Expedition to the Dungeon of Graves

Game Master ScytheMaster

A journey to the environs surrounding Rappan Athuk with a view to setting up a base for delves into the dread Dungeon of Graves.


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Nicos wrote:
Uhm, who are the women of the group?

That's a very good question. Maybe your english is better then mine, I did not notice that.


Nicos I think you are right. Maybe the Company of the Risen Saint is not us.

woops.


Correct. You are looking on at this scene as observers.


Unless the GM is including two female NPC's in our group, I don't think we are the Risen Saint party. We are all playing male PC's and there are only five of us unlike the seven mentioned in the text. I think the Risen Saint group is heading to Tsar and we are heading to the Forest of Hope.

I wouldn't be surprised if GM ScytheMaster is running a Tsar campaign (remember, he was originally proposing that campaign for us) with another group in RL and he is just including them in a cross-over experience like you often see in the comics. Pure speculation on my part, however.


Nicos wrote:

Sorry, it is probably my lack of pexpertise with english but I get confused in the final part of the DM post.

Are we the company of the risen saint?

Nicos, what country are you from? What is your native language?

One of the great things about the Internet is coming into contact with people from all over the world.


I thought the seven was us five plus Sinoth and Scranford's barb/rogue. I forgot none of us are female. Derp.


Grimmy wrote:
I thought the seven was us five plus Sinoth and Scranford's barb/rogue. I forgot none of us are female. Derp.

I wonder if WalterLindie aka Sinnoth is going to play in this campaign or not. Walter is playing Tavar Lynning (the male elf wizard) in Chainmail's Swordthrust campaign that you and I are a part of and he posted with that character last night in the gameplay thread but has been silent for a while in this campaign.


Male Daytona 500 DM / 12

Sorry...I didn't check the discussion thread, I thought the next contact would be through facebook...guess I missed out.


scranford wrote:
Sorry...I didn't check the discussion thread, I thought the next contact would be through facebook...guess I missed out.

Hi Steve. Partly my fault as I don't think I will be using the facebook page yet. However, I would still be more than happy to have you on board as a 1st level character. We have two fighters, two clerics, a wizard, and a rogue. Feel free to add to this. (plus I visited Daytona last year and had a great day so that's swung it as well!)


Male Daytona 500 DM / 12

Thanks. I'll throw something together tonight. 15-point buy?


Yep. Full starting gold as well. Just standard classes.


Logan1138 wrote:
Nicos wrote:

Sorry, it is probably my lack of pexpertise with english but I get confused in the final part of the DM post.

Are we the company of the risen saint?

Nicos, what country are you from? What is your native language?

One of the great things about the Internet is coming into contact with people from all over the world.

Colombia

spanish


Male Daytona 500 DM / 12

Here is Ishmal my 1/2 orc Monk for review. If he looks good I'll make a profile... Let me know...

Ishmal

Spoiler:

Male Half-Orc Monk 1
LN Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 12 (+3 Dex, +1 dodge, +2 untyped)
hp 12 (1d8+4)
Fort +3, Ref +5, Will +4
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft.
Melee falchion +1 (2d4+1/18-20/×2) and
. . quarterstaff +1 (1d6+1/×2) and
. . spear +1 (1d8+1/×3) and
. . unarmed strike +1 (1d6+1/×2)
Ranged sling +3 (1d4+1/×2)
Special Attacks flurry of blows, stunning fist (1/day, DC 12)
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 13, Int 10, Wis 14, Cha 9
Base Atk +0; CMB +1; CMD 17
Feats Dodge, Improved Unarmed Strike, Stunning Fist, Toughness
Skills Acrobatics +7, Climb +5, Intimidate +1, Knowledge (history) +4, Perception +6, Stealth +7; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ ac bonus, orc blood, stunning fist (stun), unarmed strike
Other Gear Falchion, Quarterstaff, Sling, Spear, Bedroll, Belt pouch (2 @ 1.52 lbs), Canvas (sq. yd.) (6), Flint and steel, Holy symbol, wooden (Iroii), Sack (7 @ 11 lbs), Sack (empty), 69 GP, 7 SP
--------------------
Special Abilities
--------------------
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Stunning Fist (1/day) (DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


scranford wrote:

Here is Ishmal my 1/2 orc Monk for review. If he looks good I'll make a profile... Let me know...

Ishmal
** spoiler omitted **...

Ishmal looks ok. Go ahead and write up the profile.

Spoiler:
a little hook you may want to use is that several brothers from your order have never returned, after going on a pilgrimage along the Coast Road. They were last heard of discussing paying a visit to an ancient Cloister in the area. Feel free to use it if you like and adapt it as you want.

Nicos wrote:
Logan1138 wrote:
Nicos wrote:

Sorry, it is probably my lack of pexpertise with english but I get confused in the final part of the DM post.

Are we the company of the risen saint?

Nicos, what country are you from? What is your native language?

One of the great things about the Internet is coming into contact with people from all over the world.

Colombia

spanish

England


male Human Fighter 1 HP:12 | AC:17 T:12 FF:17 | F:+4 R:+2 W:0 | Init:+2 | Per +1

I am an American myself.

Mythandyr what is your spell list I need some scrolls made.


I have just started updating the list of Gods in the campaign description.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

ok. OOC, I know Color Spray, Mage Armor, Magic Missile, Grease, Sleep, Summon Monster.


Not to be a d*ck but I was pretty happy about NOT having a monk in the group. I'm not sure why that class is so popular ("I know Kung-Fu" fixation?) but it has never felt "right" to me in D&D unless you are playing an Oriental Adventures campaign.

Oh, well, different strokes for different folks.

Side note: I am also American, btw. England and America...two nations separated by a common language, right?

Other side note: Does anyone else constantly read"Mythandyr" as "Mithrandir" aka Gandalf?


male Human Fighter 1 HP:12 | AC:17 T:12 FF:17 | F:+4 R:+2 W:0 | Init:+2 | Per +1

The west had warrior monks like the templars. Not that they were in any way similar to these monks.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Logan1138 wrote:


Other side note: Does anyone else constantly read"Mythandyr" as "Mithrandir" aka Gandalf?

Yes, it's a bit distracting!


I just picture all the monks as friars. Ishmal seems cool.


I've always liked the monk class but I think that's down to the fact that when I first started playing AD&D, my friend was playing a monk called Ralmath. We had some great adventures. Ralmath had character and was a little like a used car salesman. He also had a staff that allowed him to change into an aurumvorax. Ahhh, those were the days.


I just looked at the updated deities list and did not see the patron deity selected by myself (Dwerfater) nor Chainmail/GM Tribute (Kel). Is it still kosher for us to have those deities and domains or do we need to pick gods listed on the updated campaign page?


I have only posted the greater God's so far. I got a bit tired last night. I will make sure the rest will be posted later. ;)


I thought the Kel angle was pretty interesting. Kel hasn't been worshipped for 10,000 years. Our little hobbit is almost certainly the only cleric of Kel in the world.

No wonder he got the attention of his deity's brother and sister's churches.


Grimmy wrote:

I thought the Kel angle was pretty interesting. Kel hasn't been worshipped for 10,000 years. Our little hobbit is almost certainly the only cleric of Kel in the world.

No wonder he got the attention of his deity's brother and sister's churches.

Yeah, I was wondering about that not currently worshiped part, apparently at least two people are worshiping her: Tomkin and the priest he trained with. Getting donations must be REALLY a tough sell.


ScytheMaster wrote:
I have only posted the greater God's so far. I got a bit tired last night. I will make sure the rest will be posted later. ;)

So...I am a cleric of a lesser deity?!? Unacceptable. This smacks of species-ism!


:)


Logan1138 wrote:
Grimmy wrote:

I thought the Kel angle was pretty interesting. Kel hasn't been worshipped for 10,000 years. Our little hobbit is almost certainly the only cleric of Kel in the world.

No wonder he got the attention of his deity's brother and sister's churches.

Yeah, I was wondering about that not currently worshiped part, apparently at least two people are worshiping her: Tomkin and the priest he trained with. Getting donations must be REALLY a tough sell.

The priest he trained with could have been a priest of Muir or Thyr I would think. The three deity's are siblings.


Male Half-Orc Monk / 1

I see Ishmal as being more of a western monk. Perhaps the church of Yenomesh has a group of "Warrior-monks" designated to protect seekers of knowledge, and the sanctity of the written word. A mix of Friar Tuck and Kwai Chang Caine from the old Kung-Fu TV show. He is trained in unarmed combat (Eventually a lot of grappling), but usually uses weapons.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Yeah there was a forgotten realms supplement on deity's and faiths that helped me come to terms with monks. When they are an organic part of the setting through being connected to the faiths, their presence isn't so jarring.


Have you ever noticed that when someone says, "Not to be a d*ck..." they then proceed to say something VERY d*ckish? =)

I need to apologize to scranford/Ishmal for my comment about monks. You have every right to play the game the way you want with the character you want. I'm just a curmudgeonly, old geezer (41 y/o) who likes to voice my opinions far too often.

D&D/Pathfinder is a collaborative game and my personal prejudices against any particular element of the game are irrelevant. In the future, I'll just keep my big yapper shut.


Logan, I for one took no offence. Don't worry about it. I'm an old geezer too!


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

I didn't take offense I'm glad to find other grumpy Grognards that want to play pathfinder. I've been wondering if there were any out there.


male Human Fighter 1 HP:12 | AC:17 T:12 FF:17 | F:+4 R:+2 W:0 | Init:+2 | Per +1

Ok, stuff we are getting from the priest. Note what you have on you and what goes on your mounts in the discussion.

For each of us
15 rations 15 Pounds
tent 20 p
250 gp
winter blanket for 3 p
water skin 4p
Total 294 pounds

Mounts
6 horses
1 riding dog

Group
50 feet of hempen rope- 10p
a box containing tinder and three tindertwigs -p
9 labeled potions of cure light wounds -p
three torches 3p
a grappling hook 1p
2 small bottles of Heart of Aeuly brandy and Stone Heart Reserve Whisky 3p
total 17 pounds


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

I'll keep my pack on my horse. I suggested a pack mule to the priest for the group gear, unless Sinnoth wants to just carry it.


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

Gold pieces (all coins actually) weigh 1/50 of a pound, so 250 gp only weighs 5 lbs.

I already have some of this equipment on my character sheet, so I'll only be taking the following:

"mount" -- presumably a light riding horse
15 days rations (15 lbs-- to be kept on horse)
1 potion of cure light wounds (on my person)
1 small bottle of Stone Heart Reserve Whiskey(on my person --I'll share...honest, I will!)
and of course...the 250 gp :) (50 gp / 1 lb in my beltpouch and 200 gp / 4 lbs in saddlebags on horse)

I don't need no stinkin' tent! Tents are for pansies.


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

I noticed Sinnoth suggested buing a wand of CLW (assuming one is available for purchase). Does this mean that I should focus using my clerical spells on non-healing spells?


male Human Fighter 1 HP:12 | AC:17 T:12 FF:17 | F:+4 R:+2 W:0 | Init:+2 | Per +1

Uhh don't you have the ability to change any of your clerical spells to cure x at will.


Male Half-Orc Monk / 1
Logan1138 wrote:

Have you ever noticed that when someone says, "Not to be a d*ck..." they then proceed to say something VERY d*ckish? =)

I need to apologize to scranford/Ishmal for my comment about monks. You have every right to play the game the way you want with the character you want. I'm just a curmudgeonly, old geezer (41 y/o) who likes to voice my opinions far too often.

D&D/Pathfinder is a collaborative game and my personal prejudices against any particular element of the game are irrelevant. In the future, I'll just keep my big yapper shut.

No problems Logan...I realize (After a few unpleasant lessons) that what we say on a message board, and what we really mean is often misinterpreted. I didn't take it as an attack, but as an opinion...and I'm an even older curmudgeon...soon to be 54 so I understand :-)


Male Half-Orc Monk / 1

Ishmal will take (3) potions, and 50 gp for his self. He will donate whatever is necessary to the CLW wand, and the remainder he will put into the coffers of the church.

Though he will take a horse, and the bags full of food, tents, and blankets, he will lead the horse as often as he rides it, as physical exercise is part of his sect's agenda.


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft
Sinnoth A. Jorinn wrote:
Uhh don't you have the ability to change any of your clerical spells to cure x at will.

Yes, but I'm trying to determine if I should just focus on using my spells as memorized (Magic Weapon and Shield of Faith) to "buff" the party rather than "saving" them to spontaneously cast as cure spells during/after combat.

If we are able to purchase a CLW wand, I would think I should just use my buff spells as memorized but I wanted to put the topic up before the group for input.


male Human Fighter 1 HP:12 | AC:17 T:12 FF:17 | F:+4 R:+2 W:0 | Init:+2 | Per +1

Is anyone else worried that the dm started us at max wealth and is now giving us stuff for free.


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft
Sinnoth A. Jorinn wrote:
Is anyone else worried that the dm started us at max wealth and is now giving us stuff for free.

Remember we are rolled up using only a 15 pt buy which is really low by today's standards. I have been following a few other recruitments for this campaign and most GM's are using 20 or 25 pt buy and starting the characters at max hp for 2 or more levels...and all of them are starting at above 1st level with lots of loot and magic items. Trust me, we are almost certainly playing the most "hard core" iteration of this campaign currently available on the boards.

We are going to NEED this stuff to survive if everything I have read about this campaign is true...and even then I expect some (most?) of us to probably die anyway. ;)


Sinnoth A. Jorinn wrote:
Is anyone else worried that the dm started us at max wealth and is now giving us stuff for free.

Xanther speaks very true words. Believe me when I say that I don't think I am being THAT generous. I have played in this campaign myself as well as DM'd it and believe me, It is deadlier than any out there. In fact, it makes Tomb of Horrors look like a kindergarden!!


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

I made myself a bunch of scrolls.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

When can we get started?


I still can't see that map for some reason. Anyone have any ideas why?


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

I can't see the one in the campaign tab either, is that the one you can't see?

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