| "Lucky" Lucas D'Endrin |
Round the Second
The rogue makes a wild cut toward the frog, hoping to score some quick damage before backing up towards his companion!
Short sword: 1d20 + 4 ⇒ (16) + 4 = 20 for 1d6 - 1 ⇒ (1) - 1 = 0 damage. <-- Oh sweet, Lucky's sword almost healed the damned thing lol
Five foot step east.
| Harisko "Ko" |
Ko slashed and then pulled away from its bite.
cutlass,att: 1d20 + 5 ⇒ (14) + 5 = 19
cutlass,dam: 1d6 + 3 ⇒ (1) + 3 = 4
Crit confirmation
cutlass,att: 1d20 + 5 ⇒ (11) + 5 = 16
Crit additional damage
cutlass,dam: 1d6 + 3 ⇒ (1) + 3 = 4
| Kiltem Stormcrow |
Kiltem: in general, you can't use Wild Empathy, or diplomacy, in a sitation that is already combat--which it looks like this is. But who knows...since no blood was yet shed, maybe the GM will let this one work??
I guess I was thinking that we weren't technically at blows yet...
At least Slappy did learn something important.| Dungeon Master S |
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Ko's stop cut arrives in time, and he draws a clean line across the man-sized frog's head. The cut is deep and he knows the gigantic animal can only take a few like that.
Lucky gets a light hit in, but blood is still drawn!
Round 2:
Slappy: Speak
Lucky: Say what?
Kiltem: W.E.
Ko: Ready Make attack
Frogs: TBD
Art: Go
Round 3:
Slappy: Go
Lucky: Hit
Kiltem: Go
Ko: Go
Frogs: TBD
Art: TBD
Black: 4
Red: 1
| Kiltem Stormcrow |
Slappy's Round action
The gnome decides that Ko and Kiltem should be able to handle the single frog massive though it may be. He does however bring his bardic skills to the front and enhance everyone's attack/damage.
An amphibian wants to fight over his bog? Fine, soon he will be a dead frog...
| Kiltem Stormcrow |
Now Kiltem's Round action
The druid really doesn't want to kill some dumb animal just for defending it's territory. He shrugs his shoulders Hey I tried to spare your life
Staying along the shore on the firm ground the druid hurls a spear.
throwing attack 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
spear 1d6 + 4 ⇒ (3) + 4 = 7
| Dungeon Master S |
Slappy begins a rousing tale! Doesn't affect Art Round 2, but does for everyone in Round 3. I've retroactively applied to to Lucky.
Kiltem's spear strikes only mud!
Round 2:
Slappy: Speak
Lucky: Say what?
Kiltem: W.E.
Ko: Ready Make attack
Frogs: TBD
Art: Go
Round 3:
Slappy: Bard!
Lucky: Hit
Kiltem: Miss
Ko: Go
Frogs: TBD
Art: TBD
Black: 4
Red: 2
| Harisko "Ko" |
Ko studied the frog's movement, and then lunged forward with a sudden thrust.
studied target
cutlass,att: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
cutlass,dam: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Crit confirmation
cutlass,att: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Crit additional damage
cutlass,dam: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
| Dungeon Master S |
Ko's thrust almost doesn't connect, but he keeps his attack line and connects. It's a massive blow, and the frog is holding onto life with the thinnest of strings. Something keeps it going, and despite the wounds, it stays to fight.
Round 2:
Slappy: Speak
Lucky: Say what?
Kiltem: W.E.
Ko: Ready Make attack
Frogs: TBD
Art: Go
Round 3:
Slappy: Bard!
Lucky: Hit
Kiltem: Miss
Ko: Hit!
Frogs: TBD
Art: TBD
Black: 14
Red: 2
| Arthur Cantor Delgado |
ROUND 2
Art dashes over, drawing raper on the way, to assist Lucky. Stab Red
stabbity: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 1 ⇒ (1) + 1 = 2
If Red attacks Art, use Panache for dodge, +3 AC
| Dungeon Master S |
Art makes a quick stab, but it's shallow, and only marginally deeper than Lucky's.
The frog on death's door tries to bite Ko, hunger overriding all else Bite: 1d20 + 3 ⇒ (4) + 3 = 7, and again it's thwarted.
The frog to the south hops back and lashes out with its tongue! ATK v. Art: 1d20 + 3 ⇒ (12) + 3 = 15 It wraps around Art and begins to pull him into the bog!
Round 3:
Slappy: Bard!
Lucky: Hit
Kiltem: Miss
Ko: Hit!
Frogs: TBD
Art: Go (Grappled)
Round 3:
Slappy: Go
Lucky: Go
Kiltem: Go
Ko: Go
Frogs: TBD
Art: TBD
Black: 14
Red: 24
| Arthur Cantor Delgado |
Point of order: the +3 to AC with panache makes that a miss
Art fades back with alacrity to avoid the sticky tongue and he closes back in to stab again! This one is far more effective
attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
If red attacks, use panache for dodge
| Dungeon Master S |
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Art dodges the tongue with panache and uses the tongue's remise as a target, slicing it much deeper than before!
Round 3:
Slappy: Go
Lucky: Go
Kiltem: Go
Ko: Go
Frogs: TBD
Art: TBD
Black: 14
Red: 10
| Dungeon Master S |
This time Kiltem's spear is on target. It flies straight into the torso of the frog, ending it's attack on Ko.
Round 3:
Slappy: Go
Lucky: Go
Kiltem: Kill
Ko: Go
Frogs: TBD
Art: TBD
Red: 10
| Kiltem Stormcrow |
anyone else feel free to post for Slappy and retcon this
Slappy's Round Three Action
Even as the druid throws his spear Slappy keeps up his bardic chant to embolden his comrades We got your back, Jack!
The gnome leaves the actual fighting to his comrades mighty thews while he also keeps an eye on their collective backs. Slappy scans the area for any further threats.
Perception 1d20 + 7 ⇒ (10) + 7 = 17
| Dungeon Master S |
Slappy looks around, especially vigilant after the frog's words. Thankfully, there's nothing approaching, and this seems to be the only danger within his field of vision.
Round 3:
Slappy: Active Perception
Lucky: Go
Kiltem: Kill
Ko: Go
Frogs: TBD
Art: TBD
Red: 10
| Dungeon Master S |
Round 3:
Slappy: Active Perception
Lucky: Go
Kiltem: Kill
Ko: move
Frogs: TBD
Art: TBD
Red: 10
| Kiltem Stormcrow |
Adam asked me to post, not sure what he is tied up with
Since Lucky can't flank he decides it stupid to even try and go melee. He takes another 5' step this round and pulls his crossbow.
Missile Attack 1d20 + 4 ⇒ (13) + 4 = 17
light crossbow 1d8 ⇒ 2
| Dungeon Master S |
Lucky steps back, takes out his crossbow, and when he holds it up... the frog lashes out with its tongue in the second the rogue wasn't looking! AoO: 1d20 + 3 ⇒ (8) + 3 = 11 He dodges the frog tongue and shoots the frog back!
Starving and unafraid, the frog beings to savage Art! Bite: 1d20 + 3 + 4 ⇒ (4) + 3 + 4 = 11, but to no avail
Round 3:
Slappy: Active Perception
Lucky: Hit
Kiltem: Kill
Ko: move
Frog: Miss
Art: Go
Red: 13
| Arthur Cantor Delgado |
Art savages him back!!
attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
dam: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
| "Lucky" Lucas D'Endrin |
He Shuffles back another few steps and fires again!
Crossbow: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
1d8 + 1 ⇒ (5) + 1 = 6
| Dungeon Master S |
Art's stab is on target and final. The frog dies on his blade and slides off without another sound.
For defeating the starving, giant frogs, the party earns 800 XP. For the clue about the island, there's a 60 XP bonus.
| Kiltem Stormcrow |
Kiltem getting very muddy retrieving his spears. Then he continues to wade across the bog since he is already gross. He also carries the gnome piggyback.
Is anyone hurt? Ready to cast a Cure Light Wounds spell
It looks like Ko is down 4 hps?
The druid tends to his injuries CLWs 1d8 + 2 ⇒ (3) + 2 = 5
| Kiltem Stormcrow |
do we have time to do some dinner prep?
Survival 1d20 + 8 ⇒ (11) + 8 = 19
The druid takes out his sharp utility knife. He points to the other end of the leg, Someone give me a hand here, these are bigger frog legs then I'm used to...
With a little help he soon has four big frog legs (bone still in), ready for roasting tonight.
Does the trail continue beyond the fallen bridge? We CARRY ON.
| Dungeon Master S |
After some lunch (which does NOT taste like chicken), the party heads further down the path.
A terrible stench fills the swamp here, a fetid odor of cheap perfume and rotting flesh. A huge tree stands in the middle of a clearing in the swamp, draped with some sort of huge tent. Lurid, painted faces cover both the tree trunk and tent, and both are decorated with rotting humanoid body parts and carpets of squirming insects.
It looks like the trail continues to slice its way through the island, but now a small river of sorts is also an option....
| Kiltem Stormcrow |
The druid does not like the look of the strange tent. Somehow he gets a sense of the unnatural. He suggests we stand back and through molotov cocktails at it...
Can we pass by and continue on with trail?
| Dungeon Master S |
You can totally bushwhack, it'll just slow you down, maybe only 30 minutes?
| "Lucky" Lucas D'Endrin |
Lucky agrees. He suggests fire.
| Kiltem Stormcrow |
Lucky agrees. He suggests fire.
Kiltem does not have any alchemical fire but he is willing to compensate and/or chip in for more next chance we get. For the carpet of maggoty disease ridden filth the party should probably burn it to the ground.
| "Lucky" Lucas D'Endrin |
"Then again, getting too close is a terrible idea. Let's keep going."
| Kiltem Stormcrow |
The gnome shakes his crazy hair out of his face and then looks at the strange tent in the distance. After a few moments of thought, he starts pulling multiple alchemical fire flasks from his pack.
Kiltem looks at the firepower and gives a nod of respect. He looks to the group. Quick poll, shall we destroy the tent w/ fire and destruction? Or shall I look for a path that leads around and joins the trail on the other side? He meets everyone's eyes.
Slappy pipes up The one giant frog spoke of "rotting two legs" on this island. Sounds like undead to me. Lets torch it!
Someone else please feel free to let Slappy have a different opinion. And while Kilt wants to burn it, he isn't very smart. Someone else could probably talk him into doing almost anything else.
| Arthur Cantor Delgado |
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The frog...said? Huh, I missed that one. Art tips his head toward his chest, "listening" to his skull pendant. Bert, you heard it? Well, why didn't you speak up?!?!
Burn it..but maybe we should keep the alchemists fire for use in battle. Can we build a quick fire and use brands flung from afar instead?
| Kiltem Stormcrow |
Kiltem looks around at the surrounding flora and takes into account the general moist nature of such an area. He shakes his head I don't think throwing burning sticks will do much to be honest.
Survival 1d20 + 8 ⇒ (16) + 8 = 24 Chris, maybe my above statement is metagaming too much. If Kiltem thinks otherwise let me/us know
| Kiltem Stormcrow |
Slappy holds up two Alchemical Fires, Half my supply, I think this is what I'm carrying them for. We can try to use just two. He gives one to Kiltem and keeps one for himself.
He then pulls out two more. He hands them out to Ko and Lucky. Wait till we throw ours first, but just in case...
Kiltem and Slappy creep forward just close enough and throw their alchemical flasks.
| Dungeon Master S |
Nope, that works for me!
After a brief discussion, Kiltem shrugs, and Slappy tosses the alchemists fire.
No one is sure if the lack of screaming undead is a fortunate or unfortunate turn of events, but the tent burns nicely. You deci----
"AHHHH!!!!!!!!!!" A sick, raspy scream escapes the tent. It's followed by two more, making an atonal chord of pain. A trio of creature emerge. Each is rotting remains of a harlot, dressed in decaying silks and vermin infested dresses. Each has long, sharp teeth, and pallid flesh stretched tightly over its starved frame!
Each has taken a small amount of fire damage trying to escape.
Foes: 1d20 + 2 ⇒ (20) + 2 = 22
Kiltem: 1d20 + 1 ⇒ (15) + 1 = 16
Ko: 1d20 + 3 ⇒ (13) + 3 = 16
Arthur: 1d20 + 2 ⇒ (17) + 2 = 19
Lucky: 1d20 + 9 ⇒ (2) + 9 = 11
Slappy: 1d20 + 2 ⇒ (3) + 2 = 5
| Dungeon Master S |
GHOULS! Undead cursed with hunger unimaginable. Their nails are claws, and their tongue is death! Ask any one question, plus an additional for every 5 over the DC.
Two close with Kiltem and one with Art, but only one arrives with a bite!
Bite v. Kiltem: 1d20 + 3 ⇒ (18) + 3 = 21 The teeth sink in for DMG: 1d6 + 1 ⇒ (1) + 1 = 2 FORT save from Kiltem.
Round 1:
Whores: ATK!
Art: Go
Ko: Go
Kiltem: Go
Lucky: Go
Slappy: Go
Black: 2
Red: 2
Blue: 2
| Kiltem Stormcrow |
Fortitude Save 1d20 + 5 ⇒ (15) + 5 = 20
The druid cries out in horror over the undead abominations fleeing the tent. His cries change in tone as he is bitten by the disgusting and unnatural walker. Mother Nature herself would recoil in horror and then destroy it with all due diligence.
At Mother Nature's urging Kiltem reacts with fever and vengeance. He pushes the creature away with his club and swings at her face!
Melee attack 1d20 + 5 ⇒ (18) + 5 = 23
club 1d6 + 4 ⇒ (4) + 4 = 8
technically Delgado and Ko go first, but I'm going to sleep shortly and wont be back to check in till tonight
| Dungeon Master S |
The druid resists whatever cursed effect the bite had, and he answers violence with violence. Kiltem's swing is powerful, and when it connects with her head it sounds like a melon cracking! IT's not enough to drop the monster though.
Round 1:
Whores: ATK!
Art: Go
Ko: Go
Kiltem: Hit (Black)
Lucky: Go
Slappy: Go
Black: 10
Red: 2
Blue: 2
| Harisko "Ko" |
Ko took an involuntary step back as the horrors emerged. Their movements were insectile skittering; limbs seemingly jerked and flung by an invisible puppeteer. Harisko circled, as he drew his blade. He sandwiched one between himself and Kiltem and aimed to take its head off.
cutlass,att: 1d20 + 5 ⇒ (5) + 5 = 10
cutlass,dam: 1d6 + 3 ⇒ (4) + 3 = 7
Crit confirmation
cutlass,att: 1d20 + 5 ⇒ (6) + 5 = 11
Crit additional damage
cutlass,dam: 1d6 + 3 ⇒ (5) + 3 = 8
| Dungeon Master S |
The grotesque creatures don't have much mind for defense, but Ko's slash is hasty, and dodged by a fair margin.
Round 1:
Whores: ATK!
Art: Go
Ko: Miss
Kiltem: Hit (Black)
Lucky: Go
Slappy: Go
Black: 10
Red: 2
Blue: 2
| Arthur Cantor Delgado |
Art sidesteps the nasty, whips out his blade, and makes for a stab at red
attack: 1d20 + 5 ⇒ (5) + 5 = 10
dam: 1d6 + 1 ⇒ (3) + 1 = 4
If attacked, use 1panache to Dodge, +3 ac
| "Lucky" Lucas D'Endrin |
Lucky laughs. He knew it. He fraggin' knew it.
With a sigh, he waves Art to duck and he levels his crossbow at the disgusting creature behind the pirate...
1d20 + 3 ⇒ (4) + 3 = 7 for 1d8 ⇒ 6 damage.
| Kiltem Stormcrow |
Botting Slappy, nobody else seems to want to do this...
Round 1 Slappy's Action
The gnome moves up trying to position himself better for the encounter. While Slappy isn't exactly sure what kind of undead they are, he knows they are more than just basic skeletons or shambling zombies. More powerful undead are BAD news. He starts to pull out some magic to try and shift the balance for his comrades, but then realizes his grease spell will affect Ko and Kiltem.
The bard pauses only a moment then raises a slightly different magic to bolster his companions, Hey undead sluts! We are going to slay your butts!
Bardic performance 4/9
| Dungeon Master S |
Art's thrust is off target, but Lucky's is even more so. Slappy tries to liven the move up, and the undead seem to be infuriated by the lyrics, even as the pirates are boosted by them.
Black: Tracks the new threat, biting and scratching at Ko!
Bite: 1d20 + 3 ⇒ (12) + 3 = 15 MISS
Left Claw: 1d20 + 3 ⇒ (19) + 3 = 22 for DMG: 1d6 + 1 ⇒ (2) + 1 = 3 and a FORT Save DC 13 or be paralyzed for 1d4 + 1 ⇒ (2) + 1 = 3 Rounds
Right Claw: 1d20 + 3 ⇒ (12) + 3 = 15
[ooc]Red: Tries to overhwelm Art, ignoring Art's defensive stance. His panache serves him well!
Bite: 1d20 + 3 ⇒ (12) + 3 = 15 MISS
Left Claw: 1d20 + 3 ⇒ (11) + 3 = 14 MISS
Right Claw: 1d20 + 3 ⇒ (8) + 3 = 11 MISS
Blue: Gets right in Kiltem's face, the stench alone is nearly too much.
Bite: 1d20 + 3 ⇒ (9) + 3 = 12 MISS
Left Claw: 1d20 + 3 ⇒ (12) + 3 = 15 MISS
Right Claw: 1d20 + 3 ⇒ (13) + 3 = 16 MISS
Round 2:
Whores: ATK!
Art: Go
Ko: Go
Kiltem: Go
Lucky: Go
Slappy: Go
Black: 10
Red: 2
Blue: 2