Jory Redcap
|
"Wow, a magick show!!"
Jory patiently waits until everyone is finished doing their thing with the vision. He will go to the next door clockwise, examine it, and open it ONLY after everyone is following and within thirty feet of each other.
| GM Aarvid |
Jory waits for the group to observe the image before moving to the eastern doors. Checking and opening them, he sees another large room,
This room contains three low tables, their tops covered with a strange and chilling selection of tools, saws, long-bladed knives, and objects whose purpose is not readily apparent. A strange collection of bones lies near the southern table— too many to be one skeleton, but too few to be two.
Jory Redcap
|
Jory looks about three times at the threshold before entering.
Perception 1: 1d20 + 13 ⇒ (1) + 13 = 14
Perception 2: 1d20 + 13 ⇒ (15) + 13 = 28
Perception 3: 1d20 + 13 ⇒ (5) + 13 = 18
He grips his bow expecting trouble. He looks to see if the souped up arrows he was given are still handy that hurt the formless undead ghosts last time.
| GM Aarvid |
This room was used to change and modify living flesh; the tools remaining on the tables being used to cut away extraneous tissue. The skeleton seems to have belonged to a two- headed man with an additional partial skeleton of a smaller man growing from the small of his back.
The surgical tools on the tables are exquisitely made. Sitting on the easternmost table is an object that, upon closer examination, isn’t a tool at all. It appears to be a silver- and-gold seven-pointed star; one surface is studded with nodules and blades, and the other features a thin, curved handle.
Nothing is moving in the room.
Jory Redcap
|
Jory looks at the tools in appreciation of their craftsmanship. "Obviously dwarven made!!"
He looks at the silver and gold object with curiousity. "What the h*&^% is this?"
He looks at it closely.
Perception 1: 1d20 + 13 ⇒ (14) + 13 = 27
Perception 2: 1d20 + 13 ⇒ (3) + 13 = 16
Perception 3: 1d20 + 13 ⇒ (9) + 13 = 22
Andraste, Oracle of Sarenrae
|
"He speaks Thassalonian, an ancient language, seems like a curse or a prophecy." She says, repeating the words in Taldane before casting detect magic.
Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22+2 vs Enchantment, Emotion, or Curse
| GM Aarvid |
Andraste, you can tell the image is from illusion school, but cannot get the exact spell or effect. It is a strong aura.
| GM Aarvid |
Jory, it is hard to tell much about the object other than it appears old and has some purpose beyond a piece of arcane art. Definitely not dwarf manufactured fir this item.
Anything else wanting to be done in here?
Jory Redcap
|
Jory waits until everyone is done here and goes to the next room and listens at and checks the door carefully before opening.
Perception x3: 1d20 + 13 ⇒ (7) + 13 = 201d20 + 13 ⇒ (7) + 13 = 201d20 + 13 ⇒ (2) + 13 = 15
| GM Aarvid |
Jory moves to the south set of doors.
The doors to this room are made of stone but bear no handles. An indented outline of a seven- pointed star, its shape covered by hollows and slits, graces the spot where handles should be.
| GM Aarvid |
The 7 pointed object looks like it will fit perfectly in the indentation on the door.
in the absence of stated actions, assuming others are following Jory.
Jory Redcap
|
Jory grimly puts the strange key in the door. Not trusting a trap to be there too, he looks once to be sure.
Take 10 for 23 perception
If he finds nothing, he opens the door.
| GM Aarvid |
The 7-pointed star fits snugly into the door depression. Once twisted, there is a brief flash as the doors unlock from some magical force that was holding them.
The door opens easily to a large room inside.
This room is lit primarily by a 10-foot-long pit of flickering fire that fills the room with a strange humid heat and the smell of burning hair.
In the northern corners of the room, wooden risers each hold several dozen golden candles that burn without melting, while to the south the wall bears an immense carving of a seven-pointed star.
The fire pit is only a few inches deep from what you can see from the door. There appears to be a small silver coffer on the shelf to the north.
Jory Redcap
|
Jory glides to the coffer and points to Andrazi to open it after he thoroughly searches for traps. Jory makes a note to grab the golden candles after exploring the coffer.
Perception x3: 1d20 + 13 ⇒ (4) + 13 = 171d20 + 13 ⇒ (14) + 13 = 271d20 + 13 ⇒ (14) + 13 = 27
| GM Aarvid |
Jory moves over to the eastern shelf with the silver coffer. No traps found on the box. Andrazi follows and pulls out his tools to open the box.
About this time you hear a loud, primordial howl of rage and pain from the western part of the room.
A 9' tall biped, wolf-like creature with a bat face appears out of thin air with hatred in its eyes and death written on its teeth and claws.
It speaks in a dark tongue...as it seems to materialize and
de-materialize before your eyes.
M: 1d20 ⇒ 8
Aelfward: 1d20 + 6 ⇒ (2) + 6 = 8
Andraste: 1d20 + 3 ⇒ (13) + 3 = 16
Andrazi: 1d20 + 2 ⇒ (13) + 2 = 15
Jory: 1d20 + 1 ⇒ (20) + 1 = 21
Kyra: 1d20 + 0 ⇒ (14) + 0 = 14
Raoul: 1d20 + 6 ⇒ (5) + 6 = 11
===Round 1===
21-Jory
16-Andraste
15-Andrazi
14+Creature
14-Kyra
11-Raoul
8-Aelfward
Jory and Andraste and Andrazi are the first to spot the creature...
Jory Redcap
|
Jory doesn't like the looks of the creature at all.
Ki for extra shot + perfect shot on arrow 1
He pulls out his cold iron arrows and fires three arrows in rapid succession with deadly aim while the creature is still flatfooted. The first shot he concentrates more on.
perfect shot 1/perfect shot2/damage: 1d20 + 9 ⇒ (10) + 9 = 191d20 + 9 ⇒ (15) + 9 = 241d8 + 8 ⇒ (3) + 8 = 11
arrow2/damage: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 8 ⇒ (2) + 8 = 10
arrow3/damage: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 8 ⇒ (6) + 8 = 14
| GM Aarvid |
The creature came out of invisibility in the surprise round, so it acted and is not FF.
The dwarf lets off a volley of arrows...
miss 1-50: 1d100 ⇒ 47 arrow 1
miss 1-50: 1d100 ⇒ 44 arrow 2
miss 1-50: 1d100 ⇒ 80 arrow 3
However, Jory's first two arrows go right through the creature as if it was not there. The third arrow hits it solidly.
Andraste, Oracle of Sarenrae
|
knowledge: planes: 1d20 + 9 ⇒ (9) + 9 = 18 If it's not an outsider, the following will likely change.
Andraste releases divine power, dealing Sacred Scourge: 3d6 ⇒ (1, 4, 6) = 11 to evil outsiders DC 16 Will for half.
| GM Aarvid |
Will: 1d20 + 10 ⇒ (8) + 10 = 18
The creature howls at the comment but does not seem to take full effect from the divine power.
Andrazi
|
Andrazi moves forward, foolishly engaging the creature.
CE, PA: 1d20 + 7 ⇒ (18) + 7 = 25
Confirming: 1d20 + 7 ⇒ (16) + 7 = 23
Crit?: 2d4 + 20 ⇒ (1, 2) + 20 = 23
Miss Chance, High is Good: 1d100 ⇒ 59
| GM Aarvid |
Resistances: DR/Magic, Spell like abilities
Andrazi moves up and cuts his blade deep into the creature's furry hide, timing it right between the creature fading out.
It snarls loudly and lashes back at the warrior. Hitting with one large claw and a vicious bite. (22pts)
claw: 1d20 + 14 + 2 + 2 ⇒ (19) + 14 + 2 + 2 = 37 for dmg: 1d6 + 8 ⇒ (1) + 8 = 9 1d100 ⇒ 61
claw: 1d20 + 14 + 2 + 2 ⇒ (4) + 14 + 2 + 2 = 22 for dmg: 1d6 + 8 ⇒ (4) + 8 = 12 1d100 ⇒ 58
bite: 1d20 + 14 + 2 + 2 ⇒ (10) + 14 + 2 + 2 = 28 for dmg: 1d8 + 8 ⇒ (5) + 8 = 13 1d100 ⇒ 43
Usually defender rolls miss %, but for PbP, easier to roll with attack dice if everyone is ok? use 1d100 1-50 misses - like Andrazi rolled.
Raoul Kasabian
|
Raoul reaches in to his spell component pouch and removes a small piece of butter and rubs it between his thumb and forefinger. He then points at the strange wolf-like creature.
Casting Grease underneath the creature. DC 15 Reflex or fall prone.
Kyra of Thistletop
|
"What is this foul evil?!?"
After moving beside Jory, Kyra thrusts her holy symbol forward and incants a plea to the Dawnflower, who responds with a scimitar of force that strikes at the creature.
Spiritual Weapon, duration: 4 rounds.
force scimitar: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 1 ⇒ (6) + 1 = 71d100 ⇒ 83
| GM Aarvid |
Kyra conjures a blade of force, but it misses the large creature.
Raoul causes the floor to become slippery, causing it to fall in dramatic fashion.
refx: 1d20 + 10 ⇒ (1) + 10 = 11
Aelfward...
then
===Round 2===
21-Jory
16-Andraste
15-Andrazi
Jory Redcap
|
Jory decides to continue to fire, but with the creature now prone, he decides to try the normal arrows. He concentrates harnessing his inner force and fires three arrows.
hit/damage: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 8 ⇒ (5) + 8 = 131d100 ⇒ 39
hit/damage: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 8 ⇒ (4) + 8 = 121d100 ⇒ 91
hit/damage: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 8 ⇒ (3) + 8 = 111d100 ⇒ 94
Ki point extra arrow and deadly aim. Conceal rolls at the end. Now 6/8ki left and 3/4 perfect shot
Andrazi
|
22/44 left. I would not turn down some healing if someone is so inclined.
Andrazi reels as tooth and claw find purchase. He takes the opportunity to strike the creature's eyes.
Dirty Trick vs prone: 1d20 + 11 + 1 + 4 ⇒ (7) + 11 + 1 + 4 = 23
Miss, High is Good: 1d100 ⇒ 29
But his blade finds only air rather than eyeballs.
| GM Aarvid |
Aelfward steps into the room with his glaive and tries to hit the prone creature.
masterwork cold iron glaive: 1d20 + 8 ⇒ (8) + 8 = 16 for 1d10 + 6 ⇒ (2) + 6 = 8 miss 1-50: 1d100 ⇒ 97
However the blade swings over his target.
Jory fires a trio of arrows, The first passes directly through the creature, hitting only air. The second sinks deep, evoking a howl of pain.
The last arrow flies slightly over the prone creature.
Andraste...
Andraste, Oracle of Sarenrae
|
Andraste will cast a spell CMW: 2d8 + 5 ⇒ (5, 6) + 5 = 16 to Andrazi. Shouldn't provoke due to cover.
| GM Aarvid |
Andraste patches up Andrazi...who then swings at the wolf creature right as it fades from view momentarily.
It stands up (provoking from Andrazi and maybe Aelfward...not sure with cover) and attacks Andrazi again.
bellowing in its dark language " ઈ અમ ગોઇંગ તો રીપ યોઉર હેઅદ ઓફ યોં લીત્ત્લે વોર્મ!"
claw: 1d20 + 14 + 2 + 2 ⇒ (8) + 14 + 2 + 2 = 26 for dmg: 1d6 + 8 ⇒ (5) + 8 = 13 miss 1-20: 1d100 ⇒ 49
claw: 1d20 + 14 + 2 + 2 ⇒ (1) + 14 + 2 + 2 = 19 for dmg: 1d6 + 8 ⇒ (4) + 8 = 12 miss 1-20: 1d100 ⇒ 4
bite: 1d20 + 14 + 2 + 2 ⇒ (16) + 14 + 2 + 2 = 34 for dmg: 1d8 + 8 ⇒ (5) + 8 = 13 miss 1-20: 1d100 ⇒ 47
Assuming you do not kill him or disable...take another 26pts...which I think leaves you with 12hp? Sorry :(
He hits with a slashing claw and a vicious bite again.
Andrazi
|
AOO: 1d20 + 11 + 4 ⇒ (20) + 11 + 4 = 35
Confirming, AOO: 1d20 + 11 + 4 ⇒ (12) + 11 + 4 = 27
2d4 + 14 ⇒ (3, 4) + 14 = 21
Miss Chance, High is Good: 1d100 ⇒ 81
Almost max damage. Is it enough? Also standing up is a move which means he gets to attack once.
| GM Aarvid |
The creature stands and pays with a blade to the eye.
He manages to swing one claw at Andrazi, scratching him on the cheek. (13pt only)
party up.
Jory Redcap
|
Jory continues to fire arrow barrages at the evil creature.
hit/damage/conceal: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 8 ⇒ (4) + 8 = 121d100 ⇒ 10
hit/damage/conceal: 1d20 + 9 ⇒ (11) + 9 = 201d8 + 8 ⇒ (8) + 8 = 161d100 ⇒ 45
hit/damage/conceal: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 8 ⇒ (2) + 8 = 101d100 ⇒ 54
This one is completely ineffective.
Raoul Kasabian
|
Raoul does his best to sneak around Aelfward (maybe drawing an AoO - not sure if he does, but he's moving anyway)
Once behind Aelfward, he draws a bit of colored sand from his pouch and casts color spray, aiming the spell to hit the werewolf-y creature but avoiding hitting any of his allies.
DC 16 Will Save or he suffers these effects.
| GM Aarvid |
Raoul chants and points after moving into the room.
will : 1d20 + 10 ⇒ (14) + 10 = 24 Miss 1-50 : 1d100 ⇒ 80 as the blast of color hits the creature while materialized but it closes it's eyes and avoids the effect.
Andraste, Oracle of Sarenrae
|
Sorry Andrazi, I know you need another heal, but this may help us significantly.
Andraste chants and suddenly, a collection of holy energies swell up around the room. Sacred Space, centered on the square directly south of Aelfward, while within 20 feet of this square, the DC to resist spells or spell-like abilities with the good descriptor or channeled energy that damages evil outsiders (as when using Alignment Channel) increases by +2. In addition, evil outsiders take a –1 penalty on attack rolls, damage rolls, and saving throws, and they cannot be called or summoned into a sacred space. Duration is 10 hours.
Kyra of Thistletop
|
Kyra moves up and casts cure moderate wounds on Andrazi as her force scimitar attacks for the second time.
CMW: 2d8 + 4 ⇒ (4, 8) + 4 = 16
force scimitar: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 1 ⇒ (1) + 1 = 21d100 ⇒ 9
| GM Aarvid |
Aelfward delays.
===Round 3===
21-Jory
16-Andraste
15-Andrazi
Jory fires a trio of arrows but none hit this time.
Andraste calls down her divine energy (sorry, I posted this out of order earlier, sacred space was your round 3 action I believe )
Andrazi swings and misses.
The creature roars and attacks Andrazi again...
claw: 1d20 + 14 + 2 + 2 - 1 ⇒ (13) + 14 + 2 + 2 - 1 = 30 damage : 1d6 + 8 - 1 ⇒ (4) + 8 - 1 = 11 Miss: 1d100 ⇒ 39
claw: 1d20 + 14 + 2 + 2 - 1 ⇒ (11) + 14 + 2 + 2 - 1 = 28 damage : 1d6 + 8 - 1 ⇒ (2) + 8 - 1 = 9 Miss: 1d100 ⇒ 30
bite: 1d20 + 14 + 2 + 2 - 1 ⇒ (9) + 14 + 2 + 2 - 1 = 26 damage : 1d8 + 8 - 1 ⇒ (5) + 8 - 1 = 12 Miss: 1d100 ⇒ 38
Party up...let's wrap this up :-) someone.