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"If you intend to get anything out of her, I strongly encourage you to bind her before reviving her." Andraste suggests.
Assuming someone binds Nualia first, Andraste will attempt to revive her. CLW: 1d8 + 5 ⇒ (4) + 5 = 9

GM Aarvid |

Ok, you found a place to rest and the slowly recovering goblins cower or run from you when they see you.
Consider yourself rested...what next?

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16/35 hp
Jory asks for some healing before leading the other to the room to the far left on the map just under the water.
The room down and left from where we are on the map below the blue.

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When healed, the dwarf has no problems taking point knowing Andrazi is thirty feet behind him.
perception/stealth: 1d20 + 10 ⇒ (9) + 10 = 191d20 + 10 ⇒ (16) + 10 = 26
With his magic bow firmly in hand and his powerful abilities to concentrate and make his body do incredible things, Jory's recent near death experience with the crab is behind him.
If not healed he allows his wand to be used to within 4 of max hps

GM Aarvid |

The door connects to the other side of the pool with the large helmet.
You see the glint of coins at the bottom of the pool from this vantage.

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I thought Andrazi was questioning Nualia, we didn't get any info from her?
After resting, Andraste will channel to help her allies recover from their wounds.channel: 4d6 ⇒ (2, 6, 4, 5) = 17

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Jory gives Andraste a hug after feeling the healing wash over him.
When the others look at him, he self consciously says:
"Thank you for the 'good stuff'"

GM Aarvid |

Ah crud. Just noticed my long post from Nualia was swallowed by the boards. I will repost it .

GM Aarvid |

"Why? You ask? You still do not understand. I sent that army of goblins against Sandpoint to burn the town to the ground. Yes, not only to offer it all as a burnt offering to mighty Lamashtu in hopes of being made one of her chosen, but also to fuel the runewell in the catacombs below. You cannot stop it. The events are already in motion, you fools!"
She laughs at this last comment as she glares at you with crazed eyes.

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"Oh, this is another way to get to the pool."
Jory leads them to the door to the east in the right of the L shaped room (turned 90 degrees clockwise).
After examining the door carefully and listening, he opens it.
Take 20 for perception--exploring the right side of the complex we are in.

GM Aarvid |

There is no door to the east of the L shaped room.
To the east the hallway narrows down
to frame a circular carving of what seems to be an
immense stack of tens of thousands of gold coins
that rises from floor to ceiling. The edges of these
coins are carved with tiny, spiky runes.
coin slots and the fact that there’s a hollow space beyond
the pillar.

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Jory, with a dwarf's nose for stonework and some time finds a hollow space to the east.
"Andrazi, you better not leave my a$$ while I get into this room. Don't need any killer crabs keeping me from shootin my bow."

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Jory is not sure what these runes are for. "This isn't that good for spending is it?"
If this is a dead end, Jory will move on. He is trying to find places they haven't been. He moves to the next portion that they haven't explored.

GM Aarvid |

Other than two well hidden coin slots on either side of the "gold" coins of the wall, these seem to be part of the stone wall and not actual currency.

GM Aarvid |

Ok just to be clear, does Jory wait for the rest of the party to finish investigating the coins or does he wander off on his own?.
The gold coin wall shows a strong magic aura.

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Andraste will also cast detect magic.
Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17 19 if it's Enchantment, Emotion, or Curse
Andraste looks at the wall curiously.

GM Aarvid |

The magic auras on the gold coin wall are moderate to strong. One of illusion and one of conjuration.
Any other actions or moving on?

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Spellcraft on Illusion Aura: 1d20 + 10 ⇒ (14) + 10 = 24
Spellcraft on Conjuration Aura: 1d20 + 10 ⇒ (17) + 10 = 27
"Yes, there is something about this wall. As it reads strong illusion and conjuration, I wouldn't doubt if this section of the wall is a magical illusion."

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"Perhaps rather then something, it is nothing at all." Andraste says, placing a hand on the wall. Will: 1d20 + 6 ⇒ (3) + 6 = 9

GM Aarvid |

The wall feels very solid, as if made of stone.
The illusion is definitely some sort of illusion...obvious from the dust it is permanent.
The conjuration effect is more of a teleportation affect.
Raoul, you came close but did not tap the DC for the exact effect.
Other than the spiky runes and two tiny slots, not much else of interest.

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Jory hits something solid and stops with a curse.
"I'll leave when you smart folks are done figuring this out."
Jory waits until this side visit is over. Given the history of getting spread out, he makes sure not one person is more than ten feet from another.

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"A fine idea, Kyra." Raoul digs in his coinpurse and extracts two gold coins. He carefully places one in each of the two slots in the wall.
"Perhaps we need to pay to play!"

GM Aarvid |

Ding
As Raoul puts a gold coin into each slot, it causes the
pillar to noisily grind down into the floor. The coins
themselves vanish without a sound or trace.
The pillar reveals a dusty hall beyond. The flicker of magic light can be see in the distance.

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Jory looks at Raoul and Kyra with a look of surprise and admiration.
"Well done."
He proceeds to explore the new hall. He heads through the north doors first.
stealth: 1d20 + 13 ⇒ (5) + 13 = 18

GM Aarvid |

Make sure you each adjusted for your rest and any hp or ability damage etc
You see three sets of double doors, one set to the north, south and east.

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I had 1 str damage, but recovered from it since we rested, and I think my channel after resting healed just about everyone up to full hit points.
"Ah, so that's how it works." Andraste says following the others down the hallway.

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Raoul gives himself another tap with his wand of mage armor. "Would anyone else benefit from some mage armor?"
After using the wand to cast the spell on any that request it, Raoul recommends someone open the north door.

GM Aarvid |

You approachable open the north doors, which reveal a large room beyond.
This barren room contains an upraised dais on which sits a marble throne. To either side stand statues of a man clutching a book and a glaive. A ghostly figure seems to be seated in the throne, an image of the same man who appears in the statues. He seems to be addressing an audience as he moves his hands about, his fingers decorated with hooked rings, but the words issuing from his phantom mouth are difficult to make out and in a strange language.

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Raoul warily steps closer to the phantom and tries to discern what words it is speaking.
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Linguistics: 1d20 + 8 ⇒ (16) + 8 = 24

GM Aarvid |

His spoken words are in a strange language, and repeats a short message over and over:
Otherwise the image repeats but nothing else happens in this room.