Ascalaphus
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I think it's kinda telling that Starfinder has none of the following:
- extra mechanic trick
- extra revelation feat
- extra magic hack feat
- extra connection power/epiphany feat
- extra envoy talent/improvisation feat
- extra operative exploit feat
- extra biohacker theorem feat
- extra vanguard discipline
- extra witchwarper paradigm shift
| Metaphysician |
| 1 person marked this as a favorite. |
I think it's kinda telling that Starfinder has none of the following:
- extra mechanic trick
- extra revelation feat
- extra magic hack feat
- extra connection power/epiphany feat
- extra envoy talent/improvisation feat
- extra operative exploit feat
- extra biohacker theorem feat
- extra vanguard discipline
- extra witchwarper paradigm shift
I am 100% sure this is intentional, to help prevent Pathfinder style "one trick pony" builds. You are supposed to use different character build "resources" to broaden your character, not to stack up on one thing.
I actually would approve a house rule "Extra ____" feat in my campaign. . . but *only* for the purpose of regaining ____ that are lost due to taking an Archetype.
| Garretmander |
Ascalaphus wrote:I think it's kinda telling that Starfinder has none of the following:
- extra mechanic trick
- extra revelation feat
- extra magic hack feat
- extra connection power/epiphany feat
- extra envoy talent/improvisation feat
- extra operative exploit feat
- extra biohacker theorem feat
- extra vanguard discipline
- extra witchwarper paradigm shift
I am 100% sure this is intentional, to help prevent Pathfinder style "one trick pony" builds. You are supposed to use different character build "resources" to broaden your character, not to stack up on one thing.
I actually would approve a house rule "Extra ____" feat in my campaign. . . but *only* for the purpose of regaining ____ that are lost due to taking an Archetype.
That, and/or 'you can only take this feat once'.