Era of the Apocalypse (Inactive)

Game Master Codanous

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Citadel Altieren Grid Map

Elek braced himself and was ready for the bats to assault and as one flies at him he slices it basically in half, one half flops onto the ground the other drops into the water with a sploosh.

Maud's readied attack - cover: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
damage: 1d8 + 4 ⇒ (8) + 4 = 12

and she stabs the other with her spear, her spear pierce's it but doesn't seem to really bother the creature much.

the zombie human moans and groans as it crawls its way across the bridge closer to Elek. Its dragging itself along, Celeste fires an acid ray at the zombie but misses and hits a length of rope along the rope bridge, causing one of the ancient ropes to snap. The bridge teeters and sways.

Initiative Round 1 - Bold may post
Elek - make an AoO
Lucius
Maud - make your readied attack
Zombie Bat 7 damage
Celeste
Zombie Human
Badahir


Male Turkish Gunslinger (Musket Master) 1
Defenses/Stats/Resources:
HP 11/11 | AC 17 T 14 FF 13 | Fort+3 Ref +6 Will+2 | Initiative +3 | Perception +6 | Sense Motive +2 | Grit 2/2

I'm going to assume Badahir would have no idea what zombies are until now.

"What? Zombies?!" Badahir rushes forward after the others, bringing Elek's crossbow to bear. "Is that some sort of corpse?! Because that man smells like a corpse!"

With that, he launches a bolt toward the man-shaped zombie, teeth gritted.

Moving closer. I have Precise Shot and Point Blank Shot. I don't think Elek or the cave are granting the zombie cover, but subtract whatever amount is needed if one of them is.

Attack (Crossbow, silver bolt): 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Lucius, seeing his foes conviniently clustered, joins the rest of the group, boldly intoning a prayer as he does so. "In the name of St Gabriel, and the Lord Our God, I cast you out!"

Channel Energy to harm undead: 1d6 ⇒ 6
Will Save DC 14 for half.


Citadel Altieren Grid Map

Badahir fires a bolt straight into one of the zombies but it seems to have no effect on the creature. The piercing nature of crossbow bolts or even Maud's longspear seem particularly ineffective!

Okay, you guys have learned that Zombies have DR 5/slashing

The Cardinal rushes forward, intoning a prayer and releasing a blast of holy energy that sweeps over the undead.

Will Save Bat DC14: 1d20 + 1 ⇒ (20) + 1 = 21

Will Save legless zombie: 1d20 + 3 ⇒ (3) + 3 = 6

The bat is blown to pieces by the holy energy, its skin shriveling and melting as it disintegrates. The zombie similarly takes considerable damage.

Initiative Round 2 - Bold may post
Elek
Maud
Celeste

Zombie Human 6 damage
Badahir
Lucius


F Female N Wizard | HP 16/16| AC: 13 (12Tch, 11 Fl) | CMB: +0, CMD: 12 | F:+ 2, R: +2, W: +3; | Init: +4 | Perc: +5, SM: +0 | Speed 30ft |

Celeste steps forwards, then hurls an acid dart at the zombie.

acid splash touch ac, shoot into melee, no cover: 1d20 - 2 ⇒ (4) - 2 = 2
dmg: 1d3 + 1 ⇒ (1) + 1 = 2

I suppose that's called can't roll above 10..


Retired to SUMITHA

The walking dead, or crawling dead in this case' Elek looks from Celeste to the Cardinal. "Za dead brought back to life? Zis is truly evil." He turns back to the crawling creature, and studies it more a moment. Möge Gott Gnade auf deiner Seele haben." He then chops at the neck of the creature, attempting to make it's return to death quick.

Studied target, attack: Falchion, PA FF
attack: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 for damage: 2d4 + 6 + 3 + 1 ⇒ (2, 4) + 6 + 3 + 1 = 16

Bohemian:

"May God have mercy on you soul."

Silver Crusade

HP: 20/20 |AC:16 T:12 FF:16,| CMD: 14 | Fort: +4, Refl: +1, Will: +5 | Init: +3, Speed 30ft, Perception +7 Spells per day:First:3/3 | Judgement 1/1| Ferocious Strike 5/5 | Lesser Smite 1/1 Female Human Inquisitor 2

Maid continues to hold her long spear and attacks the last zombie.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Male Turkish Gunslinger (Musket Master) 1
Defenses/Stats/Resources:
HP 11/11 | AC 17 T 14 FF 13 | Fort+3 Ref +6 Will+2 | Initiative +3 | Perception +6 | Sense Motive +2 | Grit 2/2

I doubt the zombie will still be alive on my turn, but in case it is... When my turn comes around, Badahir will drop the crossbow, yank out his yatagan sword, and charge the zombie. +4 attack (thanks to charge), 1d6+1 slashing.


Citadel Altieren Grid Map

Elek slices down, chopping the reanimated human corpse into two pieces.

It struggles and flops about a bit before finally lying still.

Heal DC15:
Not sure what happened, he looks like he died and then his corpse came back to life, some sort of undead abomination. You aren't sure what happened to his legs, something else must have eaten them off. His body is only about a day or dead.

Searching around this area, you guys find some detritus and are able to piece together he must floated in from some other cave along this underground river.

Heading on deeper into the tunnel you follow Lucius' directions, avoiding getting lost in the maze of tunnels down here.

After about an hour of walking, you guys start to ascend very rapidly until you reach an end where an old, rickety metal ladder is nailed into the rock. It leads up about 10 feet to a wooden trapdoor.


F Female N Wizard | HP 16/16| AC: 13 (12Tch, 11 Fl) | CMB: +0, CMD: 12 | F:+ 2, R: +2, W: +3; | Init: +4 | Perc: +5, SM: +0 | Speed 30ft |

heal: 1d20 ⇒ 1
bat heal assist: 1d20 + 2 ⇒ (2) + 2 = 4

'A body is a body. Sure this one isn't pretty.' Celeste moves on after examining the body.

"Gentlemen, first, if you please." She mockingly gestures Elek to proceed.


Retired to SUMITHA

the body
heal: 1d20 ⇒ 6
'Well it certainly appears to have been a man at one point in time. Didn't die like any man I have ever seen.' After the rotted body stops flopping Elek kicks it one time to see if it would continue moving. When it lies still, keeping the sword held high for the light it gives, he nods forward, across the now teetering bridge. As they cross, he nods to the burned rope and asks Celeste. "Neat trick, Yah, Is zere some vay you can control it better?"

at the ladder'
'gentleman first, she's not wrong, and I probably deserve it for the crack back a the bridge.' Elek glares at Celeste for the briefest of seconds, then nods. whispering. "You are right of course Fräulein. Elek, grabs hold of the ladder with his left hand, testing its strength. He then sheaths the Messer, casting them into temporary darkness, as he climbs the ladder he asks. "Can you cast za light on somezing else so I may look at za trapdoor. Zen vee will douse za light before vee open za doors." When he gets to the top he listens carefully at the trap door.

perception: 1d30 + 4 ⇒ (7) + 4 = 11
GM Cody do you want any other rolls?


F Female N Wizard | HP 16/16| AC: 13 (12Tch, 11 Fl) | CMB: +0, CMD: 12 | F:+ 2, R: +2, W: +3; | Init: +4 | Perc: +5, SM: +0 | Speed 30ft |

"The only control I have on it is what its cast on. And I can only light up a single object at a time." Celeste answers matter of factly.

How do you roll d30 for perception? ;-)

Celeste says some arcane sounding words, "Lumos", then gestures, and her dagger begins to glow. She holds it upraised, letting its light spill over so Elek can see.


Retired to SUMITHA
Celeste Aiden wrote:
How do you roll d30 for perception? ;-)

I have a gift, It's called being a terrible typist and worse proof reader.

hey GM since I botched the roll, I would be ok if you let Elek "take 10" on perception ;)

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Lucius examines the body, although it doesn't take much for his trained eye to deduce the signs. Take 10 on heal for a 20 "This man is recently dead and has been reanimated by some sort of necromantic force. I posit that he is the source of the infection for the bats. Regardless there is nothing more to be found here." Lucius says a short prayer over the body before leading the party on.

At the grate he listens carefully, trying to make out what he can.

Perr: 1d20 + 3 ⇒ (2) + 3 = 5


F Female N Wizard | HP 16/16| AC: 13 (12Tch, 11 Fl) | CMB: +0, CMD: 12 | F:+ 2, R: +2, W: +3; | Init: +4 | Perc: +5, SM: +0 | Speed 30ft |

Retcon

"If that's the case, we better burn the body to prevent infection from spreading, in case any other cave dewellers get infected. She takes out flint and steel to set the body alight.


Male Turkish Gunslinger (Musket Master) 1
Defenses/Stats/Resources:
HP 11/11 | AC 17 T 14 FF 13 | Fort+3 Ref +6 Will+2 | Initiative +3 | Perception +6 | Sense Motive +2 | Grit 2/2

Badahir reloads Elek's crossbow and starts on after the Bohemian. "I have never fought a foe that simply didn't feel my shots," he mumbles. "Even the demons show some rage..."

Taking 10 on Knowledge: Engineering to make sure the bridge is safe to cross. Total = 15.


Citadel Altieren Grid Map

You guys quickly burn the body, it incinerates easily, while Badahir examines the bridge, it isn't the most structurally sound bridge and would be best if traveled in ones and twos and no more than that at a time.

Given a little bit of work you could probably reinforce the bridge, repair the ropes and replace any worn out boards.

Heading on down the tunnel, the trapdoor looks all clear, you guys don't hear anything, its pretty eerily quiet.

Elek taking point climbs up the ladder, grunting with effort to push the trapdoor open it sounds like some debris may have fallen on top of it but Elek is able to push it open. You are in a partially collapsed basement of a townhouse. Open sky is visible and despite the calmness the blue skies present you know only Hell awaits.

Give me some stealth checks and perception checks as you guys climb out of the trapdoor into the rubble of this townhouse estate.


Retired to SUMITHA

'Collapsed, no wonder it was heavier than expected.' Elek draws the messer, and begins to move about the basement quietly, looking for the steps or an other means of getting out of the pit.

stealth: 1d20 + 7 ⇒ (3) + 7 = 10
perception: 1d20 + 4 ⇒ (6) + 4 = 10

Silver Crusade

HP: 20/20 |AC:16 T:12 FF:16,| CMD: 14 | Fort: +4, Refl: +1, Will: +5 | Init: +3, Speed 30ft, Perception +7 Spells per day:First:3/3 | Judgement 1/1| Ferocious Strike 5/5 | Lesser Smite 1/1 Female Human Inquisitor 2

Sorry for not posting sooner! Weekends get away from me !
At the body

Silently watching as what she would guess be the healers of the group observe the body she keeps an eye out in the tunnel.
perception: 1d20 + 6 ⇒ (2) + 6 = 8

at the trap door

Maud heads up the ladder once Elek gets the trap door opened.
stealth: 1d20 + 5 ⇒ (5) + 5 = 10
perception: 1d20 + 6 ⇒ (6) + 6 = 12

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Stealth: 1d20 + 0 ⇒ (18) + 0 = 18
Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Lucius is the last one out, well aware that he is not much of one for stealth.


Male Turkish Gunslinger (Musket Master) 1
Defenses/Stats/Resources:
HP 11/11 | AC 17 T 14 FF 13 | Fort+3 Ref +6 Will+2 | Initiative +3 | Perception +6 | Sense Motive +2 | Grit 2/2

Stealth: 1d20 + 3 ⇒ (3) + 3 = 6
Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Badahir stays right behind the Bohemian. He keeps the crossbow at the ready, and the arquebus easily within reach.


Citadel Altieren Grid Map

As you guys are climbing out of the secret escape hatch, exploring the ruins of this town house you guys find that this house belong to a lesser known Count Giardina. As you guys search the house, you notice not far is another town house, maybe a hundred yards away that looks significantly more intact.

Kn: Nobility DC10 or History DC15:

The Giardina's are an Ancient Palermitan family, who also enjoys nobility in Messina. They were an older line of Italian nobility but didn't enjoy any of the success of some of the other's. You can't even think of a single cardinal, general or really anyone of note to have come from the Giardina family. Makes it all the more odd they owned a townhouse that sat right on top of the exit for a secret passage from the Holy See

You guys are also nearby a cathedral or Basilica of some sort, it looks rather well intact. It may have survived being sacked, for now.

Kn: Religion Dc15 or History DC10:

The Basilica of Saint Sabina is a historical church on the Aventine Hill in Rome, Italy. It is a titular minor basilica and mother church of the Roman Catholic Order of Preachers, better known as the Dominicans.

However, together you guys bumble around the ruins of this townhouse and end up collapsing a large section of rubble sending a plume of dust into the air and creating a rather large crashing sound. It won't be long before a roving band of demons or worse comes to investigate!


Male Turkish Gunslinger (Musket Master) 1
Defenses/Stats/Resources:
HP 11/11 | AC 17 T 14 FF 13 | Fort+3 Ref +6 Will+2 | Initiative +3 | Perception +6 | Sense Motive +2 | Grit 2/2

Will roll now and post IC later.

Knowledge (Nobility, untrained): 1d20 + 1 ⇒ (17) + 1 = 18
Knowledge (History, untrained): 1d20 + 1 ⇒ (19) + 1 = 20


Retired to SUMITHA

'Crud, I should have watched my step better, to nervous about demons I need to settle down or I will get us all killed.' Brushing up against a piece of burnt timber, Elek causes it to give way, making a racket. He whispers a curse under his breath."Verdammt" Realizing what he had said, he apologizes and states the obvious. "Pardon my language, za cloud of dust vill draw investigators, vee must flee, can vee make it to za chapel across za vay?"


F Female N Wizard | HP 16/16| AC: 13 (12Tch, 11 Fl) | CMB: +0, CMD: 12 | F:+ 2, R: +2, W: +3; | Init: +4 | Perc: +5, SM: +0 | Speed 30ft |

knowlwdge religion: 1d20 + 8 ⇒ (10) + 8 = 18

"D@mn it!" Celeste curses under her breath. "We'd better keep moving before something comes to investigate the ruckus. Why do I have to be saddled with a bunch of clumsy idiots?"

Convenient forgetting she didnt even stealth check, so it might have been her who brought the house down ;-)

Celeste introduces, in her best lecuturer voice, the famous cathedral close to them that looks significantly intact, "That's the Basilica of Saint Sabina is a historical church on the Aventine Hill in Rome, Italy. It is a titular minor basilica and mother church of the Roman Catholic Order of Preachers, better known as the Dominicans."

"It may have survived being sacked. Why don't we check it out?" She suggests helpfully.


Retired to SUMITHA

'huh, what a good idea, I wish I had thought of it.' Elek roles his eye, 'Ya, lets." Elek steps into the shadow of the doorway to the street and looks both ways.

perception: 1d20 + 4 ⇒ (9) + 4 = 13


Male Turkish Gunslinger (Musket Master) 1
Defenses/Stats/Resources:
HP 11/11 | AC 17 T 14 FF 13 | Fort+3 Ref +6 Will+2 | Initiative +3 | Perception +6 | Sense Motive +2 | Grit 2/2

"Do not dismiss the idea of killing whatever comes for us so hastily," Badahir mutters. "That bascila is largely intact. Should the demons seem manageable, we could fire at them safely from behind its walls before running down the remainder.

"But I'm more interested in that townhouse. If I remember correctly from my maps and books, the family that dwelt there is entirely insignificant - nobility with branches in both Palermiti and Messina, a family named Giardina, but no great men of which to speak. But if they are so below notice..." The Janissary squints at the building. "Why are they situated above this most secret of passageways?

"So let's either take up defensive positions in the bascila or get inside that house and start searching for whatever may be useful!"


Retired to SUMITHA

sorry, I thought the description for the house was the one we were in. It is Elek's thought to go to the Bascila, he us just looking at the street so they can run there.

'The house may work as well.' Elek looks back over his shoulders, and asks, "Vould survivors be more likely in za house or za church?"


Male Turkish Gunslinger (Musket Master) 1
Defenses/Stats/Resources:
HP 11/11 | AC 17 T 14 FF 13 | Fort+3 Ref +6 Will+2 | Initiative +3 | Perception +6 | Sense Motive +2 | Grit 2/2

"In times of need, men will always flock to holy places for sanctuary."


F Female N Wizard | HP 16/16| AC: 13 (12Tch, 11 Fl) | CMB: +0, CMD: 12 | F:+ 2, R: +2, W: +3; | Init: +4 | Perc: +5, SM: +0 | Speed 30ft |

"To the church we go, then," Celeste smirks. "As if any sanctuary could be found in this hell."

Did the passageway that we came through collapse or is it still open? Need to plan evacuation.

Celeste also peeks out for a look.

perception: 1d20 + 6 ⇒ (15) + 6 = 21

"After we get everyone out of the church and back in by the passage way, I vote we check if there are any usable supplies in the church."

Yesss! Lewt! Feel free to protest lol.

Silver Crusade

HP: 20/20 |AC:16 T:12 FF:16,| CMD: 14 | Fort: +4, Refl: +1, Will: +5 | Init: +3, Speed 30ft, Perception +7 Spells per day:First:3/3 | Judgement 1/1| Ferocious Strike 5/5 | Lesser Smite 1/1 Female Human Inquisitor 2

"Indeed Badahir, many people of all religions will find sanctuary from whatever evils lie in their path. Perhaps some survivors have found a place to hid inside? I definitely think it's worth a look"

At Celeste's mention of supplies Maud nods and says " we should only take what would be usable to us, heaven forbid we sack a holy place even if it is only a minor basilica."

Before heading out across the street she looks out.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22 do I see anything of note as we head out to the basilica?

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Lucius takes 10 to pass both knowledge checks.

The Cardinal does not say anything much during the discussion, apart from nodding at the information the others imparted. He makes a mental note of the family name once he recalls it however, agreeing with the Turk that it seems most peculiar. A trip to the Vatican archives may be necessary here. Not now! Focus Lucius!

Luckily it is not him that sets off the minor landslide, so he simply follows the group as they head to the basilica, mentally readying himself for whatever they may face.


F Female N Wizard | HP 16/16| AC: 13 (12Tch, 11 Fl) | CMB: +0, CMD: 12 | F:+ 2, R: +2, W: +3; | Init: +4 | Perc: +5, SM: +0 | Speed 30ft |

"Once we get the survivors out safely into the passage, they won't have any use for the supplies right?" Celeste answers pragmatically. "Better we take them, then some demons chance over the abandoned church and destroy or ruin, instead."

"The supplies are, afterall,"she gives a smirk, "Better off in our hands."


Retired to SUMITHA

'And who will carry all of this loot?' Elek, turns to the group, "Celeste is correct, nothing of use should be left in za chapel. But vee should send za supplies vee find vit anyone vee find. Za city needs help und vee can only carry so much." He then crosses the road to the Basilica, stopping and checking the doors, before he waives the party on.

perception: 1d20 + 4 ⇒ (2) + 4 = 6
wow, a 2, maybe he should just start taking '10's


Citadel Altieren Grid Map

The tunnel remains open and exposed. You guys more collapsed a wall that made a loud crashing sound and sent a plume of dust into the air.

The townhouse you are in is the little known family, you guys don't know anything yet about the townhouse 100 yards away

Snapping into action, you guys make a break for the Basilica. Rushing across the open ground, you guys make it to the doors of the Basilica but find them hard to push open!

Elek and Maud put their backs into it, pushing the doors open an intense smell overcomes you guys before your eyes really have a chance to adjust to the darkness inside.

Fortitude Saves DC10:

Elek: 1d20 + 3 ⇒ (13) + 3 = 16
Celeste: 1d20 + 2 ⇒ (19) + 2 = 21
Lucius: 1d20 + 2 ⇒ (20) + 2 = 22
Maud: 1d20 + 3 ⇒ (3) + 3 = 6 Fail
Badahir: 1d20 + 3 ⇒ (3) + 3 = 6 Fail

A mass and tangle of bodies rests against the door, bloody smears now pool where the doors pushed the bodies aside.

There was a massacre inside this Basilica, Badahir and Maud are overcome by the smell of rotting flesh and start to retch. sickened for 10 minutes

Map of the Basilica


Retired to SUMITHA

'My God, what have I brought them to.' Elek wretches, choking back bile. "Mein Gott im Himmel. In everyvone in, vee must get out of za streets." Looking at the others as Maud and Badahir react the worst.

assuming we go in the basilica
After everyone goes in the church, Elek closes the door behind them. "I'm sorry my friends, I did not know, or I vould not have come to zis Hölle, but za demons vould not expect us to be in here."


F Female N Wizard | HP 16/16| AC: 13 (12Tch, 11 Fl) | CMB: +0, CMD: 12 | F:+ 2, R: +2, W: +3; | Init: +4 | Perc: +5, SM: +0 | Speed 30ft |

Celeste bites her lip to keep herself from throwing up.

"Do you think there would be any survivors? Maybe some of them managed to bar some rooms?" Celeste asks Elek in a subdued voice, shocked by the massacre, but not wanting to show it.

"Or do you think that everyone's dead?"


Retired to SUMITHA

before he shuts the door.

Walking in the chapel, Elek shrugs his shoulders, as he wipes back a tear with his left hand, drawing his messer with his right. "I do not know, but zee shall see, ja?"


Male Turkish Gunslinger (Musket Master) 1
Defenses/Stats/Resources:
HP 11/11 | AC 17 T 14 FF 13 | Fort+3 Ref +6 Will+2 | Initiative +3 | Perception +6 | Sense Motive +2 | Grit 2/2

Badahir does not speak, not at first. He clutches his stomach and stumbles off to a corner of the room, falling to his knees before vomiting and gagging.

"Prophet forgive me," he rasps, "but I do not think- I do not think I can stomach this. I've fought in sieges and never met a smell like this..."

Badahir slowly pushes himself up and takes in his surroundings, trying to focus.

"I'll... I'll watch for the demons," he mutters. "You - You do what you will."

Taking frequent 10's to watch for approaching demons and the like near any window that may be available. If no windows or other good holes to shoot from are available, I'll use the door.

Silver Crusade

HP: 20/20 |AC:16 T:12 FF:16,| CMD: 14 | Fort: +4, Refl: +1, Will: +5 | Init: +3, Speed 30ft, Perception +7 Spells per day:First:3/3 | Judgement 1/1| Ferocious Strike 5/5 | Lesser Smite 1/1 Female Human Inquisitor 2

Gagging Maud finds a spot out of the walk way "My god...these" she fetches and wipes the trailing spit from her mouth as gracefully as she can. "these poor souls...may their souls Rest In Peace... she makes a sign of the cross.


Citadel Altieren Grid Map

Stepping inside you guys close the door most of the way, leaving it just open enough for Badahir to watch the roads outside. Stained glass windows splattered with blood cast dirty sun rays into the basilica.

There are a number of doors leading throughout the building, taking point Elek and Maud open the first closest door. More bodies are strewn across the ground, gruesome claw marks have savaged these poor people. It looks like a chamber pot room. However no creature remains.'

Kn: Planes DC 12:
These look like Dretch claw marks, Even the lowest demons of the Abyss are dangerous and filled with a driving need to spread ruin and dismay. The lowly dretch is as hideous and foul as it is cruel, even if it lacks the strength and power to realize its need to brutalize others in its native realm. The lot of the dretch's existence is to serve more powerful demons as victims, and only the lucky few survive long enough to evolve.

Its eerily quiet, only a faint dripping sound can be heard, the old creak of wood now and again.

Okay I've labeled some rooms, let me know how you guys want to tackle your exploration :) Rooms aren't labeled in any particular order, room 12 is no harder than room 1, just how my scatter brain went about labeling things. Also roll me perception checks if you are planning on giving a room a once-over--or I can assume you all take ten on perception which is fine too.


F Female N Wizard | HP 16/16| AC: 13 (12Tch, 11 Fl) | CMB: +0, CMD: 12 | F:+ 2, R: +2, W: +3; | Init: +4 | Perc: +5, SM: +0 | Speed 30ft |

knowledge planes: 1d20 + 8 ⇒ (6) + 8 = 14

"This is one huge mess...looks like demon work." Celeste mutters as she kneels down and examines the clawed up bodies.
"Dretches.They are dangerous and filled with a driving need to spread ruin and dismay. The lowly dretch is as hideous and foul as it is cruel, even if it lacks the strength and power to realize its need to brutalize others in its native realm. The lot of the dretch's existence is to serve more powerful demons as victims, and only the lucky few survive long enough to evolve.Yes, there are worse things then dretches."

Love doing CSI=)

"Elek, you'd better take my cold iron dagger. Can any of you tell how long since the creature was here? I have a bad feeling about this..."Her voice trails off uncertainly, as she looks nervously around for any dretches lying in ambush.

Take 10 survival for tracks.

Taking 10 for perception is fine by me.

"What are we going to do with the bodies? We cant just leave them here, but starting a fire might draw unwanted attention. "Celeste asks the party.

Also, I don't want to be in front. Someone please rescue this damsel wizard in distress

Celeste extends her magical senses in search of not just physical desecration but magical desecration.

Take 10, 18 spellcraft.

Are there windows so we can air this place out?

The room left of room 1, is it accessible from here? I don't like having something pop from behind us..


Retired to SUMITHA

in discussion you said left, so left it is

'So a demon did this, a Dretche? I didn't believe there were more than one kind. How does she know so much... I keep forgetting she is a witch..' Elek, stunned, slowly moves through the building, keeping an eye out.

'A dagger, what does she think I'm going to do with a dagger' Elek rolls his eyes a little and accepts the dagger this time, tucking it in his belt. "I don't know vat ve can do for zem now, zey are at least laid on holy ground, ja. Not zat it helped zem stay alive. Let us search in an orderly fashion so Badahir vill know vere ve are."

Nodding to the musketeer, Elek points to the left, "Ve vill vork in a clockvise fashion, every so often vaiving to him so if he hears somezing he vill know it's us or not." Elek then goes to the first room and opens the door.

GM Cody, there appear to be stairs, before the first room, do they go up or down?"

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Lucius manages to contain his disgust at the smell as they enter the basilica, that stench has been wafting over Rome far too often in recent days. Seeing the destruction he drops to his knees, fishes out his crucifix and begins to pray. "Pater sactus, I commend these souls to your care..."

Even a passing glance is enough to tell him that this is the work of demons, although the wanton cruelty is indicative of the lower orders. Hearing Celeste confirm his thoughts causes the cardinal a grim nod of satisfaction.

"I imagine it will be a dressing room, or a repository for cloaks." He comments, when Celeste asks about the room. He makes no move to investigate however. Instead he walks among the victims, closing eyes and making what peace he can for their bodies as his eyes look for anything useful left behind.

Silver Crusade

HP: 20/20 |AC:16 T:12 FF:16,| CMD: 14 | Fort: +4, Refl: +1, Will: +5 | Init: +3, Speed 30ft, Perception +7 Spells per day:First:3/3 | Judgement 1/1| Ferocious Strike 5/5 | Lesser Smite 1/1 Female Human Inquisitor 2

I think going left is good :)

yes Elek I agree making our way through this in a clockwise pattern would be best.

perception: 1d20 + 5 ⇒ (14) + 5 = 19

Maud takes a moment as she walks into the room looking for anything interesting.


Citadel Altieren Grid Map

This first room looks like a simple bedroom, it has a bed, a small table and some book shelves.

The bed is a disheveled mess, a monk was dismembered on the it. It looks like something was chewing or eating on him as well but decided against finishing him.

Maud surveys the room while Elek checks out some stairs off to the entrance of the building, looking for anything of note. Before she gets the chance to really search though, Elek breaks off to follow a set of stairs.

Heading up the stairs they end in a small door which opens into a tiny office. Inside is a tiny red demon with a forked tongue, bat wings and a fat tubby belly flitting around the room.

It glares angrily at Elek as he opens the door and hisses something foul.

Initiative:

Badahir: 1d20 + 3 ⇒ (8) + 3 = 11
Maud: 1d20 + 1 ⇒ (18) + 1 = 19
Celeste: 1d20 + 2 ⇒ (4) + 2 = 6
Elek: 1d20 + 3 ⇒ (16) + 3 = 19
Lucius: 1d20 + 1 ⇒ (5) + 1 = 6

Imp: 1d20 + 3 ⇒ (7) + 3 = 10

Round 1 - Bold is up
Elek
Maud
Badahir

Imp
Celeste
Lucius


Retired to SUMITHA

'What the devil, I thought they would be bigger' Elek calls behind him, "zere is vone up here!" as he studies the creature for a moment then steps in the room and chops at the creature with his messer.

Move: Studied target, 5 ft step, attack: Falchion, PA FF
attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 for damage: 2d4 + 6 + 3 + 1 ⇒ (3, 1) + 6 + 3 + 1 = 14

The reason I posted it in blue was so it would be out of character. I wanted to verify what I saw on the map, I generally won't split the party ;)


Retired to SUMITHA

Badahir, the office is apparently up the stairs. I couldn't tell if the door your at went to the room or the stairs or did what, that's why I asked about the description on the map.


Citadel Altieren Grid Map

There are some really really confusing stairs on this map that don't make any sense. I'll put black boxes over doors that don't exist.

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