| Jens Varmodsson |
I would say I remember those days, but my Bachelor of Visual Arts didn't have essays.
Only reviews.
And exhibitions.
And incidentally, having to talk to strangers about the concept behind your work (which I often didn't have) is damn terrifying!
| Voren the Outsider |
Hey, Alice. I don't think this was explained in the house rules for item crafting. But, in terms of potion making, is that covered under my Craft (alchemy) skill or do I still need the Brew Potion feat?
| GM Alice |
Dien says it right! The only thing (I think?) I changed is that you're required to use a Craft/Profession/something skill to make magical items rather than defaulting to Spellcraft checks. So you're well prepared if you want to take Brew Potion at some point.
This assumes you can find materials to brew potions with/in~
So I'm running on 4 hours sleep and still trying to get my head around Turing machines for 9am tomorrow morning (... 13 hours from now). Luckily Thursday's exam is pretty snore-worthy so I should be able to spare some time tomorrow arvo to give you guys a post. I am sorry ;_;
| Voren the Outsider |
So, how long in game do you think we've been underground? I'm trying to track down my trail rations. I'm thinking about 2-3 days.
| Aurica Firehand |
We only rested one night, so, we're on our second day out... but we are consuming rations at a slightly higher than one-for-one ratio, because we're sharing them with Anevia, Aravashnial, and Gwerm. So, effectively, we're consuming rations at 1.5 each per day. When we have our second's night's rest, we'll have used 3 rations each.
At least, if my math is correct. :P
| GM Alice |
Time before awakening: ???
Time taken to get to the church: Probably an hour or two
Church restoration time: 2 hours
Resting time: 10~12 hours (you did spend some time exploring a little/dealing with Horgus, and presumably those on watch would want to catch on on some z's)
Time taken to get to where Crel was trapped: Hour and a half, two hours
Time taken to get to where you are now: Closing in on an hour
Aurica is broadly correct, in other words~
| GM Alice |
Hey guys, I'm sorry for disappearing there. Feel like I owe y'all some explanation.
Exams were fine! Then I took a day or so to relax, and then (as is pretty normal for me after exams for whatever reason) I promptly got sick over the weekend. (Pent up stress?) Annnnd then, to put it short, I've been having some relationship drama that's left me sulking around avoiding most people for most of this week. I have a terrible habit of running away from things rather than dealing with them, and then it compounds the more you run away, etc... ya' know how it is.
Anyway, after kicking myself (and being poked a few times by Aurica, bless her!) I'm crawling back on here and am in the process of writing up responses to this game, plus all the other games I'm in. I'm really, really sorry about the long break.
Thanks again for your patience.
FWIW: Exams went better than I expected, I am no longer constantly nauseous and girlfriend is talking to me relatively normally now. Soooo stuff is on the mend in my life. :P
| Flynn Palomere |
Glad to hear it!!
I go through cycles of up and down behavior. Kinda like a mini mid life crisis every few years. So I kinda feel your pain.
That being said, I like the way you DM and Play and am willing to wait til you get things in order.
XD
| Voren the Outsider |
How many hit points per level? I'm assuming we roll a die and add our Con modifier.
EDIT: Nevermind, I found it on first post in the Recruitment thread.
* All characters receive maximum HP at 1st level. Average hit points (rounded up) gained thereafter (i.e., 4 for d6, 5 for d8, 6 for d10, 7 for d12).
| Aurica Firehand |
I'm doing the PFS standard, Flynn. Alice may allow us the option of rolling or PFS-ing, we'll see.
HP = +8
BAB = +1
F +1, R +1
Combat Style Archery
Feat: Precise Shot
Skills:
Heal: +1
Kn: Nature +1
Kn: Dungeoneering +1
Perception +1
Stealth +1
Survival +1
Swim +1
(Freebie point into Craft: Weapons +1)
After looking at it in HL, I'm probably keeping Aurica's hide armor for now. Chain shirt bumps her up to heavy encumbrance, alas. Not worth the +1 to AC. She would have given the chain shirt to Horgus if no other PC wants it.
| Osric Barnesdale |
Glad to hear things are getting a bit better Alice! I've definitely had my ups and downs, never seems to quite go away...
Osric is up-to-date for level 2. Detect Alignment will be fun to use...
| Voren the Outsider |
Glad to see that you're getting better, Alice!
| dien RPG Superstar 2015 Top 16 |
Sorry if I came down hard in the gameplay thread, Voren, I was really just super-startled by that happening in character, and I think the consequences of it are going to be.... well, I guess we'll see!
Totally unrelatedly: I expected you would go witch, and take the healing hex! You surprised me twice.
| GM Alice |
I'm honestly going to echo dien here, to an extent...
Whoa, that's a big moment. Sorta put as a sideline. Almost as if you kind of expect nothing to happen out of it but some "huh, that was weird" and we all move on to the next scene.
What you've described is really going to affect the NPCs, particularly since it occurred in view of half of the mongrelfolk population. At the moment I'm struggling to come up with the ways in which the NPCs are going to react to something so... out-of-left-field.
Like, really, again, I'm going to remind you that Voren exists in a world where demons are a real threat and that demonic possession is not something that is a "distant possibility" but a "regular occurrence". Something like this occurring is, as it was before, honestly a sign for most regular folk to put a cold iron crossbow bolt through his skull or at the very least tie him up and seal him within a magic circle against evil for a while.
I'd appreciate it if you ran 'cinematic' moments like that by me before you did them so that we can work together to figure out ways to integrate it into the story that isn't so jarring and sudden.
(Also, I'm kind of on board with dien's confusion as to why you'd pick up a level of oracle over a level of witch...?)
| Aurica Firehand |
(completely unrelatedly)
Hey, Osric, I know we can't do it for like... five more levels, haha, but if you want, when we get there, this is a pretty neat teamwork archery feat that I saw while leveling up Aurica:
Target of Opportunity (Combat, Teamwork)
You and your allies pelt your enemies with a deadly barrage of missiles.
Prerequisite: Point-Blank Shot, base attack bonus +6.
Benefit: When an ally who also has this feat makes a ranged attack and hits an opponent within 30 feet of you, you can spend an immediate action to make a single ranged attack against that opponent. Your ranged weapon must be in hand, loaded, and ready to be fired or thrown for you to make the ranged attack.
| GM Alice |
Also Voren, I was checking out your build and noticed you took Dual Cursed Oracle...
As a heads up, I will most likely houserule that archetype to grant the witch hex equivalents to Misfortune and Fortune, not what is written in the books.
Reasons:
1) It doesn't make sense to me that they have these things named exactly the same but they do totally different things.
2) The oracle versions are incredibly difficult to adjudicate over PbP (just ask Reknar).
3) The oracle Misfortune, as written, allows you to do everything the oracle Fortune does and more. It doesn't actually specify that you have to target an enemy.
| Jens Varmodsson |
Damn, Voren. You're not making this easy, are you? :P
Also, Alice, if you ever need to talk/rant, I'm here. God knows I do it to enough people :P
| Jens Varmodsson |
Also, hey, levelling.
Jens gets:
-8 more hit points (1/2 d10 +1 = 6; +2 CON = 8).
-5 skill points (4 class; +1 human) - spent on diplomacy, handle animal, perception, ride, sense motive.
-1 freebie skill point - Profession (soldier).
-Tactician now lasts for 4 rounds; still only usable 1/day.
-Aid Allies: aid another action grants a +3 bonus instead of a +2.
-Challenge now grants +2 damage against target of challenge; still only usable 1/day.
-Favoured class bonus: +1/4 banner bonus (so the banner wil be awesome, when it finally comes into play).
Meanwhile, up on the surface (or wherever she is), Alfsigr gets:
-7 more hit points (1/2 d8 +1 = 5; +2 CON =7).
-1 more skill point (spent on Perception).
-New feat - Power Attack ('cos the only thing scarier than a massive warhorse is a massive warhorse with power attack).
Also, if it all works out - would totally love to get an Awaken spell cast on the horse. >:D
| Voren the Outsider |
Hey, guys. First of all, I'm not upset with any of you. It's my fault for not being more aware of where we were. I guess I was more focused on being more dramatic and cinematic than anything else. I want to explain why I took a level of dual-cursed oracle.
For a dual-cursed oracle, the misfortune revelation is very good. It does function as the misfortune hex except that it doesn't give the target a save. I thought that as a part time debuffer, this would prove useful. But since it would be house-ruled to function as the hex version... why wouldn't I take the hex?
Given that in mind, I was wondering if I'm able to change my new level to witch and go with a pure witch build, thereby redacting and changing what happens in my last post. Again, it's no one's fault.
Although, since Aurica, Jens, and (eventually) the NPCs have (or will) comment on this, it might wind up changing their posts as well, making things difficult. And the last thing I want is to make things difficult for anyone.
Alice, I'd like to apologize for not running this by you. Again, I guess I was so excited to level up, I wasn't thinking.
| Osric Barnesdale |
Aurica, that Feat looks pretty cool. And Teamwork Feats are part of an Inquisitor's bag! As for levels, once I get BAB +6 I might actually be able to hit stuff!
Skill-wise I just upped Sense Motive and Perception, then spread points on class skills. Still haven't decided how to use the free skill point for the campaign.
Also, I now know True Strike, so I can hopefully hit something in a pinch. Still have to roll, so the spell is wasted on a 1...
| Reknar |
BIG congrats on the exams turning out for the best Alice - no matter how relaxed one may be, they always end up being stressful moments. I know I can get stressed, and I am usually a really laid back kind of guy. Now, that they are done, get back to living :D
It is good having you back on GMing the game, as both for the characters and for you, this is one I am really looking forward to ;)
On the selfish end, I managed to pass my last exam also, and I am done with University (again) for now - three years, DONE!
I have updated Reknar's profile to level 2.
Jens, I was thinking - our morale bonuses will be only partially stacking...
Banner:
At level 5 -> All allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge.
Inspire Courage:
An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
So, if I am looking at this correctly, the saving throw bonus do not stack, except by the fact that Inspire Courage also works vs. Fear. On the flipside, charging when both the banner and the Inspire Courage are up will be a FUN thing to do ;)
Voren, I really liked the way you pictured the whole transition - nice description and great feel - if it was the best place for it to happen? Well... Maybe not :D
| Aurica Firehand |
The dice will turn for you sometime, Osric!
Voren, speaking as someone who has a 9th level witch in PFS, I whole-heartedly endorse more witch levels over an oracle dip, really, if you want to go debuffer.
Oracle's Misfortune (as written, not as it's being houseruled here) does have the benefits of being an immediate action rather than a standard, and requiring no save, but, on the other side of things: you get to use it on one roll, per enemy, end story.
Witch Misfortune will cover all d20s that enemy makes in their whole turn (attacks, saves, concentration checks, etc), and, via the cackle hex, you can extend it almost indefinitely in most circumstances. (I combo that and Evil Eye to really screw up an enemy...)
Aside from that, unless you're really intending to build towards something specific like Mystic Theurge or something, it's almost always a bad idea, in my opinion, to dilute your primary caster class with something else. You're just delaying your access to higher level spells (like Stoneskin! gneee <3) for the sake of picking up some 1st level abilities from another class, etc.
/just my two cents on a mechanical note
As far as where we are in game right now, I don't mind a retcon of the fire-whoosh effect and all, it's really up to you, but I'd suggest we sort it out before any of us post any further.
| Voren the Outsider |
Okay, after much discussion and thought, I'm thinking of changing my level to my second level in Witch. I apologize for all of the trouble. All I need is Alice's okay, just to be safe.
Again, sorry for the trouble and wasted posts. Thanks to the advice from Aurica, Jens, Alice, and Reknar. Also, Aurica, I'm currently looking at your PFS witch and it's good.
| Voren the Outsider |
Okay, just spent some time reformatting Voren for his second witch level. So here's what I got:
Witch (Hedge Witch) 2
- 5 hit points (1/2 d6 + 1 = 4, +1 CON)
- 6 skill points (2 + 3 INT, +1 favored class) - spent on Craft (alchemy), Heal, Knowledge (nature), Knowledge (planes), Spellcraft, Use Magic Device
- New Hex (Healing)
- +1 BAB
- +1 to CMB
- +1 to CMD
- +1 Will
- Increase Caster Level to Witch spells
- +1 to concentration
- One more Cantrip per day and one more 1st level spell per day
- 2 new 1st level spells (Burning Hands and Enlarge Person)
- New Patron Spell (Remove Fear)
- Increase Caster Level to Darkness spell-like ability
Meanwhile, Ayne gains:
- +1 to HD
- +3 hit points
- +1 to Will
- +1 to BAB, CMB, CMD
So, I'm assuming we're all set for the retcon.
| GM Alice |
Hey Voren,
First, I wanted to apologise! Aurica pointed out to me that you've actually had the intention to pick up a level of oracle all along (that I'd completely missed and/or forgotten about), so I want to say that if you're set on doing it, I'm not going to stop you. It was a bit out of left field for me when I saw it earlier, though. Particularly with the burning thing. :P (And on that note, I am VERY happy to work things like that into the story... just wanna make that clear. But that's a serious moment, not something that can happen and be glossed over henceforth.) I really dislike trampling over people's character concepts in general, so I just wanted to make that clear.
That saaaaid, I want to stick to my guns on the oracle Misfortune changes as mentioned. dien (Aurica) walked me through the changes she implemented with Reknar's oracle in a game we play in, and while that is a possibility, it strikes me as potential confusion and complication.
To expand on my explanation before, Misfortune as written is impossible to implement in PbP. It's an immediate interrupt that is supposed to occur when a die is rolled but before the results are revealed. This is obviously not feasible, and retconning results makes it even more powerful than it already is. dien's houserule essentially requires Reknar's oracle to set a "trigger" in advance and Misfortune will come into play only if that occurs, although he can change the trigger during combat if he wishes. (For example, "I will use Misfortune if an enemy gets a critical threat") It works, buuut... yeah, I dunno. If you have any ideas on the matter I'm all ears, though.
That said, on a purely mechanical basis, there's very little reason for you to drop a level on oracle, particularly since you're a primary caster and you want all dem spell levels you can get. Healing hex is awesome, too! I play a witch in PFS who is a debuffer and healer (a "white necromancer" as she prefers it), so I can suggest some things as we go if need be.
---
... Also, sorry for no post until now. Have been working stuff out with my partner. Stuff very much better now. :)
| GM Alice |
On the selfish end, I managed to pass my last exam also, and I am done with University (again) for now - three years, DONE!
WOO! *cheerleaders* Congrats!!!
Also, I now know True Strike, so I can hopefully hit something in a pinch. Still have to roll, so the spell is wasted on a 1...
My other (non-PbP) WotR group's inquisitor picked up True Strike actually. Much to my surprise, as I thought it was a pretty useless spell in a lot of cases. ... It was actually incredibly helpful in two encounters in particular. It negates miss chances, which includes invisibility due to the way the spell's worded (at least, that's what my player convinced me of!) which makes it pretty handy to have when you really need it.
Also, Alice, if you ever need to talk/rant, I'm here. God knows I do it to enough people :P
<3
If anyone here uses Skype to (text) chat, I'm always online and often around (so long as I'm near a PC) and happy to share my contact details if you haven't had enough of me just on the boards ;)
| Voren the Outsider |
Alice,
It's okay. I did mention that quite some time ago and with everything going on, it's no surprise that it was forgotten. I apologize for not running it by you first. After you and dine (Aurica) brought up the Misfortune ability for both the oracle and the witch, I did my own research. And I will agree that the oracle's misfortune is difficult to manage on the pbp. So, I decided to change my level to witch 2 for the Healing hex; as well as furthering my witch spells and abilities. So, again, I apologize. So, onto the retcon!
Glad to hear things have worked out!
| Voren the Outsider |
After you and dine (Aurica) brought...
dien. Sorry.
| Reknar |
Ok, so I was taking a look at our loot list - this is a good time to sort out who has what, and what can be sold:
- 129 gold
- Knotted gold ring (on Aurica)
- Brass bull's head with tiny red gemstone eyes (Shall we keep it?)
- Masterwork Backpack (on Reknar)
- Masterwork Warhammer (on Aurica)
- scroll of shocking grasp - I think CL1 (Voren you take this?)
- chipped, six-inch-tall marble statuette of an angelic humanoid wielding a spear in one hand and an orb in the other (don't know if you guys want to keep/appraise/whatever it)
- Masterwork Chain Shirt (on Reknar)
- Masterwork Chain Shirt (on Aurica)
- Glaive (was keeping it for when I take my first level of fighter, but no point - if no one wants it, it can be sold)
- Lamellar Leather Armor (belonged to Reknar - if no one wants it, it can be sold)
- Aurica you had an armor too, right?
To be identified/Already identified? (let me know if I missed any id rolls on these):
- Potion of thin and watery consistency (Link) - this one is Cure Light Wounds, right?
- Magical Scroll (Link) - think it has not yet been identified.
Apart from this we've got a lot of mundane items that may still come in handy, which I assumed are being carried by Reknar on the MW Backpack:
10 Trail rations
1 Flint and steel
1 Caltrops
12 Arrows
2 Oil
1 Bedroll
1 10' hemp rope
2 Candle Stubs
1 Bent Fish Hook
1 moth-eaten bedroll
1 small pack filled with dried meat, preserved fruit, and some mouldy cheese
So, there's not really that much to sell:
- my old set of armor (if Horgus does not want it) as well as Aurica's;
- A glaive
- Maybe some of the scrolls if they will not be used (though keeping scrolls is always good imo)
Last but not least - you all have access to the loot list, so state your claims on the gear if you have any, so we can keep things sorted out.
| Aurica Firehand |
Very nice and comprehensive loot list, Reknar-- thanks for handling the book-keeping, it's always a hassle.
I'm actually going to keep my hide armor for now, because, sadly, the 7 pounds difference between the chain and my hide armor punches me into heavy encumbrance, which is annoying for my Stealth. So, the masterwork chain shirt can be added to the pool or given to an NPC.
I'll need to go reread the bit about the ring to see if there's a reason Aurica might keep it, but I'm guessing I'll probably sell it. I'll look over the list more in-depth tomorrow once I've slept. *toddles for bed*
| Reknar |
Ok, so if Aurica isn't keeping the MW Chain Shirt, the updated sellable loot list is:
- Masterwork Chain Shirt (125 gold)
- Lamellar Leather Armor (30 gold)
- Glaive (4 gold)
I think Voren will most likely want to keep the scrolls?
Assuming the 50% usual sell price, we can get about 159 gold + 129 gold (we have in stash) = 388 gold total.
Now, about cash shares and all that, its better we get this out of the way right away, so that when we are rich things go nice and smooth :D
I'm in favor of always transferring gear amongst us, and I think it is often overlooked - meaning, if character A gets an upgraded armour/weapon/magical item/whatever, then maybe character B can make use of character A's 'hand down'. I think it goes a long way when we try to even out 'wealth levels' - just my two cents.
As for the rest, do you guys want me to keep tabs on who has how much worth in gear, and decide from there how much gold they get? For example, character A has loot worth 5k, and character B has loot worth 2k (from what they have found so far during adventuring), so B would get more hard cash in his/her cut to make up for that.
Or we just forget, and think about it all later on.
| Aurica Firehand |
Meh, I say when we split gold, just split it evenly through the party rather than trying to figure out who should be getting 'more' based on their current gear. Things like the frontline fighter having, say, the best armor in the party, is still something that overall helps the party, so I don't know if they should accordingly lose out on gold just because they found some great armor and it was agreed they should wear it.
I foresee the comparing existing wealth/gear to determine who gets what just being kind of a pain to sort out.
If anyone is feeling significantly behind everyone else in terms of loot/wealth, obviously they should feel free to speak up and we can address it if it's an issue?
And when two chars both want the same item, the good ol' roll-off is always as fair a way as any to decide who gets it in my book (assuming no OOC agreement can be made).
| Voren the Outsider |
Reknar, thanks for charting all of that down. As for what to do, I'm on board with Aurica's idea. And don't worry, Aurica, if Voren feels weaker than the rest, I'll be sure to say so.
Voren might be difficult to find gear for because he's not likely to wield many (if any) weapons nor is he going to wear armor. I will take the scrolls since Voren can read the spells and then use them. If I can, I would take the potions as well. They also weigh practically nothing (which would help since Voren has the strength of a lima bean :D).
EDIT: Just reread the house rules. So, I can carry a Portable Alchemist's Lab without fear of losing movement speed. Right?
Let's also talk about feats I am looking at. I want to bring this up because, like I said, I would probably be crafting things like potions. I'm also looking at the Craft Staff feat. Now, since we're playing with the Making Craft Work rules, would this require me to have a Craft (staff) skill? Also, I'm debating whether or not to take the Craft Wondrous Item feat. I figure this might help us in the long run. But, there are so many wondrous items of different kinds. Would I need a vast amount of Craft skills to make them?
Also, I made an "item wish list" on Voren's alias. It's just a list of items that I think could help Voren. I know I'm not going to get all of them. It's just a personal list to keep track of things to keep an eye out for .Also, I am looking at the Legendary Item mythic path ability (3 times) and applying it to a staff. Thoughts?
| Jens Varmodsson |
Wait. I just noticed Voren took enlarge person as a spell. Oh, that could be fun. :D
You're a good man for taking care of loot, Reknar. I have to agree with Aurica on this though - I'm cool with what helps the party, and I like it when things go smoothly.
I think the best thing for Jens at this (or any) stage would be the heaviest possible armour that still lets him use his +2 DEX. Of course, I doubt Neathholm is going to have a suit of chainmail sized for such a big fella just lying around :P (Not to mention 150gp is about half of he total cash we have, which is a bit yikes.)
Oh, and on that note - I suggest that, obviously, we buy plenty of food and water between us. Jens is currently carrying roughly 82 lbs of gear; he hits medium encumbrance at 86 (which will just give him a lower ACP, and it's low enough already to not be bothered by it) and heavy at 173. So if we need a pack horse, load the old dog up.
| Osric Barnesdale |
Yes, gear and loot.
Well, Osric is going to have similar wants to Aurica. He'll eventually want a composite longbow (why anyone pays extra for darkwood is completely beyond me).
I'm not sure how much extra speed will help, but I'm currently stuck at 20' due to my scale mail. I could consider one of the chain shirts, though it would drop my AC by 1.
I'm fine with letting people keep worthy items found, and splitting the cash and proceeds from undesirable items among us. We're probably likelier to find a +2 holy longsword than be able to hire someone to make it, I would imagine.
Anyway, thanks for tracking this Reknar, and I guess let's spend wisely until we actually have some cash.
| GM Alice |
Yeah, you've correctly surmised that, at least in the short term, access to "custom" goods that you might want is pretty low. Ain't nobody got time for magic item crafting (or, heck, magic item selling) when your city is post-apocalyptic.
EDIT: Just reread the house rules. So, I can carry a Portable Alchemist's Lab without fear of losing movement speed. Right?
I employ a "common sense" guideline with weight capacity. I don't like counting fiddly little things, so, yeah, in general, you can carry whatever you want and I'm not going to bother about encumbrance by weight. So long as it isn't silly levels of random junk. :)
Crafting questions
There's no such thing as Craft (staff). You could, however, take something like Craft (sculpture) and carve a staff from stone, and use Craft Staff to enchant it. Or Craft (gemcutting) and inlay rubies into a quarterstaff. Or... anything you can imagine, really.
That's basically my only change to the Craft rules. You can use basically whatever Craft skill you want, so long as you can justify it for that item. Craft (jewellery) to make a necklace and amulet from gems, or Craft (leather) to instead have a leather necklace with knots holding monster claws. Craft (calligraphy) to make scrolls, or engrave arcane sigils on a shield to enchant it. Yada yada yada. You imagine it, you justify it, and I'll let it swing.
This rule change is basically just there to make you think outside the box a little with crafting and come up with unique magical item designs more than anything else!
Also, as an aside, I'm not a huge fan of characters taking tonnes of crafting feats because it has the potential to throw balance totally out of whack, and "downtime" is boring (and often doesn't make much sense when you're talking like, hey, the world is gonna end if we don't do X... oh, but we can wait a few weeks while you craft that, no problem). But I won't limit what you take, it's up to you, just be aware that you may or may not have the opportunity to actually do said crafting on a frequent basis.
| Voren the Outsider |
Okay, Alice. I don't plan on taking a bunch of Craft skills. I was just curious. I do plan on taking Craft (woodworking) to make a staff from some special type of wood. Then have that be one of the items I focus on, just adding more spells to it and the Legendary Item mythic path ability to it.
| Voren the Outsider |
Sounds good. Depending on what the other scroll is, that might get sold.
| Reknar |
Apologies for the delay people - last couple of days have been really busy with job hunting.
On a side note, I will be travelling tomorrow with the family, and until about midday Tuesday - internet access will be limited to phone, so posting will probably be irregular.
But I will still post today ;)
| Reknar |
To make it easy on everyone, I'm just gonna add the scroll of Shocking Grasp to the 'to sell' pile, bringing the totals to:
- Masterwork Chain Shirt (125 gold)
- Lamellar Leather Armor (30 gold)
- Glaive (4 gold)
- Scroll of Shocking Grasp (25 gold)
- Hard cash 129 gold
Total = 313 gold (my initial math was incorrect)
Individual shares (we are six): 313/6 = 52.16 gold
@Alice: Let me know if you want us to roleplay the selling, buying, etc ;)
@all: Let me know if you are fine with the cut as it is, or if any changes need to be done. Once all have agreed, I will update our loot sheet.
P.S. There is still one scroll to be identified.