
DireMerc |

Alright yet another game by the new guy. This one one also homebrew.
However this time it's high level and high stakes.
Your going to start at lv 15 and if you fail golarion will burn and all life will be extinguished.
Ready for it? It's not going to be easy and some of you will most likely die.
It's gonna be fast paced since in game time will not be your ally. Your gonna be racing againts the clock to save the world so I'm looking for active players who can post at least once a day.
You pick two traits and you start with 240 000 gold.
You may not spend more than 33% of your starting gold on a single item.
First come first serve. Player limit is 6. No more.
32 point buy for stats.

GM Arkwright |

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A gleaming bastion of all that is good in the natural world, a foundling champion of life and goodness. A gleaming shining mace and shining mithral armor, a halo to shed light on the beautiful golden locks of hair... He is a true god ascending from the heavens on the back of his Celestial roc... okay enough sillyness here's da crunch.
Oracle of life
HP 168(15d8+90) AC 30 (10+11 armor +7 shield +2 dex)
Chaotic Good Medium Native Outsider (agathion aasimar)
Str 14 Dex 14 Con 22 int 10 wis 10 cha 26
BAB +11 Fort +16 Reflex +12 Will +16
Skills: Diplomacy 15 ranks, Sense Motive 15 ranks, Fly 5 ranks, Linguistics 10 ranks (all languages known in linguistics description (21)) Perception 15 ranks
Racial traits:
Incorruptible (cast corruption resistance on self 15/hrs daily)
Halo
Deathless spirit
true speaker
Class abilities:
(Deaf, all spells count as if Silent cast, +3 to non hearing perception, Scent, Tremorsense 30ft)
Channel as if cleric + favored class bonus 11d6 9/day
Energy Body
Lifelink
Lifesense
Combat Healer
Feats: Fey foundling, Skill focus Nature, Eldritch Heritage: Sylvan, Celestial Servant, Boon Companion, Angelic Blood, Angel Wings, Selective Channelling
Traits: Ascendant Recollection (+1 to sorc lvl for 1st bloodline), Seeker (+1 and perception as class)
Equipment:
+5 Mithral Lamellar Armor
+5 heavy steel shield
+1 Brilliant Morning Star
Ring of freedom, Iridescent ioun stone (Imbedded), Pearly white Ioun stone (Imbedded) Cloak of resists +5, Belt of health +6, headband of charisma +6.
Str 26 Dex 22 Con 14 int 3 Wis 13 cha 11
HP 72(12d8+24) AC 26 (10+10 NA +6 Dex)
BAB +12
Feats: Hover, Wingover, Flyby Attack, Fleet
Dr 10/evil SR 17
Smite evil 1/day Darkvision 60 Improved Evasion, Devotion
Fly 12 ranks
Equipment:
0-
1-Cure Light, Detect Undead, Moment of Greatness, Sunmetal, Compel Hostility, Airbubble, Shield of Faith
2-Cure moderate, Lesser restoration, Make whole, bestow oracles curse, Shield other, STatus, Grace
3-Cure serious, neutralize poison, remove curse, remove disease, windwall, blood biography
4-cure critical, restoration, blessing of fervor, freedom of movement, deathward, oracle's vessel
5-Cure light wounds mass, breath of life, greater forbid actions, life bubble, true seeing, wall of stone
6-Cure moderate wounds mass, heal, blade barrier, harm, Heroes Feast
7-Cure serious wounds mass, Greater Restoration, Bestow grace of the champion, create lesser demiplane

GM Arkwright |

Here's the current sheet. Everything except equipment, skillpoints and traits is done.
The class has turned out interesting; a sort of fear-focused de-buffer who can work at range with powers (spells) or up-close with natural attacks and terrors. Class abilities also should be much fun.
I'll start work on name, background and personality. Planning for an evil character; the impending destruction of Golarion should bring out of the woodwork all sorts of distasteful fellows who nonetheless have no interest in seeing this world which gives them so much evil pleasure be blown up. Subtle evil, though, not Xykon evil.

Billybrainpan |

Lol, I am seeing a trend in the types of guys that like the high level games :D
We should form a group or something, pm eachother every time one of us finds a new one XP
Indeed, maybe we should.
I think I will try a psionic class if they are allowed I have never used one before and it will be cool to see what they do.

DireMerc |

I'm ok with the leadership feat however I want to know the in-game reason you have it, why these people follow-you, what their role is. Were do they stay? ect...Not just I took leadership so I could have the highest level cohort cast buffs on me.
Also from everyone I'd like a short background detailing what he or she has been doing, at 15th you've done many great things and are probably known as great heroes or villains in entire countries of not most of the world.
Also were in the world does your character make his home?

GM Arkwright |

Of course, I understand completely. Planning on working Leadership in very closely with background/etc.
One final question; as a dread, some key class features activate only when there is a person within 30ft who is shaken/panicked/etc. I was considering keeping either a pet or a level 1 follower around in a semi-perpetual state of terror. Something very in-character for an evil fellow, but I wanted to check with you first if it was permissible.

GM Arkwright |

Name: Elara Korechild
Race: Female Elan
Class: Dread (Fear in the Flesh)
Alignment: Neutral Evil (though I could write her to be more lawful if you feel it is necessary)
This event- her ascension- was coupled with the descent of Elara's mother into paranoia and phobia. Anxiety grew into a constant fear of another goblin attack, of running out of money leading to her starving, to ground-wolves eating her in the night. Not knowing why she felt so different and saw things so different, Elara began a lifelong obsession with fear. She watched, fascinated, as her mother recoiled from something she had never felt, and eventually began to experiment with how she could manipulate her mother with fear; casting shadows in the wall, telling her tales, making sounds in the night. The techniques she learnt with her mother she began to apply outside the house as she took her place in the community- scaring and manipulating admirers, enemies, those who could give her goods of advancement. At this point, Elara's psionic powers began to develop- she found herself with abilities beyond any of those around her (dread powers).
The next key moment in her life came when a paladin arrived in town to investigate the rumors and happenings caused by Elara- strange fights between people not usually violent, others being turned suddenly and mysteriously insane, disappearances. The paladin, overconfident and fearless, suspected some dark cult was at work. Irritated at his arrival in her town, Elara set to work manipulating the townspeople into turning on the paladin, raising angry murmurs whenever he went by as she became friends with the paladin. As the first stirrings of an angry mob started outside the paladin's house, Elara watched, fascinated, as her presence drove the paladin to fear, watching someone so unaccustomed to the emotion destroy himself entirely when it arose for the first time in so long (Dread ability to bypass immunity to fear). When she raised her hand and grew claws of shadow and sliced out his throat, he seemed almost grateful (Fear in the Flesh archetype ability).
That event firstly convinced Elara that she was special, and something bigger and more important than those around her. It also made her conclude that this place was too small and too limiting for one of her potential. Packing up her belongings- and not forgetting to kill her mother- Elara took a ship and headed to Geb, a land where undead are rife and accepted. Unsurprisingly, a young woman with the ability to inspire fear in the fearless did very well in a land where so many possessed a supernatural immunity to fear so quickly stripped away (undead fear/mind-effecting immunity). In Geb, Elara learnt of the Elan and her birthright, and practiced her arts and powers.
Her life for the next ten years are known to none but very few, and then only in fragments and flickers. Currently, Elara is on holiday from her normal political and power machinations. In a small town in Varisia she has begun her own cult centered around the worship of the god of fear, Kore (her own invention, naturally) and his prophet, Elara. She alternates between seeing the sights of Varisia, admiring architecture both political, social and physical and in whipping up the cult into a frenzy. Idly enjoying all the commotion caused by her presence, she is debating to herself whether to order all the cultists to kill themselves or whether to have them massacre their fellow townspeople and THEN kill themselves.
In any case, when the call to save the entire world went out, Elara answered; this would is far too interesting for her.

GM Arkwright |

Race: Half-Elf (drow alternate trait)
Class: Cleric of Asmodeus 2/Sorcerer (Empyreal) 1/Mystic Theurge 10
Alignment: LE
Backstory:
Some time ago, a drow named Dizz't was born in the underground cities of his kind who felt and saw things very differently than others of his blood. Where they saw strength and power as being the only things determining worth he felt that compassion and empathy could also be key drivers for civilization. These revolutionary feelings were exacerbated by reading forbidden tomes of lore taken from captured adventurers from the world above. Inspired, Dizz't decided to escape from the city of his birth and learn in the air above what other paths the drow could chart. Becoming an adventurer, his travels climaxed in a great battle where he saved a powerful archon of Iomedae and many innocents from certain death. In gratitude for this, the archon blessed Dizz't, granting his very blood some of the power of the gods. His head swimming with new understanding, and bolstered by all he had seen and experience, Dizz't returned to his home city to start a family, and to preach the values and virtues of Iomedae and the other 'good' causes from the world above.
The other Drow houses decided to have none of this and slew him in the night for his impertinence.
Curious about his power, they decided to allow his son- Zz'tal- to live, though as the lowest of all drow due to his father's crimes. Unlike Dizz't, Zz'tal took to the drow way of life immediately, and from a young age showed a great cunning which he used to manipulate his way to safety and some degree of prosperity. Shortly after becoming an adult, Zz'tal followed his father's footsteps and left the city; not because he disliked its systems and beliefs, simply that being marked by his father's name severely curtailed the heights he could rise to.
Now above-world in Cheliax, Zz'tal has become a worshiper of Asmodeus, seeing much in his teachings and beliefs to emulate. Zz'tal, however, faces a constant inward struggle against his blood, which inclines him towards good act and robs him of the purity of evil needed to attain and hold onto power in the Asmodean church. For that reason he has currently decided to serve Elara, seeing in her a purity of evil and selfishness that he must emulate if he is to walk the path he wishes to walk.
Elara always appreciates a powerful servant and has accepted Zz'tal's service. Due to it being 'service', she on occasion tends to treat him as a common, lesser servant. Though slow to complain, Zz'tal is very willing to eventually remind her that he is a powerful cleric of Asmodeus and something very close to an equal.
Zz'tal wears a mask when above-ground to hide his drow features, and also to respect his culture. To gain more power he has learned the arts of Varisian tattooed sorcery, and from it gained a beautiful midnight-black raven which returns to ink driven deep into the skin of his right arm. Zz'tal is a quiet and serious man who respects power and its ability to control others.

GM Arkwright |

The second is Elara's cohort, if that's who you mean.
EDIT: I've never used Leadership before, I have a few questions.
-Do I generate my cohort's stats with the same method as for Elara? 32pb? Or do I follow the NPC table here?
-Does my cohort's gold come out of Elara's pool or is it determined by the table here?

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leadership feat is pretty clear you use for generating their wealth and scores
So your cohort at max would get 9k for weapons, 8k for protection, 7k for magic, 2.5k consumables, 0.5k in reg gear.
stats are preset, feats are pre-set, etc etc.