GM Batpony Solstice Scar B [8-99B] Session 2 (Inactive)

Game Master Batpony

Maps & Handouts

Aid Token Rules


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The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1

GM, I did a swift action lay on hands earlier that healed me of 8hp (link). I should only be down 1hp now.

Can't help but notice that Jala appears to be only capable of being persuaded by trained checks.

Shiv steps between Ayla and the Kellid warrior to cut her off before she makes the situation any worse.

"Don't mind the gnome. You know how they are. The best of them are still nutcases, and this one certainly ain't one of the best. Although, seems odd to me that a guy with the name 'Bloodhand' don't wanna fight. So what's the story?"

Shiv tries to bait him into talking so he can try to get a read on him.

sense motive: 1d20 - 2 ⇒ (20) - 2 = 18

Liberty's Edge

Mosquito Witch Handouts

Noted Shiv.

Wilen, unfortunately you cannot use Sense Motive to Influence... Will let you retcon that.

Naruda uses the rest of her time to engage with Jala on the matters of nature in hopes it would further persuade her to find the inner strength to push back against the undead. Slowly Jala starts to turn her conversation towards the idea of it, but still isn't yet convinced wholeheartedly. Makon attempts to join in but doesn't really know what he is talking about.

From warrior to warrior, Kragr starts to slightly open up a little about himself. "These hands have killed many orcs, but for what reasons? These wars are pointless, and end in pointless bloodsheds. I regret many of my actions." The strong Kellid seems to have a slight resentment towards traditions of old, and favours a more logical approach. However he is short tempered and may be taken aback by certain expressions towards him.

Kragr Influence skills updated!

THE LEADERS & THEIR DISCOVERY SKILLS

Medda Spiritbearer (Influence:Kn Religion, Perform(Oratory))
Kragr Bloodhand (Influence:Intimidate, Diplomacy, Bluff)
Jala the Patient (Influence:Kn. Nature, Prof. SOldier. Kn. Religion) Success: 2

Attempts Tracker
Ayla [x][x][]
Naruda [x][x][x]
Wilen [x][x][]
Makon [x][][]
Shiv [x][][] -1
Atronia [][][]

Liberty's Edge

Female Human Skald 2 | AC 16 (15) T 10 FF 14 | CMD 15 | hp19/19 (21/21, fast healing 2) | F +5 (+6) R +1 W +1 (+2) | Spd 20' | Init +1 | Kn (Arc, Dun, Eng, Geo, Nat, Nob, Pla, Rel) +2, Kn (His, Loc) +7, Perc -2, SensM -2 | Raging song 10/16 | Spells lvl1 3/3 |

Atronia listens to conversations carefully before finally taking a step forward and chiming in. She turns to Medda first.

"Medda, there are risks in all we do. You traveled so far to get this relic back. Those were risks you took. Now, you three have to decide for your people if more should be done. I have seen them outside, trembling, but looking expectantly at us, not fleeing. These are people who want to see there home saved and there traditions kept. These are people who now need their leaders to give them courage and show them the way to freedom from the fear of monsters stalking in the night and spreading in the wild. Show them the way."

Perform oratory to convince Medda: 1d20 + 7 ⇒ (10) + 7 = 17

Once she is done with her speech to Medda, she turns her attention to Kragr. She puts her fist to her heart in salute as she begins speaking. "As for you, Kragr Bloodhand, despite your regrets, your name is known and respected among your people and even further. You are battle-seasoned. Do not let the mistakes you made become regrets, but let them be steps to learning and bettering yourself and teaching your people to do the same. You heard me, your people want to be safe and need to be led. With what you have learned, you can lead them. You can help them go into battle with strategy rather than simple rage and fear for their homes. You can avoid as much bloodshed as you can. I'm not saying blood won't be spilled. It is a battle after all. But less of the blood of your people will be if you guide them, and it will save countless innocents who can't fight for themselves if you prevent this threat from spreading across the land. Help your people stand proudly and fight efficiently."

Versatile performance allows me to use perform oratory in place of Diplomacy, so I'll do that.

Perform oratory (diplomacy) to influence Kragr: 1d20 + 7 ⇒ (3) + 7 = 10

Liberty's Edge

Mosquito Witch Handouts

Medda, much like Jala, starts to sway slowly towards keeping up the good fight! But unsure about the other leaders, she still feels hesitant to make a stance on the issue. +1 Success

Kragr on the other hand shakes his head in disapproval and crosses his arms. "If you are asking me to lead my people to their death, then I shall not. No blood shall be spared if we fight smart, but abandoning this place, we can save all!" He growls a little at the end. Did not meet DC

Note: None of them have reach the success limit yet that they are fully persuaded, once they do I will put a note.

THE LEADERS & THEIR INFLUENCE SKILLS

Medda Spiritbearer (Influence:Kn Religion, Perform(Oratory)) Success: 1
Kragr Bloodhand (Influence:Intimidate, Diplomacy, Bluff)
Jala the Patient (Influence:Kn. Nature, Prof. Soldier. Kn. Religion) Success: 2

Attempts Tracker
Ayla [x][x][]
Naruda [x][x][x]
Wilen [x][x][]
Makon [x][][]
Shiv [x][][] -1
Atronia [x][x][]

Paizo Employee

Female Gnome Rogue 3 | HP: 27/27 | AC 16 (T14, FF 13) (+1 vs. traps) | CMB: +0 CMD: 13 | F:+4 R:+7* W:+3* | Init +3 | Perc +10*, DisDev +11*, SM +1, Bluff/Diplo/Intim +0 (+1 vs. Mendev Crusaders) | Speed 20 ft. | Sneak Attack +2d6 | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Esoteric Scholar 1/1, Prepared Agent 1/1 | Active Conditions: None

Yeah, I'm not good at any of there skills... Haha.

Ayla lets out a laugh. "A warrior who won't fight to protect his people? You do know, that if you leave the undead here and run, they'll only spread further! They're not like people. They're not going to stay here and build a farm or something. They'll just keep moving, and killing. You may have the option to run like a coward, and maybe even your children, as well. But your grandchildren? And their children? They won't have that choice anymore. There won't be anywhere left to go. And when they finally are forced to fight they'll have to face of against way worse than this. All because you lost your backbone."

Intimidate Kragr: 1d20 ⇒ 5

The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1

Interesting. The warrior is the diplomatic one? But first...

"Gnome! Shut UP! NOW!" Shiv snarls as he snaps his teeth in her face menacingly and chases her away from the kellid warrior.

"Pesky gnomes. But look, she's an idiot but she indirectly illustrated an interesting issue. I know you just wanna look after your people, but there will always be one or two idiots like that who will misconstrue your good intentions as fear, and then they go tell some other idiots and pretty soon everyone starts wondering whether those idiot were right. Gonna be a heck of a downer for your warriors in battle if they have even the slightest doubt about their leader's courage."

"On the other hand, if you stand with us today, then after this is done, we can help you bring word to the other Kellid followings, and across Golarion as well. We've got pretty good networks, and this here's gonna make for a pretty epic chronicle anyway. The sacrifices of your people up to now will be known to everyone, and we can help inspire the other followings to join you in your fight every solstice. Heck, we'll even tell the Pharasmins and Sarenrites that there are undead popping up here every year so they get involved too. This will bring honour to your fallen, rally allies to your yearly battle and establish the Twinhorns as a leader amongst Kellid followings. That's something worth fighting for, ain't it?"

diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21

Liberty's Edge

Mosquito Witch Handouts

Kragr listens intently to the arguments put forward. While he accepts them to be sound in nature, he just has a hard time convincing himself that staying to fight is the right thing. "But will the sacrifices be worth it? To what ends do we continue the bloodshed? Good people will perish. These lands are cursed, and the generations to come will continually suffer these same fates."

1 success for Kragr.

THE LEADERS & THEIR INFLUENCE SKILLS

Medda Spiritbearer (Influence:Kn Religion, Perform(Oratory)) Success: 1
Kragr Bloodhand (Influence:Intimidate, Diplomacy, Bluff) Success: 1
Jala the Patient (Influence:Kn. Nature, Prof. Soldier. Kn. Religion) Success: 2

Attempts Tracker
Ayla [x][x][x]
Naruda [x][x][x]
Wilen [x][x][]
Makon [x][][]
Shiv [x][x][] -1
Atronia [x][x][]

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17
GM Batpony wrote:
Wilen, unfortunately you cannot use Sense Motive to Influence... Will let you retcon that.

I misread which action it was on that leader, but sure, I'll have another go at it :) It looks like the skills have changed anyway.

Diplomacy, influence Kragr: 1d20 + 1 ⇒ (5) + 1 = 6 oh wow...

Wilen again tries to make his plea about not giving up on their lands, but just about the same time Shiv cuts in with a much better speech to Kragr. Shiv hadn't meant to cut off Wilen but he was in full motion of frustration at Ayla. Well, that sounds much better than what I had in mind anyway...

Wilen throws up his hands in resign and takes a seat at the back of the tent to simply observe the remainder of their efforts.

The dice are not with us outside of battle...

Liberty's Edge

Female Human Skald 2 | AC 16 (15) T 10 FF 14 | CMD 15 | hp19/19 (21/21, fast healing 2) | F +5 (+6) R +1 W +1 (+2) | Spd 20' | Init +1 | Kn (Arc, Dun, Eng, Geo, Nat, Nob, Pla, Rel) +2, Kn (His, Loc) +7, Perc -2, SensM -2 | Raging song 10/16 | Spells lvl1 3/3 |

Atronia sighs at Kragr's answer and turns back to Medda. "You see, Medda? Even your fellow leaders need the guidance of those who hold honor and duty in high regard. Help them remember why the Twin Horn is renowned and respected. Help them remember to protect your people and your lands."

Perform (oratory): 1d20 + 7 ⇒ (20) + 7 = 27


Kragr looks at the halfling's small form with barely concealed distaste. Wilen obviously picks up on some of that, as he quickly pulls away from the kellid leader, his frustration evident. as suspected, not successful

On the other side, Atronia wields words like weapons, cutting to the heart of the issue, and entreating Medda to stick to her convictions in the oncoming fight. The kellid woman's eyes seem to grow brighter as the skald's words drive home. She stands a little taller, her doubts suddenly cut away as she turns towards the other two elders, no longer undecided in what the proper course should be.

"The Outsiders words carry the wisdom of our ancestors, even though they are newly arrived in our lands." She says to Kragr and Jalla. "We can not abandon our divine duty!"

double success on Medda

Neither of the two elders seem convinced yet, despite her turnaround.

THE LEADERS & THEIR INFLUENCE SKILLS

Medda Spiritbearer (Influence:Kn Religion, Perform(Oratory)) Success: (convinced)
Kragr Bloodhand (Influence:Intimidate, Diplomacy, Bluff) Success: 1
Jala the Patient (Influence:Kn. Nature, Prof. Soldier. Kn. Religion) Success: 2

Attempts Tracker
Ayla [x][x][x]
Naruda [x][x][x]
Wilen [x][x][x]
Makon [x][][]
Shiv [x][x][] -1
Atronia [x][x][x]

Makon, please make two checks. Shiv still has one remaining.

The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1

Guess it's down to me and Makon to convince Kragr. Come on Makon, work that intimidate with me! =D

Shiv presses his point to Kragr.

"Mate, you guys aren't the only ones fighting horrors. We've got crusaders in Mendev fighting demons. And there's your brothers the Snowmask kellids, as well as the Ulfen, who keep the Irrisen witches at bay. Heck, even in cities you gotta deal with diseases and thieves and muggers. Wasn't too long ago that even our Grand Lodge in Absalom got attacked by aspis agents and extraplanar monsters. Our Master of Spells even got killed. You think any place is really safe?"

"Thing is, Golarion needs heroes. Ain't no place that's safe, 'cept the places that we fight to make safe. You go some place else, what happens? If the land is owned by other people, they see you as invaders and they fight you off, and they'd kinda have a point 'cos they'd be fighting for their home. Or else you find a place to settle only to find that there are monsters you don't know how to fight in a land you don't know how to fight in. You can choose to fight here 'cos it's your home, and your heritage is here, and you can make the Twinhorns a rallying point and a beacon of pride for the Kellids - we'll help you do that. Or you could just leave after we've come all this way to help you, 'cos that's cool."

Shiv leans back to take a peak outside the tent, then turns back to Kragr again.

"Look. There's a rift on this plane, we're fighting an army of undead. And I've got a bow and arrow. None of this makes any sense. But I'm going back out there 'cos I'm a warrior and there's an enemy needs fighting. But I can't fight and help you find your resolve at the same time. You wanna stay here or retreat, that's your call. But if you go out there, you show us, and you show your warriors, whether Twinhorn warriors are worth a damn."

Intimidate: 1d20 + 9 ⇒ (13) + 9 = 22 Gonna try to tough-talk him into action.

Leaving Kragr to think about things, he picks up his bow, checks the arrows left in his quiver, and then gets ready to get back to fighting.


Hmm.. unsure on timing for this, but nearing 3 days since we've heard from Makon. Might push things forward regardless. Though I think the next part starts up tomorrow, so might be moot at this point.

The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1
EM±GM wrote:
Hmm.. unsure on timing for this, but nearing 3 days since we've heard from Makon. Might push things forward regardless. Though I think the next part starts up tomorrow, so might be moot at this point.

I could roll for him and then we push on?

If permitted:

Makon backs Shiv's play, folding his arms behind the smaller kitsune and giving Kragr a long hard look of disapproval for his hesitance to do battle.

Intimidate 1: 1d20 + 8 ⇒ (10) + 8 = 18
Intimidate 2: 1d20 + 8 ⇒ (18) + 8 = 26

Liberty's Edge

Half-Orc |HP 46/46|AC:16: 12T: 14F | CMD 20| Fort: 9, Ref: 4. Will: 4| spd. 40| Int.+3|per,+6
raging stats:
HP. 54/54 | AC:15, 10 tch, 13 FF | Fort:+12, Ref:+5, Will:+7 | Att: MW Great axe +9 (1d12+15 dmg), Mace+8 (1d8+15dmg)|CMD 21
Att: MW Great axe +7 (1d12+12dmg.), composite L bow +7 (1d8+5) Bloodrager 4 (spelleater)
special:
Wordly 1/1 day(trait), Destined strike 0/3 day,ferocity 1/1 day, rage 7/12day,blood of life(fast heal 1 raging)
Conditions:,long arms|bear's endurance|fatigued|Healing sacrafice

Makon looks at Kragr in disgust and says, You call yourself a warrior! then Makon spits. intimidate: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 reroll ‘worldly trait’intimidate: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13

Liberty's Edge

Half-Orc |HP 46/46|AC:16: 12T: 14F | CMD 20| Fort: 9, Ref: 4. Will: 4| spd. 40| Int.+3|per,+6
raging stats:
HP. 54/54 | AC:15, 10 tch, 13 FF | Fort:+12, Ref:+5, Will:+7 | Att: MW Great axe +9 (1d12+15 dmg), Mace+8 (1d8+15dmg)|CMD 21
Att: MW Great axe +7 (1d12+12dmg.), composite L bow +7 (1d8+5) Bloodrager 4 (spelleater)
special:
Wordly 1/1 day(trait), Destined strike 0/3 day,ferocity 1/1 day, rage 7/12day,blood of life(fast heal 1 raging)
Conditions:,long arms|bear's endurance|fatigued|Healing sacrafice

sorry guys I did post I wouldn’t be back till Tuesday... ok sorry for the poor rolls hopefully this last one does something! Not satisfied with his remark Makon continues to belittle and insult Kragr. I’ve known worms with more spine than you great chieftain! The smallest Orc welp has more grit than you show! Where’s your honor?!intimidation: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Liberty's Edge

Half-Orc |HP 46/46|AC:16: 12T: 14F | CMD 20| Fort: 9, Ref: 4. Will: 4| spd. 40| Int.+3|per,+6
raging stats:
HP. 54/54 | AC:15, 10 tch, 13 FF | Fort:+12, Ref:+5, Will:+7 | Att: MW Great axe +9 (1d12+15 dmg), Mace+8 (1d8+15dmg)|CMD 21
Att: MW Great axe +7 (1d12+12dmg.), composite L bow +7 (1d8+5) Bloodrager 4 (spelleater)
special:
Wordly 1/1 day(trait), Destined strike 0/3 day,ferocity 1/1 day, rage 7/12day,blood of life(fast heal 1 raging)
Conditions:,long arms|bear's endurance|fatigued|Healing sacrafice

wow! Just wow! if there’s any bonuses I’m missing you can apply them I applied charisma and my orc hertige intimidate bonus that’s all . I also used my once a day worldly trait... not inclined to use my T-shirt re-roll on this however


Kragr frowns as Shiv starts to talk, eying his slight form. He starts to shift uncomfortably as the paladin's words start to sink in.

"The Twinhorns are the finest of warriors, have no doubt of that." He exclaims, in response, pride clearly evident. "We have faced more then others can imagine, for generations, and still we stand."

another success

But then Makon steps in and starts openly insulting the tribal leader. What was prideful conviction a moment before, starts to darken and fade, replaced by an open scowl and angry glare.

"Acting without thinking is not honor." He growls, with barely contained anger. "You would be wise to watch your words, orc." The last word seems emphasized almost as if intended as an insult in return.

both failures

He waves his hand towards you dismissively. "I have heard enough." He growls. "Some of what they say has weight, but clearly they seem more concerned with throwing lives on spears, without care of who's lives those are."

Jala nods, frowning. "I must agree with our Elder Hunter." She says. "Enough of our tribe's lives have fallen to this blight. No more this solstice."

Medda looks on in distress, clearly not in accord with her two elders, but unable to sway them any further. She bows her head as she looks back towards the Pathfinders.

You are quickly ushered out of the tent, the Elders turning to each other to confer. You can only hope some of your other Pathfinders will have better luck changing their minds.

____________________

THE LEADERS & THEIR INFLUENCE SKILLS (Final)

Medda Spiritbearer (Influence:Kn Religion, Perform(Oratory)) Success: (convinced)
Kragr Bloodhand (Influence:Intimidate, Diplomacy, Bluff) Success: 2 (fail)
Jala the Patient (Influence:Kn. Nature, Prof. Soldier. Kn. Religion) Success: 2 (fail)

____________________


Alright, going to at least try a combat! See how quickly you guys can respond. =)

As you exit the tent, you are once more greeted by the sounds of battle all around. Despite the elders unwillingness to listen to your pleas, it does not appear to have stopped the enemy from continuing to send its minions to assault the camp.

You quickly rush towards the nearest sounds of combat, but don't even manage to clear the area of tents, before you find yourselves under attack!

There is no warning.

Despite being on high alert, your first signs of assault come when Ayla and Wilen suddenly hear the faint sound of wings coming from behind them. Before either can shout a warning, the very air around them seems to drop to temperatures so cold, it feels like their very lungs are freezing as they take in breath. The ground at their feet and the edges of a nearby tent are suddenly encased in dark ice and frost, the canvas almost shattering as it freezes solid. The light from Ayla's wayfinder winks out almost instantly.

Both Ayla and Wilen take 5 points of cold damage. DC 14 reflex save for half! (Or for none, in Ayla's case)
Any light sources, either of them had, are snuffed out.

You all barely make out a small shadowy winged form, swooping by overhead, in the wake of the sudden chill, barely visible against the darkened sky overhead!

It quickly wheels in the air, turning back towards you, obviously intent on another pass!

Knowledge (arcana) DC 13:
It appears to be a shadow drake! Though much larger then the typical specimens you've read about.

It is a species of dragon, more common to the plane of shadow then the material plane.

You can only guess that the portal's connection is growing stronger, if such creatures are coming through to join the undead in the assault!

More info available for rolls 18+!

GM Screen:
Stealth: 1d20 + 14 ⇒ (17) + 14 = 31
2d6 ⇒ (2, 3) = 5
1d6 ⇒ 6

Init SD: 1d20 + 4 ⇒ (5) + 4 = 9

Init Atronia: 1d20 + 1 ⇒ (10) + 1 = 11
Init Ayla: 1d20 + 3 ⇒ (13) + 3 = 16
Init Shiv: 1d20 + 2 ⇒ (15) + 2 = 17
Init Wilen: 1d20 + 3 ⇒ (6) + 3 = 9
Init Naruda: 1d20 + 8 ⇒ (9) + 8 = 17
Init Makon: 1d20 + 3 ⇒ (6) + 3 = 9

There was a surprise round there

-- Combat Round 1 ----
Naruda
Shiv
Ayla
Atronia
Makon
Wilen

(flying thing)

Party reacts first!

The creature is currently 20' up, and about 25' ahead of the front line, moving quickly. It is size small

It is also very hard to see. There is a 20% miss chance for all attacks, go ahead and roll that along with.

Trying to stick to the same format that Batpony was using.
Unsure on the maps, just used the 899 link he had on his profile byline there... and updated/revealed the appropriate map. Slide 5!

Sovereign Court

***OVERSEER ANNOUNCEMENT***

The air fills with the sound of Kellid battle cries as dozens of Twinhorn warriors join the fight.

@Table GMs: The “Twinhorn Allies” condition on page 20 is in effect.

Paizo Employee

Female Gnome Rogue 3 | HP: 27/27 | AC 16 (T14, FF 13) (+1 vs. traps) | CMB: +0 CMD: 13 | F:+4 R:+7* W:+3* | Init +3 | Perc +10*, DisDev +11*, SM +1, Bluff/Diplo/Intim +0 (+1 vs. Mendev Crusaders) | Speed 20 ft. | Sneak Attack +2d6 | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Esoteric Scholar 1/1, Prepared Agent 1/1 | Active Conditions: None

As they leave the tent, Ayla pulls out and loads her crossbow.

Reflex: 1d20 + 6 ⇒ (9) + 6 = 15 Passing, taking no damage.

As the weird creature wheels in the sky, Ayla takes aim and fires a bolt at it!

20% Miss: 1d100 ⇒ 29 Passing
Ranged Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Piercing Damage: 1d6 ⇒ 3

Liberty's Edge

Female Human Skald 2 | AC 16 (15) T 10 FF 14 | CMD 15 | hp19/19 (21/21, fast healing 2) | F +5 (+6) R +1 W +1 (+2) | Spd 20' | Init +1 | Kn (Arc, Dun, Eng, Geo, Nat, Nob, Pla, Rel) +2, Kn (His, Loc) +7, Perc -2, SensM -2 | Raging song 10/16 | Spells lvl1 3/3 |

K arcana: 1d20 + 2 ⇒ (13) + 2 = 15

Atronia looks overhead after the creature swoops by. "Shadow drakes? Here? They must be coming through the portal along with the undead! How do we close that thing before it gets even stronger?"

As she draws her sword, Atronia takes a deep breath. The scowl of worry disappears from her face and a grin takes its place. "You guys want to hear the rest of that song from before?"

She starts singing again, from the second verse of the song she sang earlier. It is, as always, a song about valor and courage in the face of danger, and light and good overcoming opposing forces.

Move action to draw, standard to start my inspired rage. For those who might need a reminder, I'll copy-paste it here again. For anyone who might want to use it, here is how it works: With inspired rage, any ally can accept it. It gives +2 Strength and Constitution (morale bonus), +1 to will saves and -1 to AC. However, those affected by it can't cast spells or use most Cha, Dex or Int based skills. Makon, if you want, you can use the stats from your own rage while accepting my song. If you do, it doesn't use up your rounds of rage, but you don't have access to rage powers and such. Also, you will not be fatigued at the end of it. For the GM, my stats while raging are in parenthesis. It also gives me fast healing 2.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17
EM±GM wrote:
The creature is currently 20' up, and about 25' ahead of the front line, moving quickly. It is size small

Which square 25' ahead is it over though? Or does the 20% miss account for not getting to know that? If I throw a bomb I have to throw it upward, so I presume I need to be targeting the right square at height..

Reflex, DC 14: 1d20 + 5 ⇒ (11) + 5 = 16

As soon as Wilen feels chills starting to weigh in his lungs on every breath he tries to quickly dodge out of his initial location, though he doesn't even know what direction it's coming from. It could have been worse, but his breath remains heavy for several seconds after.

Liberty's Edge

Half-Orc |HP 46/46|AC:16: 12T: 14F | CMD 20| Fort: 9, Ref: 4. Will: 4| spd. 40| Int.+3|per,+6
raging stats:
HP. 54/54 | AC:15, 10 tch, 13 FF | Fort:+12, Ref:+5, Will:+7 | Att: MW Great axe +9 (1d12+15 dmg), Mace+8 (1d8+15dmg)|CMD 21
Att: MW Great axe +7 (1d12+12dmg.), composite L bow +7 (1d8+5) Bloodrager 4 (spelleater)
special:
Wordly 1/1 day(trait), Destined strike 0/3 day,ferocity 1/1 day, rage 7/12day,blood of life(fast heal 1 raging)
Conditions:,long arms|bear's endurance|fatigued|Healing sacrafice

Indignant Makon reaches for one of his Javelin's on his back and trots towards the Drake. When he gets within a few feet he looks at the creature flying 20' above and hurls his javelin with all his strength whilst reflecting upon his destiny javelin+destined strike: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17dmg: 1d6 + 3 ⇒ (2) + 3 = 5


Wilen, it's on the map. You can see it, just not clearly (thus the miss chance).
Currently, it would be about a 50' throw for you (according to pythagorus =)
Find Makon, he's almost right under it

edit: OK, I flipped the map 90 degrees, clipped some of the sides down, and shrunk it to fit the page... should be able to see everyone at the same time now. (it's still slide 5)

The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1

"Well, fine then. Some of us at least have not lost our mettle," Shiv scowls as he leaves the tent.

He is still grumbling to himself when, a few minutes later, a cry sounds out from the Kellid warriors and they join the fray.

"Huh. I guess they changed their minds after all. Alright! Let's get these... what the!? What was that? A drake? You mean like a dragon? Oh heck yeah, I know how to deal with those."

The kitsune's eyes begin to glow as he nocks an arrow to his bow and fires.

"Smitey-the-eville."

longbow, smite evil attack roll: 1d20 + 5 + 5 ⇒ (20) + 5 + 5 = 30
damage: 1d8 + 4 ⇒ (3) + 4 = 7 Smite damage vs dragon

longbow, smite evil confirmation roll: 1d20 + 5 + 5 ⇒ (10) + 5 + 5 = 20
crit damage: 1d8 + 4 + 1d8 + 4 ⇒ (1) + 4 + (6) + 4 = 15


Well, that's going to speed things up a bit =)

Liberty's Edge

Half-Orc |HP 46/46|AC:16: 12T: 14F | CMD 20| Fort: 9, Ref: 4. Will: 4| spd. 40| Int.+3|per,+6
raging stats:
HP. 54/54 | AC:15, 10 tch, 13 FF | Fort:+12, Ref:+5, Will:+7 | Att: MW Great axe +9 (1d12+15 dmg), Mace+8 (1d8+15dmg)|CMD 21
Att: MW Great axe +7 (1d12+12dmg.), composite L bow +7 (1d8+5) Bloodrager 4 (spelleater)
special:
Wordly 1/1 day(trait), Destined strike 0/3 day,ferocity 1/1 day, rage 7/12day,blood of life(fast heal 1 raging)
Conditions:,long arms|bear's endurance|fatigued|Healing sacrafice

makon's miss chance: 1d100 ⇒ 22

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Ah, I see. Thanks!

"Ayla, I don't think you'll need to embellish this one in your book."

Wilen gets his bearings and notes where Makon is throwing his weapon. He starts to run in that direction.

"Keep it there, Makon! Maybe I can lob a bomb up there and scare it away!" he says wishfully.

40', double move

The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1

Sorry, did not notice he had a miss chance.

miss chance: 1d100 ⇒ 68

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

knowledge arcana: 1d20 + 8 ⇒ (12) + 8 = 20
special defenses, resistances

Naruda will pull out her wand of mage armor and use it on herself.


Ayla is the first to respond, the small gnome bringing her crossbow around with lightning speed, firing a bolt up towards the shadowy drake in the air ahead. But as quick as her shot is, the drake moves even quicker, doing a small barrel roll as it moves back towards you, avoiding her shot entirely!

As Atronia starts up an tale of heroics to rile up her companions, Wilen and Makon hurry forward, the later heaving a javelin up towards the small dragon. But his shot fares little better then Ayla's... this time batted aside by the creature's leathery wings, before disappearing into the darkness and falling to the ground not far off.

But all of it proves little more then distraction, as Shivalier uses all of his companions efforts to time his own shot, tracking the small draconic form through the night by the stars high overhead that go dark as it moves beneath them. With one shot, he looses an arrow through the crisp evening air... leading it just enough, that it strikes the shadowy creature right at the base of its long sinewy neck.

For the first time, you hear it make a sound, beyond just the near silent flapping of its wings. A long high screeching wail resounds through the camp, as it suddenly plummets towards the ground, wings flapping chaotically as it tries to recover.

It looks like it just might, but its cries draw the attention of the kellids bursting from the camp to assist your fellow Pathfinders, and two of them stop to launch deadly accurate spears of their own, before racing on.

2d8 ⇒ (8, 3) = 11

The shadow drake never gets the chance to recover after that, crashing to the ground motionless.

Combat Over

The Twinhorn Allies condition that Granta mentioned in his post above, adds an extra 2d8 to the first successful attack from each of you. Which was enough to finish off the dragon after the smite/crit.
Everyone other than Shiv still has the effect active going forward.

Naruda
Shiv (-1)
Ayla
Atronia
Makon
Wilen (-2)

The sounds of combat can still be heard off in the distance, outside of camp, but it is now accompanied by the battle cries of the kellids joining the fight.

You think of joining in, but Atronia's comment from earlier have everyone a little worried. She was right... more than just undead are now coming from the portal. It clearly is getting stronger.

This might be your only chance to help close it!

There is another fight here you can do, though not alot of time to do it... you can also go for the portal if you want.
The portal section will start later today regardless, I believe

Paizo Employee

Female Gnome Rogue 3 | HP: 27/27 | AC 16 (T14, FF 13) (+1 vs. traps) | CMB: +0 CMD: 13 | F:+4 R:+7* W:+3* | Init +3 | Perc +10*, DisDev +11*, SM +1, Bluff/Diplo/Intim +0 (+1 vs. Mendev Crusaders) | Speed 20 ft. | Sneak Attack +2d6 | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Esoteric Scholar 1/1, Prepared Agent 1/1 | Active Conditions: None

Yeah, let's go for the portal.


OK then, lets move you on to the Portal!

With the Twinhorns joining the fight, the sounds of battle seem to quickly move away from the main camp, the amassed forces pushing back the undead hoards enough that you suddenly find yourselves with a window of opportunity to try to reach the doorway through which Eshimka's evil attempts to break back into the material plane... and perhaps a chance to close it once more, before even more can come through!

The site of Ivvora's epic battle, all those years ago, is not far from the camp, but the trip to it is not peaceful. Everyone's nerves seem on high alert, the night sky and forests creating multitudes of shadows that dance and flicker as you move past. Strange sounds and echoes constantly assault your ears, some seeming far away, some close by... whether allies or enemies, you have no way to tell, nor can you spare the time to investigate.

All of you are on edge and jumpy by the time you get close to your goal. You hear it long before you catch a glimpse. Strange ghostly wails and whispered words in languages no human mouth could utter, drifting ahead of your destination well before you manage to see it through the dim evening light.

The noises give you enough warning for 2 rounds of buffing, if you wish

On any other day, the clearing on the riverbank might seem like a idyllic pastoral setting, the moss-covered standing stones circling it a curious reminder of a bygone age. But today, at night, on the solstice, it is anything but. A shadowy tear floats above the worn stone altar in the middle of the circle, so dark that what little light manages to reach it from the stars above seems to get trapped inside, swallowed up by whatever blackness oozes forth from its depths. Even the sounds of the river flowing nearby seem muted somehow, and ice crystals form along the bank near the clearing, a thin layer of ice starting to form despite it not seeming that cold out.

Eight large tendrils of inky darkness coil around the menhirs as if keeping the stones in a stranglehold. Numerous other tendrils lick out from the shadowy rift... as if tasting the air of the world they are reaching into. Even as you approach, the tear appears to grow a little larger, and you can only guess it will not be long before it becomes far too large to close.

Only Makon can make out a number of skeletal forms, upright and mobile, moving about inside the circle, seemingly oblivious to the shadowy tendrils lashing about. But they notice you as well, and immediately move to put themselves between you and the dark tear in the center of the stones. The rest find your light sources too far away to reveal more than inky darkness inside the stone circle, the slowly growing tear at its center, and the shadowy tendrils lashing out form it.

GM Screen:
Init!
sc: 1d20 + 5 ⇒ (4) + 5 = 9
bs: 1d20 + 6 ⇒ (19) + 6 = 25
bs: 1d20 + 6 ⇒ (20) + 6 = 26
bs: 1d20 + 6 ⇒ (17) + 6 = 23

Atronia: 1d20 + 1 ⇒ (18) + 1 = 19
Ayla: 1d20 + 3 ⇒ (12) + 3 = 15
Makon: 1d20 + 3 ⇒ (17) + 3 = 20
Shiv: 1d20 + 2 ⇒ (2) + 2 = 4
Wilen: 1d20 + 3 ⇒ (10) + 3 = 13
Naruda: 1d20 + 8 ⇒ (4) + 8 = 12

From the forest around you, you can hear the sounds of your allies. Fellow Pathfinders and Twinhorn warriors fighting side by side against unseen horrors of their own. All of them, like you, trying to reach the standing stones in the clearing and the portal therein.

-- Combat Round 1 -----
pink skeleton, orange skeleton, red skeleton
Makon*
Atronia*
Ayla* (-1)
Wilen* (-2)
Naruda*

tendrils, black skeleton
Shiv

Everyone but Shiv can go!
* Twinhorn Allies effect still in play

Note: only Makon can see them at the moment (with darkvision). The area inside the stone circle seems unusually dark, compared to the rest of the forest around you.
Dim light everywhere else, baring your own light sources

Map is on slide 4!

The main path is normal movement, but moving through the forested sections is difficult terrain (costs double)

The greyish translucent circle marks the darker area, as well as the area the shadowy tendrils are lashing about in

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Wilen continues along to inspect the circle and the portal more closely, oblivious of skeletons within.

"Is this it? How do we close it?"

40', double move


Also, what sort of light sources are people using? If any.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Wilen has none, and is "getting by" on his low-light vision for now. He's still unaware that there is more immediate danger. Does this mean he cannot even see the portal?


The scenario describes it (and the tendrils) for everyone to know of... I'm assuming its at least noticeable enough to know its there. Perhaps the darkness is more like a roiling fog, that you catch glimpses through? Maybe its visible above the darker areas? Heh. Who knows... I was getting confused trying to describe it all in the post, given the darkness it says was going on, then just shrugged and went with it =)
Would have sucked if I couldn't describe the creepy portal and such cause technically no one could see it!

Paizo Employee

Female Gnome Rogue 3 | HP: 27/27 | AC 16 (T14, FF 13) (+1 vs. traps) | CMB: +0 CMD: 13 | F:+4 R:+7* W:+3* | Init +3 | Perc +10*, DisDev +11*, SM +1, Bluff/Diplo/Intim +0 (+1 vs. Mendev Crusaders) | Speed 20 ft. | Sneak Attack +2d6 | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Esoteric Scholar 1/1, Prepared Agent 1/1 | Active Conditions: None

Prep Round 1
As they leave the camp behind and make a dash for the portal, Ayla activates her wayfinder by shouting, "DISCOVERY!" with great enthusiasm.

Prep Round 2:
When the strange mutterings occur, and she catches sight of the strange portal of darkness, Ayla mutters a few words, causing a trio of glowing orbs to appear in the air before her. (Casting dancing lights!) She beckons them forward, causing them to fly closer to the portal and illuminate it for all to see... Sending them just outside the grey circle on the map, if possible.

Now!
With her crossbow gripped tight in her hands, Ayla dashes forward.

"This is EPIC!"

She takes aim at the nearest figure and fires her already loaded crossbow at it.

Ranged Attack on Purple: 1d20 + 6 ⇒ (13) + 6 = 19
Piercing Damage: 1d6 ⇒ 2
Sneak Attack?: 1d6 ⇒ 1

Then she watches very carefully to see if her bolt harmed the skeleton at all, or was harmlessly deflected...

Paizo Employee

Female Gnome Rogue 3 | HP: 27/27 | AC 16 (T14, FF 13) (+1 vs. traps) | CMB: +0 CMD: 13 | F:+4 R:+7* W:+3* | Init +3 | Perc +10*, DisDev +11*, SM +1, Bluff/Diplo/Intim +0 (+1 vs. Mendev Crusaders) | Speed 20 ft. | Sneak Attack +2d6 | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Esoteric Scholar 1/1, Prepared Agent 1/1 | Active Conditions: None

I added her dancing lights orbs to the map, FYI.

Is that -1 meant to show that I've taken damage? Because I should be at full hp.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Do I have one more full round *before* the skeletons move, or they are starting immdiately?


Oops, the -1 is supposed to be on Shiv. Hey, i'm just the fill-in, sue me! =)

Wilem: The skeletons went first... you're not sure what their actions were. The 2 'pre combat' rounds you got were merely an audial indicator you were close... allowing for some buffing or the like, but you could not see the ring until this current round.
Technically, Ayla would have moved her lights this round, but since it takes no action to do so, I wasn't going to sweat descriptive prose! =)

As Ayla's lights move over the stone circle in the clearing, the portal seems to absorb much of their radiance, such that only a dim glow emanates from them. Still, it is enough for the others to make out the skeletal figures lurking along the edge of the ring. Four of them visible from where you are. The three closer creatures have decaying armor barely clinging to their bony forms, one still holding a rusted blade in one hand. They seem to be dripping blood, despite the apparent lack of any visible organs. The fourth skeleton, in the back, sports heavier armor, although only the breastplate appears to have survived the years. In its hands it wields a long blade and a heavy steel shield.

Note: The dancing lights will give you dim light conditions withing 20' of them... but won't penetrate beyond that. Outside the circle, they have their normal effects.
So: 20% miss chance will apply to everyone but Makon vs the skeletons.

1d20 ⇒ 9

The shifting shadows prove difficult to target through, and the gnome's hastily fired bolt misses its target entirely, disappearing into the middle of the pulsating rift behind it. The shadowy tendrils thrash about in response.

Knowledge (religion) DC 12:
The closer group of skeletons appear to be just that, only the blood dripping from their bones setting them apart.

They would appear to be bloody skeletons, similar to their more common counterparts, but purportedly much harder to kill!

Knowledge (religion) DC 15:
Standing behind the other skeletons is another, different from the rest. It wields a sword, and watches you with glowing blue eyes that gleam with intelligence.

The necromantic magics emanating from the rift would appear to have raised a skeletal champion to defend it!

-- Combat Round 1 -----
pink skeleton, orange skeleton, red skeleton
Makon*
Atronia*

Ayla*
Wilen* (-2)
Naruda*

tendrils, black skeleton
Shiv (-1)

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Wilen continues into the haze and, squinting at targets he can barely make out, throws one of his bombs at the clearest target.

20', move action

Throw bomb at purple, touch AC: 1d20 + 7 ⇒ (8) + 7 = 15
Miss chance, low misses, 20%: 1d100 ⇒ 34
Bomb FIRE damage: 1d6 + 4 ⇒ (2) + 4 = 6

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

Naruda will take several torches from her mules pack saddle and when she first sees the unnatural darkness, she pulls out one of her torches and ignites it.

Naruda moves cautiously towards the group of shambling undead, wielding the torch high above her head. Shes touches Makon on the shoulder to grant him guidance, whispering a brief prayer in Tien.

Liberty's Edge

Half-Orc |HP 46/46|AC:16: 12T: 14F | CMD 20| Fort: 9, Ref: 4. Will: 4| spd. 40| Int.+3|per,+6
raging stats:
HP. 54/54 | AC:15, 10 tch, 13 FF | Fort:+12, Ref:+5, Will:+7 | Att: MW Great axe +9 (1d12+15 dmg), Mace+8 (1d8+15dmg)|CMD 21
Att: MW Great axe +7 (1d12+12dmg.), composite L bow +7 (1d8+5) Bloodrager 4 (spelleater)
special:
Wordly 1/1 day(trait), Destined strike 0/3 day,ferocity 1/1 day, rage 7/12day,blood of life(fast heal 1 raging)
Conditions:,long arms|bear's endurance|fatigued|Healing sacrafice

Makon calmly takes out his oil of magic weapon and applies it to his great axe. Feeling the power of Naruda’s spell wash through him, Makon simply nods and says,Thank you, Witch.


Wilen, sorry, we're still in round one. Wasn't quite your turn again. Missed a bold tag there

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Doh, thought my previous action was in the "pre round". My bad.

Liberty's Edge

Female Human Skald 2 | AC 16 (15) T 10 FF 14 | CMD 15 | hp19/19 (21/21, fast healing 2) | F +5 (+6) R +1 W +1 (+2) | Spd 20' | Init +1 | Kn (Arc, Dun, Eng, Geo, Nat, Nob, Pla, Rel) +2, Kn (His, Loc) +7, Perc -2, SensM -2 | Raging song 10/16 | Spells lvl1 3/3 |

If it's getting dark, Atronia would have cast light on her sword in the pre-rounds. Of course, my sword would be drawn too, what with the battle raging around us.

As she watches the orbs of light Ayla sent out, Atronia finally sees the skeletons looming in the darkness. She rushes as quickly as possible along with Wilen, not wanting to leave him alone in the fray. "More of those, huh? We'd better take care of that before we attempt anything with the portal," she mutters half to herself, half to Wilen.

double-move


Hrmm... ok... all the skeletons are now grouped together, so should make things move a little smoother going forward.

As Naruda lights a torch, and touches Makon with a small blessing, the half orc uses a magical oil to put his own blessing on his axe. As they prepare, Atronia hurries forward to join Wilen out front. Her light has no better luck then Ayla's, instantly dimming as soon as it reaches the outer ring of stones surrounding the rift.

Inside the circle, the skeleton in the back starts pointing with his sword and speaking words, that sounds suspiciously like hallit, in a halting sibilant voice. Immediately, the other three skeletons adjust to more defensive positions, using the standing stones for cover and preparing to fend off intruders. Though none of them leave the circle of stones, clearly tasked with guarding the rift.

The tendrils continue to lash about the ring, and you see them pass right through the skeletons inside without effect.... perhaps more energy then physical force.

Lets say Knowledge (planes or arcana) on the tendrils and what's going on inside there

-- Combat Round 1 -----
Shiv (-1)

-- Combat Round 2 -----
Makon* [guidance]
Atronia*
Ayla*
Wilen* (-2)
Naruda*

pink skeleton, orange skeleton, red skeleton
tendrils, black skeleton

Party is up!
* Twinhorn Allies effect still in play

Wilen, I can use your previous attack if you'd like

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

yes, as long as it still works. I guess I need to roll my twin horn damage though?

twin horn allies damage if bomb hits: 2d8 ⇒ (5, 3) = 8

Liberty's Edge

Half-Orc |HP 46/46|AC:16: 12T: 14F | CMD 20| Fort: 9, Ref: 4. Will: 4| spd. 40| Int.+3|per,+6
raging stats:
HP. 54/54 | AC:15, 10 tch, 13 FF | Fort:+12, Ref:+5, Will:+7 | Att: MW Great axe +9 (1d12+15 dmg), Mace+8 (1d8+15dmg)|CMD 21
Att: MW Great axe +7 (1d12+12dmg.), composite L bow +7 (1d8+5) Bloodrager 4 (spelleater)
special:
Wordly 1/1 day(trait), Destined strike 0/3 day,ferocity 1/1 day, rage 7/12day,blood of life(fast heal 1 raging)
Conditions:,long arms|bear's endurance|fatigued|Healing sacrafice

Sorry meant to 5' step last time; (posted from phone no way to edit the slide) will also 5' this time as well for a total of 10' movement this turn.

Makon's round 2 actions
Makon grumbles, fowl creatures! You run back to whence you came! Or face the wrath of my blade! Makon fishes out another vial of liquid (Makon applies his oil of bless weapon to his axe after applying his oil of magic weapon last turn)

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