Dungeon Delving with the Brute Squad (Inactive)

Game Master ThorGN

PFS PBP, To Delve the Dungeon Deep, Level 1.


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Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji is shocked by the sudden movement of what he had assumed was inanimate goo. It slams into him with a bone-crunching thud; the well-armed ranger tries to counter-attack with his greatsword, but is so off-balance that his swing isn't even close. Is there any point in rolling an auto-miss?


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

What de you mean by that? If you mean you rolled a 1 on your attack and saw that in the Preview pane, then please show that roll in your post, but you need not bother rolling for damage.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2
GM Brute Squad wrote:

Dasiji, this slimy thing looks somewhat unnatural, even more so when it peals itself off the wall and comes after you!

Slam Attack: 1d20+3, and miss on the first swing.

Sorry, I was skimming on my lunch break, saw the 6 result (but not the d20 rolled), thought it was a damage roll -- that the ooze auto-hit on its first attack for some reason -- and that you were saying a side-effect of the slam was that I would miss on my first swing. Which was all very surprising, but as you can see from my RP, I was being a good sport and rolling with it. Never mind! :)

Round 1, Initiative 18

Although shocked by the sudden movement of what he had assumed was inanimate goo, Dasiji deftly evades its initial attack, slicing at it with his brand-new sword.

Standard attack w/greatsword: 1d20 + 3 ⇒ (10) + 3 = 13
...for 2d6 + 3 ⇒ (6, 1) + 3 = 10 damage.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Round 1, Initiaative 15

Attack with Elven Curved Blade

Zedril swings with his Blade 2 hands gripping it's hilt with the finesse of a master cook fileting fish.

1d20 + 5 ⇒ (16) + 5 = 21

If hit:
1d10 + 1 ⇒ (9) + 1 = 10


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Squish! A solid hit.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

I hinted at this in the original post, but it's dark in here. There is no light. So what are you all using for a light source?

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji got out his miner's lantern -here- and lit it -here-. It's from the Pathfinder Society Field Guide, providing normal light in a 30-foot cone and increasing the light level by one step out to a 60-foot cone. There are better light sources, but this one is hands-free. 8)


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

The ooze splatters across the wall and floor. Well, that was quick.

Combat Ends


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

As you pull the door open, it crumbles to pieces. The cramped chamber beyond stinks of something worse than rotten eggs. A black mildew covers the walls and the three doors that lie beyond the entrance. Each has a small metal slot at its bottom, but the latched covers long ago rusted away.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji looks back at the rest of the group. "We defeated this slime thing head-on, but we could easily pass by something like it and get hit from behind. My headlamp wouldn't help you in that case; we need some more light from behind. I trust you to figure it out."

Dasiji opens the wooden door, then turns away and grimaces in disgust at the smell. "Looks like prison cells, with slots for feeding. I doubt that we'd find anything worth the risk of another slimy thing like the last one. Willing to skip this and move on."

If there's agreement, then he shuts the door and they move north instead.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Is everyone relying on Dasiji's light source?

Sczarni

Male Human Rogue 1 (Knife Master archetype)

Kehl reaches into his pack and activates a sunrod. He hands it to Zedril.

"Here, we can use this."

undead pathfinders, sentient jelly... ugh.

Kehl keeps his daggers drawn as he follows the rest of the group.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

I think that we're waiting for either one person to say "yes let's skip it," or two to say "no let's go in."

Sovereign Court

Male Human (Taldan) Bard 3

It's dead now, but... Knowledge (dungeoneering) (via bardic knowledge) 1d20 + 2 ⇒ (17) + 2 = 19

"Might be worth a quick look... that ooze might have kept out other creatures. I'll check for any magical auras, at least."

Quintus casts detect magic once more and concentrates at each of the three rooms. "Hopefully these doors aren't made out of lead."

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

I will gladly hold on to your sunstick however I also have a lantern with oil flasks if that is easier.

I'm fine moving beyond the ooze room.

Well let's hope all else we encounter here is as tough as the ooze.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Moving on then.

Cracked and crumbling frescos line the walls of this large empty room. The sections of the frescos not destroyed by the passing ages show Qadiran men engaged in battle. A hall juts off the room immediately to your right, and a wider passage curves off the northeast corner of the room. A rough stone tunnel leads off to the northwest, as if the ground simply cleft in two ages ago. A pile of bones rests just inside the passage; a dumping ground for some carnivorous creature.

I will assume you look down the hall to see what you can see.

At the end of the hall sits a sinister-looking fountain in a rounded alcove. A four-headed hydra, displayed in cross formation, protrudes from the middle of the rounded wall. The hydra’s heads all face directly down the hallway. Its top head’s mouth is firmly shut, its socketed eyes staring darkly down the corridor, and its head fin is flared and up. On that head fin, a single Kelish word is carved into the stone. The
other three heads have toothy mouths open wide and reclined head fins; these obviously served as spouts for the fountain. Just below the mouths is a ceramic basin. The basin has been dry for many long centuries now.

Before you get to the fountain there are two doors, one left and one right.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

"Mostly I want to stick to the left, for simplicity, but that hallway with the hydra doesn't look like the kind that leads anywhere else. Check the left door and then the right?"


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

The door on the left is stuck.

Strength Check if you want to open it.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji hits the door with his shoulder, putting his weight into it.

Strength check: 1d20 + 2 ⇒ (10) + 2 = 12


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

The door creaks, but stays closed.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Allow me.
Strength Check1d20 + 1 ⇒ (18) + 1 = 19


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

With a creak and a crack, the door pops open. Rubbish and black mold cover the far end of the chamber. The slightest movement kicks up dust and spores, choking the stagnant and already foul-smelling air.

Sczarni

Male Human Rogue 1 (Knife Master archetype)

Kehl shudders at the smell.

"What part of you thinks going in there is a good idea?" He moves away from the entrance, and to the fountain to inspect it.

Perception check 1d20 + 4 ⇒ (9) + 4 = 13


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

The Kelish word is "Water".

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2
Kehl "Trembles" Farren wrote:

Kehl shudders at the smell.

"What part of you thinks going in there is a good idea?"

Perception check for Dasiji to see what he can from the doorway: 1d20 + 6 ⇒ (8) + 6 = 14

"Only the part of me that likes to leave no stone unturned. The rest of me doesn't see any point in risking another weird thing like that ooze, just for some trash. Let's check behind the other door first, and then we can inspect that room after if anyone really wants to."


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

You don't see anything of interest in the room, that is until three large beetles burst forth from the trash and charge Dasiji as he searches the doorway; two green-yellow spots glowing angrily on their backs.

Charging Attack x3:
1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (19) + 3 = 22
Dasiji takes 1d4 ⇒ 3 damage.

Round 1

Initiative:
Dasiji 1d20 + 3 ⇒ (6) + 3 = 9
Kehl 1d20 + 3 ⇒ (6) + 3 = 9
Irijaya 1d20 + 1 ⇒ (17) + 1 = 18
Quintus 1d20 + 2 ⇒ (5) + 2 = 7
Zedril 1d20 + 4 ⇒ (7) + 4 = 11
Fire Beetle 1 1d20 + 0 ⇒ (4) + 0 = 4
Fire Beetle 2 1d20 + 0 ⇒ (17) + 0 = 17
Fire Beetle 3 1d20 + 0 ⇒ (1) + 0 = 1

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

"Oof!" Dasiji grunts in pain as the big beetle slams into him. AC 19, hp 9/12

Sovereign Court

Male Human (Taldan) Bard 3

"Remember, that Qadiran wanted us to find trade agreements. Though if you want to tell him they were eaten by an ooze or something, I won't stop you. Whoever made the agreements probably don't even remember them... but those Qadirans need to pinch every gold..."

Quintus stops abruptly as the beetles charge, reaching for his rapier.

Sczarni

Male Human Rogue 1 (Knife Master archetype)

Kehl turns at the sounds of alarm and races back to the group, drawing his daggers as he does so, cursing in a combination of Varisian and Common.

assuming that's my entire first round action?


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Yes Kehl, drawing and moving will take your turn. Dasiji is standing right inside the door with the three beetles directly infront of him. Two others can slip into the room beside him without provoking an AoO. Are you both planning on moving into the room?

Sczarni

Male Human Rogue 1 (Knife Master archetype)

Yes, Kehl will move in to the room.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Oh right, you'll resolve it all in initiative order, but we don't have to post that way. I just remembered.

Round 1: AC 19, hp 9/12

Dasiji returns the favor, swinging his greatsword at the beetle that ran into him.

Standard attack w/greatsword: 1d20 + 3 ⇒ (17) + 3 = 20
...for 2d6 + 3 ⇒ (4, 6) + 3 = 13 damage.

Scarab Sages

Female Human (Vudrani) Oracle 1

Crap, I am sorry you guys, I have been almost insanely busy. Gratz on that ooze fight, by the way, two hit kill ftw. I'm back now, at any rate.

Earlier...
Irijaya has been following the party, mulling over the strange carving she was observing earlier. She was ready for the fight with the ooze, until the ranger and the paladin turned it into goose-grease in two swings. Noticing that the ruins have been getting progressively darker, she has picked up a roughly baseball-sized rock or chunk of paving stone and is refreshing Light on it in periodic increments, making sure that she and those around her have some illumination. When Dasiji was charged by the beetles, Irijaya was only a few steps away and moved quickly to assist.

Now...
Thinking quickly, Irijaya pulls her crossbow. Wordlessly, she snaps off a bolt at the beetle directly engaged with Dasiji.
1d20 + 1 ⇒ (19) + 1 = 20 to CRITICAL hit.
2d8 ⇒ (6, 3) = 9 damage.
MA: Draw Light Crossbow. SA: Makes with the schusting.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Irijaya, for future reference, you need to remember to confirm a critical hit. It does not happen automatically. But the first roll is enough.

Irijaya kills Beetle 1 in one shot!

Beetle 2 goes for Dasiji again! Attack 1d20 + 1 ⇒ (1) + 1 = 2, and is completely distracted by his buddy getting skewered.

Zedril!

Scarab Sages

Female Human (Vudrani) Oracle 1

Gah! Sorry, I was in a hurry. Thanks for giving me the benefit of the doubt.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Zedril draws and swings with his Elven Curve Blade at the beetle currently chowing down on Dasiji.

attack: 1d20 + 5 ⇒ (2) + 5 = 7

If hit:
damage: 1d10 + 1 ⇒ (7) + 1 = 8


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Zedril misses, Dasiji kills Beetle 2.

Beetle 3 Goes after the Paladin. Attack: 1d20 + 1 ⇒ (17) + 1 = 18, and deals 1d4 ⇒ 2 damage.

Round 2
Initiative:
Irijaya
Zedril
Dasiji
Kehl
Quintus
Fire Beetle 3

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Round 2: AC 19, hp 7/12

Knowledge (nature) to identify them: 1d20 + 4 ⇒ (11) + 4 = 15

Dasiji grits his teeth as the last remaining one bites his leg, but the pain stimulates a memory from the stories he heard in the Sargavan Guard. Oh yeah. Now I recognize them. "They're fire beetles, by the way. Nothing much special about them, except for glowing."

If it's still standing when it's Dasiji's turn...

The injured Mwangi once again attempts to return the favor with interest, the light from his miner's lantern glinting off of his greatsword as he swings it in a deadly arc, striking clear through the bug's carapace with a spray of internal fluids.

Standard attack w/greatsword: 1d20 + 3 ⇒ (14) + 3 = 17
...for 2d6 + 3 ⇒ (2, 3) + 3 = 8


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Rather than delay the inevitable…

Dasiji slays the last beetle!

Combat Ends

Sczarni

Male Human Rogue 1 (Knife Master archetype)

Kehl sheathes his daggers and snorts.

"well, I've been about as much use as a saddle on a seahorse so far."

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

"Don't worry, I'm sure that as we get farther in, the odds of something coming at us from behind will go up. Then you too will get your chance to be lunch!" Dasiji is in high spirits at their victory as he pulls out his wand.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Again: 1d8 + 1 ⇒ (5) + 1 = 6

"Might as well make sure there isn't anything of worth in the garbage, since we've already paid the price to look." Dasiji walks over, shifts the trash with his blade, and walks back out. Assuming nothing of interest. "So, across the hall, then... but what's up with these carvings? Can any of you read that script, which I assume is Kelish?" Feeling a bit more confident about their ability to handle whatever they find here, the practical ranger is finally curious about the decorations.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

I would like to remind everyone that there are two Potions of CLW floating around the party. Given the rules for PFS loot, it's actually cheaper to use those than a purchased Wand.

In the future, feel free to roll perception, or take 10 as you see fit, on these sort of circumstances.

Dasiji Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Dasiji uncovers a bundle of documents written in Kelish, probably trade agreements.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

I'll take the potions and hold them for now and whomever needs them can just request them.

It appears every room we enter will have another of our lands finer creatures. Kehl, maybe we'll even see a seahorse and we can saddle it for you. , Zedril says with a smirk.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

From this post here, Dasiji claimed one potion of CLW -- I just forgot -- and Quintus is holding any potions or scrolls that no one claims.

Dasiji waves the Kelish documents. "I have to admit, I really wasn't expecting to find anything of value in there. Which means that I can't trust my intuition here, and should probably just search every room. I don't want to backtrack, but that first room with the three apparent cells is close enough to the entry that if we want, we could clear it when we're done with the rest -- just to be sure."

Sovereign Court

Male Human (Taldan) Bard 3

"In places like these, it's always worth a little look to find something hidden. At least by someone good at finding things! I could always check for magical items, but until we find something we can talk to, that's about all I'm useful for."

Quintus puts his rapier away and continues following the group.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Ok, where to next guys?

Sczarni

Male Human Rogue 1 (Knife Master archetype)

Kehl goes to the door on the right and examines it, still wary for traps.

perception: 1d20 + 4 ⇒ (13) + 4 = 17

"Let's try this door before we go back anywhere."


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

No Traps can be seen. This door also looks to be a bit rotted, and maybe stuck.

Sczarni

Male Human Rogue 1 (Knife Master archetype)

"This one looks clear... if someone wants to convince it to open, I think it's stuck." Kehl backs away from the door.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

"Let's see if I have better luck this time." Dasiji puts his legs into it, to no effect.

Str check: 1d20 + 2 ⇒ (6) + 2 = 8

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