Expedition to the Dungeon of Graves

Game Master ScytheMaster

A journey to the environs surrounding Rappan Athuk with a view to setting up a base for delves into the dread Dungeon of Graves.


1 to 50 of 173 << first < prev | 1 | 2 | 3 | 4 | next > last >>

This is the discussion thread for the campaign.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Ready!


male Human Fighter 1 HP:12 | AC:17 T:12 FF:17 | F:+4 R:+2 W:0 | Init:+2 | Per +1

Here.


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Tomkin the Doughty reporting for duty if a second cleric is acceptable. If not, will bow out or make another character if there is a shortfall somewhere.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

I think I have seen developer comments recommending multiple clerics for rappan athuk (of course who knows if we will get that far.


1 person marked this as a favorite.
Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

Ready to go.

RE two clerics: It is almost never a bad thing. Killer dungeons are an especially good place for multiple healers.

BTW, I am certainly not immune to making a brain fart when composing my character so if anyone wants to look Xanthar over and give me any feedback on errors I may have made, please do so.


Sinnoth A. Jorinn wrote:
Here.

Sinnoth, It looks like you are using a 20 pt build. You may have missed it but the GM lowered the build number to 15 points.


Logan1138 wrote:
Sinnoth A. Jorinn wrote:
Here.
Sinnoth, It looks like you are using a 20 pt build. You may have missed it but the GM lowered the build number to 15 points.

No he has fixed it I think he just left the old numbers in one line in the stat block. But you can see his new stats in the profile.


Grimmy wrote:
Logan1138 wrote:
Sinnoth A. Jorinn wrote:
Here.
Sinnoth, It looks like you are using a 20 pt build. You may have missed it but the GM lowered the build number to 15 points.
No he has fixed it I think he just left the old numbers in one line in the stat block. But you can see his new stats in the profile.

Yep, you're right. My bad.

Pay no attention to the officious little man behind the curtain.


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

I think riding dogs are not core, so I have a combat trained pony (Bill is a good retro name). Ditched the tower shield for a heavy one.
20AC is not bad.

I like turn undead feat. Plan is to pick up selective channel at level 3 and quick channel (oops, is from UM--probably alignment channel) at level 5 if I live that long.


Tomkin the Doughty wrote:

I think riding dogs are not core, so I have a combat trained pony (Bill is a good retro name). Ditched the tower shield for a heavy one.

20AC is not bad.

I like turn undead feat. Plan is to pick up selective channel at level 3 and quick channel (oops, is from UM--probably alignment channel) at level 5 if I live that long.

Actually (rulz lawyer interjects), riding dogs ARE in the core rule book but they are a lot more expensive (150 gp) than a combat pony (45 gp). Either option is suitable for a halfling according to the book.

Your purchase of a mount makes me realize that I may need to change my gear somewhat to purchase a horse (even if it is a tired old nag) because my stumpy little dwarf legs are going to have a heck of a time keeping up with the long-shanked humans.


And you may be doing a fair bit of walking!

Especially as I think we will now be starting out from the city of Bards Gate....it's a fair old trek.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

I may want a mount too.


(Tomkin): Well, I'm sure you're getting as tired of this as I am but...

upon reviewing your updated sheet I found a few "issues":

1) You have 4 light hammers, are you aware that those are martial weapons and would require martial weapon proficiency for you to use them properly?

2) You have a club listed under your "stats" spoiler but no club in your inventory. You have a morningstar in your inventory but no stats for it.

3) You charged yourself 35 gold for the pony but it costs 45 gold.

4) Several of your skills appear to be incorrect: Heal, Perception, Sense Motive...there may be others. It looks like you gave yourself +4 for WIS modifier on those skills instead of +3.

5) Good News! I found something that is actually to your advantage: you are using the weights for Medium size creatures for your weapon weights. Like your armor, small size weapons only weigh 1/2 the weights you have listed. For example, the morningstar should weigh 3 lbs not 6, the light crossbow 2 lbs not 4, etc.

6) It looks like you used alternate racial abilities which are not in the Core Rule book. They are in the Advanced Race Guide, IIRC.

7) You have an orison called Enhanced Diplomacy (+2)? I have no idea what that is.

8) Your attack bonuses look a little off: you have +3 for Melee and +2 for Ranged. With your size and STR you should be +1 for Melee and with your size and DEX you should be +3 for Ranged.

GM ScytheMaster: Tomkin has taken two traits, you never made mention of traits. Will we be using them? If so, how many should we take?


Ready


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Yes we have a thief!


Can I get a second pair of eyes on my character just to make sure. Thanks


Logan1138 wrote:


GM ScytheMaster: Tomkin has taken two traits, you never made mention of traits. Will we be using them? If so, how many should we take?

I hope we don't adopt traits now, I find them oddly constricting.

With the character creation guidelines DM ScytheMaster has set, we will have the bragging rights of having used a truly core only party if we manage to get anywhere in the dungeon of graves. There's something pretty cool about that.


Barius Browntoes wrote:

Can I get a second pair of eyes on my character just to make sure. Thanks

Where you wrote "[insert town name here]", may I recomend Crimmormere? It is about 15 miles from the foothills of the Stoneheart Mountains, on a lake. It is in decline due to corruption in the merchants guild and the disappearance of tasty largemouth bass from the lake.


Barius Browntoes wrote:

Can I get a second pair of eyes on my character just to make sure. Thanks

The only thing I think might be off is your flat-footed AC. You have that as 13 and I think it should only be 12 (Armor of +2, no DEX bonus included for FF). Other than that...thumbs up!

One note, however: the only gear you have listed is your combat gear (armor and weapons). You don't have anything like food or backpacks which are kind of important (I am NOT sharing my food with you!). This also makes it difficult to be sure that you do not have a medium load which would cause you to take -3 to Armor Check penalties. Right now you have about 35 lbs of gear but as it is only your armor and weapons, you might end up in the medium load category (with your STR that would be 51-100 lbs of equipment) after buying stuff you need like I mentioned.

When I saw your +10 to Disable Device, my eyes nearly popped out of my head. I thought that had to be wrong...but it wasn't. You are going to be one mutha f'ing trap springer.

I also noted that your Thief (err...Rogue) has a higher Wisdom than my cleric....which caused me to hang my head in shame.


Grimmy wrote:
Barius Browntoes wrote:

Can I get a second pair of eyes on my character just to make sure. Thanks

Where you wrote "[insert town name here]", may I recomend Crimmormere? It is about 15 miles from the foothills of the Stoneheart Mountains, on a lake. It is in decline due to corruption in the merchants guild and the disappearance of tasty largemouth bass from the lake.

What campaign setting is this? Apparently, you are familiar with it. I am not so I had to make up a mountain range for my characters back story.


Glad to hear we have a good trap-springer on board!

Is anyone else noticing it's really challenging to stay under encumbrance on 15 pts?

Well, for Mythandyr it wasn't the pts, I made him weak by choice (and he doesn't need much gear). But I also made a cleric and a ranger as backup, and they were tough to nail with 15 pts, especially encumbrance.

I have been playing 20 pb for quite a while, spoiled I guess.


Grimmy wrote:

Glad to hear we have a good trap-springer on board!

Is anyone else noticing it's really challenging to stay under encumbrance on 15 pts?

Well, for Mythandyr it wasn't the pts, I made him weak by choice (and he doesn't need much gear). But I also made a cleric and a ranger as backup, and they were tough to nail with 15 pts, especially encumbrance.

I have been playing 20 pb for quite a while, spoiled I guess.

Yeah, I think most gamers have gotten spoiled by the higher power levels in the modern gaming environment. Even on a 15 point buy, my character is STILL significantly better than many of my AD&D characters. Don't even get me started about how weak Basic D&D characters were. They were absolutely pathetic. A character with a single score of 16 or higher was a near demi-god.


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

I was confused, I though alternate racials from the ARG was allowed, but may have confused it with another recruiting thread.

Enhanced diplomacy is not core--that will become resistance. May not buy any combat trained mount or put skill points into ride with no path to ride as a class skill. Removed the traits--no problem as they are definitely not core.

I see why herolab is so popular!!


Logan1138 wrote:
Grimmy wrote:
Barius Browntoes wrote:

Can I get a second pair of eyes on my character just to make sure. Thanks

Where you wrote "[insert town name here]", may I recomend Crimmormere? It is about 15 miles from the foothills of the Stoneheart Mountains, on a lake. It is in decline due to corruption in the merchants guild and the disappearance of tasty largemouth bass from the lake.
What campaign setting is this? Apparently, you are familiar with it. I am not so I had to make up a mountain range for my characters back story.

Rappan Athuk is set in it's own campaign setting, which hasn't been published in it's entirety yet. A lot of it will be detailed in a product called Sword of Air which recently got funded on kickstarter. The complete campaign setting is due after that, and is being called "The Lost Lands".

Frog God Games and Necromancer Games before them have been releasing adventures set in this world for a long time, but the setting hasn't been fully fleshed out until now.

There are only a few settlements fully detailed for the official canon setting under the Pathfinder and Swords & Wizardry rulesets.

There is Bard's Gate, the city where DM ScytheMaster has announced our campaign will begin, which has an amazingly detailed sourcebook released in the 3.5 era.

There is the city of Reme, which is mentioned often but not detailed yet.

Then there are two villages, Fairhill and Crimmormere which have fairly robust descriptions in Stoneheart Valley, a Pathfinder adaptation of 3 classic Necromancer Games modules.


Tomkin the Doughty wrote:

I was confused, I though alternate racials from the ARG was allowed, but may have confused it with another recruiting thread.

Enhanced diplomacy is not core--that will become resistance. May not buy any combat trained mount or put skill points into ride with no path to ride as a class skill. Removed the traits--no problem as they are definitely not core.

I see why herolab is so popular!!

Yes, nice catch, I think it was DM Unruly who was allowing ARG alternate racial traits for his Rappan Athuk campaign.

And yeah, hero lab is a godsend.


Logan1138 wrote:

(Tomkin): Well, I'm sure you're getting as tired of this as I am but...

upon reviewing your updated sheet I found a few "issues":

1) You have 4 light hammers, are you aware that those are martial weapons and would require martial weapon proficiency for you to use them properly?

2) You have a club listed under your "stats" spoiler but no club in your inventory. You have a morningstar in your inventory but no stats for it.

3) You charged yourself 35 gold for the pony but it costs 45 gold.

4) Several of your skills appear to be incorrect: Heal, Perception, Sense Motive...there may be others. It looks like you gave yourself +4 for WIS modifier on those skills instead of +3.

5) Good News! I found something that is actually to your advantage: you are using the weights for Medium size creatures for your weapon weights. Like your armor, small size weapons only weigh 1/2 the weights you have listed. For example, the morningstar should weigh 3 lbs not 6, the light crossbow 2 lbs not 4, etc.

6) It looks like you used alternate racial abilities which are not in the Core Rule book. They are in the Advanced Race Guide, IIRC.

7) You have an orison called Enhanced Diplomacy (+2)? I have no idea what that is.

8) Your attack bonuses look a little off: you have +3 for Melee and +2 for Ranged. With your size and STR you should be +1 for Melee and with your size and DEX you should be +3 for Ranged.

GM ScytheMaster: Tomkin has taken two traits, you never made mention of traits. Will we be using them? If so, how many should we take?

Your correct in this assumption. I wont be using traits in this campaign.


I am ready.


Just as a heads up, I plan to begin the campaign probably on the 31st but it may end up being the 1st. Either way, its soon. A few points to consider before then.

As I said, it will begin in the city of Bard's Gate.

All the characters should be familiar with each other and have come together to form an adventuring company (your choice as to a name for it)

Could all players also just post a ready in the campaign thread so that it registers you all.

I realise that people have real lives beyond the game so I will say that if people can try and post at least once a day it would be cool. But I wont penalise if you don't.

One other thing. I am not, and never have been a rules lawyer (I started playing back in '87). I tend to focus more on the story, the atmosphere and the players having fun, so if you can self manage as much as possible it will be a big help. My tabletop group used to use minatures but as we got more and more descriptive we sort of evolved from their so that we could virtually picture a combat in our heads.

Anyway, thanks for all the help so far guys.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Can I scribe myself a couple of scrolls in Bard's Gate if I have leftover money?


Kendel Nelaeryn wrote:
I am ready.

I think you have actually only used 13 points in your character build.

16 STR == 10 points
14 DEX == 2 points (12 Dex purchased +2 for Elf)
12 CON == 5 points (14 Con purchased -2 for Elf)
10 INT == -2 points (8 Int purchased +2 for Elf)
10 WIS == 0 points
8 CHA == -2 points

Total == 13 points

Your initiative is +3 but your DEX bonus is +2, do you have some other modifier that is improving your initiative score by +1?

Like Barius, you do not include much in the way of non-combat equipment: no food, wineskin, backpack, torches, etc.


Mythandyr wrote:
Can I scribe myself a couple of scrolls in Bard's Gate if I have leftover money?

Sure. I plan to allow players a chance to do things like this before setting out.


I guess I need to ask ScytheMaster (GM) to chime in on his requirements for realism for our characters:

1)I have been pointing out to some players that they only have the bare bones equipment (armor and weapons) because I was ASSuming that playing "old school" meant we had to account for things like food, water, bags to carry stuff, torches, etc. I know that in modern gaming much of that micromanagement has gone by the wayside. If the GM wants to keep things simple and just assume that we "have what we need" then I will stop harping on this issue and probably get rid of much of my "extra" stuff as it is kind of a pain to track.

2) A related issue is: Do we need to buy mounts? Right now I have spent most of my money on the equipment I have posted on my sheet. If we DO need to account for mounts then I will need to change several items on my sheet (armor, most importantly) as a horse and the associated accessories (bit & bridle, saddle, feed, saddlebags) will amount to a pretty substantial sum (100+ gp for a non-combat horse). Again, he may say "Screw it! You just get there" and this will be a non-issue.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |
Logan1138 wrote:
Kendel Nelaeryn wrote:
I am ready.

Like Barius, you do not include much in the way of non-combat equipment: no food, wineskin, backpack, torches, etc.

I'm a little worried about provisions myself, looks like I won't be mooching off the party ;D

At least Kendel has a bedroll, I don't know where I'm going to sleep in the wild. I may have to get a packmule and a tent.

Anyone have survival ranks for hunting?


Logan1138 wrote:

I guess I need to ask ScytheMaster (GM) to chime in on his requirements for realism for our characters:

1)I have been pointing out to some players that they only have the bare bones equipment (armor and weapons) because I was ASSuming that playing "old school" meant we had to account for things like food, water, bags to carry stuff, torches, etc. I know that in modern gaming much of that micromanagement has gone by the wayside. If the GM wants to keep things simple and just assume that we "have what we need" then I will stop harping on this issue and probably get rid of much of my "extra" stuff as it is kind of a pain to track.

2) A related issue is: Do we need to buy mounts? Right now I have spent most of my money on the equipment I have posted on my sheet. If we DO need to account for mounts then I will need to change several items on my sheet (armor, most importantly) as a horse and the associated accessories (bit & bridle, saddle, feed, saddlebags) will amount to a pretty substantial sum (100+ gp for a non-combat horse). Again, he may say "Screw it! You just get there" and this will be a non-issue.

I had the same expectation as you but I was also thinking some of that could be addressed in game.


Logan1138 wrote:

I guess I need to ask ScytheMaster (GM) to chime in on his requirements for realism for our characters:

1)I have been pointing out to some players that they only have the bare bones equipment (armor and weapons) because I was ASSuming that playing "old school" meant we had to account for things like food, water, bags to carry stuff, torches, etc. I know that in modern gaming much of that micromanagement has gone by the wayside. If the GM wants to keep things simple and just assume that we "have what we need" then I will stop harping on this issue and probably get rid of much of my "extra" stuff as it is kind of a pain to track.

2) A related issue is: Do we need to buy mounts? Right now I have spent most of my money on the equipment I have posted on my sheet. If we DO need to account for mounts then I will need to change several items on my sheet (armor, most importantly) as a horse and the associated accessories (bit & bridle, saddle, feed, saddlebags) will amount to a pretty substantial sum (100+ gp for a non-combat horse). Again, he may say "Screw it! You just get there" and this will be a non-issue.

Fair point from Logan.

I think we can assume that the characters have food, water etc and as such don't need to micro manage. Things like arrows, bolts etc should still be kept track of though. (I remember back in the real old school days playing a wizard and having to manage every single spell component. It was a pain but also really made me get into that character.)

As for mounts, I think that you will all be supplied with them near the beginning of the campaign.


Logan1138 wrote:
Kendel Nelaeryn wrote:
I am ready.

I think you have actually only used 13 points in your character build.

16 STR == 10 points
14 DEX == 2 points (12 Dex purchased +2 for Elf)
12 CON == 5 points (14 Con purchased -2 for Elf)
10 INT == -2 points (8 Int purchased +2 for Elf)
10 WIS == 0 points
8 CHA == -2 points

Total == 13 points

Your initiative is +3 but your DEX bonus is +2, do you have some other modifier that is improving your initiative score by +1?

Like Barius, you do not include much in the way of non-combat equipment: no food, wineskin, backpack, torches, etc.

You ara right. Give me some minutes.


ScytheMaster wrote:
Logan1138 wrote:

I guess I need to ask ScytheMaster (GM) to chime in on his requirements for realism for our characters:

1)I have been pointing out to some players that they only have the bare bones equipment (armor and weapons) because I was ASSuming that playing "old school" meant we had to account for things like food, water, bags to carry stuff, torches, etc. I know that in modern gaming much of that micromanagement has gone by the wayside. If the GM wants to keep things simple and just assume that we "have what we need" then I will stop harping on this issue and probably get rid of much of my "extra" stuff as it is kind of a pain to track.

2) A related issue is: Do we need to buy mounts? Right now I have spent most of my money on the equipment I have posted on my sheet. If we DO need to account for mounts then I will need to change several items on my sheet (armor, most importantly) as a horse and the associated accessories (bit & bridle, saddle, feed, saddlebags) will amount to a pretty substantial sum (100+ gp for a non-combat horse). Again, he may say "Screw it! You just get there" and this will be a non-issue.

Fair point from Logan.

I think we can assume that the characters have food, water etc and as such don't need to micro manage. Things like arrows, bolts etc should still be kept track of though. (I remember back in the real old school days playing a wizard and having to manage every single spell component. It was a pain but also really made me get into that character.)

As for mounts, I think that you will all be supplied with them near the beginning of the campaign.

Whew! This is actually a huge relief (I should have asked the question much earlier). Personally, I never found the picayune micromanagement of resources enjoyable at all. It certainly did not add to the "fun factor" as far as I was concerned.

Even in our groups most hard core days we did NOT bother with tracking spell components. Man, that would be really tedious. GM to magic-user: Okay, how many pinches of bat guano do you have available for your Fireball spells? [No thanks. :p]


ScytheMaster wrote:

(I remember back in the real old school days playing a wizard and having to manage every single spell component. It was a pain but also really made me get into that character.)

I'm beginning to think I might be the only person on earth playing pathfinder who misses that sort of thing :)

Ah well, if we are handwaving our provisions I guess Mythandyr is not impacted much (and only positively). If my replacement characters come into play I will just redo their equipment lists at that time.

For clarity's sake though, if we are handwaving food, water, etc., what falls under "etc"?

Can I mark dungeon walls without chalk, can I write letters without ink and parchment, do I sleep comfortably at night in freezing rain without a bedroll or a tent? Can I carry away a pile of gold without a sack? Can I jam a door with a piton I never bought and which never weighed me down? Can I impress a group of travelers who let us share their campsite by making a savory stew from a brace of conies if I don't carry any herbs or spices?

This may seem like common sense to you guys but bear with me. I came to pathfinder straight from ad&d after a 15 year hiatus, and every one I play with IRL was introduced to the game under me as a DM. I don't even know if the way we played back in the day was typical, my group may have been a little insular, I never went to cons or anything. So I only really know one style of play. I'm aware from reading the boards that a lot of these aspects of the game are considered tedious by modern game standards, but I'm not sure to what degree.

I'm not making a stink about it, I'm thrilled to be in this campaign. Just curious where the line is. It's actually a distinction that impacted a lot of decisions about my two backup characters considerably, but less so for Mythander, so all is well.


male Human Fighter 1 HP:12 | AC:17 T:12 FF:17 | F:+4 R:+2 W:0 | Init:+2 | Per +1

Well my str is 19 so I can pack mule unless we get a pack mule then he can do it.

Edit I see what your saying but I tend to just get +5 in survival and then forget since that means I can scrounge enough food to feed myself with a take 10.


Logan1138 wrote:


Whew! This is actually a huge relief (I should have asked the question much earlier). Personally, I never found the picayune micromanagement of resources enjoyable at all. It certainly did not add to the "fun factor" as far as I was concerned.

Even in our groups most hard core days we did NOT bother with tracking spell components. Man, that would be really...

lol I must be a strange duck, that actually sounds fun and immersive to me. I understand it's extreme though :)


Grimmy wrote:
ScytheMaster wrote:

(I remember back in the real old school days playing a wizard and having to manage every single spell component. It was a pain but also really made me get into that character.)

I'm beginning to think I might be the only person on earth playing pathfinder who misses that sort of thing :)

Ah well, if we are handwaving our provisions I guess Mythandyr is not impacted much. If my replacement characters come into play I will just redo their equipment lists at that time.

For clarity's sake though, if we are handwaving food, water, etc., what falls under "etc"?

Can I mark dungeon walls without chalk, can I write letters without ink and parchment, do I sleep comfortably at night in freezing rain without a bedroll or a tent? Can I carry away a pile of gold without a sack? Can I jam a door with a piton I never bought and which never weighed me down? Can I impress a group of travelers who let us share their campsite by making a savory stew from a brace of conies if I don't carry any herbs or spices?

This may seem like common sense to you guys but bear with me. I came to pathfinder straight from ad&d after a 15 year hiatus, and every one I play with IRL was introduced to the game under me as a DM. I don't even know if the way we played back in the day was typical, my group may have been a little insular, I never went to cons or anything. So I only really know one style of play. I'm aware from reading the boards that a lot of these aspects of the game are considered tedious by modern game standards, but I'm not sure to what degree.

I'm not making a stink about it, I'm thrilled to be in this campaign. Just curious where the line is. It's actually a distinction that impacted a lot of decisions about my two backup characters considerably, but less so for Mythander, so all is well.

I do believe that you and I would probably have adventured with very similar groups. I never went to Cons and I suppose the style of play we had was pretty unique.

To answer your question though, things like chalk, bedroll, sack backpack, pouches, empty vials, rope, pitons, tent....that sort of thing (basically things that are used to solve a problem or carry something) should be accounted for. Food, spices, water - I would just assume that you have enough to get by on.


Ok cool.


ScytheMaster wrote:


Could all players also just post a ready in the campaign thread so that it registers you all.

Is that under the Gameplay tab? It says you have not yet linked it or something like that.


I will buy the gear I need but I do have Survival as a skill and its built into my character that he can feed himself from the wild.

Well without my traits I can't have Survival as a Class skill so I am going to adjust thing a little.


Grimmy wrote:
ScytheMaster wrote:


Could all players also just post a ready in the campaign thread so that it registers you all.

Is that under the Gameplay tab? It says you have not yet linked it or something like that.

Linked :)


Got my gear and fixed my stats without traits.


ScytheMaster wrote:


All the characters should be familiar with each other and have come together to form an adventuring company (your choice as to a name for it)

Spitballing a couple ideas.

Being a city of liberal politics, dedicated to the arts, Bard's Gate is recognized as having some trouble with embedded evil cult activity. Perhaps investigations into cult related crimes point to followers of Set.

Set:

Set, god of Evil And the Night
Alignment: Lawful Evil
Domains: Law, Evil, Knowledge, Death
Symbol: Black Ankh of Set
Garb: Kilt, sandals, and ceremonial head-dress (beast mask), Black Ankh of Set
Favored Weapon: Quarterstaff, spear, poisoned weapons Typical Worshippers: Evil power-seeking humanoids, evil monks, assassins
Set is a greater god, worshiped on many planes in many forms. He most often appears as a scaled humanoid with the head of a jackal. He is utterly dedicated to the orderly spread of evil and oppression. His symbol is the coiled cobra, though any snake can be used to represent his power. His temples are filled with enormous serpents, always poisonous. His skin is poisonous to the touch. He makes his home in the Nine Hells.
Organized groups of assassins are known to be dedicated to his worship. His priests carry staves worked on one end into the head of a cobra. The cobra head is often tipped with steel fangs coated with poison. His clerics often carry a stylized black spear, representing the Spear of Darkness he carries. Many of his worshippers tattoo themselves with serpents or cobras.

Investigations would likely be spearheaded by the Church of Mitra (mainstream established religion in Bard's Gate),

Mitra:

Mitra, god of Law, Justice and the Sun
Alignment: Lawful Good
Domains: Good, Healing, Law, Protection, War Symbol: Scales bearing twin flames
Garb: White and copper robes trimmed with gold Favored Weapons: Longsword
Form of Worship and Holidays: Last day of every week, families gather to feast and commune.
Typical Worshippers: Paladins, fighters, monks, farmers
Mitra is the god of the sun, as well as law and justice. Mitra gained the domains of Muir and Thyr in the ages of their decline, and has maintained prominence with the common folk. His clergy is widespread, and temples and shrine may be found in all lands. Mitra requires just and fair treatment of all good beings from his followers, as well as piety and charity. He is often depicted as a noble, strong man of middle years, wearing a pale copper robe and wielding a longsword. Warriors and knights venerate Mitra through great deeds and heroic quests in his name. Commoners show kindness to strangers and help their fellows in times of need. His symbol of a sunburst behind the scales of justice notes his former domain incorporated with his new influences. The noble lion is his sacred creature.

but our cleric friends could be on the scene, at the behest of the Fellowship of Note, or Imril and his Lyreguard, or of their own accord on behalf of their respective faiths.

Perhaps Mythandyr is uncovered as an agent of Set, but is able to convince the clerics that the evidence points to another evil cult, that of Orcus the Demon Prince of Undeath.

Orcus:

Orcus, Demon Demon-Lord of the Undead
Alignment: Chaotic Evil
Domains: Chaos, Evil, Death, Destruction
Symbol: Wand of Orcus
Garb: Black cowl and robe ensemble
Favored Weapons: Ornamental Heavy Mace (spiked or skull- tipped)
Form of Worship and Holidays: Day of the Dead (Late Fall), Nights of blood red and horned moons. Worship usually involves grave robbery and the animation and conscription of the newly dead to the forces of evil.
Typical Worshippers: Monsters, Undead and Evil Humanoids
Orcus is a demon prince with — surprisingly enough — many human worshipers. He has a strange fascination with humans and their desire for power, possibly because it is this very flaw that causes them so frequently to seek that which he controls: power over death. Orcus is the lord of all undead and he resides in the Abyss in his Palace of Bones surrounded by a legion of vampires and liches.
Evil, ruination and wanton destruction are his only goals. He is most often depicted as a bloated ram-headed, bat-winged monstrosity with cloven-hoofed goat legs. He wields the “Wand of Orcus,” a legendary skull-tipped obsidian rod that is rumored to slay any living thing it touches. Though mostly worshiped by the monstrous races, the ranks of Orcus’ human worshipers are swelling, as Orcus grants his followers power in large, liberal doses. It is not uncommon for Orcus to give relatively low-level priests command of vast numbers of undead to do his bidding. His symbol is either a demonic ram- headed skull (the most common), a representation of himself seated on his throne, or a depiction of his skull-tipped wand. His priests favor heavy, dark hooded robes and ornamental maces stylized to represent his skull-tipped wand.

They could come to an uneasy accord on the basis that they have a common enemy.


Barius Browntoes wrote:
Got my gear and fixed my stats without traits.

Did you use Hero Labs for your character sheet? Did it calculate your encumbrance for you?

I noticed that you appear to have deducted -3 Armor Check penalty for your skills now. When I did a quick calculation it seemed like you should have still been under the 50 lbs limit for a light load based on your strength.

If you are barely over the 50 lb limit, you might want to consider ditching something like the war hammer (5 lbs) if it gets you back to a light load as losing those 3 points off some of your skills (notably Disable Device) seems like a high price to pay to carry an extra weapon that you might not ever need.

1 to 50 of 173 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / ScytheMaster's Dungeon of Graves Excursion - Discussion All Messageboards

Want to post a reply? Sign in.