Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

Battle Maps
Loot Sheet
Last Battle Map


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Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor suggests the group moves to his home for the night. "I got enough space by now to offer each of you their own bed. Might not be enough for a room of your own though."

Before leaving he asks Bevaluu if she would do this dreamwalking thing Ardan suggested.


Kitsune Game Master

Bevaluu agrees. Agreed meeting point for the next morning is Abomentolor's Bar for breakfast after sunrise.

Pulara answers the prayer of Ardan for support by sending a Bridijidine. A companion quite striking in the twilight of the upcoming night. Also a challenge for indoor housing, as the lady turns any room into a tepidarium within minutes.

Luckily the Shadow Clock is made of stone and most of the interior walls are magically created stone walls, so only the furniture and the wooden floor in the bar are in danger of catching fire. Another side effect is that people in the same room with her who prefer to sleep in darkness are screwed.

Ardan, you do the RP for your Bridijidine please.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

As Ardan appears in the tap room at the morning with a Bridijidine Abomentolor gets very excited. "Wow, you're hot! Nice to meet you, I'm Abomentolor. And you are?" He offers her a hand.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir really needs a bath in the morning due to all the sweating he is doing due to the presence of their new companion.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Religion: 1d20 + 20 ⇒ (8) + 20 = 28
An Azata! A powerful ally to have with us. But how will we bring her with us? We have to touch to travel and you may be too hot to handle. Can someone resist fire for the moment it takes us to travel?

Speaking of which when do we want to show our new companions what we face? After breakfast and an update if Priestess Bevaluu has any information for us?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I can mix a concoction to protect us from fire. But what about when we decide to explore under water?


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ok, 1) I owe Foxy a spell prep post for the morning. 2) WRT to the fire touching thing, I suspect that Abomentolor has it covered with fire resitance 20 from his bloodline. 3) Underwater Exploration >>> Life Bubble.

Ardan provides breakfast for all, conjuring a magnificent spread (Heroes Feast). He then starts answering questions...

Brother Grergof Varsk wrote:


An Azata! A powerful ally to have with us. But how will we bring her with us? We have to touch to travel and you may be too hot to handle. Can someone resist fire for the moment it takes us to travel?

Speaking of which when do we want to show our new companions what we face? After breakfast and an update if Priestess Bevaluu has any information for us?

"I think Abomentolor should be able to withstand her touch, provided Atua is not roused to wrath. As we have break our fast, her wisdom will aid us in laying our plans..."

Spugnoir2 wrote:
I can mix a concoction to protect us from fire. But what about when we decide to explore under water?

"I am not sure the ocean is enough to quench her fires - volcanoes sometimes rise from the ocean - but if need be, my mistresses gifts can protect her."


*** Last Night ***

The temperature in the garden starts rising immediately as Pulura’s servant stepped from the void, her fires shimmering beautifully. ”You have called for the lady’s aid, I have come. I am Atua Fafine o le Afi ma le Lefulefu”


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

*** Last Night ***

”Indeed, I have called, and my Lady has answered my prayers. I am Ardan Kiel, and I have called for aid to deal with the return of Xin, first emperor of Thassilon. The re-assembly of the Sihedron has apparently called his soul back to Golarion, and now he makes plans to conquer all of Varisia. Tomorrow morning our small of band of heroes will venture forth to try to defeat him before his army of constructs marches. I ask you to lend your full might to our cause. Please, accept these gifts and help us defend Varisia”

Ardan hands over the Ring of Force Shield and the mithral Chain Shirt +3, and a sparkling blue sapphire. (total value 19000gp)


*** Last Night ***

"An errantry! It has been many years since I walked Golarion to fight the good fight. I accept your terms, I will aid your expedition against Xin."

Having come to terms with Ardan, Atua melds herself into the local stone for the night, agreeing to come forth to meet the team and discuss plans with the dawn...


*** In the Morning ***

Abomentolor Goblinburner wrote:
As Ardan appears in the tap room at the morning with a Bridijidine Abomentolor gets very excited. "Wow, you're hot! Nice to meet you, I'm Abomentolor. And you are?" He offers her a hand.

Atua takes Abo's hand, and replies "I am Atua Fafine o le Afi ma le Lefulefu" observing that he does not burn and his general deportment, she bestows a dazzling smile upon him. "A mortal who can tolerate my fire is rare indeed, tell me more about yourself..."


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Fire is my element. I used to throw it at every problem I faced and over time I became like fire myself. With the side effect, that only really strong fire can harm me at all."

"Your name is really long. I already forgot half of it before you ended telling it. Sorry, I'm bad with names. Do you have like a first name in that, that I could call you?"


"You're interesting little one, you can call me Afi." A trace of that dazzling smile wisps across her face as she replies.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof looks at Spugnoir in surprise.

Wait he can resist fire... Oh I guess that makes sense.
I always though it was your drinks that kept us all safe.

I wonder what other secrets our little friend holds?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Well it sounds quite reasonable since blahblahblahblahblahblah Spugnoir goes off on a lengthy speech about magic.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Spells Prepared:

L0 (DC 19, *) Detect Magic, Light, Detect Fiendish Presence, Read Magic
L1 (DC 20, 4+1 domain+3 wis) Featherfall (Domain), Stone Shield, Stone Shield, Sure Casting, Murderous Command, Remove Fear, Liberating Command, Liberating Command
L2 (DC 21, 4+1 domain+2 wis) Hypnotic Pattern (Domain), Eagle’s Splendor, Ashen Path, Silence, Tears to Wine, Blinding Ray, Silence, ***
L3 (DC 22, 4+1 domain+2 wis) Fly (Domain), Skyshroud, Magic Vestment, Blood Rage, Sand Whirlwind, Water Breathing, ***
L4 (DC 23, 4+1 domain+2 wis) Holy Smite (Domain), Blessings of Fervor, Air Walk, Greater Magic Weapon, Spit Venom, Warp Metal,***
L5 (DC 24, 4+1 domain+2 wis) Overland Flight (Domain), Air Walk (Communal), Break Enchantment, Bone Shatter, Forbid Action (Greater), Holy Ice, ***
L6 (DC 25, 3+1 domain+1 wis) Blade Barrier (Domain), Heroes Feast, Inspiring Recovery, Greater Dispel Magic, ***
L7 (DC 26, 3+1 domain+1 wis) Sunbeam (Domain), Destruction, Destruction, Holy Word, ***
L8 (DC 27, 2+1 domain+1 wis) Holy Aura (Domain) Stormbolts, Stormbolts, ***


Kitsune Game Master

As the group finally leaves the tavern the first way leads them to Bevaluu. She describes the flight to the island and the unsuccessfol further tries to get inside of the palace. "It is closed on all sides and had no openings I could get into it. The only thing I found while exploring the island for any hints to get in, was some huge aboleth moving in the water between the plots of dry land."

Last time the group slipped in in cloud form and didn't open the entrance door. As the 'arcane eye' is Bevaluu sized and can't slip through cracks, nor open doors as it is no remote controlled body, this is already where the spell fails to deliver.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Abolith. So we need Protection from mental control.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I am afraid that I have nothing that can protect from that.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"Give me 15 minutes to pray and I will have communal protection from evil available. However, I will ask if we care. The aboleth is outside the walls of the citadel, and your teleportation magic is attuned to a door inside..."


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Can we stop with beating around the bush then and get to beating some constructs?" Abomentolor inquires impatiently.

Flat learing curve here. ;)


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ardan casts a Magic Vestment (Extended, Rod) on his shield, overland flight and finally Tears to Wine (Extended, Rod) on a bottle and passes it around.

"All right, I think we've gathered just about as much information as we can, have prepared ourselves as much as possible, so let's go."


Kitsune Game Master

The new toy gifted from the Pathfinders is put to use and the group returns to the place of their defeat. Strange glyphs crawl like living things across the walls of this chamber. Obsidian pews float lazily in a haphazard arrangement before an unusual statue of a six-winged, mouthless woman, her hands outstretched. A silver, seven-pronged helmet in the shape of the Sihedron rune rests on her head.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir starts chugging

Heroism (+2 attack/saves/skills)
See Invisible
Countless Eyes(All around vision, can't be flanked)
Heighten Awareness (+2 Perception and Knowledge skills)

I have more depending on where we will be going.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Stay away from the symbol on the statue, it is what killed Father Redgrave. Do we want to go after the helmet here or move on?

Grergof pulls out his flail and prays over it while he gets and answer from the others.

Divine Bond on the Fail to make it a +5 Flaming flail and Veil of Possitvie Energy.

Oh Mr. Spugnoir, can I get shield extract again?
Then he takes the shield Extract and drinks it.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Might want to wait on the shield until we are about to enter combat, it has a shorter duration(16 minutes


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Temp HP from Heroes Feast: 1d8 + 8 ⇒ (4) + 8 = 12

"There's an active symbol in here? How about we get out of the room and let Atua handle it..."


Temp HP from Heroes Feast: 1d8 + 8 ⇒ (1) + 8 = 9

"Yes, I can withstand it's power without risk, and I will cover it over with stone to protect you mortals."

Once we leave the room (and thus get out of the effect radius - 60', she will use her stone shape ability to cover the symbol with a sheet of stone. It can't affect her, she has 256+temp HP...


Kitsune Game Master

The symbol was not a permanent one and is no longer found on the hands of the statue.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir sighs. so where now?


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"Well, I think you got interrupted before you could properly search this room last time. Given the nasty traps, I surmise there might be something of interest in here... So let's take a look around."

Ardan searches the room carefully,

Perception: 1d20 + 16 + 3 + 9 + 5 + 2 + 10 ⇒ (6) + 16 + 3 + 9 + 5 + 2 + 10 = 51
16 ranks +3 trained +9 wis + 5 eyes of the eagle+2 luck+10 tears to wine


"I will stand watch while you search"

Atua stands by the doorway, sword in hand. She engages her tremorsense to spot anything approaching in the hallway outside...


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof stands guard with the Azata looking for anything that might need to be guarded against.

Perception + ToW: 1d20 + 16 + 10 ⇒ (15) + 16 + 10 = 41

As he looks he calls back.
Given this place do you not assume we will be attacked as soon as we move to the next door?


Kitsune Game Master

A phylactery of positive channeling and an assortment of 12 small golden idols of Lissala (worth 1,000) gp each float among the unanchored pews.


Kitsune Game Master

Outside the room is the throneroom. A throne of jagged black crystal grows from the center of this massive hall under a hundred-foot-high cathedral-like ceiling. Two lines of motionless automaton warriors stand at attention to the east of the throne, forming a path up to the ruler’s seat. Below, the floor is crystal-clear, like glass, allowing observation of a second immense room below. This second room is flooded with seawater but is fitfully illuminated by what appear to be schools of strange glowing fish. The floor is not visible deep below through the gloomy water, but about sixty feet beyond the throne to the west, the floor’s transparent nature is obscured by a twenty-foot-square section of black crystal set flush into the ground. Below, what appears to be a regiment of constructed soldiers of metal and gears seems to float in the water, with successive layers of metal soldiers descending down into the gloom.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

So his lordship vanished somewhere leaving all of those nasties down below. Hmmm.. Maybe find a way to seal them in so he can't use them.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none
Foxy Quickpaw wrote:
A phylactery of positive channeling and an assortment of 12 small golden idols of Lissala (worth 1,000) gp each float among the unanchored pews.

Add those to the loot sheet I guess - they phylactery is pretty unusable, because it conflicts with a headband of wisdom...

@Foxy - is there a map up somewhere? The battle maps link at the top just leads to a "Sorry, the file you have requested has been deleted."

Foxy Quickpaw wrote:
Outside the room is the throneroom. A throne of jagged black crystal grows from the center of this massive hall under a hundred-foot-high cathedral-like ceiling. Two lines of motionless automaton warriors stand at attention to the east of the throne, forming a path up to the ruler’s seat. Below, the floor is crystal-clear, like glass, allowing observation of a second immense room below. This second room is flooded with seawater but is fitfully illuminated by what appear to be schools of strange glowing fish. The floor is not visible deep below through the gloomy water, but about sixty feet beyond the throne to the west, the floor’s transparent nature is obscured by a twenty-foot-square section of black crystal set flush into the ground. Below, what appears to be a regiment of constructed soldiers of metal and gears seems to float in the water, with successive layers of metal soldiers descending down into the gloom.

@Foxy, I think, the party previously fought those automatons and smashed them up. Has some force repaired them?


Kitsune Game Master

On a closer look you see the junk from a few destroyed constructs scattered over the place.

Most of them were dysfunctional to start with and are still standing in line. And we don't have a map currently. The throne room stretches from east to west, with the entrance on the east. You are at the next room on the west. The three rooms on the south are explored already. The one to the north isn't.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Sorry Foxy, but we needed to know if something was fixing the destroyed constructs - that's Important Info...

Ardan casts Detect magic and checks out the room, especially the throne and the black crystal square...

uses multiple rounds as required.

Spellcraft if needed: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (15) + 16 + 3 + 2 + 2 + 10 = 48
16 ranks+3 trained + 2 int+2 luck+10 Tears to Wine


Atua meanwhile, walks around the room, using her tremorsense (This will show any hollow spots beyond the walls, like secret passages and such) . She ends up beside the only un-opened door (the north door, if I am understanding you correctly), where she uses her tremorsense to 'look' past it...


Kitsune Game Master

The whole place glows with strong magic. But the strongest source in the vincinity is the black square of stone that radiates strong transmutation magic.

The throne stands about in the middle, and you are at its back. The black stone is one third of the way from where you are to the throne. The throne room has a length of 260 feet and is 80 feet wide.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Spellcraft, ID Magic Item or K Arcana, ID Spell effect in Place, The black stone square: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (2) + 16 + 3 + 2 + 2 + 10 = 35
16 ranks+3 trained + 2 int+2 luck+10 Tears to Wine


Kitsune Game Master

Ardan:
You can't tell. It might be a mix of half a dozen spells or one you don't know. But nothing suggests that it will explode in your face when approaching it.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"I'm not sure what that black stone square is enchanted to do, but it's strongly magical, and if it's a trap it's a tricky one."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

You all want to investigate more or open the last door?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Check the door.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none
Spugnoir2 wrote:
Check the door.

"Seconded, let's not leave possible trouble in our backtrail."


Did Atua find anything behind the north door with her tremorsense 60'? "The creature is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. "


Kitsune Game Master

No trap detected on the door and no creatures via tremorsense.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

So who do we want on point, The Goddess of Fire and Ash, Brother Grergof, or Spugnoir (trap detection)?

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