Lykophos |
Lykophos flies in to flank with the air elemental, hoping to add her martial prowess to the battle against the spider. She twists and turns through the air, working to avoid any opportune attacks.
Acrobatics to Tumble: 1d20 + 22 ⇒ (15) + 22 = 37
Once positioned, she lashes out with her starknife!
Starknife vs Grey Spider: 1d20 + 24 ⇒ (20) + 24 = 44
Starknife vs Grey Spider: 1d20 + 24 ⇒ (2) + 24 = 26
Damage (P): 1d4 + 4 ⇒ (2) + 4 = 6 plus Sneak attack: 3d6 ⇒ (1, 5, 4) = 10
Dungeon Master S |
Vael, seeing the numbers on the field, begins bringing in even more back up! Lykophos moves into position and scores a minor hit on the other spider of Leng.
Danger arrives in the southeastern tower. Taking the stairs is a terrifying creature. This ebon-skinned gargantuan monstrosity has a gaping maw with boar-like tusks and a wide nose beneath a furrowed brow that lacks any sort of eyes or visible visual organs. Its corded muscles twist and writhe beneath its smooth, hairless jet hide, giving its frame a gnarled, unbalanced asymmetry. It moves with a loping gait, however, and wears its armor, composed of thick, welded plates, effortlessly. It's flanked by a pair of fire mephits who cackle wildly at the chaos they find in the gallery.
There is no sign of Volstus or the dragon anywhere...
The spider closest to Doxon maintains the onslaught. It uses three of its legs to strike at the dwarf before using its razor-sharp pincers:
Leg 1: 1d20 + 22 ⇒ (17) + 22 = 39 for DMG: 3d6 + 8 ⇒ (2, 6, 6) + 8 = 22
Leg 2: 1d20 + 17 ⇒ (18) + 17 = 35 for DMG: 3d6 + 8 ⇒ (6, 3, 4) + 8 = 21
Leg 3: 1d20 + 12 ⇒ (15) + 12 = 27 MISS
Bite: 1d20 + 16 ⇒ (4) + 16 = 20 MISS
It scores a coupe of hits before Doxon gets his defense in line.
The other spider drops down under the wall and attacks the elemental with hardened webbing:
Leg 1: 1d20 + 22 ⇒ (15) + 22 = 37 for DMG: 3d6 + 8 ⇒ (3, 1, 4) + 8 = 16
Nalbia maintains her gaze at Hamilton. For a moment her eyes go red. She jabs her pinky and index finger at him and WILL Save DC 18 or have disadvantage for the round. She yells at the other giants to hurry up!
ROUND II:
Leng Spiders: ATK
Veteran Team 41: Close Distance
Nalbia: Hex
General Numarak: Close
Ypotryll: Close
Raen: Go
Whistle Pig: Go
Hamilton: Go
Ushyle: Go
Ambassadors: TBD
Guards: TBD
Doxon: Miss
Vael: TBD
???: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Purple Leng Spider: 31
Grey Leng Spider: 16
Images: 1d4 + 3 ⇒ (3) + 3 = 6
Dungeon Master S |
Vael, seeing the numbers on the field, begins bringing in even more back up! Lykophos moves into position and scores a minor hit on the other spider of Leng.
Danger arrives in the southeastern tower. Taking the stairs is a terrifying creature. This ebon-skinned gargantuan monstrosity has a gaping maw with boar-like tusks and a wide nose beneath a furrowed brow that lacks any sort of eyes or visible visual organs. Its corded muscles twist and writhe beneath its smooth, hairless jet hide, giving its frame a gnarled, unbalanced asymmetry. It moves with a loping gait, however, and wears its armor, composed of thick, welded plates, effortlessly. It's flanked by a pair of fire mephits who cackle wildly at the chaos they find in the gallery.
There is no sign of Volstus or the dragon anywhere...
The spider closest to Doxon maintains the onslaught. It uses three of its legs to strike at the dwarf before using its razor-sharp pincers:
Leg 1: 1d20 + 22 ⇒ (17) + 22 = 39 for DMG: 3d6 + 8 ⇒ (1, 5, 1) + 8 = 15
Leg 2: 1d20 + 17 ⇒ (6) + 17 = 23 MISS
Leg 3: 1d20 + 12 ⇒ (1) + 12 = 13 MISS
Bite: 1d20 + 16 ⇒ (14) + 16 = 30 MISS
It scores a coupe of hits before Doxon gets his defense in line.
The other spider drops down under the wall and attacks the elemental with hardened webbing:
Leg 1: 1d20 + 22 ⇒ (18) + 22 = 40 for DMG: 3d6 + 8 ⇒ (1, 4, 2) + 8 = 15
Nalbia maintains her gaze at Hamilton. For a moment her eyes go red. She jabs her pinky and index finger at him and WILL Save DC 18 or have disadvantage for the round. She yells at the other giants to hurry up!
ROUND II:
Leng Spiders: ATK
Veteran Team 41: Close Distance
Nalbia: Hex
General Numarak: Close
Ypotryll: Close
Raen: Go
Whistle Pig: Go
Hamilton: Go + WILL
Ushyle: Go
Ambassadors: TBD
Guards: TBD
Doxon: Miss
Vael: TBD
???: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Purple Leng Spider: 31
Grey Leng Spider: 16
Images: 1d4 + 3 ⇒ (4) + 3 = 7
Raen Varkath |
Both copies of Raen end a spell with a fiery flourish. A huge column of flame erupts in the southeastern tower, taking on a roughly humanoid shape. Raen commands both the new arrival and the nearby auran guard to assault the ascending monstrosity. Will deal with elementals in my next post.
Meanwhile, one version of Raen races to the northwest, taking up a position just behind Hamilton. The Varisian points an accusing finger at Nalbia. "Rage has lost you your mind."
The sound of crystal shattering echoes softly in a momentary quiet. Feeblemind on Nalbia. Will DC 24, but she takes a -4 penalty on the roll.
At the other end of the hall, the second instance of Raen flits closer to Vael, and splits into nine interlocking copies. Quickened Mirror Image (max 8 images): 1d4 + 5 ⇒ (4) + 5 = 9
EDIT: Knowledge (planes): 1d20 + 21 + 2 ⇒ (4) + 21 + 2 = 27 (forgot Good Hope!)
Raen Varkath |
Raen calls one elemental back to help deal with the nearest Leng spider. Two battle the horror. Blue may incur an AoO.
Grey Slam @ Grey Leng: 1d20 + 23 - 4 ⇒ (13) + 23 - 4 = 32
Damage: 2d8 + 9 + 8 ⇒ (5, 2) + 9 + 8 = 24
Grey Slam @ Grey Leng: 1d20 + 23 - 4 ⇒ (10) + 23 - 4 = 29
Damage: 2d8 + 9 + 8 ⇒ (5, 2) + 9 + 8 = 24
Blue Slam @ Grey Leng: 1d20 + 23 - 4 ⇒ (10) + 23 - 4 = 29
Damage: 2d8 + 9 + 8 ⇒ (1, 8) + 9 + 8 = 26
Meanwhile, Raen's other pair are instructed to protect the southeastern tower. Tan or Fire may incur an AoO.
Tan Slam @ Orc Thing: 1d20 + 23 - 4 ⇒ (7) + 23 - 4 = 26
Damage: 2d8 + 9 + 8 ⇒ (5, 6) + 9 + 8 = 28
Fire CHARGE @ Orc Thing: 1d20 + 25 + 2 ⇒ (5) + 25 + 2 = 32
Damage: 2d8 + 10 ⇒ (8, 8) + 10 = 26 plus Burn: 2d10 ⇒ (3, 6) = 9 DC 24 Reflex or catch fire
Doxon
Ironskin (+7 natural, 15 minutes)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Hamilton
Divine Favor (+1 luck attack/damage, 7 rounds)
Aid (temp hp, 3 minutes)
Lead Blades (heavy weapon, 15 minutes)
Barkskin (+5 natural, 2.5 hours)
Cat's Grace (+2 Dex, 3 minutes)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Lykophos
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Raen
Mage Armor (+4 AC, est. ~12 hours)
Shield (+4 AC, magic missile immunity, 15 minutes)
Mirror Image (8 images, 15 minutes)
See Invisibility (see invisible, permanent)
Cat's Grace (+2 Dex, 15 minutes)
Darkvision (darkvision 60 ft, est. ~12 hours)
False Life (14 temp hp, est. ~23 hours)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Freedom of Movement (slippery AF, 150 minutes)
Overland Flight (fly 40 ft, est. ~12 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Project Image (illusory double, 13 rounds)
SMVIII (Air, 10 rounds)
SMVIII (Fire, 14 rounds)
Sammi
Longstrider (+10 speed, est. ~12 hours)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Ushyle
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
See Invisibility (see invisible, 2.5 hours)
Heroism (+2 bonus on attacks/saves/skills, 2.5 hours) superseded by Good Hope
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Align Weapon (good) (weapon is good, 15 minutes)
Greater Magic Weapon (+4 enhancement, est. ~12 hours
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Displacement (50 percent miss chance, 13 rounds)
Greater Invisibility (persistent invisibility, 11 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Vael
Pass Without Trace (no tracks)
Greater False Life (temp hp, est. ~23 hours)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Protection from Fire (120 fire pool, 2.5 hours)
Displacement (50 percent miss chance, 12 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Overland Flight (fly 40 ft, est. ~12 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Righteous Might (enlarged, +2 natural, DR 5/evil, 13 rounds)
Whistle Pig
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 25 rounds)
Greater Invisibility (persistent invisibility, 12 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
GREY @ 6 dmg, FIRE -2 AC
Greater Air Elemental
N Huge outsider (air, elemental, extraplanar)
Init +14; Senses darkvision 60 ft.; Perception +16
Defense
AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size)
hp 175 (13d10+104)
Fort +14, Ref +18, Will +6
Defensive Abilities air mastery; DR 10/—; Immune elemental traits Resist Electricity 30
Offense
Speed fly 100 ft. (perfect)
Melee 2 slams +23 (2d8+9)
Space 15 ft., Reach 15 ft.
Special Attacks whirlwind (DC 25)
Statistics
Str 28, Dex 31, Con 26, Int 8, Wis 11, Cha 11
Base Atk 13; CMB +24; CMD 45
Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Power Attack, Weapon Finesse
Elder Fire Elemental
N Huge outsider (elemental, extraplanar, fire)
Init +13; Senses darkvision 60 ft.; Perception +19
Defense
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (16d10+96)
Fort +16, Ref +19, Will +7
DR 10/—, Immune elemental traits, fire
Weaknesses vulnerability to cold
Offense
Speed 60 ft.
Melee 2 slams +25 (2d8+10 plus burn)
Space 15 ft., Reach 15 ft.
Special Attacks burn (2d10, DC 24)
Statistics
Str 30, Dex 29, Con 22, Int 10, Wis 11, Cha 11
Base Atk +16; CMB +28; CMD 48
Feats Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Stance, Mobility, Spring Attack, Weapon Finesse, Wind Stance
Dungeon Master S |
Will: 1d20 + 16 - 4 ⇒ (6) + 16 - 4 = 18 the giant tears her hand out of her pouch and starts spitting pure, atavistic fury at Hamilton!
The elementals move to their targets: AoO v. Blue: 1d20 + 22 ⇒ (5) + 22 = 27 for DMG: 3d6 + 8 ⇒ (2, 4, 4) + 8 = 18. Spider and elemental clash. Both deliver powerful blows, but the spider comes out far worse than the elemental!
The elementals in the southeast have their own titanomachy. AoO v. Tan: 1d20 + 25 ⇒ (13) + 25 = 38 for DMG: 4d6 + 19 ⇒ (4, 4, 2, 3) + 19 = 32. the elemental takes a hit from a massive adamantine warhammer. The elemental gives back in kind, though the hit barely registers REF: 1d20 + 8 ⇒ (1) + 8 = 9 even as it catches fire! In fact, the flames don't seem to bother it in the least.
ROUND II:
Leng Spiders: ATK
Veteran Team 41: Close Distance
Nalbia: Hex
General Numarak: Close
Ypotryll: Close
Raen: Magical flurry
Whistle Pig: Go
Hamilton: Go
Ushyle: Go
Ambassadors: TBD
Guards: TBD
Doxon: Miss
Vael: TBD
???: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Purple Leng Spider: 31
Grey Leng Spider: 90
Nalbia: Feebleminded
Gatar-Nom: 25 (Aflame)
Ushyle |
Ushyle moves forward, taking great care to stay out of Hamilton's charge lane since the roughrider can't see him or his steed. Once he lays eyes on Nalbia and her escort, he immediately studies them and then whispers a prayer for divine favor from Milani.
Move, study (swift), cast divine favor.
Raen Varkath |
The elemental ducks the spider's swipe at the last second. Spider misses Blue due to Mobility feat. Its sibling to the south is not so fortunate against the unknown titan.
GREY @ 6 dmg, FIRE -2 AC, TAN @ 22 dmg
Greater Air Elemental
N Huge outsider (air, elemental, extraplanar)
Init +14; Senses darkvision 60 ft.; Perception +16
Defense
AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size)
hp 175 (13d10+104)
Fort +14, Ref +18, Will +6
Defensive Abilities air mastery; DR 10/—; Immune elemental traits Resist Electricity 30
Offense
Speed fly 100 ft. (perfect)
Melee 2 slams +23 (2d8+9)
Space 15 ft., Reach 15 ft.
Special Attacks whirlwind (DC 25)
Statistics
Str 28, Dex 31, Con 26, Int 8, Wis 11, Cha 11
Base Atk 13; CMB +24; CMD 45
Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Power Attack, Weapon Finesse
Elder Fire Elemental
N Huge outsider (elemental, extraplanar, fire)
Init +13; Senses darkvision 60 ft.; Perception +19
Defense
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (16d10+96)
Fort +16, Ref +19, Will +7
DR 10/—, Immune elemental traits, fire
Weaknesses vulnerability to cold
Offense
Speed 60 ft.
Melee 2 slams +25 (2d8+10 plus burn)
Space 15 ft., Reach 15 ft.
Special Attacks burn (2d10, DC 24)
Statistics
Str 30, Dex 29, Con 22, Int 10, Wis 11, Cha 11
Base Atk +16; CMB +28; CMD 48
Feats Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Stance, Mobility, Spring Attack, Weapon Finesse, Wind Stance
Doxon
Ironskin (+7 natural, 15 minutes)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Hamilton
Divine Favor (+1 luck attack/damage, 7 rounds)
Aid (temp hp, 3 minutes)
Lead Blades (heavy weapon, 15 minutes)
Barkskin (+5 natural, 2.5 hours)
Cat's Grace (+2 Dex, 3 minutes)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Lykophos
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Raen
Mage Armor (+4 AC, est. ~12 hours)
Shield (+4 AC, magic missile immunity, 15 minutes)
Mirror Image (8 images, 15 minutes)
See Invisibility (see invisible, permanent)
Cat's Grace (+2 Dex, 15 minutes)
Darkvision (darkvision 60 ft, est. ~12 hours)
False Life (14 temp hp, est. ~23 hours)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Freedom of Movement (slippery AF, 150 minutes)
Overland Flight (fly 40 ft, est. ~12 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Project Image (illusory double, 13 rounds)
SMVIII (Air, 10 rounds)
SMVIII (Fire, 14 rounds)
Sammi
Longstrider (+10 speed, est. ~12 hours)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Ushyle
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
See Invisibility (see invisible, 2.5 hours)
Heroism (+2 bonus on attacks/saves/skills, 2.5 hours) superseded by Good Hope
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Align Weapon (good) (weapon is good, 15 minutes)
Greater Magic Weapon (+4 enhancement, est. ~12 hours
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Displacement (50 percent miss chance, 13 rounds)
Greater Invisibility (persistent invisibility, 11 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Vael
Pass Without Trace (no tracks)
Greater False Life (temp hp, est. ~23 hours)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Protection from Fire (120 fire pool, 2.5 hours)
Displacement (50 percent miss chance, 12 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Overland Flight (fly 40 ft, est. ~12 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Righteous Might (enlarged, +2 natural, DR 5/evil, 13 rounds)
Whistle Pig
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 25 rounds)
Greater Invisibility (persistent invisibility, 12 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Whistle Pig |
Pig takes a step towards the giants, but he stops and curbs his rage. He sees the spiders lurking on the side of the castle and the monstrosity to the south and forces himself to focus.
WP feels the closest enemy is the most important one to deal with. He aims at the spider and lets a barrage fly...
attacks on gray spider
1st attack:
attack: 1d20 + 21 ⇒ (9) + 21 = 30
1d6 + 19 ⇒ (1) + 19 = 20
2nd attack
attack: 1d20 + 21 ⇒ (1) + 21 = 22
1d6 + 19 ⇒ (3) + 19 = 22
3rd attack
attack: 1d20 + 16 ⇒ (7) + 16 = 23
1d6 + 19 ⇒ (2) + 19 = 21
4d attack
attack: 1d20 + 11 ⇒ (8) + 11 = 19
1d6 + 19 ⇒ (6) + 19 = 25
Haste attack
attack: 1d20 + 21 ⇒ (16) + 21 = 37
1d6 + 19 ⇒ (5) + 19 = 24
Dungeon Master S |
With enemies closing in on all sides, the party starts drawing lines of battle. Ushyle rushes to bolster Hamilton and Sammi.
Whistle Pig lets fly out of the hole in the wall, twice connecting with the otherworldly spider. It's hard to tell how wounded the creature is though.
ROUND II:
Leng Spiders: ATK
Veteran Team 41: Close Distance
Nalbia: Hex
General Numarak: Close
Ypotryll: Close
Raen: Magical flurry
Whistle Pig: Hits
Hamilton: Go
Ushyle: Bolster
Ambassadors: TBD
Guards: TBD
Doxon: Miss
Vael: TBD
???: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Purple Leng Spider: 31
Grey Leng Spider: 134
Nalbia: Feebleminded
Gatar-Nom: 25 (Aflame)
Hamilton Renaud |
Ham knows that Ush and Raen are there with him. So there's nothing left but steel and claw. He almost hesitates, seeing the rage in the witch before him. Whatever Raen did, it was bad. But Brinya's Love still hangs on a chain under his tunic.
Charge.
Power Attack Charge:1d20 + 34 ⇒ (11) + 34 = 45, Base Damage on Hit:6d6 + 81 + 2d6 ⇒ (5, 2, 1, 4, 3, 5) + 81 + (3, 3) = 107
Dungeon Master S |
Hamilton drops the repartee and replaces it with an epic charge. The roughrider and giantslayer drives Heartspit into Nalbia's abdomen. Blood pours upon the floor. Unable to speak, the giantess merely roars like a dire bear. With her free hand she grabs the spear. With her other she raises her wicked sickle.
ROUND II:
Leng Spiders: ATK
Veteran Team 41: Close Distance
Nalbia: Hex
General Numarak: Close
Ypotryll: Close
Raen: Magical flurry
Whistle Pig: Hits
Hamilton: CHARGE!
Ushyle: Bolster
Ambassadors: Close
Guards: Close
Doxon: Go
Vael: Go
???: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Purple Leng Spider: 31
Grey Leng Spider: 134
Nalbia: 107 Feebleminded
Gatar-Nom: 25 (Aflame)
Ushyle |
Ushyle sees the opening, and coordinates a charge with his Ranger partymate. Coordinated Charge teamwork feat: charge as immediate action when an ally does.
Milani's Thorn, Power Attack/Furious Focus, studied target, divine favor, good hope/heroism, attacking from invisible, charge, haste.
rode the six hundred: 1d20 + 21 + 3 + 3 + 2 + 2 + 2 + 2 + 1 ⇒ (2) + 21 + 3 + 3 + 2 + 2 + 2 + 2 + 1 = 38
rage, rage against the dying of the light: 2d6 + 21 + 6 + 3 + 2 + 6d6 ⇒ (3, 3) + 21 + 6 + 3 + 2 + (3, 3, 2, 6, 1, 3) = 56
Vael Oakfist |
Vael completes is spell, and moments later a gargantuan dinosaur appears! It opens its huge maw, roaring mightily! The shaman points at the foe to the south, and on powerful legs it moves towards the foe and bites!
T-Rex has 20ft reach
Bite vs Gargantuan Dude: 1d20 + 20 ⇒ (12) + 20 = 32
Damage (P): 4d6 + 22 ⇒ (1, 2, 2, 2) + 22 = 29 plus Grab
Grab: 1d20 + 32 ⇒ (13) + 32 = 45
He then begins to bleed for the group, wounds opening for him as they close for Doxon. +5hp to Doxon, -5hp to Vael
The shaman, seeing the dinosaur at work, opts to use magic to bolster is creation in the hopes that... it'll be enough. Calling upon the spirits of nature, he channels a wild animal growth in the beast!
Cast Animal Growth. T-Rex is now Colossal, gains a +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), imposes a -2 size penalty to Dexterity, but adds a +2 natural armor bonus
Doxon Greyforge |
Doxon continues his assault on the spider.
Thunderbolt, TWF: 1d20 + 22 + 4 + 2 ⇒ (2) + 22 + 4 + 2 = 30
Damage: 3d6 + 12 + 4 + 2 ⇒ (4, 1, 4) + 12 + 4 + 2 = 27
Thunderbolt, Haste: 1d20 + 22 + 4 + 2 ⇒ (5) + 22 + 4 + 2 = 33
Damage: 3d6 + 12 + 4 + 2 ⇒ (4, 4, 1) + 12 + 4 + 2 = 27
Thunderbolt, TWF: 1d20 + 17 + 4 + 2 ⇒ (9) + 17 + 4 + 2 = 32
Damage: 3d6 + 12 + 4 + 2 ⇒ (4, 6, 5) + 12 + 4 + 2 = 33
Thunderbolt, TWF: 1d20 + 12 + 4 + 2 ⇒ (16) + 12 + 4 + 2 = 34
Damage: 3d6 + 12 + 4 + 2 ⇒ (5, 1, 5) + 12 + 4 + 2 = 29
Agrimmosh, TWF: 1d20 + 19 + 4 + 2 ⇒ (6) + 19 + 4 + 2 = 31
Damage: 3d6 + 9 + 4 + 2 ⇒ (5, 4, 6) + 9 + 4 + 2 = 30
Agrimmosh, TWF: 1d20 + 14 + 4 + 2 ⇒ (16) + 14 + 4 + 2 = 36
Damage: 3d6 + 9 + 4 + 2 ⇒ (2, 3, 1) + 9 + 4 + 2 = 21
Rend: 1d10 + 7 + 4 + 2 ⇒ (2) + 7 + 4 + 2 = 15
Lykophos |
Lykophos unleashes a flurry of attacks against the spider nearest her, meaning to help end the vile creature quickly.
Starknife vs Grey Spider: 1d20 + 24 ⇒ (18) + 24 = 42
Damage (P): 1d4 + 4 + 3d6 ⇒ (1) + 4 + (4, 5, 2) = 16
Starknife vs Grey Spider: 1d20 + 24 ⇒ (14) + 24 = 38
Damage (P): 1d4 + 4 + 3d6 ⇒ (1) + 4 + (1, 1, 2) = 9
Starknife vs Grey Spider: 1d20 + 19 ⇒ (7) + 19 = 26
Damage (P): 1d4 + 4 + 3d6 ⇒ (4) + 4 + (3, 6, 1) = 18
Starknife vs Grey Spider: 1d20 + 14 ⇒ (3) + 14 = 17
Damage (P): 1d4 + 4 + 3d6 ⇒ (3) + 4 + (2, 2, 1) = 12
Dungeon Master S |
Immediately behind Hamilton is Ushyle, with a cut deep into Nalbia's hip. She thrashes wildly, each gallon of spilled blood weakening her.
A new roar shakes the castle. Eyes turn to windows as the unseen master of the castle has yet to make an appearance. But alack, there's no sign of either the dragon or the Storm Tyrant.
The new dinosaur, a beast the likes of which no one has ever seen, falls to battle with the hideous creature in the tower. It barely connects with its massive jaws. It latches on! No one is sure if the tower can even handle the fight.
The gigas returns the attack, smashing with hammer, and trying to also bit the dinosaur:
ATK 1: 1d20 + 25 - 3 - 2 ⇒ (19) + 25 - 3 - 2 = 39 for DMG: 4d6 + 19 + 3 ⇒ (1, 2, 3, 4) + 19 + 3 = 32
ATK 2: 1d20 + 20 - 3 - 2 ⇒ (7) + 20 - 3 - 2 = 22 for DMG: 4d6 + 19 + 3 ⇒ (1, 2, 3, 1) + 19 + 3 = 29
ATK 3: 1d20 + 15 - 3 - 2 ⇒ (10) + 15 - 3 - 2 = 20 for DMG: 4d6 + 19 + 3 ⇒ (2, 5, 3, 3) + 19 + 3 = 35
Bite: 1d20 + 19 - 3 ⇒ (1) + 19 - 3 = 17 MISS
Outside the wall Doxon hacks his way from one side of the spider's thorax to the other. The dead body falls, bouncing off the rocky base of the castle, and hopefully not onto a farmhouse far below!
Lykophos, then works on her own, damaging it, but not killing it.
The fire giants close with Hamilton and Ushyle. Both swing flaming warhammers:
Yellow v. Ushyle: 1d20 + 27 ⇒ (3) + 27 = 30 for DMG: 2d6 + 13 ⇒ (1, 6) + 13 = 20 and Fire: 1d6 ⇒ 3
Red v. Hamilton: 1d20 + 27 ⇒ (5) + 27 = 32 for DMG: 2d6 + 13 ⇒ (3, 4) + 13 = 20 and Fire: 1d6 ⇒ 5
ROUND II:
Leng Spiders: ATK
Veteran Team 41: Close Distance
Nalbia: Hex
General Numarak: Close
Ypotryll: Close
Raen: Magical flurry
Whistle Pig: Hits
Hamilton: CHARGE!
Ushyle: Bolster + Charge
Ambassadors: Close
Guards: Close
Doxon: Kill
Vael: Magic shit
???: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Nalbia: 163 Feebleminded
Gatar-Nom: 54 (Aflame, grabbed)
Grey Leng: 158
Dungeon Master S |
The remaining spider goes after the close elemental:
ATK 1: 1d20 + 22 ⇒ (11) + 22 = 33 for DMG: 3d6 + 8 ⇒ (4, 5, 1) + 8 = 18
ATK 2: 1d20 + 17 ⇒ (3) + 17 = 20 MISS
ATK 3: 1d20 + 12 ⇒ (1) + 12 = 13 MISS
But the massive elemental is largely too quick!
Meanwhile the feebleminded cloud giant viciously attacks. Unable to think of a strategem, she continues the last proper thought she had, "You killed my brother, now my familiar! I will tear the head off your pet and then tear YOU in half!". With her sickle she goes after Sammi:
ATK 1: 1d20 + 26 ⇒ (1) + 26 = 27MISS
ATK 2: 1d20 + 21 ⇒ (13) + 21 = 34 for DMG: 3d6 + 12 ⇒ (1, 2, 3) + 12 = 18
ATK 3: 1d20 + 16 ⇒ (20) + 16 = 36 THREAT
ATK 3 Confirmation: 1d20 + 16 ⇒ (20) + 16 = 36 for DMG: 6d6 + 24 ⇒ (1, 3, 2, 5, 2, 4) + 24 = 41
ATK 4: 1d20 + 11 ⇒ (19) + 11 = 30 for DMG: 3d6 + 12 ⇒ (2, 4, 4) + 12 = 22
Ride checks to negate. If Sammi falls, she targets Hamilton.
Her attack is full of all the pure fury she has, for there is little else. There's no time to lose though. Reinforcements arrive at the top of the stairs. A massively armored orc riding atop a massive creature charges into the tower. This ugly creature’s porcine head features multiple horns and tusks. Its muscular body ripples with raw power. It's the size of a small house!
ROUND III:
Leng Spiders: ATK
Veteran Team 41: Close Distance
Nalbia: ATK
General Numarak: Close
Ypotryll: Close
Raen: Go
Whistle Pig: Go
Hamilton: Go
Ushyle: Go
Ambassadors: TBD
Guards: TBD
Doxon: TBD
Vael: TBD
???: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Nalbia: 163 Feebleminded
Gatar-Nom: 54 (Aflame, grabbed)
Grey Leng: 158
Raen Varkath |
Raen eyes the new arrival through her distant double.
Kn Arcana: 1d20 + 37 ⇒ (7) + 37 = 44
Dungeon Master S |
Raen knows this to be one of the fabled Ypotryll! These creatures are pure savagery and destruction incarnate. A bulk of muscle and hate, a charging ypotryll can be slowed by few things. 2 Questions
Hamilton Renaud |
Ride Checks to save Sammi:
1d20 + 23 ⇒ (20) + 23 = 43
1d20 + 23 ⇒ (16) + 23 = 39
1d20 + 23 ⇒ (18) + 23 = 41
Can't. Touch. This.
Hamilton Renaud |
Ham and Sammi Unleash on the giants, starting with the feebleminded giantess.
Heartspit w/Power Attack:1d20 + 32 ⇒ (8) + 32 = 40, Damage on Hit:2d6 + 27 + 2d6 ⇒ (5, 5) + 27 + (4, 3) = 44
Attack 2: 1d20 + 32 ⇒ (18) + 32 = 50, Damage on Hit:2d6 + 27 + 2d6 ⇒ (3, 3) + 27 + (1, 4) = 38
Attack 3: 1d20 + 27 ⇒ (7) + 27 = 34, Damage on Hit:2d6 + 27 + 2d6 ⇒ (6, 3) + 27 + (2, 2) = 40
Attack 4: 1d20 + 22 ⇒ (2) + 22 = 24, Damage on Hit:2d6 + 27 + 2d6 ⇒ (5, 2) + 27 + (6, 2) = 42
If the giantess drops, I redirect attacks to Red. If the giantess survives Ham's attacks, Sammi and Ham trot in a little (step) and blast Her and Yellow with frost breath.
Dungeon Master S |
Hamilton's mastery of riding protects Sammi from otherwise certain death. More than defense though, his retort is lethal.
???: 1d100 ⇒ 24 MISS
???: 1d100 ⇒ 30 MISS
???: 1d100 ⇒ 73 HIT
The first blow alone would skewer a rhino, but it somehow misses. Hamilton was SURE he was on target. The second falls to a similar fate. The third connects as expected.
ROUND III:
Leng Spiders: ATK
Veteran Team 41: Close Distance
General Numarak: Close
Ypotryll: Close
Raen: Go
Whistle Pig: Go
Hamilton: Hit
Ushyle: Go
Ambassadors: TBD
Guards: TBD
Doxon: TBD
Vael: TBD
???: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Nalbia: 203
Gatar-Nom: 54 (Aflame, grabbed)
Grey Leng: 158
Ushyle |
Ushyle uses a five-foot step to engage Yellow.
Milani's Thorn, Power Attack/Furious Focus, studied target/Seething Hatred, divine favor, good hope/heroism, attacking from invisible, haste.
primary: 1d20 + 21 + 3 + 3 + 2 + 2 + 1 ⇒ (11) + 21 + 3 + 3 + 2 + 2 + 1 = 43
damage: 2d6 + 21 + 6 + 3 + 2 + 6d6 ⇒ (6, 4) + 21 + 6 + 3 + 2 + (1, 6, 1, 4, 4, 1) = 59
secondary: 1d20 + 10 + 3 + 3 + 2 + 2 + 1 ⇒ (10) + 10 + 3 + 3 + 2 + 2 + 1 = 31
damage: 2d6 + 21 + 6 + 3 + 2 + 6d6 ⇒ (3, 4) + 21 + 6 + 3 + 2 + (5, 6, 2, 5, 5, 6) = 68
Dungeon Master S |
Nalbia REF: 1d20 + 12 ⇒ (20) + 12 = 32
Fire Giant REF: 1d20 + 7 ⇒ (16) + 7 = 23
The icy breath washes over both. While the fire giant protects himself from much of it, the cold clearly affects him more!
Ushyle keeps the pressure on. Even a feebleminded giant is dangerous. Redirecting targets, per slack.
Miss: 1d100 ⇒ 4
Miss: 1d100 ⇒ 2
Somehow the same thing happens. Both swings SHOULD have connected.... but didn't!
ROUND III:
Leng Spiders: ATK
Veteran Team 41: Close Distance
Nalbia: ATK
General Numarak: Close
Ypotryll: Close
Raen: Go
Whistle Pig: Go
Hamilton: Hit
Ushyle: Miss
Ambassadors: TBD
Guards: TBD
Doxon: TBD
Vael: TBD
???: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Nalbia: 217
Yellow Fire Giant: 21
Gatar-Nom: 54 (Aflame, grabbed)
Grey Leng: 158
Raen Varkath |
A ypotryll! Raen considers her options. Special attacks, defenses (any element I can get).
Unrelated: how close to falling does Nalbia look?
Dungeon Master S |
Beyond a hide that's many times harder than a normal animal DR, the thing to watch out for is the ypotryll's charge. It's legendary. It tramples all in its way, and the ground shakes with such force that it's hard to move around. Massive charge bonuses, and the entire path is difficult terrain for a round.
Raen can see that there's something protecting Nalbia, but she's covered in blood.
Raen Varkath |
Thanks. Action economy here is a bit complicated:
All ten Raens weave a staccato spell, and five bolts of pure force fly from the fingers of the Raen atop the stairs, plunging towards Nalbia's already gaping wounds. Quickened Magic Missile as a swift action.
Quickened Magic Missile @ Nalbia: 5d4 + 5 ⇒ (3, 1, 3, 4, 2) + 5 = 18
Meanwhile, the cat-o'-nine-Raens down by the breach hurries northwest towards the lone distant iteration, unhooking her staff from her back as she goes. Move action.
Holding my standard action until results of the swift are known. EDIT: per Slack, she still stands. I think I have to trust Ham to keep Sammi alive, and deal with the new threat.
Looking through the eyes of her nearer double, Raen readies a spell for the moment the ypotryll gets moving.
As the ypotrll charges, Raen conjures via Wall of Stone a spiked stone wall directly in the beast's path, not far from its target--taking advantage of its gathered momentum. A wall, nearly a foot thick, now stands athwart the ypotryll's path, and from it protrudes a sharpened stake of stone, not unlike a boar spear. Probably nuts, but I am trying for a 20'w x 15'h stone wall put in the way, with a spike on the front that acts as a polearm effectively braced against a charge.
Wall would have Hardness 8 and 180 hp, with the spike obviously easier to destroy. Break DC for the wall is 44.
Raen Varkath |
Meanwhile, her elementals continue to carry out their order. Two battle the last Leng spider, while the other two brawl with the titan to the south even as the dinosaur prepares to ingest it.
Grey Slam @ Grey Leng: 1d20 + 23 - 4 ⇒ (19) + 23 - 4 = 38
Damage: 2d8 + 9 + 8 ⇒ (4, 2) + 9 + 8 = 23
Grey Slam @ Grey Leng: 1d20 + 23 - 4 ⇒ (1) + 23 - 4 = 20 CRITICAL MISS
Blue Slam @ Grey Leng: 1d20 + 23 - 4 ⇒ (12) + 23 - 4 = 31
Damage: 2d8 + 9 + 8 ⇒ (4, 5) + 9 + 8 = 26
Blue Slam @ Grey Leng: 1d20 + 23 - 4 ⇒ (15) + 23 - 4 = 34
Damage: 2d8 + 9 + 8 ⇒ (2, 3) + 9 + 8 = 22
And south:
Tan Slam @ Titan: 1d20 + 23 - 4 ⇒ (9) + 23 - 4 = 28
Damage: 2d8 + 9 + 8 ⇒ (5, 8) + 9 + 8 = 30
Tan Slam @ Titan: 1d20 + 23 - 4 ⇒ (5) + 23 - 4 = 24
Damage: 2d8 + 9 + 8 ⇒ (2, 2) + 9 + 8 = 21
Fiery Slam @ Titan: 1d20 + 25 ⇒ (6) + 25 = 31
Damage: 2d8 + 10 ⇒ (7, 2) + 10 = 19 plus Burn: 2d10 ⇒ (4, 9) = 13
Fiery Slam @ Titan: 1d20 + 25 ⇒ (16) + 25 = 41
Damage: 2d8 + 10 ⇒ (5, 4) + 10 = 19 plus Burn: 2d10 ⇒ (1, 8) = 9
GREY @ 14 dmg, TAN @ 22 dmg
Greater Air Elemental
N Huge outsider (air, elemental, extraplanar)
Init +14; Senses darkvision 60 ft.; Perception +16
Defense
AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size)
hp 175 (13d10+104)
Fort +14, Ref +18, Will +6
Defensive Abilities air mastery; DR 10/—; Immune elemental traits Resist Electricity 30
Offense
Speed fly 100 ft. (perfect)
Melee 2 slams +23 (2d8+9)
Space 15 ft., Reach 15 ft.
Special Attacks whirlwind (DC 25)
Statistics
Str 28, Dex 31, Con 26, Int 8, Wis 11, Cha 11
Base Atk 13; CMB +24; CMD 45
Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Power Attack, Weapon Finesse
Elder Fire Elemental
N Huge outsider (elemental, extraplanar, fire)
Init +13; Senses darkvision 60 ft.; Perception +19
Defense
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (16d10+96)
Fort +16, Ref +19, Will +7
DR 10/—, Immune elemental traits, fire
Weaknesses vulnerability to cold
Offense
Speed 60 ft.
Melee 2 slams +25 (2d8+10 plus burn)
Space 15 ft., Reach 15 ft.
Special Attacks burn (2d10, DC 24)
Statistics
Str 30, Dex 29, Con 22, Int 10, Wis 11, Cha 11
Base Atk +16; CMB +28; CMD 48
Feats Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Stance, Mobility, Spring Attack, Weapon Finesse, Wind Stance
Doxon
Ironskin (+7 natural, 15 minutes)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 23 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Hamilton
Divine Favor (+1 luck attack/damage, 6 rounds)
Aid (temp hp, 3 minutes)
Lead Blades (heavy weapon, 15 minutes)
Barkskin (+5 natural, 2.5 hours)
Cat's Grace (+2 Dex, 3 minutes)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 23 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Lykophos
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 23 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Raen
Mage Armor (+4 AC, est. ~12 hours)
Shield (+4 AC, magic missile immunity, 15 minutes)
Mirror Image (8 images, 15 minutes)
See Invisibility (see invisible, permanent)
Cat's Grace (+2 Dex, 15 minutes)
Darkvision (darkvision 60 ft, est. ~12 hours)
False Life (14 temp hp, est. ~23 hours)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 23 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Freedom of Movement (slippery AF, 150 minutes)
Overland Flight (fly 40 ft, est. ~12 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Project Image (illusory double, 12 rounds)
SMVIII (Air, 9 rounds)
SMVIII (Fire, 13 rounds)
Sammi
Longstrider (+10 speed, est. ~12 hours)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 23 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Ushyle
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
See Invisibility (see invisible, 2.5 hours)
Heroism (+2 bonus on attacks/saves/skills, 2.5 hours) superseded by Good Hope
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Align Weapon (good) (weapon is good, 15 minutes)
Greater Magic Weapon (+4 enhancement, est. ~12 hours
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 23 rounds)
Displacement (50 percent miss chance, 12 rounds)
Greater Invisibility (persistent invisibility, 10 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Vael
Pass Without Trace (no tracks)
Greater False Life (temp hp, est. ~23 hours)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 23 rounds)
Protection from Fire (120 fire pool, 2.5 hours)
Displacement (50 percent miss chance, 11 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Overland Flight (fly 40 ft, est. ~12 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Righteous Might (enlarged, +2 natural, DR 5/evil, 12 rounds)
Whistle Pig
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 24 rounds)
Greater Invisibility (persistent invisibility, 11 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Dungeon Master S |
Raen tries to quickly drop Nalbia, but she wasn't quite that close to death.
It takes two elementals, but they combine to bring down the second Spider of Leng!
Despite being grabbed, only the fire elemental connects with the massive enemy in the dinosaur's maw.
ROUND III:
Veteran Team 41: Close Distance
Nalbia: ATK
General Numarak: Close
Ypotryll: Close
Raen: Magic
Whistle Pig: Go
Hamilton: Hit
Ushyle: MISS
Ambassadors: TBD
Guards: TBD
Doxon: TBD
Vael: TBD
???: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Nalbia: 221
Gatar-Nom: 108 (Aflame, grabbed)
Whistle Pig |
WP moves towards the clash of the titans. He has never seen anything like that before.
He takes aim at something he has only seen in nightmares.
attack on big bad thing: 1d20 + 22 ⇒ (8) + 22 = 30
damage : 1d6 + 20 ⇒ (6) + 20 = 26
kn:planes: 1d20 + 7 ⇒ (17) + 7 = 24
Dungeon Master S |
Whistle Pig takes aim. Normally the halfling's confidence in his slingstaff is well place, but his stone simply bounces off the creature's hide!
ROUND III:
Veteran Team 41: Close Distance
Nalbia: ATK
General Numarak: Close
Ypotryll: Close
Raen: Magic
Whistle Pig: Miss
Hamilton: Hit
Ushyle: ATK
Ambassadors: TBD
Guards: TBD
Doxon: Go
Vael: Go
???: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Nalbia: 221
Gatar-Nom: 108 (Aflame, grabbed)
Tulia |
Unable to stay passive any longer, Tulia emerges from Vael's enlarged body. Surveying the scene quickly, she spies the monstrosity to the south.
Knowledge (Planes): 1d20 + 22 ⇒ (6) + 22 = 28
"Whatever that thing is, it's big!"
She then readies her crossbow, though it's a weapon she reserves for giants.
Vael Oakfist |
The dinosaur works to maintain its grip on its gargantuan foe...
CMB vs Gargantuan Dude: 1d20 + 40 ⇒ (13) + 40 = 53
Doing so, it lifts its mouth and swallows it whole!
Swallow Whole (B): 2d8 + 15 ⇒ (2, 7) + 15 = 24
Vael feels his link to Hamilton and Ushyle fade. Fortunately, his connection to Doxon continues, healing the warpriest while harming the shaman. +5hp to Doxon, -5hp to Vael
"We can't be fight on two fronts! I think I can only hold these things off for so long."
He sets to summoning more aid from nature. Summon Nature's Ally VI
Dungeon Master S |
If you didn't see it with your own eyes, the massive dinosaur swallows the gigas in one fell swoop! Vael keeps moving as much magic as his shamanic connection allows!
ROUND III:
Veteran Team 41: Close Distance
Nalbia: ATK
General Numarak: Close
Ypotryll: Close
Raen: Magic
Whistle Pig: Miss
Hamilton: Hit
Ushyle: ATK[/b]
Ambassadors: TBD
Guards: TBD
Doxon: Go
Vael: Shaman-fu
???: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Nalbia: 221
Gatar-Nom: 83 (Aflame, swallowed) HP Corrected for DR
Lykophos |
"I will face this monster! It will return back from whence it came!"
Lykophos makes this pronouncement as she moves south, in time to see the gargantuan creature gobbled up. So instead she looks at the other foes.
Knowledge Planes on Red: 1d20 + 13 ⇒ (3) + 13 = 16
She then readies to throw dream dust at the first foe to be within 30ft of her.
Ready Action for Dream Dust (Su). DC 21 Will save or be affected by Deeper Slumber. No HD limit.
Doxon Greyforge |
Doxon urges his steed onward and into the northern room. Seeing the giantess on her last legs, Doxon rides forth to stand next to Ushyle against the fire giant.
Dungeon Master S |
Doxon rushes back to the interior of the castle as Lykophos prepares for the worst!
The dinosaur is rocked from the inside as the creature tries to literally chew its way out.
Bite: 1d20 + 20 ⇒ (9) + 20 = 29 for DMG: 2d8 + 18 ⇒ (6, 4) + 18 = 28
Dino FORT: 1d20 + 17 ⇒ (7) + 17 = 24 The awful extraplanar horror of the beast takes its toll on the dinosaur. It's bone and muscle begin to spasm uncontrollably. It takes STR DMG: 1d6 ⇒ 5 It is now Nauseated and will take that STR DMG each round for the next 1d6 ⇒ 1 60 Rounds
The mephits finally take action, attacking the dinosaur:
Red Scorching Ray: 1d20 + 5 ⇒ (1) + 5 = 6 MISS
Red Scorching Ray: 1d20 + 5 ⇒ (14) + 5 = 19 for FIRE: 4d6 ⇒ (6, 6, 4, 4) = 20
Suddenly the clouds outside grow dark, very dark. Peals of thunder rock the entire castle. The sound is deafening, and it's hard to concentrate on anything else. Everyone on the field must make a FORT DC 19 or be deafened for 1d4 ⇒ 3 30 minutes. If you are in a tower, you gain a +4 to the check. If you are in the gallery, you get a +2.
Ypotryll: 1d20 + 21 + 4 ⇒ (20) + 21 + 4 = 45
General Numarak: 1d20 + 13 + 4 ⇒ (5) + 13 + 4 = 22
Red Fire Giant: 1d20 + 16 + 4 ⇒ (3) + 16 + 4 = 23
Yellow Fire Giant: 1d20 + 16 + 4 ⇒ (3) + 16 + 4 = 23
Nalbia: 1d20 + 19 + 4 ⇒ (12) + 19 + 4 = 35
Gatar-Nom: 1d20 + 21 + 4 ⇒ (6) + 21 + 4 = 31
Red Mephit: 1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15
Red Mephit: 1d20 + 2 + 4 ⇒ (20) + 2 + 4 = 26
The thunder masks the sound, but there is no mistaking the trip of veteran cloud giants who finally take the stairs. They flank the massive Ypotryll, eager to see it in action.
Meanwhile the enraged and enfeebled Nalbia turns her ire on Hamilton, who has thus far foiled her attempts at vengeance:
Sickle 1: 1d20 + 26 ⇒ (2) + 26 = 28
Sickle 2: 1d20 + 21 ⇒ (2) + 21 = 23
Sickle 3: 1d20 + 16 ⇒ (8) + 16 = 24
Sickle 4: 1d20 + 11 ⇒ (2) + 11 = 13
Miraculously, Desna smiles at the roughrider!
The orc and Ypotryll finally charge! This will trigger Raen's spell, but I need to know EXACTLY where the wall is for reasons.
ROUND IV:
Veteran Team 41: Close Distance
Nalbia: ATK
General Numarak: Close
Ypotryll: Close
Raen: Go
Whistle Pig: Go
Hamilton: Go
Ushyle: Go
Ambassadors: TBD
Guards: TBD
Doxon: TBD
Vael: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Hamilton Renaud |
Hamilton Fort Save:1d20 + 16 ⇒ (16) + 16 = 32
Sammi Fort Save:1d20 + 12 ⇒ (5) + 12 = 17
Ham is rattled but the ringing clears and he winces in pain. Sammi whips her head around frantically, unable to hear!
Raen Varkath |
Fortitude (Raen): 1d20 + 16 ⇒ (12) + 16 = 28
Fortitude (Grey): 1d20 + 14 ⇒ (12) + 14 = 26
Fortitude (Blue): 1d20 + 14 ⇒ (7) + 14 = 21
Fortitude (Tan): 1d20 + 14 + 4 ⇒ (7) + 14 + 4 = 25
Fortitude (Fire): 1d20 + 16 + 4 ⇒ (18) + 16 + 4 = 38
All ten Raens and all four elementals remain unperturbed by the cacophony outside.
As the ypotryll charges, Raen hurries to alter the very fabric of reality in its path...
Placement dependent on its path. As for the boar-spear element, up to the GM on whether/how it works, but here is my pitch. Similar to other single-use spells such as disintegrate, I suggest an attack roll of +27 (CL+Int+GoodHope+Haste). For damage, I suggest "charge reflection" rather than the ordinary "double damage" for a braced weapon (mostly because coming up with a suitable set of dice is hard). So whatever damage the ypotryll would do on a charge, it instead does on itself if the spear hits. I would also suggest that a successful hit automatically destroys the spear (but not the wall itself).
Dungeon Master S |
The orc and beast charge towards Hamilton. At the last second, Raen throws up a spiked wall of stone. For a split moment it seems an unstoppable force and immoveable object are going to collide. The very castle shakes beneath the ypotyll's feet. It slams into the spiked wall! Using a Wall to trap a foe grants it a Ref save, so I'm going to say the same thing happens. REF: 1d20 + 12 ⇒ (1) + 12 = 13 The creature slams into the wall! both it and the all take DMG: 4d8 + 16 ⇒ (7, 2, 6, 7) + 16 = 38. The charge ignores the hardness of the wall.
With the charge thwarted, the general atop the ypotryll gives a mighty curse and hacks at the wall with his pick.
ATK 1: 1d20 + 28 - 4 ⇒ (15) + 28 - 4 = 39 for DMG: 1d6 + 15 + 8 + 2d6 ⇒ (6) + 15 + 8 + (3, 1) = 33
ATK 2: 1d20 + 23 - 4 ⇒ (7) + 23 - 4 = 26 for DMG: 1d6 + 15 + 8 + 2d6 ⇒ (6) + 15 + 8 + (3, 1) = 33
ATK 3: 1d20 + 18 - 4 ⇒ (20) + 18 - 4 = 34
ATK 3 Confirmation: 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21 for DMG: 4d6 + 60 + 32 + 2d6 ⇒ (6, 4, 5, 4) + 60 + 32 + (6, 1) = 118
Raen looks on as the orc and mount, in a single massive series of attacks shatters her Wall of Stone. The resultant cry of victory is easily heard over the deafening thunder.
ROUND IV:
Veteran Team 41: Close Distance
Nalbia: ATK
General Numarak: Charge
Ypotryll: Charge
Raen: Go
Whistle Pig: Go
Hamilton: Go
Ushyle: Go
Ambassadors: TBD
Guards: TBD
Doxon: TBD
Vael: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Nalbia: 221
Ypotryll: 38
General: DMG: 3d6 ⇒ (3, 2, 6) = 11
Gatar-Nom: 108
Storm of Vengeance: Round 1
Red Mephit: DEAF
Ushyle |
DC 19 Fort: 1d20 + 17 ⇒ (9) + 17 = 26
Ushyle is unfazed by the thunderclap, calling down Milani's blessing on his blade and focusing on the task at hand.
Milani's Thorn, Power Attack/Furious Focus, studied target/Seething Hatred, divine favor, good hope/heroism, attacking from invisible, greater bane, haste.
All attacks on Nalbia until she falls, then on to Yellow.
primary: 1d20 + 21 + 3 + 3 + 2 + 2 + 2 + 1 ⇒ (9) + 21 + 3 + 3 + 2 + 2 + 2 + 1 = 43
11-20 is good: 1d20 ⇒ 5
damage: 2d6 + 21 + 6 + 3 + 2 + 6d6 + 4d6 ⇒ (2, 6) + 21 + 6 + 3 + 2 + (5, 6, 6, 5, 3, 5) + (1, 3, 6, 1) = 81
secondary: 1d20 + 10 + 3 + 3 + 2 + 2 + 2 + 1 ⇒ (6) + 10 + 3 + 3 + 2 + 2 + 2 + 1 = 29
11-20 is good: 1d20 ⇒ 14
damage: 2d6 + 21 + 6 + 3 + 2 + 6d6 + 4d6 ⇒ (6, 4) + 21 + 6 + 3 + 2 + (2, 3, 3, 3, 3, 5) + (5, 1, 3, 3) = 73
tertiary: 1d20 + 5 + 3 + 3 + 2 + 2 + 2 + 1 ⇒ (2) + 5 + 3 + 3 + 2 + 2 + 2 + 1 = 20
11-20 is good: 1d20 ⇒ 1
damage: 2d6 + 21 + 6 + 3 + 2 + 6d6 + 4d6 ⇒ (6, 3) + 21 + 6 + 3 + 2 + (3, 2, 2, 1, 4, 3) + (6, 2, 5, 5) = 74
Dungeon Master S |
Finally Ushyle finds his way to Nalbia's heart. Milani's Thorn tears into it and brings peace, or at least an ending, to the twins.
ROUND IV:
Veteran Team 41: Close Distance
General Numarak: Charge
Ypotryll: Charge
Raen: Go
Whistle Pig: Go
Hamilton: Go
Ushyle: Kill
Ambassadors: TBD
Guards: TBD
Doxon: TBD
Vael: TBD
Gatar-Nom: TBD
???: TBD
VOLSTUS AND AKAZERATH: TBD
Guard Team 43: TBD
Ypotryll: 38
General: DMG: 3d6 ⇒ (6, 6, 1) = 13
Gatar-Nom: 108
Storm of Vengeance: Round 1
Red Mephit: DEAF
Doxon Greyforge |
DC 19 Fort: 1d20 + 18 ⇒ (3) + 18 = 21
The cacophony is nothing as compared to the din of the Forge. Doxon carries on.
Vael Oakfist |
Fort save (Vael): 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22
Fort save (Tulia): 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Fort save (Lykophos): 1d20 + 18 + 4 ⇒ (12) + 18 + 4 = 34
Fort save (Tyrannosaurus): 1d20 + 17 + 4 ⇒ (16) + 17 + 4 = 37
Vael and his allies manage to be unperturbed by the noise.
Hamilton Renaud |
Hamilton turns his lance on the fire giant in range, aware that he has one chance to get away.
Heartspit, Power Attack:1d20 + 32 ⇒ (8) + 32 = 40, Damage on Hit:2d6 + 27 + 2d6 ⇒ (5, 5) + 27 + (5, 1) = 43
Attack 2 Heartspit, Power Attack:1d20 + 32 ⇒ (8) + 32 = 40, Damage on Hit:2d6 + 27 + 2d6 ⇒ (6, 5) + 27 + (2, 4) = 44
Attack 3 Heartspit, Power Attack:1d20 + 27 ⇒ (1) + 27 = 28, Damage on Hit:2d6 + 27 + 2d6 ⇒ (4, 1) + 27 + (5, 2) = 39
Attack 4 Heartspit, Power Attack:1d20 + 22 ⇒ (18) + 22 = 40, Damage on Hit:2d6 + 27 + 2d6 ⇒ (2, 1) + 27 + (4, 3) = 37
Because he can skirmish, Ham and Sammi take off and climb as high as possible after the last attack. I'll take an AoO if Red is still alive.
Raen Varkath |
All ten Raens wing northward, the nine stopping above the stairs and the one in the center of the main tower (both at same height, I would guess roughly 25' up from the central tower's floor). All copies together weave a mighty spell, and a cone of brilliant colors spouts from the outstretched hand of the distant copy. The light spills menacingly over the new arrivals.
PRISMATIC SPRAY @ Grey: 1d8 ⇒ 5 [color=blue]BLUE: DC 26 Fort vs. Flesh to Stone[/color]
PRISMATIC SPRAY @ Black: 1d8 ⇒ 1 [color=red]RED: 20 Fire dmg, DC 26 Reflex for half[/color]
PRISMATIC SPRAY @ White: 1d8 ⇒ 4 [color=green]GREEN: DC 26 Fort vs. instant poison death[/color]
PRISMATIC SPRAY @ General: 1d8 ⇒ 7 [color=purple]VIOLET: DC 26 Will vs. sent to another plane, GM's choice[/color]
PRISMATIC SPRAY @ Ypotryll: 1d8 ⇒ 1 [color=red]RED: 20 Fire dmg, DC 26 Reflex for half[/color]
If interacted with, the DC to disbelieve Raen's projected image is Will DC 27.
I will deal with elementals momentarily.
Raen Varkath |
Meanwhile, Raen barks fresh orders at the closer pair of elementals, shouting over the dins of thunder and battle.
In the Dwarven tongue, she also calls to Vael, Whistle Pig, and Lykophos. "This way! North is where we shall make our stand. Our summoned aid shall cover your retreat."
The blue-ish elemental is quick enough to get in a single strike. Also takes an AoO. The other two keep pummeling.
Blue Slam @ Titan: 1d20 + 23 - 4 ⇒ (5) + 23 - 4 = 24
Damage: 2d8 + 9 + 8 ⇒ (8, 6) + 9 + 8 = 31
Tan Slam @ Titan: 1d20 + 23 - 4 ⇒ (16) + 23 - 4 = 35
Damage: 2d8 + 9 + 8 ⇒ (8, 3) + 9 + 8 = 28
Tan Slam @ Titan: 1d20 + 23 - 4 ⇒ (9) + 23 - 4 = 28
Damage: 2d8 + 9 + 8 ⇒ (7, 6) + 9 + 8 = 30
Fire Slam @ Titan: 1d20 + 25 ⇒ (13) + 25 = 38
Damage: 2d8 + 10 ⇒ (4, 6) + 10 = 20 plus Burn: 2d10 ⇒ (4, 3) = 7
Fire Slam @ Titan: 1d20 + 25 ⇒ (17) + 25 = 42
Damage: 2d8 + 10 ⇒ (1, 3) + 10 = 14 plus Burn: 2d10 ⇒ (7, 8) = 15
GREY @ 14 dmg, TAN @ 22 dmg
Greater Air Elemental
N Huge outsider (air, elemental, extraplanar)
Init +14; Senses darkvision 60 ft.; Perception +16
Defense
AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size)
hp 175 (13d10+104)
Fort +14, Ref +18, Will +6
Defensive Abilities air mastery; DR 10/—; Immune elemental traits Resist Electricity 30
Offense
Speed fly 100 ft. (perfect)
Melee 2 slams +23 (2d8+9)
Space 15 ft., Reach 15 ft.
Special Attacks whirlwind (DC 25)
Statistics
Str 28, Dex 31, Con 26, Int 8, Wis 11, Cha 11
Base Atk 13; CMB +24; CMD 45
Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Power Attack, Weapon Finesse
Elder Fire Elemental
N Huge outsider (elemental, extraplanar, fire)
Init +13; Senses darkvision 60 ft.; Perception +19
Defense
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (16d10+96)
Fort +16, Ref +19, Will +7
DR 10/—, Immune elemental traits, fire
Weaknesses vulnerability to cold
Offense
Speed 60 ft.
Melee 2 slams +25 (2d8+10 plus burn)
Space 15 ft., Reach 15 ft.
Special Attacks burn (2d10, DC 24)
Statistics
Str 30, Dex 29, Con 22, Int 10, Wis 11, Cha 11
Base Atk +16; CMB +28; CMD 48
Feats Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Stance, Mobility, Spring Attack, Weapon Finesse, Wind Stance
Doxon
Ironskin (+7 natural, 15 minutes)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 22 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Hamilton
Divine Favor (+1 luck attack/damage, 5 rounds)
Aid (temp hp, 3 minutes)
Lead Blades (heavy weapon, 15 minutes)
Barkskin (+5 natural, 2.5 hours)
Cat's Grace (+2 Dex, 3 minutes)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 22 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Lykophos
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 22 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Raen
Mage Armor (+4 AC, est. ~12 hours)
Shield (+4 AC, magic missile immunity, 15 minutes)
Mirror Image (8 images, 15 minutes)
See Invisibility (see invisible, permanent)
Cat's Grace (+2 Dex, 15 minutes)
Darkvision (darkvision 60 ft, est. ~12 hours)
False Life (14 temp hp, est. ~23 hours)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 22 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Freedom of Movement (slippery AF, 150 minutes)
Overland Flight (fly 40 ft, est. ~12 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Project Image (illusory double, 11 rounds)
SMVIII (Air, 8 rounds)
SMVIII (Fire, 12 rounds)
Sammi
Longstrider (+10 speed, est. ~12 hours)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 22 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Ushyle
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
See Invisibility (see invisible, 2.5 hours)
Heroism (+2 bonus on attacks/saves/skills, 2.5 hours) superseded by Good Hope
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Align Weapon (good) (weapon is good, 15 minutes)
Greater Magic Weapon (+4 enhancement, est. ~12 hours
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 22 rounds)
Displacement (50 percent miss chance, 12 rounds)
Greater Invisibility (persistent invisibility, 10 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Vael
Pass Without Trace (no tracks)
Greater False Life (temp hp, est. ~23 hours)
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 22 rounds)
Protection from Fire (120 fire pool, 2.5 hours)
Displacement (50 percent miss chance, 10 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Overland Flight (fly 40 ft, est. ~12 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)
Righteous Might (enlarged, +2 natural, DR 5/evil, 11 rounds)
Whistle Pig
Bear's Endurance (+4 Con, 15 minutes)
Protection from Evil (+2 deflection vs evil, mind control protection from evil, 15 minutes)
Resist Fire (Resist Fire 30, 20 minutes)
Resist Electricity (Resist Electricity 30, 20 minutes)
Extended Haste (+1 Reflex, +1 AC, +30 speed, +1 full-BAB, 22 rounds)
Greater Invisibility (persistent invisibility, 9 rounds)
Good Hope (+2 attacks/saves/ability/damage, 15 minutes)
Life Bubble (endure elements, protection from gases, 3 hours)
Hunter's Blessing (+2 attacks/damage vs giants, +2 initiative, +2 some skills, est. ~12 hours)