Thousand Bones

Vik's page

90 posts. Alias of Woodraven.


Full Name

Viktorus of the clan of the Saber Tooth

Race

Ulfen(shifter)

Classes/Levels

Barbarian 2

Gender

Male

Size

Medium

Age

18

Special Abilities

Low light vision, Shifting 1/day for 5 rds, Razorclaw,

Alignment

cg

Deity

Gozreh

Location

Vixen

Languages

Common, Ulfen

Occupation

merc

Strength 15
Dexterity 15
Constitution 15
Intelligence 10
Wisdom 13
Charisma 10

About Vik

Saves:

Spoiler:

Frt +3(class)+2(con)=+5 (+7 while raging add 2 for con bonus)
Will +0(class)+1(wis)=+1 (+3 while raging)
Ref +0(class) +2(dex)=+2

Combat:

Spoiler:

Speed 40ft
CMB +4 (+5 shifting;+6 raging;+7 rage+shift)
Init +4 (+2 dex, +2 (trait))
Hp 28 (32 rage)
Ac 15 touch(12) Flat footed (15) (13 if immoblized)
Attacks
BAB +2 Melee +4(+5 shift;+6 rage;+7 rage + shift) Ranged +4
GreatAxe 1d12+3(+6 rage;+4 shift;+7 shift+rage) x3 Slashing
Throwing Axe 1d6+2 (+3 shift;+4 rage;+5 rage+shift) (both melee and ranged) range 10ft x2 slashing (thrown weapon hence Plus str mod)
Silver longsword 1d8+2 (+3 shift; +4 rage; +5 rage+shift) 19-20x2 Slash
Unarmed +1 to hit

When shifting
Claw 1d4/1d4 standard action 1 claw full round action both attacks with no penalties

Skills:

Spoiler:

Perception 6=2(rank) +3(trained) +1(wis)
Survival 6=2(rank) +3(trained) +1(wis)
Acrobatics 9=2(rank) +3(trained) +2(dex) +2(racial)
Intimidate 6=2(rank) +3(trained) +0(cha) +1(trait)
Climb 4= 0(rank) +2(str) +2(racial)

Traits:

Spoiler:

Reactionary
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus to Initiative checks.
Totemic Devotion:
Due to tribal nature and devotion to the tribal animal you altered you body's apperance to resemble the animal's spirit. This in nature is what most civilized people would only count as disfigurement and would only send revoulsion through their spirits. Thus, granting a + 1 to intimidate checks

Feats and Ablilities:

Spoiler:

Fast Movement
A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.
Rage:
+4 str, and con Plus +2 on will saves for 6+con mod rds per day
Fast Movement:
+10 ft/round while not wearing heavy armor or in heavy encumbrance
Shifting (Su)
Once per day a shifter can enter a bestial state as a free action. This lasts for a number of rounds equal to 3+ con modifier. Choose one of the traits below, this is what manifests when you shift.
Razorclaw:
(+2 strength. Your hands grow long claws that casue d4 damage as a natural weapon +1 per four levels. You can attack once with a standard action, or use both as a full round action at no to hit penalty. You can only attack with each claw once. You can use a clawed hand as a light off hand weapon for a -2 penalty to all attacks as a full round action if wielding another weapon. The shifter multi attack feat lets you add strength mod to damage and drops the to hit mod to 0 for off hand attacks.
Healing Factor:
- Prereq Con 13. When you end a shift, you imediately heal a number of hit points equal to character level x con mod.
Uncanny Dodge: (Ex)
At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flatfooted or struck by an invisible attacker. He still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Rage Powers:

Spoiler:

As a barbarian gains experience, she learns to harness her rage in new ways. Starting at 2nd level, a barbarian gains one rage power. She gains an additional rage power for every two levels of barbarian attained after 2nd level. A barbarian can use her rage powers only while raging, and some of these powers are always active. Unless otherwise noted, a barbarian cannot select an individual power more than once. A barbarian can use the same power more than once during an individual rage. Unless otherwise noted, these abilities are swift actions that must be performed on the barbarian’s turn.

Intimidating Glare (Ex):
The barbarian can make an Intimidate check against one adjacent foe. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds +1 round for 5 points she exceeds the DC.

Description:
[spoiler]
Ht: 6’6” (1.98m)
Wt: 220 lbs (99.79kg)
Viktorus is a rather tall human with well defined muscles all around. He has long straight blonde hair with rather long and shaggy sideburns that end right about his chin, with no mustache to speak of. He has a rather square jaw almost carved out of rock. His eyes show a tint of amber coloring around his piercing gray eyes. Around his arms there seem to be tribal tattoos that mimic a tiger’s striping but at closer inspection it seems to be rather coal black hair in those markings that fill them perfectly. He wears strange fingerless gloves and his nails are rather long and filed to mimic claws, which is rather commonplace for his Ulfen clan. Another what appears to be unusual to most people, is the filing of the teeth, this trait is reserved for the nobility of his clan. He always wears a fur lined shirt though it shows mostly around the neck and back, it is white as pure snow, and a similar fur lines the top of his boots always pulled out just below the knees.

When he shifts fur starts to grow mostly on his arms. In the tattooed areas it is black fur and the rest of his skin is either a light brown, light orange, or a mix of the two. His teeth also grow a bit looking more like a wild animal than normal. His muscles bulge and appear more corded. His claws grow rather large from the fingernail area, hence the fingerless gloves. And in this state he nearly becomes completely feral.

Background:

Spoiler:

Being born of the Ulfen tribes Viktorus was subject to a harsh life. In his clan of the skyndilegur tönn Kottur (sharp toothed cat aka sabertooth tiger), survival and battle were lessons taught early on. It was commonplace for the older children to constantly pick on the younger, seemingly weaker, ones; even if those they picked on were the children of the clan leadership, those were always the best ones to pick on. Vik was no different. Being the eldest of the clan chieftain made him a prime target. Though brute strength was cherished he eventually learned to keep track of his surroundings, and anticipate attacks from all areas.
On his 12th birthday he was told of his family bloodline. His father was one of the god touched. This, he learned meant that the family was not exactly like the other’s of the clan. To show this his father took him out into the wilds for a hunt, the first in the rights of passage to manhood, but what he saw, lead him to come to terms with the family secret. He spotted a deer and was about to mention it to his father when all of a sudden his father leaped over the boy and killed the animal with his bare hands. Well almost bare hands for he saw the long claw like nails grow just before impact. He thought his father had gone mad until he reached the kill and his father had returned to normal. This had a profound impact on the boy.
For the next few years Vik was taught use in most weapons that the tribe had. But what he saw his father do made him want to study mostly was hand to hand combat where the true strength of combat rested. During one of those training sessions Vik’s secret came out and his nails grew to what could only be described as claws of the clan’s totem, the skyndilegur tönn Kottur.
Soon it was time for Vik to learn a place in society, and since he was in the family contest of following his father’s role he wanted to learn about different peoples. This meant that he would join a ship as part of a raiding party. In the short time his clan had a bit of good fortune and quickly became a feared name in all the seas as well as earning a few enemies from rival clans. All of this came to a head as he neared his 16th winter.
He was out on a hunt with his two younger brothers Logar who was 14 and Salswo who was just turning 12 and was on the hunt to start his passage of manhood. Also their father was with them. After the successful hunt they were heading back when their father smelled something wrong in the air. He told the youngest two to hide in the trees. Vik followed his father. Upon reaching the village they discovered that it was burning and lie in ruins. Vik noticed that some of the clan’s ships were missing and others lay burning and sinking. When Vik and his father reached their home it was a burning heap. But what they didn’t notice was that there was a member of the clan responsible waiting for them. Just as they were looking for a way in the member of the bear clan sprung out and drove his axe into Vik’s father’s back. After seeing this Vik charged the assailant, and with primal rage bellowing and his, now, claws ripped him to shreds. Looking back to the tree line he could see another small party from the bear clan heading in that direction, upon seeing that he yelled “RUN” and hoped his brothers heard him. Now knowing that he gave away his position he ran for the docks and found a small boat and started rowing, for all his might, and then he collapsed from exhaustion.
After waking up he found he had washed ashore a southern city on the northern continent, he vowed to find his brothers and resurrect the clan, while also vowing to take vengeance on the clan of the bear. But, to do this he knew he needed allies and took work as a bodyguard for a merchant vessel to learn what he could and build up his allies. After two years of service the merchant told Vik that after this trip he was retiring and Vik would have to seek other employment. This trip would be a round trip to Azhagur

Personality:

Spoiler:

Vik comes off a bit rough. Sometimes he seems to be a bit feral (mostly when he is fighting or really annoyed and decides that the animal needs to be the answer to the problem. He is a bit cocky, but also knows when to be quiet.

Gear:

Spoiler:

Combat Gear
Throwing axe x2 4lbs 16 gp 1d6 x2 slashing range 10ft
Great Axe 12 lbs 20gp 1d12 x3 slashing
Silver Longsword 4 lbs 1d8 19-20x2 slashing
Std leather 20 lbs 25 gp ac +3 max dex +5 light spd 30 ft

Adventuring Gear
Explorer’s outfit 8lbs
Backpack 2 lbs 2gp
Tindertwigs x3 - 3gp
Waterskin 4 lbs 1gp
Bedroll 5 lbs 1 sp
Sack .5 lbs 1sp
Flint and steel – 1 gp
Sunrod x2 2 lbs 4 gp

Light Load 66 lbs
Medium Load 133 lbs
Heavy load 200 lbs
Current load 63.5 lbs
Current Wealth 32.gp 8 sp

Rage and Shifting changes:

Spoiler:

When in rage add +4 to strength and con for totals of 19(+4)/19 (+4)while -2 to AC for a total of 13 Also +2 to will saves (morale bonus)

Shifting adds +2 to str for a total of 17 +3 (while raging a total of 21 str a mod of +5

Current status:

Spoiler:

Hp 25/28
Nonlethal damage 0
Status Effects:
None

Experience:
Spoiler:

600 XP
200
200
720
____
1720 Total XP as of 7-25-09 (United States)

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