Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


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    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Yes it rotates 90 degrees counterclockwise with each throw. You feel and see it.

    -Posted with Wayfinder


    King of Korvosa

    two more pulls to bring back to the start. Load up Donkeyhorse as well as Sandor, Ferox and Gaius, leaving Morkeleb with Grym, Bucho and Morkeleb.

    Odric will then ferry the group to the eastern opening and repeat the process for the remainder until everyone and all beasts are in the eastern hallway.

    We didn't get the result of the second pool inspection..
    Perception roll for DeGrog - 1d20 ⇒ 3 <-LOL sorry Reagh. I guess DeGrog is still degroggy from his imprisonment.


    Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

    Groggy indeed,

    eh, lads, far be it for me to say, but if someone rotates the room while we're gone, we'll be trapped - unless ye know for sure that onward will lead us out. P'raps we ought to check out those dummy pool alcoves for hidden mechanisms just to be sure. Where's that canny Dwarf? Or maybe the wizard can conjure up some solution.


    King of Korvosa

    Ooh good point.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W
    Dungeon Master S wrote:
    Yes it rotates 90 degrees counterclockwise with each throw. You feel and see it.

    now this is awesome. this piece is figured out, but this wouldn't be an epic labrynth if the 4 pieces didn't rotate too.

    Check to see that the opening here lines up every 4 turns with the one that it should line up with. Making sure to mark each on with either my or Odric's chalk.


    King of Korvosa

    marks complete.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Odric the Stout wrote:


    We didn't get the result of the second pool inspection..
    Perception roll for DeGrog - 1d20 <-LOL sorry Reagh. I guess DeGrog is still degroggy from his imprisonment.

    Grym and Bucho step in to take over checking out the room. The ranger politely doesnt say anything about Degrog's perceptive capabilities. He hopes the half orc is much better at fighting.

    Thorgrym's perception 1d20 + 12 ⇒ (14) + 12 = 26
    Bucho's scent perception 1d20 + 16 ⇒ (17) + 16 = 33

    Team ranger go along with Odric's reasoning about the rotating room.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Morkeleb will also use Arcane Mark to mark the tiles, alongside the chalk markings.

    Chalk is much easier to eliminate...


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    As the cramped party exits into this room the entire floor flashes with an arcane symbol. It erupts into a pale light bathing everyone in the room. Will Saves for everyone, DC 20.


    King of Korvosa

    Is this a fear effect?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Negative, but it is a Pain effect.


    1 person marked this as a favorite.
    King of Korvosa

    1d20 + 2 ⇒ (3) + 2 = 5← pffftttt.... I got "Ali'd"


    Male Horse
    Attack:
    [dice=First Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage. [dice=Second Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage.
    Horse/1 Initiative:+2 - AC:11, T:11, FF:9 - HP:15/15 -
    Crunch:
    Fort: +6, Ref: +5, Will +1 - Perception +6

    1d20 ⇒ 2


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Failing the save results in suffering wracking pains that impose a –4 penalty on attack rolls, skill checks, and ability checks. This continues while you are in the room, and 1 hour after.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Team Ranger

    Thorgrym 1d20 + 4 ⇒ (18) + 4 = 22
    Bucho 1d20 + 4 ⇒ (7) + 4 = 11

    The ranger grits he teeth and takes a second to focus. The pain slowly fades into the background. Grym tries to sooth Bucho but the simple minded dog doesnt understand why he is feeling pain.


    Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

    Will save: 1d20 + 4 ⇒ (10) + 4 = 14

    Aaaaarrrggghhhh! Blast, me barnacles are killin' me


    Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

    what about getting trapped? Can someone temporarily disable the mechanism so that the lever stays where we left it?


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11
    Dungeon Master S wrote:
    Negative, but it is a Pain effect.

    Exquisite.

    Save Vs. Pain:1d20 + 9 ⇒ (1) + 9 = 10

    Oh Hell.

    Gaius crumples to the floor and seems to be having some kind of seizure. Regarless, a creepy grin is spread across his face.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Will Save vs. Pain: 1d20 + 8 ⇒ (11) + 8 = 19


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Both doors are silent, but the pain Bucho is experiencing is making it hard to focus.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Feeling the party has to keep moving (or at least get out of the pain room), the ranger opens the southern door. Blade in hand he enters... (Unless there is no floor, then he doesnt).


    Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

    DeGrog follows behind Grym, eager to leave the room of suck.

    Does anyone know what that was, or how to get rid of it?


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Will: 1d20 + 5 ⇒ (11) + 5 = 16

    Morkeleb concentrates briefly, trying to find a way through the arcane-created pain...but fails. He grips his staff tightly enough to whiten knuckles, and breaths hard and fast, trying to block it out.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    While his comrades are distracted with the pain, Grym flows into the room. Blades out and senses heightened the ranger checks out the room.

    Perception 1d20 + 12 ⇒ (19) + 12 = 31


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Both walls of this twenty-foot-long corridor are decorated with row upon row of tiger heads. Each head appears to be that of an actual, once-living tiger. The heads are remarkably well preserved—their gaping mouths and glaring eyes even appear to be moist. It is only by Grym's supreme will power that the Symbol of Pain did not distract him, and it is this alone that prevents him from being surprised.

    The heads animate and writhe their way towards the ranger as a biting snapping mass of feline death.

    INITIATIVE:

    Baddies: 1d20 + 0 ⇒ (16) + 0 = 16
    Ferox: 1d20 + 10 ⇒ (12) + 10 = 22
    Gaius: 1d20 + 3 ⇒ (11) + 3 = 14
    Grym*: 1d20 + 3 ⇒ (18) + 3 = 21
    DeGrog: 1d20 + 4 ⇒ (2) + 4 = 6
    Morkeleb: 1d20 + 5 ⇒ (13) + 5 = 18
    Odric: 1d20 + 4 ⇒ (18) + 4 = 22
    Sandor: 1d20 + 2 ⇒ (6) + 2 = 8


    King of Korvosa

    Round the First

    Odric rushes to the front and attacks with the Kegerator, swinging with abandon at the first head. He tries to angle his strike so that he can catch two in the path of his screaming blade.

    Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 14 - 4 ⇒ (9) + 14 - 4 = 19 for 2d4 + 10 + 6 ⇒ (1, 4) + 10 + 6 = 21 damage.

    Cleave? Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 14 - 4 ⇒ (9) + 14 - 4 = 19 for 2d4 + 10 + 6 ⇒ (4, 2) + 10 + 6 = 22 damage.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    (No cleave) one writhing mass of connected heads.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Init should be adjusted for those of us who failed saves.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11
    Thorgrym the Tracker wrote:

    Grym one handed hauls Gaius to his feet and gently slaps him with the other hand. Help me check this door.

    The rogue checks the door for traps while the ranger takes a moment to listen. They first do the southern door then the other eastern door.

    Perception 1d20+12

    Gaius lets out a gasp of... Well, you're not quite sure... At the slap. He finds his feet but he's moving languidly. After he steps off the symbol he falls to his knees and lets out an orgasmic scream. He is silent for a minute and then wobbles to his feet, letting out a low purring hum. He makes his way to the door, Grym has indicated and starts checking the door, though in a distracted way.

    Damn. I... I'm going to need a little lie-down. Lady In The Room... I think I'm still vibrating. Mmmmmm.

    Perception:1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19


    King of Korvosa

    INITIATIVE REPOST:

    Ferox: = 22+
    Odric: = 22
    Grym*: = 21
    Morkeleb: = 18
    Baddies: = 16
    Gaius: = 14
    Sandor: = 8
    DeGrog: = 6


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Round 1

    Ferox moves to where he has a clear line of sight on the monstrosity. He takes aim and lets loose an arrow at the beast.

    Arrow, blunt: 1d20 + 11 + 1 - 2 - 4 ⇒ (5) + 11 + 1 - 2 - 4 = 11
    Damage: 1d8 + 2 + 1 + 4 ⇒ (6) + 2 + 1 + 4 = 13


    Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

    DM: is the creature/swarm large as indicated on the combat map icon?


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    pre combat

    Will save: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20

    The dwarf looks around at his friends as they are affected by the spell. His eyes stop on Gaius. It figures that you would be the one ya enjoy it. Havin memories of our spiked armor priestess friend? Now get up let's get moving

    _________________________________________

    Round 1

    Sandor eyes wide behind his helm moves up to try and block this thing from getting past him to the casters

    MW axe: 1d20 + 12 ⇒ (2) + 12 = 14
    damage: 1d20 + 3 ⇒ (1) + 3 = 4


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Yes, it's one creature (identifiable with a knowledge Arcana check.)


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Knowledge (Arcana) to identify beastie: 1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27
    questions, in order of preference:
    * does this thing have any particular vulnerabilities?
    * resistant to magic (specific, or general)?
    * Special defenses?
    * special attacks?

    DM:
    Hey, do we have all the equipment we got in our side trip yet?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Yes you have it. It's an animated object, you can jus tlook it up with that check.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    ROUND 1

    Morkeleb's eyes narrow at the...thing. It's an animated object. Smash it.

    He points his staff and four Magic Missiles dart forth...

    Magic Missile: 4d4 + 4 ⇒ (2, 3, 2, 3) + 4 = 14


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Round 1

    Thorgrym luckily was able to warn his comrades of the animated tigers. He moves forward slightly more cautious then Odric. Once in range he strikes leveling two powerful attacks.

    Main power attack 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
    Svord 1d6 + 4 + 4 ⇒ (1) + 4 + 4 = 9

    Offhand powerattack 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25
    Sharkslayer 1d4 + 4 + 2 + 4 ⇒ (4) + 4 + 2 + 4 = 14

    The big brindle dog whines a little still bothered by the pain glyph. Yet where his master goes and fights the dog follows with jaws snapping.

    Attack (power) 1d20 + 10 - 2 - 4 ⇒ (16) + 10 - 2 - 4 = 20
    Bite 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Round 1 Update:

    Ferox's arrow bounces off harmlessly, but it's followed up with Odric's massive swing. One of the heads rolls off the mass and onto the floor, it's magic expended. Grym gets to the monstrosity first and has time for but a single swing, which hits. More noticeable with this svord than Odric's, but the preservatives make damaging this thing harder. Bucho gets stuck behind his master. The magic missiles, however, are too small individually to penetrate the hard exterior. Still Grym and Odric do a lot of damage to the creature. It won't last long against such an onslaught. Still, it feels no pain and the rolling mass of tiger faces begins to tear into the heroes before it.

    Against Odric:
    Bite 1: 1d20 + 20 ⇒ (13) + 20 = 33 DMG: 2d6 + 7 ⇒ (6, 4) + 7 = 17
    Bite 2: 1d20 + 20 ⇒ (4) + 20 = 24 DMG: 2d6 + 7 ⇒ (1, 1) + 7 = 9

    Against Grym:
    Bite 1: 1d20 + 20 ⇒ (15) + 20 = 35 DMG: 2d6 + 7 ⇒ (2, 5) + 7 = 14
    Bite 2: 1d20 + 20 ⇒ (17) + 20 = 37 DMG: 2d6 + 7 ⇒ (6, 6) + 7 = 19

    Ferox: Miss
    Odric: HIT
    Grym*: Hit
    Morkeleb: = 18
    Baddies: = 16
    Gaius: = 14
    Sandor: = 8
    DeGrog: = 6

    DM:

    Baddie: 20


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    I didn't think this thing had any DR...what do I need to read??

    Know (ARcana): 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    ROUND 2

    Trying a slightly different tack, Morkeleb pulls out a scroll, firing off a Scorching Reagh

    Ranged Touch: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 <--man, a crit there would've been nice!!
    Fire damage: 4d6 ⇒ (2, 1, 2, 4) = 9


    Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

    Round I

    Arrrrgggghhh?Will, DC 10: 1d20 + 4 ⇒ (12) + 4 = 16 (DeGrog manages to control himself and does not yell like a pirate, this time . . .)

    (not sure where Sandor will be positioned)

    DeGrog double moves to just behind the bottleneck, trident raised to throw in case he can't get right behind Odric to distract the monster with his trusty cutlass.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    DeGrog, what was the extra Will save for?

    Mork, can you see the beast from where you are?

    Ferox calmly draws in a breath and takes aim at the creature. With a measured exhale, he lets loose, hoping he aimed true.

    Arrow, blunt: 1d20 + 11 + 1 - 2 - 4 ⇒ (18) + 11 + 1 - 2 - 4 = 24
    Damage: 1d8 + 2 + 1 + 4 ⇒ (8) + 2 + 1 + 4 = 15

    Arrow, blunt: 1d20 + 11 + 1 - 2 - 4 ⇒ (8) + 11 + 1 - 2 - 4 = 14
    Damage: 1d8 + 2 + 1 + 4 ⇒ (2) + 2 + 1 + 4 = 9


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92
    Ferox Kerr wrote:
    Mork, can you see the beast from where you are?

    Heh. Good point. I hadn't checked the map because of the relatively simple explanation/combat. Since I was able to identify it, I simply assumed I could see it. I'll move pog later, next to ferox


    King of Korvosa

    Ooc-He had to save vs. Shouting "arrrgh" like a boss.


    King of Korvosa
    Ferox Kerr wrote:
    [ooc]DeGrog, what was the extra Will save for?

    Ooc-He had to save vs. Shouting "arrrgh" like a boss.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Still waiting on Gaius.

    Incidentally I'm drinking whiskey with steel ice cubes. It's excellent. They don't have the same specific heat as water, so they don't chill as deeply, but they certainly improve the drink as it gets lower. The last sip bites like the first.

    One of my students gave them to me. Rock.


    King of Korvosa

    Round the Second

    Posting early cause I might not get to for a while…

    Odric focuses his full attention on the monstrosity and commences swinging his mighty blade in earnest.

    Full attack: Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 14 - 4 + 2 ⇒ (15) + 14 - 4 + 2 = 27 for 2d4 + 10 + 6 ⇒ (2, 3) + 10 + 6 = 21 damage.

    Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 9 - 4 + 2 ⇒ (17) + 9 - 4 + 2 = 24 for 2d4 + 10 + 6 ⇒ (3, 1) + 10 + 6 = 20 damage.

    Confirming if 27/24 hit…
    Full attack: Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 14 - 4 + 2 ⇒ (9) + 14 - 4 + 2 = 21 for 2d4 + 10 + 6 ⇒ (2, 4) + 10 + 6 = 22 damage.

    Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 9 - 4 + 2 ⇒ (10) + 9 - 4 + 2 = 17 for 2d4 + 10 + 6 ⇒ (3, 2) + 10 + 6 = 21 damage.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Sandor just readies an action to run up and stand over any fallen comrad, or if one backs up .


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Sorry... Did NOT realize it was my turn.

    It looks like I can squeeze in there.

    Gaius casts Cure Moderate Wounds on Grym

    2d8 + 3 ⇒ (2, 7) + 3 = 12 Back to Grym

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