| DeGrog Coarse-Hair |
DeGrog uses his thumb to compress the hair in his ears, lifts his shield up facing the eastern wall of spike-shooting and waits for Gaius' word before moving forward. As he walks by the pool with the statue, DeGrog risks a look into the water for shiny things
perception: 1d20 ⇒ 11
| Dungeon Master S |
Gaius gives the all clear. Full post tonight.
| Dungeon Master S |
Apologies, yesterday kicked my butt. I'll get on this.
| Dungeon Master S |
Gaius gives the all clear, and the party makes it safely to the door in the north end of the hall....
| Dungeon Master S |
This door is not at all trapped Gaius.... just in case, everyone should be accurately placed on the map.
| Dungeon Master S |
Map update will be late tonight.
The walls, floor, and ceiling of this chamber are decorated with a complex mosaic depicting an immense swarm of wasps. There is a door to the North, and the western side of this wall is taken up entirely by a large deep alcove, nearly a room in its own right, but you can't see inside from here.
| Thorgrym the Tracker |
. just in case, everyone should be accurately placed on the map.
I dont think everyone is correctly placed on the map. I think there should be more then just three people in the maiden hallway.
| DeGrog Coarse-Hair |
Gaius, is there a way to rig any of these traps so we can retreat past them, arm them quickly, and have anything that follows us get cut to shreds? I don't feel like getting poked by a swarm of giant buzzers when there's a perfectly good slice-and-dice engine nearby
| Gaius Lirsiiv |
Gaius considers DeGrog's question.
I suspect my skills aren't focused enough to do that quickly. If you and the others buy me some time, I can definitely reset the trap however. The other issue would be the trigger... Which is in the...
I assume. If this isn't correct, Herr Dungeon Master, please tell me.
...Floor, wouldn't work against a swarm of wasps.
I like wasps.
| Thorgrym the Tracker |
Gaius is totally NOT going in first, by the way.
Trapspotting works with in 10 feet. So Gaius could be right behind the lead guy and still be able spot traps for the lead guy.
| Dungeon Master S |
Gaius is correct, it is triggered by stepping on the floor.
Trapspotter helps you recognize the traps, but not disarm them. I ALWAYS take trapspotter. At the table it s asimple matter of rolling behind the screen, but on PbP it's a pain and a give away to randomly roll dice. So whenever there is a trap within 10' of Gaius I preview a roll. If he gets it, I post it. If not, then I simply don't post and play as usual.
| Gaius Lirsiiv |
I appreciate you remembering that the ability is there, Chris. Just remember I get another +2 above my posted Perception. Should I update that?
I suspect I'd enjoy this aspect of rogue more if I were at a table. The Play by post limits the specificity of room features.
| Dungeon Master S |
YES, you should update that, which also means...[/ooc]
Gaius, you notice that in the room beyond, the wasps are made of moving parts. It's extremely subtle, but the "art" is definitely a trap. you're not sure about the specifics from here.
(You had failed by 1, but the +2 puts you over the top.)
| Gaius Lirsiiv |
Gaius looks long and hard into the room beyond. Then turns to the rear of the party.
Donkeyhorse? Here boy. *whistle* Dooooonkeyhorse?
Odric The Stout glares long and hard at Gaius. Gaius returns the man's gaze with a coy, innocent look.
What?
There is a long silence.
Oh, fine.
Gaius turns to the door and squats down to get a better look at the door frame and the floor.
The wasps are definitely mechanical, but I don't see a trigger yet...
Gauis slowly looks at the threshold looking for the trigger.
1d20 + 17 ⇒ (14) + 17 = 31
Chris, how dense is the swarm? Could the individual wasps be pressure sensitive plates or buttons?
| Dungeon Master S |
Extremely dense. Looks like the whole room is wired to repeatedly stab anyone inside. Repeatedly. Over and over again. Repeatedly.
| Gaius Lirsiiv |
Grym is free to proceed if he likes. :)
Dungeon Master made a point to tell me that I didn't see a trigger from where I am. My best suggestion is for one of the warriors (or Donkeyhorse) to proceed in, and I'd say avoid stepping on wasps if possible. I can follow behind and look for the trigger.
Or we can chuck a...
Wait... Morkeleb, didn't one of us come back from our crazy recent adventure with a wand of Summon Monster I?
If Gaius has the wand, and I think I do. I just don't remember how the treasure breakdown ultimately went... Gaius uses it to summon a Fiendish Dire Rat and commands it to enter the room.
I'll watch and see what happens. That should at least show me how it sets off.
Any objections?
| Dungeon Master S |
I didn't mean to imply that. You can attempt a disarm.
-Posted with Wayfinder
| Morkeleb the Mighty |
You are remembering correctly, we got a wand of Summon Monster I.
Gaius has it.
And this is the type of situation it is made for! Helz yeah.
(when I get to my other email account, I'll resend you the loot breakdown)
| Sandor Stouthammer |
Sandor motions to Odric has him come up to take one of these statues and throw it into the room. If that fails, Sandor will take his maul and try to snap the arm or arms off the statues and throw them into the room.
| Gaius Lirsiiv |
Ah, then let's attempt the disarm!
Gaius takes out his toolkit and prys up the nearest floor tile, looking for a way to disrupt the entire mechanism.
1d20 + 18 ⇒ (8) + 18 = 26
[ooc]Sorry for the holdup then. I was thinking about how to solve this particular puzzle.[/dice]
| Dungeon Master S |
Gaius got it. sorry, it's been crazy here.
| Dungeon Master S |
Sorry guys, I'm back.
Gaius is confident that the room trap has been disabled. It appears that it's just another in the unending barrage of traps designed to kill the unprepared. With the trap disarmed, the room is free for exploration...if you dare.
| Ferox Kerr |
Ferox steps into the room. He take a brief moment to ask for Abadar's Guidance and takes a look around.
Perception: 1d20 + 15 ⇒ (1) + 15 = 16
| Dungeon Master S |
you can now see into the western room. A six-inch-tall bronze dais on the floor in the middle of this otherwise empty room supports a polished column of black marble. The black stone seems to be vibrating softly, filling the air with a faint hum.
| Ferox Kerr |
Ferox casts Detect Magic, looking at the pillar.
Then, with a quick prayer to Abadar, he'll cast Sift and examine the pillar further from where he is.
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
| Dungeon Master S |
The pillar radiates a strong aura of Conjuration (Healing) as well as Enchantment (compulsion). your sift spell reveals a hidden panel in the southwest.
| Dungeon Master S |
DM Mistake in no one's favor, well, I guess player favor:
The pillar is behind the door to the north, the lever is in the alcove to the west. Map is updated
| Ferox Kerr |
Is the lever what was behind the hidden panel? Or is the hidden panel something different? If so, Ferox will point it out to Gaius.
Can we assume the doors are open and we can see the pillar? Or are they still technically closed?
| Dungeon Master S |
The lever is behind the panel
The doors are open and you can see the pillar, not worth trying to unring the bell.
| Ferox Kerr |
Interesting. Healing and Compulsion?
Does Ferox know of any Healing spells that would be detrimental to the recipient?
Knowledge:Religion: 1d20 + 6 ⇒ (14) + 6 = 20
Or...
Healing: 1d20 + 13 ⇒ (6) + 13 = 19
| Dungeon Master S |
Ferox can't think of anything that would be harmful from that school.
| Dungeon Master S |
There is but one lever, and yes, it looks exactly like it.
| Ferox Kerr |
I think we've finished searching. We have the pillar we can investigate further or pull the lever.
I'm intrigued by the pillar. Healing, so it's gotta be good, right? Compulsion, which hints at bad things. I thought it would compel you to touch the pillar, but maybe it compels you to go away? Then why create the pillar? It's odd.