Dungeon Delving with the Brute Squad (Inactive)

Game Master ThorGN

PFS PBP, To Delve the Dungeon Deep, Level 1.


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Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells
GM Brute Squad wrote:
Zedril, you are not next to the Skulk, so attacking him requires moving and provoking an AoO. Do you want to do that, or just attack the Kobold next to you?

Oh, I'll attack the Kobold. The Kobold not hitting me threw me off.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Kobold attacks Zedril: 1d20 + 1 ⇒ (6) + 1 = 7, miss
Kobold slings a stone at Irijaya: 1d20 + 3 ⇒ (18) + 3 = 21, Irijaya takes 1d3 - 1 ⇒ (1) - 1 = 0 damage. So 1 Non-Lethal.

Round 5

Skulk
Kobold 6 (On Dasiji)
Irijaya
Zedril
Dasiji
Kehl
Kobold 7 (On Zedril)
Quintus (Unconcious)
Kobold 8 (Sling)

------------
Kobold attacks Dasiji: 1d20 + 1 ⇒ (12) + 1 = 13, miss

The Skulk casts Ray of Frost again, this time at Kehl. 1d20 + 5 ⇒ (8) + 5 = 13, and misses!
He then retreats to stand next to the circular opening in the floor at the back of the room.

Sczarni

Male Human Rogue 1 (Knife Master archetype)

Kehl nudges the sleeping bard none-too-gently, then shrugs. He steps over the now dead Kobold he vanquished and moves to flank the Kobold engaging Dasiji.

Grinning at the opportunity, he moves to plunge a blade between the monster's shoulders... but he trips over the unconcious bard and misses a golden opportunity.

attack roll - flanking 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Seeing how ineffectual the kobolds are, Dasiji is tempted to just ignore the one in front of him and go after the skulk -- but then he puts one and one and one and one together, and gets four. (He isn't the brightest sunrod in the pack, but he has good common sense.)

The statue with "water" written on it looked like it used to be a working fountain; Quintus said that the kobolds were chanting to a "Fire Speaker"; there's another Kelish-looking word written on that statue; and the skulk just retreated behind it. That's not good. "Uh, guys... what's the Kelish word for 'fire'? And don't go past the altar just yet." I'm assuming that we're all still on the one side of it. "It might mark a safe distance."

Scarab Sages

Female Human (Vudrani) Oracle 1

Well, with the Bard out of action, Irijaya does what she does best. She heals the Paladin.

Cure Light Wounds 1d8 + 1 ⇒ (4) + 1 = 5 Have some healz, Zedril!

And that leaves me with 1 out of 4 1st level spells remaining, guys.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Zedril knows this battle must end quickly, so he attempts to make short work of the Kobold(7).

Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Crit
Crit Confirmation: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 ⇒ 7 So 8 with my Strength Mod that I forgot and 16 with the crit multiplier, correct? Or 8+1d10 + 1 ⇒ (10) + 1 = 11 = 19.

Feeling renewed from Irijaya's healing, Zedril strikes the Kobold across his torso and readies his next attack on the Skulk that is fleeing.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Irijaya! Hello!
I see you have not been paying attention to the flow of battle. Zedril is fine, I think he has only taken 2 damage so far, however Kehl is down to 2 HP (I think) and will keel over with the next hit. Furthermore, the party rested since the last combat, so you were at your full daily allotment before you cast that one.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Encouraged by Zedril's example, Dasiji tries again to hit the kobold that is attacking him -- this time, taking more careful, measured swings. But it doesn't work; the kobold anticipates his moves, and is never in the same place as his sword at the same time.

Standard attack w/greatsword: 1d20 + 3 ⇒ (8) + 3 = 11 Miss


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

A severed Kobold head rolls across the floor as Zedril completes his mighty swing. The Kobold in the doorway barks at the last remaining in the room, and they both retreat, closing the door behind them.

Seeing his last remaining conscious cohorts abandon him, the Skulk quickly makes his way down the opening, and out of sight. Moments later, you hear a faint splash.

Combat End

Scarab Sages

Female Human (Vudrani) Oracle 1

Sorry, I tried to go back and re-read but didn't see any HP postings since my last action. I must have missed something. As far as the rest goes, I thought I remembered that we did, but I was in a hurry to get a post down, so I erred on the side of caution and assumed I had fewer spells left to spend. That'll make it 3 1st level spells left, then, not 1. My best intentions are to stick with this better, but honestly, I doubt I'll be participating in a PbP again soon after this is over. I have a hard time making it a priority and staying interested. I think the pacing just doesn't work for me. I'm better in person. Anyhow, sorry to everyone for being a miserably useless player for the most part. I will endeavor to be better.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

You have time for a short breather, among the dead and dying Kobolds. The chamber has simple living supplies, but nothing much that looks valuable. The candles on the make-shift altar flicker, casting and eerie light over the dead bodies.

Quintus wakes up! It takes him a minute or two to get his bearings and return to full fighting form.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

The perceived threat of being flamed gone, Dasiji rushes to the hole and peers over the lip. Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

The well leads down to an underground river, providing fresh water to those in the keep. But also providing a convenient means of escape for the Skulk. He’s gone, and going after him would likely prove futile.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Awww. One jade katana, lost forever. :(

Sczarni

Male Human Rogue 1 (Knife Master archetype)

Kehl gathers himself, checking his wounds and catching his breath.

"It's gone isn't it?"

Sovereign Court

Male Human (Taldan) Bard 3

Quintus brushes the dirt off his fine clothes as best as he can. "I swear to Calistria, if one more thing hits me with a color spray, I'm going to shove my rapier through its face!"

Realizing he said this little outburst aloud, he gives everyone a sheepish grin, "Er... sorry. So... what now? Anyone have a spare katana?"

Sczarni

Male Human Rogue 1 (Knife Master archetype)

Laughing hurts right now, but Kehl lets out a heart burst of it at the Bard's reaction.

"I like the way you think, but I don't think trying to trick the Society will do us many favors."

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Gravely disappointed at the loss of the jade katana, Dasiji nonetheless searches the adjoining rooms for anything of value or interest. Perception: take 10 + 6 ⇒ 16. "Yeah. Lesson learned: keep the thing with what you're looking for from escaping. You had the right idea, Quintus; I'll keep it in mind the next time you're knocked out. So. Where to next?" Are the kobold suites a dead-end, or is there more from here?


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Well, there is the closed door to the room that the Kobolds fled into. Are you exploring that?

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells
GM Brute Squad wrote:
Well, there is the closed door to the room that the Kobolds fled into. Are you exploring that?

Of course...we were just testing you, yup that's what we'll go with.

Shall we head through the other door?

Zedril approaches the doorand checks for any traps or dangers.

1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji sighs. "Might as well. Katana or no, we still have a castle to explore."

Aid Another with Perception to check for traps and stuff: 1d20 + 6 ⇒ (11) + 6 = 17 Success for +2 to Zedril's check


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

No Traps. Door looks well used but in good condition.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

"Kehl, better use that other light healing potion." If he still has less than 7 hp after that, then Dasiji will use a charge from his wand. Once everyone is ready, Dasiji opens the door.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Ready when you are.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

The large room beyond the door was once a gallery. Its walls have been stripped of the original mosaics and its decorations replaced with Draconic graffiti, crudely etched into the stone. Other than the scrawl on the walls, the chamber is noticeably cleaner and less dusty than the dungeon’s other rooms.

A large set of double doors lead out on the other side of the room. You hear the sound of a rushing wind from beyond them. The two Kobolds that retreated to this room cower in a corner, protecting themselves with their spears. One of them speaks in Common.

Please don’t kill us. Why do you attack our Clan? We do nothing to you! Leave us alone, and we will let you pass.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji considers, then shrugs. "Sounds good to me."

Sense Motive: 1d20 + 2 ⇒ (3) + 2 = 5
Perception (looking for traps mostly): 1d20 + 6 ⇒ (9) + 6 = 15

Sovereign Court

Male Human (Taldan) Bard 3

Quintus sneers at the pitiful creatures. Technically the kobold was right... the group of Pathfinders attacked first, but kobolds are notoriously evil creatures. Plus they're ugly. Justification enough!

"We were after the sword your skulk friend was carrying. Where does the river under the well lead to? Who was he?"


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

River flow through underground caves and out to the surface. From there, anywhere you can go.

Fire Speaker became leader of our clan because he showed great power by calling forth fire from rock. We follow him for some time, but I was starting to think he bragged of more power than he had. You showed him weak! Glad he is gone.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Does he use that exit often or was this the first time?

Zedril is contemplating sprinting to the surface to try and cut him off or if possible, dive into the well and follow through the river.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

We all come and go from there before. He know the way well. You never catch him.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Ugh....Kobolds

Sczarni

Male Human Rogue 1 (Knife Master archetype)

Kehl, hearing the Kobold's story of the chief's power, goes to inspect the altar their enemies had been praying over.

perception check 1d20 + 4 ⇒ (13) + 4 = 17

Sovereign Court

Male Human (Taldan) Bard 3

Judging the kobolds to be of no threat, Quintus relaxes slightly.

"Our apologies for acting in violence and slaying your clansmen. We don't interact with your kind much if at all, and only assumed the worst when you reached for your weapons. In hindsight, I suppose your reaction was only natural to assume we were intruders with hostile intent. Perhaps our getting rid of this weak Fire Speaker might allow us to look beyond past hostilities."

It feels odd trying to reason with creatures the group was only recently trying to slaughter, but... well... there it is.

Diplomacy 1d20 + 7 ⇒ (13) + 7 = 20... not sure if I can change their "starting attitude" after we killed two of them... :P

"Before we leave in peace, is there anything of note you can tell us about this place? Where does that door lead to?" Quintus points to the double doors across the room.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Not much to say about the Altar. It’s fairly simple. Does not have any tell-tale inscriptions on it, just things like ‘Hail Fire Speaker’ in Draconic.

The room of screaming wind. We don’t go that way. Two clansmen explore, and never return.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Well, it looks like we know where we are headed. One last door to dominate Dasiji.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji looks at Zedril in exasperation. "Please don't say things like that. You're tempting Shimye-Magalla for this to be the one door that's easy to open, that maybe I shouldn't have gone through." Nevertheless, the religious Ijo takes his place at the front and pushes at one of the doors; if that doesn't work, then he pulls on it.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

As you move to open the door, the Kobolds flee to the room where the battle occurred, presumably to check if there are any clansmen left alive.

The door swings open with a creak as Dasiji pushes. The room is dark, as you have come to expect from this place. A mournful howl of rushing wind comes from a stone well in the room’s center. The large chamber’s walls, once painted with vermilion and gilded with gold leaf, are now splotched and crumbling. Unlike the walls, however, the tiles that decorate the well are untouched by the ages and gleam as if recently polished.

As you pause at the doorway, you think you hear the distinct sound of someone screaming mixed in with the howl of the well.

Sczarni

Male Human Rogue 1 (Knife Master archetype)

"Did I make a joke yet about how homely and comfortable this place is? Quintus, I think I understand why you detest these people so."

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Well at least this room is filled with someone elses screams instead of ours.
Zedril enters the room and moves toward the screams, slowly and discreetly.

Stealth: 1d20 + 4 ⇒ (16) + 4 = 20


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

The screams are coming from inside the well.

Sovereign Court

Male Human (Taldan) Bard 3

Quintus frowns at Kehl's comment, "I don't much care for the people, yes, but their works of art are almost without parallel. I'd only rank those of Taldor higher, but, and it pains me to admit this, only slightly. The passage of time has not been kind to this place."

The bard's eyes narrow as he listens more closely to the sound of screaming in the wind. "That's... unnerving. Before we investigate more closely, now might be a good time to use this potion, yes?" He pulls out the potion of protection from evil for any takers. "Howling screams coming from a well in a ruined keep just reeks of evil to me."

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji looks at the one potion, then around at the five Pathfinders. Then again at the one potion. Five Pathfinders. One well. "I don't know about the rest of you, but I'd be happy leaving this well alone and letting the Society send someone more experienced to deal with it. But maybe it would work to pour the potion down the well? I really don't know anything about magic yet; I'm just saying, since we don't have anywhere near enough potions for each of us, it might be worth a try, if you're determined to deal with this." The well-armed Mwangi looks unhappy and fidgets, apparently uncomfortable with the supernatural.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

As you scan the room, you also notice another door, across the room to the right.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

"How about I check out that other room over there? The well was built on purpose -- I'm guessing for that blowing mouth we saw at the entrance -- so maybe there's a way to turn off the wind." Barring objections, Dasiji begins making his way as carefully as he can along the wall, as far as possible from the freaky well. Stealth: 1d20 + 4 ⇒ (8) + 4 = 12

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

We should look through the other door before hastily interacting with the well.

Zedril follows Dasiji.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

This door looks unused, and stuck.

:)

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji's dusky skin starts to blush in anticipation of ONCE AGAIN failing to open a door in front of a pretty girl -- but he owes it to the group to at least try, and to not just hack away at it with a screaming well at his back. Str: 1d20 + 2 ⇒ (10) + 2 = 12 He whispers. "Uh.. a little help here? It seems to be stuck." His blush deepens.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Door Breaker: 1d20 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44
Zedril "The Vengeful" wrote:
[dice=Door Breaker]1d20+1

Perhaps the well is more inviting now.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Sorry for those posts getting screwed, site crashed while I was editing my comment.

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