Harsk

Bjorn Brægrim's page

65 posts. Alias of Gobo Horde.


Race

HP: 13/13, AC: 11, T: 11, FF: 10, F: 4, R: 1, W: 0, CMB 4, CMD 15 |||

Classes/Levels

Stamina 3/3, Challenge 1/1, Tact 1/1, Per +1, Init +1

About Bjorn Brægrim

Wild Empathy
Feats:
Wilding
--Animal Soul
--Aspect of the Beast
Pacify Animal
Fast Empathy
--(Handle Animal 5)
Greater Wild Empathy
--(K: Nature 5)

Traits:
Animalistic Affliction

Equipment:
Helm of the Mammoth Lord (8,500gp, +5 Comp)
Zoic Fetish (7,500gp, +4 Insight)
Ring of Sacred Mistletoe (6,000gp, +2 Comp)

Hunter
--Feral Hunter

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Barbarian
Str 18(22), Dex 10, Con 14(18), Int 10, Wis 14, Cha 14
Base Atk +10 CMB +14(16) CMD +24(26)
AC 10, Touch 10, Flat Footed 10 (+1 dex, +0 Armor, -2 Rage)
hp 140/140 (10d12+20+20) (160/160 Raging)
Special Defenses Dr 2/-
Fort 9(11) Ref 3 Will 5(7)

Feats: (0/6)
Wilding, Aspect of the Beast, Fast Empathy
Power Attack, Two-Handed Thrower, Vital Strike, Furious Finish, Skill Focus*2
Skill Unlock (Disable Device, survival), Rugged Northerner
Rage Powers: (0/5)
-Beast Totem, Lesser, Greater: 2*1d8 claws, +3 NA, Pounce
-Superstition, Witch Hunter, Ghost Rager, Spell Sunder, Eater of Magic: +6 to Saves, +3 damage vs Spellcasters, +3 Touch AC, suppress spell
-Raging Leaper, Bestial Leaper, +10 to Jump, combine move and standard
-Energy Resistance, Greater: +5 Cold Resist, 1/2 damage
-Guarded Stance: +2 Dodge for 4 rounds
-Reckless Abandon, Inspire Ferocity: +3/+3 AC/Damage, grant to allies
-Intimidating Glare: Intimidate as a Move action
-Linnorm Curse:
-Scent: gain scent
-Renewed Vigor, Vitality, Life: heal 2d8+4, ignore 5 points of ability damage, ignore 2 negitave levels
-
Traits: Animalistic Affliction
Skills: 6x/Lvl
FCB: +2 to Superstition Rage Power, +1/3

Sunderer Specialist

Rage Powers
Superstition, Witch Hunter, Spell Sunder
Strength Surge
Smasher

+10 BAB

10 5
10
10 5

10
10 5
10 5
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Hunter
Str 18(22), Dex 10, Con 14(18), Int 10, Wis 14, Cha 14
Base Atk +10 CMB +14(16) CMD +24(26)
AC 16, Touch 13, Flat Footed 15, BAC 17 (+1 dex, +0 Armor, -2 Rage)
hp 55/55 (6d8+24)
Special Defenses
Fort 11 Ref 8 Will 6

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12:40
2:40

Half-Orc
City Raised (Weapon Familiarity)
Monstrous Sympathy (Intimidating, Ferocity)
Sacred Tattoo (Ferocity)
Skilled (Darkvision)

+7/+2, +7, +7, +3
CL: +7
Alteration CL: +10

Magic Talents: +9
Alteration (Bonus)

Feats: +4
Weapon Focus (Whip)
Whip mastery
Transformation
Extreme Transformation

Bestial Traits:
2: Shape Weapon
6: Magical Attacks
6: Flight
10: Perfect Flight

Casting Tradition:

Beast
Male Human Protean Shifter 6
CN Medium Humanoid (Human, Orc, Shapeshifter)
Initiative +2, Senses, Perception 10
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Defenses
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AC 16, Touch 13, Flat Footed 15, BAC 17 (+1 dex, +2/+4 Armor, +1 Enhancement, +1 Deflection, +1 NA)
hp 55/55 (6d8+24) (0 Burn)
Special Defenses Diehard,
Fort 11 Ref 8 Will 6
(+4 vs most environmental and non-lethal effects)
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Offenses
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Speed 30ft
Melee Claws +7/+7 (1d4+9/x2) + Grab
Ranged Heavy Pistol +5 (2d6/x4) 40ft range, 10 capacity
Modifiers +4/+0 BAB, +4/+4 Str, +1/+1 Enhancement, -2/+4 Power Attack
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Sphere Effects
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SP: (8/8)
CL: +6 (Alteration), +5 (Life)
Concentration: +10 (Alteration), +9 (Life)
MSB: +6, MSD: +17

Blank Form +4 traits
Animal Form 4 Legs, 60ft land speed, Scent, Bite (1d6), +3 NA, +4 Traits
Fey Form +3 NA, DR 4/Cold Iron, Woodland Stride, Low-Light Vision, +4 Traits
•Bite (1d6) •Claw (2, 1d4) •Cosmetic Change •Darkvision •DR 4/Cold Iron •Ferocity •Gore (1d6) •Hoof (2, 1d4) •Leaping Attack •Low-Light Vision •Lunge •Pincers (2, 1d6) •Pounce •Rend •Scent •Slam (2, 1d4) •Speed (60ft) •Trample •Trip •Wild Empathy •Woodland Stride

Invigorate +5 Temp Hps as a standard action.
Cure Heal 1d8+15 as a standard action costing 1 SP.
Revitalize gain Fast Healing 3 for 5 minutes as a standard action costing 1 SP.

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Current Magical Effects
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 16, Cha 10
Base Atk +7 CMB +11 CMD +23

Feats Endurance (Bonus), Extra Besidal Trait, Extreme Transformation, Transformation,
Casting Tradition
Traits
Racial Traits

Skills  x7
Diplomacy +6 (2 Ranks, +3 FCB, +1 Cha)
Disguise +5 (1 Rank, +3 CS, +1 Cha)
Handle Animal +10 (6 Ranks, +3 CS, +1 Cha)
Intimidate +8 (1 Rank, +3 CS, +3 FCB, +1 Cha)
K: Geo +5 (1 Rank, +3 CS, +1 Int)
K: Nature +12 (6 Ranks, +3 CS, +2 Mwt, +1 Int)
L: Laundry +10 (6 Ranks, +3 CS, +1 Int)
Linguistics +3 (2 Ranks, +1 Int)
Perception +10 (5 Ranks, +3 CS, +2 Wis)
Sense Motive +10 (5 Ranks, +3 CS, +2 Wis)
Stealth +6 (1 Rank, +3 CS, +2 Camo-Armor, +1 Dex, -1 ACP)
Survival +13 (6 Ranks, +3 CS, +2 Mwt, +2 Wis)

Languages English (native), Irish Gaelic (native), Sanskrit (native)
Other Gear
reinforced fatigues (light armor)
Heavy Pistol with Silencer
50 rounds of ammo
dagger
3 Grenades
Specialist Kit (10 uses)
Potions of Ant haul, Endure Elements (x2), Enlarge Perso (x3),
Potions of Bull’s Strength, Lesser Restoration
3000gp in slotless Wondrous items
Universal Solvent, Stubborn Nail (x4), Dust of Tracelessness, Travelers Anytool
Compass
Ale (2lb)
Mwk Tools (K. Nature, Survival)
50ft Silk Rope
Vial of Antitoxin
$327.2

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TRACKED RESOURCES
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SP (8/8)
Favorite Shape (2/2)
Specialist Kit (10)
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Special Abilities
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Armor Attunement +1 Enhancement bonus to AC.
Bestial Traits
--Claws gain 2 Claw attacks dealing 1d4 damage each.
--Ferocious gain the Diehard feat.
--Grab gain the grab ability with your claws.
Casting Tradition You can only spend 1 SP per round on spells. You can increase the Casting time to a number of rounds equal to the casting cost to cast more powerful spells. Whenever you spend a SP to power a spell you take 2 points of Non-Lethal damage that cannot be healed except through rest. Finally you use your Con modifier to cast spells.
Deflection +1 Deflection bonus to AC
Diehard You automatically stabilize when below 0hps. You can continue to act as if you were disabled instead of dying but you lose 1 hp per turn.
Dual Talent Gain +2 to Str and Con.
Endurance +4 to most environmental and non-lethal effects.
Extreme Transformation you can add +1 trait to your transformations.
Favorite Shape 2/day as a swift action, you can extend the duration of a Fey form Shapeshift without paying SP.
FCB +3 to Diplomacy and Intimidate.
Limited Restoration You can only use the Cure and Invigorate abilities of the Life Sphere.
Lyacanthrope your Alteration Sphere Effects only effect yourself.
Mental Prowess +2 Wis.
Physical Prowess +2 Str.
Quickdraw you can draw a weapon as a free action or a hidden weapon as a move action.
Regenerate your Healing Sphere effects only effect yourself.
Resistance +2 Resistance bonus to saves.
Special Forces Agent gain Quickdraw as a bonus feat.
Toughening +1 Enhancement Bonus to NA.
Vitality +1 CL for the Life Sphere.
Weapon Attunement Each claw gets +1 Enhancement.

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Alteration Sphere
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Shapeshift as a move action, granting it a Form and 4 Traits, this lasts for as long as you concentrate +5 rounds or you can spend 1SP to make it last for 12 minutes. This is a Polymorph effect.
Blank Form +4 traits
Animal Form 4 Legs, 60ft land speed, Scent, Bite (1d6), +3 NA, +4 Traits
Fey Form +3 NA, DR 4/Cold Iron, Woodland Stride, Low-Light Vision, +4 Traits
--Animalistic Transformation grant: 60ft Land Speed//Scent//2 Hoof attacks (1d4, secondary)
--Blank Form grant: Darkvision 60ft//Low-Light Vision//2 claw, slam attacks (1d4)//bite, gore (1d6)//2 pincers (1d6, secondary)//cosmetic change
--Besidal Reflexes grant: Lunge (2x reach, +4 to hit as full round action)//Leaping Attack (combine a jump with an attack)//Pounce//Trample
--Besidal Spirit grant: Trip//Ferocity//Rend
--Fey Transformation grant: DR 4/Cold Iron//Wild Empathy//Woodland Stride
Extreme Transformation you can add +1 trait to your transformations.
Greater Transformation you can add +1 trait to your transformations.
Lingering Transformation transformations last 2 rounds longer after you stop concentrating. Double the duration when you spend SP to maintain the effect.

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Life Sphere
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Cure spend 1SP as a standard action to heal 1d8+15hps.
Greater Healing (x2) Heal 1d8+15hps when you use the Cure ability.
Invigorate as a Standard action gain 5 Temp HPs that last 1 hour but cannot bring you above your max HPs.
Revitalize 1SP as a standard action to gain Fast Healing 3 for 5 minutes.

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Encumbrance 0lb
Light 100lb, Medium 200lb, Heavy 300lb
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Eee.Peees 000
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Bjorn Brægrim
Male Orc Unbreakable Fighter
LN Medium humanoid (Orc) Initiative -1, Senses Darkvision 60ft, Light Sensitivity, Perception +0
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Defenses
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AC 12, Touch 9, Flat Footed 12 (-1 dex, +3 armor, -1 ACP)
hp 13/13 (1d10+3)
Healthy +9, Grazed +7, Wounded +5, Critical +1, Disabled -3, Dead -18
Special Defenses
Endurance, Ferocity
Fort 5 Ref -1 Will 0
(+9 vs cold weather)
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Offenses
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Speed 30ft
Melee Greatclub +4 (1d10+9/x2)
Ranged
Modifiers +1/+0 BAB, +4/+6 Str, -1/+3 Power Attack, +1/+1 Feral, -1/+0 Dazzled
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Current Magical Effects
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Statistics
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Str 18, Dex 9, Con 16, Int 12, Wis 10, Cha 8
Base Atk +1 CMB +5 CMD +14

Feats Diehard, Endurance, Fast Healer, Power Attack
Traits Friend in Every Town, Mountian Guide, Unlearned, Wild Ferocity

Skills x3 (+2 Background)
Climb +8 (1 Rank, +3 CS, +4 Str)
Handle Animal +3 (1 Rank, +3 CS, -1 Cha)
K: Geography +6 (1 Rank, +3 CS, +1 Trait, +1 Int)
K: Local +6 (1 Rank, +3 CS, +1 Trait, +1 Int)
Survival +5 (1 Rank, +3 CS, +1 Trait, +0 Wis)

Languages Common
Other Gear
Greatclub
Hide Shirt
Cold Weather Outfit
Potion of Infernal Healing
100gp

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TRACKED RESOURCES
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Stamina (3/3)

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Special Abilities
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Diehard you automatically stabilize when at -hps, you can act as disabled instead of dying. If you do, you are staggered but if you take any action greater then a move action you take -1 hp.
Endurance Gain +4 to most non-lethal and environmental checks. Reduce the penalty from being grazed, wounded, or critical by 1.
Fast Healer when you regain hit points by resting or through magical healing, recover an additional +1 hp.
Feral gain +1 to hit and damage while at negative hps.
Friend in Every Town gain +1 to diplomacy and K: Local.
Light Sensitivity you are dazzled in areas of bright light. (Dazzled: -1 attack and to perception)
Mountain Guide +1 to K: Geography and Survival in mountainous areas.
Power Attack take -1 to hit and gain +2 damage, or +3 if using a 2-handed weapon.
Unlearned You cannot make untrained Knowledge checks, except for K Nature.
Wild Ferocity While out in the wild cold, you do not take 1 point of damage when taking a standard action while disabled.

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Encumbrance 33lb
Light 100lb, Medium 200lb, Heavy 300lb
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.

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Fluff
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Appearance
Mugwort is a lean and gaunt orc, strong like the rest of his race, but also very hardy. Scars crisscross Mugworts leathery body from head to foot, many from an animal bite or beasts claw, and all have the look of a wound healed over naturally instead of being treated with care. His dark olive green skin is as rough as dried leather and he carries about him the look of a man (orc) whos life knows the harsh realities of the frigid tundra around him.
In contrast to his scarred body, Mugworts eyes are a clear blue, just as sharp and crisp as the ice around him, eyes that seem to know no bitterness or hate. Indeed Mugwort never grew up with other orcs of his kind, he never learnt the almost ingrained brutality, violence and evilness that orc society is known for.
Mugwort is always seen dressed in his furs. Mugworts existance is wrapped up in being able to survive from one wintery night to the next frozen one and so his furs and armor are a lifeline on those cold nights and they are inseparable. Mugwort takes great care in maintaing his armour (although it may be a bit smelly) so that it may continue to protect him on his often lonely journey.

Start in Talador
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Personality