage. Probably requires adamantine.

Also, I do not know whether you will take a -4. The snake is huge and really long. Qui is like just over 1' tall. I think that you do not take the -4 if the target has any part of itself in a non-threatened square. I could be wrong though.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Oh yeah, I forgot about that rule that Edmund pointed out in our last fight. I plan on using fire bolts, which are touch attacks and should bypass its DR. Next round I'll start pew-pewing. Hopefully it doesn't also have fire resistance. We can always rest outside the door and attack it again after regaining spells. Constructs shouldn't heal naturally. At least normal ones.

2,551 to 2,600 of 3,070 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Blood's Rappan Athuk (PF) All Messageboards

Want to post a reply? Sign in.