Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


  • 6,101 to 6,150 of 13,019 << first < prev | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | next > last >>

    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius moves up and looks for the trigger.

    Perception:1d20 + 17 ⇒ (5) + 17 = 22

    Then it'll be time to pop:1d20 + 18 ⇒ (7) + 18 = 25


    Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

    DeGrog uses his thumb to compress the hair in his ears, lifts his shield up facing the eastern wall of spike-shooting and waits for Gaius' word before moving forward. As he walks by the pool with the statue, DeGrog risks a look into the water for shiny things
    perception: 1d20 ⇒ 11


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius gives the all clear. Full post tonight.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Apologies, yesterday kicked my butt. I'll get on this.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius gives the all clear, and the party makes it safely to the door in the north end of the hall....


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Do I notice any traps on this door?

    Perception +17


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    This door is not at all trapped Gaius.... just in case, everyone should be accurately placed on the map.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92
    Dungeon Master S wrote:
    This door is not at all trapped Gaius.... just in case, everyone should be accurately placed on the map.

    done


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Map update will be late tonight.

    The walls, floor, and ceiling of this chamber are decorated with a complex mosaic depicting an immense swarm of wasps. There is a door to the North, and the western side of this wall is taken up entirely by a large deep alcove, nearly a room in its own right, but you can't see inside from here.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Temporary map up now.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92
    Dungeon Master S wrote:
    ...decorated with a complex mosaic depicting an immense swarm of wasps...

    Morkeleb draws and quaffs a flask of antitoxin


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Dungeon Master S wrote:
    . just in case, everyone should be accurately placed on the map.

    I dont think everyone is correctly placed on the map. I think there should be more then just three people in the maiden hallway.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    At the very least, Gaius should be up by the door.


    Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

    Gaius, is there a way to rig any of these traps so we can retreat past them, arm them quickly, and have anything that follows us get cut to shreds? I don't feel like getting poked by a swarm of giant buzzers when there's a perfectly good slice-and-dice engine nearby


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius considers DeGrog's question.

    I suspect my skills aren't focused enough to do that quickly. If you and the others buy me some time, I can definitely reset the trap however. The other issue would be the trigger... Which is in the...

    I assume. If this isn't correct, Herr Dungeon Master, please tell me.

    ...Floor, wouldn't work against a swarm of wasps.

    I like wasps.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius is totally NOT going in first, by the way.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Gaius Lirsiiv wrote:
    Gaius is totally NOT going in first, by the way.

    Trapspotting works with in 10 feet. So Gaius could be right behind the lead guy and still be able spot traps for the lead guy.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius is correct, it is triggered by stepping on the floor.

    Trapspotter helps you recognize the traps, but not disarm them. I ALWAYS take trapspotter. At the table it s asimple matter of rolling behind the screen, but on PbP it's a pain and a give away to randomly roll dice. So whenever there is a trap within 10' of Gaius I preview a roll. If he gets it, I post it. If not, then I simply don't post and play as usual.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    I appreciate you remembering that the ability is there, Chris. Just remember I get another +2 above my posted Perception. Should I update that?

    I suspect I'd enjoy this aspect of rogue more if I were at a table. The Play by post limits the specificity of room features.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    YES, you should update that, which also means...[/ooc]

    Gaius, you notice that in the room beyond, the wasps are made of moving parts. It's extremely subtle, but the "art" is definitely a trap. you're not sure about the specifics from here.

    (You had failed by 1, but the +2 puts you over the top.)


    King of Korvosa

    ...and that's why Odric is behind Gaius ;-)


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius looks long and hard into the room beyond. Then turns to the rear of the party.

    Donkeyhorse? Here boy. *whistle* Dooooonkeyhorse?

    Odric The Stout glares long and hard at Gaius. Gaius returns the man's gaze with a coy, innocent look.

    What?

    There is a long silence.

    Oh, fine.

    Gaius turns to the door and squats down to get a better look at the door frame and the floor.

    The wasps are definitely mechanical, but I don't see a trigger yet...

    Gauis slowly looks at the threshold looking for the trigger.

    1d20 + 17 ⇒ (14) + 17 = 31

    Chris, how dense is the swarm? Could the individual wasps be pressure sensitive plates or buttons?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Extremely dense. Looks like the whole room is wired to repeatedly stab anyone inside. Repeatedly. Over and over again. Repeatedly.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    What are we waiting for? Can our rogue disarm the trap? Or tell Odric where to smash it with his earth breaker?


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Grym is free to proceed if he likes. :)

    Dungeon Master made a point to tell me that I didn't see a trigger from where I am. My best suggestion is for one of the warriors (or Donkeyhorse) to proceed in, and I'd say avoid stepping on wasps if possible. I can follow behind and look for the trigger.

    Or we can chuck a...

    Wait... Morkeleb, didn't one of us come back from our crazy recent adventure with a wand of Summon Monster I?

    If Gaius has the wand, and I think I do. I just don't remember how the treasure breakdown ultimately went... Gaius uses it to summon a Fiendish Dire Rat and commands it to enter the room.

    I'll watch and see what happens. That should at least show me how it sets off.

    Any objections?


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    I didnt read the DM's post that way.

    Eitherway, Thorgrym is fine with sending a "wand monster" in to set off the trap.

    Wand Monster yes.
    DonkeyHorse no.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    I didn't mean to imply that. You can attempt a disarm.

    -Posted with Wayfinder


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    You are remembering correctly, we got a wand of Summon Monster I.

    Gaius has it.

    And this is the type of situation it is made for! Helz yeah.

    (when I get to my other email account, I'll resend you the loot breakdown)


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Sandor motions to Odric has him come up to take one of these statues and throw it into the room. If that fails, Sandor will take his maul and try to snap the arm or arms off the statues and throw them into the room.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Ah, then let's attempt the disarm!

    Gaius takes out his toolkit and prys up the nearest floor tile, looking for a way to disrupt the entire mechanism.

    1d20 + 18 ⇒ (8) + 18 = 26

    [ooc]Sorry for the holdup then. I was thinking about how to solve this particular puzzle.[/dice]


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    So how did the attempt go?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius got it. sorry, it's been crazy here.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Grym, please back up a little and let me work. This isn't as easy as it looks. You'll know when I'm done, I promise.

    Just handed you a sweet line, Dungeon Master.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    **snick**

    **smirk**

    Should be safe. I prefer corsets.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Sorry guys, I'm back.

    Gaius is confident that the room trap has been disabled. It appears that it's just another in the unending barrage of traps designed to kill the unprepared. With the trap disarmed, the room is free for exploration...if you dare.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Ferox steps into the room. He take a brief moment to ask for Abadar's Guidance and takes a look around.

    Perception: 1d20 + 15 ⇒ (1) + 15 = 16


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    you can now see into the western room. A six-inch-tall bronze dais on the floor in the middle of this otherwise empty room supports a polished column of black marble. The black stone seems to be vibrating softly, filling the air with a faint hum.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Ferox casts Detect Magic, looking at the pillar.

    Then, with a quick prayer to Abadar, he'll cast Sift and examine the pillar further from where he is.

    Perception: 1d20 + 10 ⇒ (13) + 10 = 23


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox:

    The pillar radiates a strong aura of Conjuration (Healing) as well as Enchantment (compulsion). your sift spell reveals a hidden panel in the southwest.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    DM Mistake in no one's favor, well, I guess player favor:

    The pillar is behind the door to the north, the lever is in the alcove to the west. Map is updated


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Is the lever what was behind the hidden panel? Or is the hidden panel something different? If so, Ferox will point it out to Gaius.

    Can we assume the doors are open and we can see the pillar? Or are they still technically closed?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The lever is behind the panel

    The doors are open and you can see the pillar, not worth trying to unring the bell.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Interesting. Healing and Compulsion?

    Does Ferox know of any Healing spells that would be detrimental to the recipient?

    Knowledge:Religion: 1d20 + 6 ⇒ (14) + 6 = 20

    Or...

    Healing: 1d20 + 13 ⇒ (6) + 13 = 19


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox can't think of anything that would be harmful from that school.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    How about...

    Spellcraft: 1d20 + 15 ⇒ (15) + 15 = 30


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    ...and neither can Morkeleb.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Grrr Piazo ate my post.

    Do these levers look like the ones that spun the room


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    There is but one lever, and yes, it looks exactly like it.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Are we pulling the lever?

    Have we finished searchiny the room?


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    I think we've finished searching. We have the pillar we can investigate further or pull the lever.

    I'm intrigued by the pillar. Healing, so it's gotta be good, right? Compulsion, which hints at bad things. I thought it would compel you to touch the pillar, but maybe it compels you to go away? Then why create the pillar? It's odd.

    6,101 to 6,150 of 13,019 << first < prev | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Sfounder's Curse of the Crimson Throne PbP All Messageboards

    Want to post a reply? Sign in.