GM Barrister's Kingmaker Campaign

Game Master YttriumDervish

Oleg's Trading Post Map


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@Reuben - If you mean like Audubon, it's Craft. If you're a caricature/mugshot artist, I'd call it Artistry.


Dwarf Male Paladin(Stonelord) 1 | HP: 12/12 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: -1 | Speed 20ft | Conditions: None

GM do you have a preference on references as part of our title? I know some gm's have a format they use for information they like without having to go into our alias.


CG Male Dwarf(House Garess) Witch 1 | HP 9/9 | AC 12 (12 Touch, 10 Flat-Footed) | CMB -1, CMD 11 | Fort. +2, Ref. +2, Will +3 | Init. +2 | Perc. +1, Sense Motive +1 | Speed 20ft | | Spells:Cantrips: Arcane Mark, Light, Read Magic, 1st: Mage Armor, Sleep DC 14 | Active conditions: None.

<----alias of Cainbar

Ive used one like this before.


Stats:
LN Kobold Male Gunslinger 2 | HP: 14/16 | AC: 16 (T: 15, F: 12) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +2 | Init: +4 | Perc: +5 | Speed 30ft | Conditions: -

Either like that or like this; depends on how much info you need to show.


LE Human(Tian-Hwan) Female {Sanctified Slayer}Inquisitor(Heresy) 3 | HP: 30/30 | AC: 18 (T: 12, F: 16) | CMB: +6, CMD: 18 | F: +5, R: +3, W: +6 | Init: +8 | Perc: +12, SM: +13/+15/+17 | Speed 20ft | Active Conditions: Detect Chaos, Stealth Synergy

Although I do like the full aspect as well.


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None
GM Barrister wrote:
@Reuben - If you mean like Audubon, it's Craft. If you're a caricature/mugshot artist, I'd call it Artistry.

Audubon and Da Vinci. Accurate representations of real world situations.


So as an example of how I like gameplay to run, I'm going to give you a check DC, with the result.

Make a roll, and then continue on with your actions; feel free to preview the post and see if you beat the DC, and let that determine whether or not you react.

In other words, RP onwards as though the "check" doesn't happen, unless you pass, in which case, reap the rewards!


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None

Actually, given sketches were really preliminaries to painting at that time (as opposed to engineering sketches), might make it Craft: Painting as per the book.

Hmmm. Spells.
Looking at (in rough order) 8 of the following
* Crafter's Fortune
* Blood Money
* Burning Hands
* Vanish
* Enlarge
* Mage Amour
* Heightened Awareness
* Ant Haul
* True Strike
* Snapdragon Fireworks

Anyone got any strong preferences?
@GM Barrister: is Blood Money banned?


Generally yes, but I'll leave it up to the party.

However, I looked into this argument a while ago, and since spell costs are part of the WBL factor, and since I tend to over-wealth the party anyway, I will say that if you take it, raw currency (coins, gems, trade goods) will be less-frequent in the loot as a whole.


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None

That seems like it would make me less than popular with the dwarven contingent ;P
All good then.
So:
* Crafter's Fortune
* Burning Hands
* Vanish
* Enlarge
* Mage Amour
* Heightened Awareness
* Ant Haul
* True Strike


Dwarf Male Paladin(Stonelord) 1 | HP: 12/12 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: -1 | Speed 20ft | Conditions: None

I know we eventually get a charter, are we assuming we already have it?

To Reuben, whatever you see your character picking up honestly works for me.


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None

Okay, I was reflavouring bastard as 'removed from inheritance' rather than truly illegitimate. I figure all the nobles still don't take him seriously, and he has a drive to prove himself.
I can change it for noble born - Garess, but I didn't want to double up with Cainbar.
Anyone got a preference?


I reflavored my noble borne, to just being a member of the household de facto as it was the trait that fit best. so as always up to gm, but makes sense to me.


Yes, you have the charter, and you've been sent to Oleg's Trading Post, near the start of the Stolen Lands.

I'll fast-forward to the morning now, and send you on your journey.

Cainbar/Ricean - Feel free to snag the coins before you segue out; I'd hate to leave 50gp for some other group! And you're also welcome to give it to the staff, if you're feeling particularly "good," I just wanted to go ahead and move forward since we can start the intro without worrying about much else.

Edit: I've got Oleg's map up, and the charter text, under the Campaign tab. Let me know if you can click the map link/area description I'm currently typing. Not sure I gave permissions properly.

Edit edit: Until I figure out how to attach this to a proper document, I've instead put the room descriptions as a comment beside the image; click "Show More" to see it all, and let me know if you think this works. I would've preferred the text be underneath the image, like a typical map, but I'll have to play with Drawing more to get that to work.

Final Edit: Don't ever click "Resolve" beside a comment, if the option is even available to you all. Took my descriptions away xD

Truly final edit: Okay, they're recoverable, but look ugly. Not as bad as I'd thought!

Ultimate out-of-time-to-edit-again final edit: The only way to make a map that you all can change, without allowing anyone who finds the page to make changes, is by giving you permission through a Google account. If you want to keep it all in one place (rather than going to Roll20), I'll need a gmail from y'all. I made one just for this; you're welcome to as well, or use what you've got, up to you.


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

roll20 is really easy Cainbar and myself both use it.


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None

I've used both - whichever is easier for you


@Sverlisk - Bluff won't be necessary until the NPCs in question would know you, but I appreciate the initiative.


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

initiative: 1d20 + 2 ⇒ (13) + 2 = 15

yeah I guess I did take pretty decent initiative

Silver Crusade

M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
Sverlisk Sssskirssk wrote:
roll20 is really easy Cainbar and myself both use it.

Ricean and I use d20pro all the time in our monthly game. But, we also have Roll20 accounts if we need to use that for anything.


@Reuben - Thank you for not being these people.

...carry on.


Dwarf Male Paladin(Stonelord) 1 | HP: 12/12 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: -1 | Speed 20ft | Conditions: None

Sorry guys will post in next hour. Fiancé wanted to do wedding planning. I didn't want to post half heartedly will be up soon


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None
GM Barrister wrote:

@Reuben - Thank you for not being these people.

...carry on.

Seriously? Is that really how they interpret that paragraph? Sheesh.

Reuben should be all finished up now, if you want to check the alias.


@Reuben - Yeah...if it hadn't been several months old, I would have pointed out that, with that interpretation, a Bard 1 with Stealth and a +1 Dex would have the same mod as a housefly with +0 Dex...this is why I go to StackExchange or even Reddit before I come here for answers. It's sad when Reddit is more sensible than a "real" forum.

Okay cool! I just did yesterday (obviously given my comment there), but I'll look again today at him, and everyone else too, and make sure we're good to kill some bandits!


Sorry, I haven't been on my PC yet to make the Gameplay post; if I don't get to do it soon, I'll just throw a janky one up from my phone.


Dwarf Male Paladin(Stonelord) 1 | HP: 12/12 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: -1 | Speed 20ft | Conditions: None

Appreciate the communication


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None

Sorry, I've had to repair my computer twice today, which has cost me my gaming time. Assuming it is still working in the morning I'll post something - it's just a bit late for me to think.


Dwarf Male Paladin(Stonelord) 1 | HP: 12/12 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: -1 | Speed 20ft | Conditions: None

Also dunno if others are having same problems, while I can access the map, I have no access to information on the map about the areas.


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

just so you guys know. I won't be spending as much time on my posts as I normally would over the next 2 days, but I will still try to be posting along my characters personality as best I can.


Cainbar Stonehammer wrote:
Also dunno if others are having same problems, while I can access the map, I have no access to information on the map about the areas.

You can't see the comment stuck next to the side of the image?

Edit in case anyone is here before I get to the office: I do remember the page specifically mentioned that the ballista would be of no use in the fight. I'll check further in, but I believe you'll either have to upgrade the hex or spend several rolls (and thus more time) to repair them.

Also, on the rolls, it doesn't matter the order; let your check and RP be independent of each other. I'm not going to penalize ranks in Diplo, as long as you try to convince. I meant more like, you come upon an unfriendly persom, you Diplo them to give you something, and instead of trying to convince them, you just roll and say "Gimme that." That wouldn't work no matter your mod; adding "please" might help! That sort of thing.


GM Barrister wrote:
Cainbar Stonehammer wrote:
Also dunno if others are having same problems, while I can access the map, I have no access to information on the map about the areas.

You can't see the comment stuck next to the side of the image?

No, you couldn't; I've added a text box underneath, and signed out and looked at it. Looks like it works now, even if it's not the prettiest!


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None

Not being able to repair them is fine - there's only a day or so. On a nat 20 with spells and masterwork tools he'd get 35*DC, so probably at best 105gp towards building/repairing one IN A WEEK!


If the plan's set, I can advance us to the norning.

I see Sverlisk, under the guise of a merchant, trying to get them drunk. Reuben and Cainbar will hide and secure the entrance, Vorrs off to the side waiting to ambush, and our cavalier mounted and ready to charge next the stables. That about right?


Male Human Cavalier 1

Sounds good to me


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

sounds right to me


Dwarf Male Paladin(Stonelord) 1 | HP: 12/12 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: -1 | Speed 20ft | Conditions: None

Correct


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None

Yep.

Silver Crusade

M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
GM Barrister wrote:

If the plan's set, I can advance us to the norning.

I see Sverlisk, under the guise of a merchant, trying to get them drunk. Reuben and Cainbar will hide and secure the entrance, Vorrs off to the side waiting to ambush, and our cavalier mounted and ready to charge next the stables. That about right?

Sounds right. Vorrs will be up on the wall ready to ambush with my bow if that is possible.


Male Human Cavalier 1

Do we have diagram of where they are?


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None

Oh, what did you want in the character status, GM Barrister? This okay?


Ricean Darkeyes wrote:
Do we have diagram of where they are?

You'll have a "lovely" hand-drawn one in the mornimg when I get back to my scanner.

@Reuben - That's perfect.


@Sverlisk - You could just grab the sword, and equip the shield, unless you particularly see a need to snag youe backpack, too?


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None

Not complaining, but when I had the same problem I just photo'd it with my phone and uploaded to google docs.
SO inefficient it makes the programmer in me annoyed, but it makes the jury-rigger in me happy.


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

Barrister I would love to do that if you would allow it. Just seemed to me like that was getting pretty close to 3 move actions.


Reuben Garess wrote:

Not complaining, but when I had the same problem I just photo'd it with my phone and uploaded to google docs.

SO inefficient it makes the programmer in me annoyed, but it makes the jury-rigger in me happy.

Yeah, I also can't draw. I was hesitant enough to just scan it, but when I tried your method, it was so unclear and just plain ugly that I figured the description alone would be preferable!


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

btw what is you rule fore what kind of action opening/closing doors is.

Is the act of opening a door a move action or can i move 30 feet and close a door all as a move action.


Sverlisk Sssskirssk wrote:

btw what is you rule fore what kind of action opening/closing doors is.

Is the act of opening a door a move action or can i move 30 feet and close a door all as a move action.

Opening a big door, or closing this gate, might be more than a non-action, but a normal door (such that Oleg would have) should be part of a move, since we all know it takes nothing to door.


Dwarf Male Paladin(Stonelord) 1 | HP: 12/12 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: -1 | Speed 20ft | Conditions: None

Do I also get an aoo? I have a reach weapon


Cainbar Stonehammer wrote:
Do I also get an aoo? I have a reach weapon

Sorry; yes, you would, against both of 'em.


Dwarf Male Paladin(Stonelord) 1 | HP: 12/12 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: -1 | Speed 20ft | Conditions: None

Yay! Sorry probably should've rementioned that to make it easier. If it helps long term he's looking to do an aoo build with reach and possibly lunge


@Sverlisk - It'll be bluff.

@Cainbar - It's entirely me not thinking, and feeling guilty for taking so long. I did the same thing in my chain-flail dwarf. Fighter'd it up for the feats, went trippy, even had Throwing enchanted on it and would Enlarge to boot.

...of course this was about the time "Wrecking Ball" was popular, so you can only imagine how thrilled my friends were with me.

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