
GM Blake |

Pre-mustering the table based on those on the current Game Day VII Special 1-99 sign-up sheet in order to allow you to load the campaign into your Campaigns page.
Canceling from the table during pre-muster does not count against my mustering policy.

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Checking in. :)

GM Blake |

Everyone has pre-mustered. Thank you.
This is simply formal notice that formal mustering has begun (and a post to hopefully recharge your campaign page to notify you of new posts).

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Ready!

GM Blake |

Vital tracking sheet is available in my header. Please fill out your details.
Thank you!

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I'm posting this on your sheet but putting it here for reference.
Player Name: Peet Smith
Character Name: Aazanar Kroi
SFS #: 68401 - 701
Day Job Roll (Theatre): 1d20 + 12 ⇒ (12) + 12 = 24
Day Job Credits: 48
Faction: Second Seekers
Level: 2
Initiative: +0
Perception: +7
Alignment: CG

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Day Job(Smuggler): 1d20 + 4 ⇒ (12) + 4 = 16
Player Name: GreyWolfXR
Character Name: Takeshi Yamashita
SFS#: 340976-702
Day Job Credits: 32
Faction: Acquisitives
Level: 1
Initiative: +6
Perception: +7
Alignment: CG

GM Blake |

Important Sidebar
Rapid Team Extraction Protocol (R-TEP)
In order to help Starfinder agents get out of dangerous situations during mass missions, the Starfinder Society has devised a Rapid Team Extraction Protocol (R-TEP.) You should inform the PCs of the existence of this option and the mechanics as listed below. The goal for the R-TEP is to allow PCs to “jump forward” if they become stuck on a particular encounter while the rest of the scenario continues to move on.
R-TEP represents an option to opt out of an ongoing encounter using special communication channels to call a specialized transport ship. Activating the R-TEP does not take an action, but the transport doesn’t arrive until 1 round later, which means the PCs must survive for another round before they get out. When the ship arrives, the
party is immediately removed from the encounter. Dead and unconscious characters (and any gear in the same square as the character) are also extracted—and if dying are stabilized. The ongoing mission is aborted, and the Table GM doesn’t report a success to the Overseer GM, but the
table may immediately start a new mission.
Admitting defeat and using the Society’s limited resources for extraction is stressful for the PCs, and as a result, each PC at the table must spend 1 Resolve Point when they activate the R-TEP. If a PC does not possess the necessary Resolve Points to afford this option, then another PC at the table must agree to spend an additional Resolve Point to cover them. If the PCs do not have enough RP amongst them to engage the R-TEP, then they must continue with the encounter. However, when the House transitions into Part 2 or Part 3, each table may use the R-TEP without the Resolve Point expenditure, provided that the extraction is declared immediately after the transition.
Additionally, when the House transitions into Part 4, PCs across all tables are automatically extracted from their current missions, again with no RP cost, so that they can contribute to the final encounter.

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Question: Does using this option give penalties for incomplete missions on the chronicle sheet?
Also: has anyone heard if the stuff from ARMORY is going to be legal for play while we still have the chance to buy things?

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No, the success conditions are based on House success or failure.
That was quick. Thanks! :)
See my addendum above... I was editing the post when you posted yours.

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Thursty just said on Discord last night that he finished his writeup of the AR for the Armory. That means he'll need to send it on to be checked and published, which will probably take a few days at least.

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:( too bad.

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Hey Onda, not sure if you're meaning to or not but you're coming off as kind of a jerk here.
[B]"Chust vat ve need, ein group combozed of mechanics und zesbians--not zat zere is anything vrong vith zat--excebt zat efferyone is ploody uzeless at efferything elze! I am peginning to pelieffe zat zis chob is not vorth zee money.."
If you're going for 'lovable curmudgeon' you might want to re-balance the scales in favor of the first part instead of the second.

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By my count we are only missing completing the Threat Analysis. Which of "we happy few" ;) are going to tackle that one?

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Being new to Starfinder, Org Play, etc., I have not figured out the Boon system.
I have read the Starfinder Society guide section more than once and am still not wrapping my head around it really.
The way I see it, with a brand new character, the only Boon I have is the Faction Champion boon.
This is not my 701 character so he wouldn't have the Welcome to Starfinder boon, should I have chosen to apply it yet.
Am I reading / processing this correctly?

GM Blake |

Correct, GreyWolf.
Over time, you earn boons (or purchase using Fame) that can be slotted into the following categories.
Ally
Faction (you get one free faction champion boon at character creation)
Personal (typically a racial boon but there are a few new type out there)
Promotional (varies depending on the promotional gear you purchased--or were given in the case of volunteers at conventions)
Social
Starship
And, yes, I should have had you slot your boons during the prelude, but you can go ahead and do them now if you have any to slot.
Slotless don't need to be slotted, you always have them available, but if there's a reactionary one like Tattoo of the Society, let me know.
For picking missions, Rule of Two applies: once two PCs have suggested the same course, I'll move action that way.

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Everyone,
I apologize for trying to rush ahead of everyone and take over the game. I just realized that in my enthusiasm to play (my first RPG in years) I was being thoughtless and not letting others contribute as much as they should.
I will attempt to curb my enthusiasm and stop running away with the adventure. I don't want to be "that guy" in the player group that forces everyone down "his" path.

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Gameplay question:
Typical turn is - Standard, Move, Quick or full.
Takeshi has an exocortex, thus combat tracking using a move action.
Drawing a weapon is also a move action.
Could he spend his move action for combat tracking and then his standard action to draw his pistol?
I am trying to figure out how to get both events in the next round.

GM Blake |

Yes. You can exchange your standard for a move action but not vice versa. You can't gain an extra swift action by any means (except maybe higher level class abilities).

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Hey, hey, we're back! Sorry for not posting earlier today. My step-daughter just started college and I spent the day driving up to Flagstaff, AZ and helping her get moved into her dorm.

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I'm back! Are the deadlines for Gameday games going to be pushed back because of the outage?

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Finally got around to actually reading the 30ish posts here.
Hey Onda, not sure if you're meaning to or not but you're coming off as kind of a jerk here.
Onda Fritz wrote:If you're going for 'lovable curmudgeon'....[B]"Chust vat ve need, ein group combozed of mechanics und zesbians--not zat zere is anything vrong vith zat--excebt zat efferyone is ploody uzeless at efferything elze! I am peginning to pelieffe zat zis chob is not vorth zee money.."
He's not really that sort of curmudgeon at all.
He is however, in his way, pointing out that the party is a bit unbalanced (sort of like a Pathfinder party heading into an unknown dungeon made up primarily of wizards and bards). Many folks, I find, in these sorts of PbP situations don't really look at their fellow party members and mainly do their own thing, figuring it will all work out for the best. That's usually okay except when they suddenly realize that they need the core abilities of a class that is not represented in the group. So before leaving on the mission I thought it a good idea that Onda (in character) point this out if only so that every one could make plans to cover some of the more obvious weaknesses (like Steelskin there being the only real pilot and so on). Because the game is new, I like some others here, am not entirely clear on all the nuances of the various classes in Starfinder but I image that like Pathfinder it is probably good to have a broad mix of them in your party.

GreyWolfXR |

(like Steelskin there being the only real pilot and so on).
Ok, I'm new to Starfinder, still feeling my way through things. What qualifies a character as a "real" pilot, engineer, (insert job here)?
Piloting for instance is not a trained skill, anyone can attempt a piloting check. However if a character has a skill rank in piloting wouldn't that classify them as a "trained" pilot, and thus a "real" pilot.
True, Steelskin as 2 ranks and a higher base modifier due to his DEX modifier than say Takeshi with just a single skill rank, and a lower DEX modifier.
I am not taking offense to the statement, I am just trying to understand your point of view.

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Someone with a good score in a thing that will get rolled a lot. People with ranks in Trained only skills, folks with unique class abilities that might come up during an adventure, (magic, being able to hit stuff, trap finding, being able to heal people, etc...) that sort of thing.

GM Blake |

I'm going to step in here and ask that we discontinue this discussion. It's getting too close to 'the right way to play' for my taste.

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Hey, guys.
In this post the GM asked for a sense motive roll. It was the last one on the page before we rolled over to the next 50 so you might have missed it, or you may not have been able to log on yet because of site issues.
Three of us have rolled so far, and we all failed. Anyone else care to make a roll?

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These will saves for the "interrogation," are they for everyone or just the person most directly related to the query.
Do we all need to make saving rolls or reveal our comrades?