Dungeon Crash... The Beginning

Game Master BloodWolven

The Idea:
I have been having this idea swirl around in my head quite a bit. Using several amines as a basis for starting a new homebrew, such as the following:

'Sword Art Online'
'Is it wrong to try to pick up girls in a dungeon?'
'Log Horizon'

Make sure to read the campaign info tab before anything else. Check out my profile for my expectations of players.

SAO - Dungeon Crash
Culture, History and gods of Dungeon Crash

The battle map!


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Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Plans... Oh no.

BATTLE!:

Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Aien grabs his musket.
Rd. One
Aien loads his musket with paper cartridges.
I should get better ammo...
He moves 20 ft. west.


Male TN Human _ HP: 9/12, AC: 14 _ T: 12 _ FF: 14 _ Perception +8 Initiative: +2, Fort +2_ Ref +2 _ Will +2 (+2 vs death, necromancy), CMB: +4, CMD: 18, Speed: 30

James nods at the explanation. "Can't afford any of that, but I'll try and be along when I can" and if there's nothing else he continues on for the lumberyard.

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

(She is one of the GMs alias')
Surprise round, spend a move action to gain the benefits of Catch Off Guard
Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Board charges the nearest whelp, choosing to do non-lethal damage with his Improvised Weapon
Attack: 1d20 + 6 ⇒ (8) + 6 = 14 flat footed AC they are Unarmed
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

(Next person's turn...I'll just move forward from this mistake. I went up and hit them with my board...done. Next...)


Round 1:

Blue sting: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 damage: 1d3 - 2 ⇒ (1) - 2 = -1 AC 14
sting: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 damage: 1d3 - 2 ⇒ (2) - 2 = 0 AC 16 con damage: 1d2 ⇒ 1

plus poison: injury; save DC 16; frequency 1/round for 2 rounds; effect 1d2 Constitution damage; cure 1 consecutive saves. The save DC is Constitution-based.

23 Baris *
18 Delman *
17 Jellena *
7 Garret *
6 Bastion

5 Dragon whelps*

4 Aein *
3 Board *

The three whelps zone in on Bastion. The first two charging him as the other wings in, they try to strike with their stinging tails. Only one gets through Bastion's armor. 1 pt of damage and a Fort save or 1 pt of con damage.

Board comes in swinging and swats one of the flying whelps. It shakes it off with a whine and turns its tail towards him. Garret and Aien both move off to the West and load their guns. Delman moves to the side and fires a blast but it misses. Jellena dropped her scythe and pulled out her fiddle.

Round 2:

dice=sting]1d20+6[/dice] dice=damage]1d3-2[/dice] AC 16 dice= con damage]1d2[/dice]

Blue 25/25 sting: 1d20 + 6 ⇒ (9) + 6 = 15 damage: 1d3 - 2 ⇒ (1) - 2 = -1 AC 16 con damage: 1d2 ⇒ 1
Black 15/25 sting: 1d20 + 6 ⇒ (12) + 6 = 18 damage: 1d3 - 2 ⇒ (2) - 2 = 0 AC 16 con damage: 1d2 ⇒ 2
Purple 25/25 sting: 1d20 + 6 ⇒ (1) + 6 = 7 damage: 1d3 - 2 ⇒ (3) - 2 = 1 AC 16 con damage: 1d2 ⇒ 1

23 Baris
18 Delman
17 Jellena
6 Bastion

5 Dragon whelps how many others were attracted?: 1d8 - 5 ⇒ (2) - 5 = -3

4 Aein
3 Board
1 Garret

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

Round 2

Delman moves around the fighting to get a clear shot at the black hurt whelping. He

blast, touch: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 damage: 2d6 + 1 ⇒ (2, 1) + 1 = 4

He calls out to Baris, "Baris, if any whelps come after me would you please intercept them."


NG, Male, Ifrit, HP: 17/17, AC:19/T:11/FF:18, Per:-1, Darkvision 60 ft., Init:+1, Fort+2/Ref+1/Will-1, CMB:+4/CMD:15, Speed: 30, Active conditions: none

I thought I had posted my actions for round one, must have messed it up on my phone:

Round 1:

Delay till the dragons were in range then he hits them with his hammer
(Rolled a 6 before so a total of 10, probably a miss, just being honest)
Then as a free action a 5foot step back towards the gate

HP 16/17
Fort save DC 16: 1d20 + 2 ⇒ (6) + 2 = 8 -1 con (does that affect HP? so a -2 HP more?)

Round 2:

Bastion fights defensively, gaining +2AC and -4 to hit
He hits the Purple one with his hammer
Warhammer: 1d20 ⇒ 12 damage: 1d8 + 4 ⇒ (1) + 4 = 5

He then takes a 5 foot free action step towards the gate


NG, Male, Ifrit, HP: 17/17, AC:19/T:11/FF:18, Per:-1, Darkvision 60 ft., Init:+1, Fort+2/Ref+1/Will-1, CMB:+4/CMD:15, Speed: 30, Active conditions: none

Round 2
Fort save DC 16: 1d20 + 2 ⇒ (17) + 2 = 19 pewpew!

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

Round 2
Martial Flexability - Improved Grapple
Free action, drop my board
Free action intimidate the Dragon I tried to hit.
Intimidate: 1d20 + 6 ⇒ (7) + 6 = 13
Taking hold of the one I tried to hit
We'll, see how I did with my new plan.
Board yells at the Dragon, "You aren't going anywhere, scaly dragon dude! I'm taking you down!"

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

CMB Grapple: 1d20 + 8 ⇒ (15) + 8 = 23
Totally forgot to you're this up right...here it is.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Round 2

She begins to play her fiddle, inspiring all her allies.

perform: 1d20 + 9 ⇒ (2) + 9 = 11
inspire courage (+1 vs. charm & fear, +1 on attack and damage)


Vital:
HP: 25/25, AC: 22 _ T: 22 _ FF: 17 _ Perception +11, Initiative: +5, Fort +7 _ Ref +8 _ Will +8 (+2 vs. fear) _ CMB: +11 _ CMD: 26, Speed: 60
skills:
Acrobatics +11 (+16 jump) _ Climb +8 _ Dip +8 _ Escape Artist +9 _ Handle Animal +3 _ Heal +5 _ Intimidate +8 _ K: H & Re +6 _ Ling +2, Perform (Dance) +7 _ Ride +8 _ Sense Motive +9 _ Stealth+13 _ Survival +5 _ Swim +8

Round 2

I gotta get spring attack. He thinks to himself as he moves in for a strike against the blue dragon pulling out his guisarme from nowhere. He hits the dragon but its scales deflect the blade.

+1 guisarme: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15 damage with PA: 2d4 + 7 + 6 ⇒ (1, 2) + 7 + 6 = 16

"Sure Delman once we got these." He says with some sarcasm.


"Ooh, that's a nice choice of battle music, Miss Darkling."

Garret aims down his gun, "Dammit, I can't get a clear shot."

Garret fires at the (purple) whelp hoping his shot doesn't just anger the scaly beast.

Pistol: 1d20 + 4 - 4 + 1 + 1 ⇒ (6) + 4 - 4 + 1 + 1 = 8 damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
to hit vs. touch: -4 shooting into melee, +1 Point Blank, +1 Inspire; dmg: +1 Point Blank, +1 Inspire

'F*ck!', Garret reloads his pistol move.

"Gonna have to draw one this way somehow."


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

BATTLE:

Musket: 1d20 + 3 - 4 + 1 + 1 ⇒ (10) + 3 - 4 + 1 + 1 = 11
damage: 1d10 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Aien fires. The shot goes wide.
Dammit!
$#!+


Round 2:

Blue 25/25
Black 11/25
Purple 25/25

23 Baris*
18 Delman*
17 Jellena *
6 Bastion*

5 Dragon*

4 Aein
3 Board *
1 Garret *

Baris moves in bringing forth a pole arm, but the scales block his blow. Jellena starts up a diddy on her fiddle whipping up the group to inspiration. Delman maneuvers to still have a clear shot of one of the whelps, his eldritch blast scorches the beast. Bastion swings again but misses entirely. Board intimidates the Black whelpling which seems even more hesitant now that it is hurt and cowed. Garret blasts off a shot shooting up into the sky above everyone's head. Aien shoots wide as well.

The purple whelp slams its head into Bastion and falls to the ground provoking attacks from those who threaten it, Bastion. The other two whelps continue their assault, black hits Board with its tail, 1 point of damage and 2 points con damage if Fort save fail, leaving poison behind in the wound as the blue one misses entirely.

Round 3


Round 3
Why did my initiative count get changed?

"Let's try this again."

Garret fires at the (purple) whelp again.

Pistol: 1d20 + 4 - 4 + 1 + 1 ⇒ (17) + 4 - 4 + 1 + 1 = 19 damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
to hit vs. touch: -4 shooting into melee, +1 Point Blank, +1 Inspire; dmg: +1 Point Blank, +1 Inspire

"Ha! Nailed it!", Garret exclaims as he reloads (move).


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

On his turn
Round 3:
Oh, come on! full round action to reload! rubbish!
Aien reloads his musket.

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

Did I not successfully tackle the beast? I'll roll another grapple check. If I DID succeed in grappling the beast before, it is to maintain the grapple, if not it is to simply grapple.
Grapple: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Pin: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
"You're not going to hurt my friends!"

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

If I succeeded in grappling the whelp during turn 2, he gets a -4 to attack and would have missed me. Regardless, here's a fortitude save.
Fortitude Save: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13


NG, Male, Ifrit, HP: 17/17, AC:19/T:11/FF:18, Per:-1, Darkvision 60 ft., Init:+1, Fort+2/Ref+1/Will-1, CMB:+4/CMD:15, Speed: 30, Active conditions: none

Attack of opportunity on purple

Warhammer: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d8 + 5 ⇒ (5) + 5 = 10

Round 3
Attack Purple (if he's alive, otherwise the other one Board isn't on)

Warhammer: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d8 + 5 ⇒ (3) + 5 = 8

5 foot step back towards the Fire Gate


NG Male Sylph _ HP: 11/11, AC: 13 _ T: 13 _ FF: 10 _S.M. +2;_ Percep +6, Darkvision 60 ft., Initiative: +5, Fort +1 _ Ref +3 _ Will +2, CMB: -1, CMD: 12, Speed: 35 ft. _ Inspiration: 3/8
Skills:
Disable Device +7, Knowledge(Arcana) +8, Knowledge(Local) +5, Knowledge(Nature) +5, Perception +6, Profession (Spidersilk Collecting) +6, Stealth +11
_ Active conditions: Aid

Air Temple:

Ise'dranl opens his eyes as the spawning energy dissipates and he grins ear to ear. It worked! Took long enough to load, though, hope that gets quicker.

Ise sees the greeter and walks towards him. Each step on the white carpet makes Ise smile more as his already bouncy walk almost turns into skipping. As he walks his eyes alight upon the "roof" and walls as his jaw drops. Wow! That's amazing!" Its kinda creepy how realistic this looks, though.

Ise waves at the greeter. Hello. I'm here to ask the gods for their blessing on my adventures. Can you help me?


Tin_man:
It takes you another 13 hours to get to the edge of the plains where the forest starts. You saw a few signs along the way pointing you in the right direction. Soon enough you find the lumberyard, it is bustling with activity.

Air Temple:
The greeter looks at Ise'dranl with serenity, "Yes my son. There are many gods which type are you looking for or were you just looking for a general blessing?"

Round 3:

dice=sting]1d20+6[/dice] dice=damage]1d3-2[/dice] AC 16 dice= con damage]1d2[/dice]

Blue 25/25 sting: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 1d3 - 2 ⇒ (2) - 2 = 0 AC 16 con damage: 1d2 ⇒ 1
Black 11/25
Purple 6/25

23 Baris
18 Delman
17 Jellena
7 Garret*
6 Bastion*

5 Dragon how many new whelps?: 1d8 - 4 ⇒ (2) - 4 = -2

4 Aein*
3 Board*

1 mommy*

I will allow it this time Board.

The black whelp was grabbed, not intimidated, by Board. Board is now able to pin the black whelping to the ground or in his arms, the dragon seems to just freeze now that it is secure. The purple one flies for cover away from the group as the blue one attacks board. There is a large roar from in the cliff above.

Round 4:

dice=sting]1d20+6[/dice] dice=damage]1d3-2[/dice] AC 16 dice= con damage]1d2[/dice]

Blue 25/25 sting: 1d20 + 6 ⇒ (14) + 6 = 20 damage: 1d3 - 2 ⇒ (2) - 2 = 0 AC 16 con damage: 1d2 ⇒ 1
Black 11/25
Purple 6/25

23 Baris
18 Delman
17 Jellena
7 Garret
6 Bastion

5 Dragon how many new whelps?: 1d8 - 3 ⇒ (7) - 3 = 4

4 Aein
3 Board

1 mommy


Male TN Human _ HP: 9/12, AC: 14 _ T: 12 _ FF: 14 _ Perception +8 Initiative: +2, Fort +2_ Ref +2 _ Will +2 (+2 vs death, necromancy), CMB: +4, CMD: 18, Speed: 30

James starts searching around for an in-charge type to deliver the note. He notes how out-of-the-way this trip had taken him. Probably his own fault for looking for something easy.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Round 3

She smiles at Garret and says with a carefree attitude, "Why thank you Garret, now if anyone gets hurt let me know..." She continues playing the fiddle watching the surrounding area rather than the fight itself.

Round 4

Continuing her fiddle playing she looks a bit nervous and asks, "Should we be worried about such a loud roar?" She is holding her action now, waiting for the others and the big beast to show up, she will likely take init of 1 to still act this turn.

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

Round 3

Now that his target has become grappled and the others are blocked he waits for the dragons to go. Then as the purple dragon flies by Delman goes for a kill shot. Though he misses it again.

blast, touch: 1d20 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8 damage: 2d6 + 1 + 1 ⇒ (1, 1) + 1 + 1 = 4

Round 4

He quickly asks before shooting off his eldritch blast at the purple whelp, "Baris can you get the loot if I kill the purple whelp or should we leave it?"

blast, touch: 1d20 + 3 + 1 + 1 ⇒ (11) + 3 + 1 + 1 = 16 damage: 2d6 + 1 + 1 ⇒ (1, 3) + 1 + 1 = 6

If he can loot it he shoots at the purple whelp then does a single move to the group, if not then he single moves to the group and shoots the blue whelp.


Vital:
HP: 25/25, AC: 22 _ T: 22 _ FF: 17 _ Perception +11, Initiative: +5, Fort +7 _ Ref +8 _ Will +8 (+2 vs. fear) _ CMB: +11 _ CMD: 26, Speed: 60
skills:
Acrobatics +11 (+16 jump) _ Climb +8 _ Dip +8 _ Escape Artist +9 _ Handle Animal +3 _ Heal +5 _ Intimidate +8 _ K: H & Re +6 _ Ling +2, Perform (Dance) +7 _ Ride +8 _ Sense Motive +9 _ Stealth+13 _ Survival +5 _ Swim +8

Round 3

Baris swings again hoping that this time he will strike. He shakes his head at missing again.

+1 guisarme: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12 damage with PA: 2d4 + 7 + 6 ⇒ (4, 1) + 7 + 6 = 18 Reach/Trip

Round 4

"Yes Delman, go for the kill. I will be able to pick up anything and distract the big one if needed." Baris yells as he swings again now in anger. The blade slices and makes a massive wound on the whelpling's side. He exclaims at his success, "Yes, now to finish it."

+1 guisarme: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25 damage with PA: 2d4 + 7 + 6 ⇒ (3, 2) + 7 + 6 = 18 Reach/Trip


NG Male Sylph _ HP: 11/11, AC: 13 _ T: 13 _ FF: 10 _S.M. +2;_ Percep +6, Darkvision 60 ft., Initiative: +5, Fort +1 _ Ref +3 _ Will +2, CMB: -1, CMD: 12, Speed: 35 ft. _ Inspiration: 3/8
Skills:
Disable Device +7, Knowledge(Arcana) +8, Knowledge(Local) +5, Knowledge(Nature) +5, Perception +6, Profession (Spidersilk Collecting) +6, Stealth +11
_ Active conditions: Aid

Air Temple:

Ise thinks for a second and scratches his chin. "Hm... A general blessing would be good, but if there are any clergy of the Empyreal Lord Kelinahat a blessing from her would definitely be preferred." Ise says with a big smile.


Round 4
Garret jolts to full attention at the sound of the roar, "Uhh...that's definitely not a good sign. We should skedaddle as soon as we capture one of these critters. And of course, the one I actually hit runs out of my range."

Garret takes a 5' step east matches on map, aims at the now closest (blue) whelp and fires.

Pistol: 1d20 + 4 - 4 + 1 + 1 ⇒ (12) + 4 - 4 + 1 + 1 = 14 damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
to hit vs. touch: -4 shooting into melee, +1 Point Blank, +1 Inspire; dmg: +1 Point Blank, +1 Inspire

If that's a hit,
"Now! Somebody knock it out, grab it and run!", he yells as he's reloading move.


NG, Male, Ifrit, HP: 17/17, AC:19/T:11/FF:18, Per:-1, Darkvision 60 ft., Init:+1, Fort+2/Ref+1/Will-1, CMB:+4/CMD:15, Speed: 30, Active conditions: none

"Let's retreat with the little guy quickly to the Fire Temple, Baris could you grab the loot?"

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

With the group running off, Board let's go off his quarry and runs to the highly damaged enemy, punching it in the face (if he can (if not, ignore the dice) also if it is already down, I'm grabbing it and preparing to full run to town.)
Attack: 1d20 + 1 + 4 ⇒ (19) + 1 + 4 = 24
Damage: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8
(I hope I did this all correctly. I am going fix my character after we get to town.)


Tin_Man:
Sorry my post to you got eaten up last night.

As you enter the camp you see that the men are arming up, putting armor on, and then gathering near the center. You follow them into the camp and no one really cares, they seem intent on getting to the gathering. On the fringes you can see there is a woman in scarlet clothing directing the men to locations.

Near you leaning up against one of the horse ties, a man in better clothing, a breastplate, weapons sheathed, and a badge.

Air Temple:
The greeter scratches his mustache and then responds, [b]"I don't know of that one, if you want a general blessing you can go ask one of the priests.


NG Male Sylph _ HP: 11/11, AC: 13 _ T: 13 _ FF: 10 _S.M. +2;_ Percep +6, Darkvision 60 ft., Initiative: +5, Fort +1 _ Ref +3 _ Will +2, CMB: -1, CMD: 12, Speed: 35 ft. _ Inspiration: 3/8
Skills:
Disable Device +7, Knowledge(Arcana) +8, Knowledge(Local) +5, Knowledge(Nature) +5, Perception +6, Profession (Spidersilk Collecting) +6, Stealth +11
_ Active conditions: Aid

Air Temple:
I HATE misinformation! *sigh* Guess I'll just have to make do. "Ok. Can you tell me what god or gods currently have a shrine or active priests in the temple of air then?"


Male TN Human _ HP: 9/12, AC: 14 _ T: 12 _ FF: 14 _ Perception +8 Initiative: +2, Fort +2_ Ref +2 _ Will +2 (+2 vs death, necromancy), CMB: +4, CMD: 18, Speed: 30

James heads for the man wearing the badge.

"Howdy, I've got a note to deliver."


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Oh. it's a standard action with paper cartridges.
WHY DID I DO THAT!
Aien moves 5 ft west, and 25 ft north.
Just within range.....
Musket: 1d20 + 3 - 4 + 1 + 1 ⇒ (20) + 3 - 4 + 1 + 1 = 21
CRITICAL! YES!
confirm: 1d20 + 3 - 4 + 1 + 1 ⇒ (1) + 3 - 4 + 1 + 1 = 2
NOOO! i *sniff* was *sniff* going to do x4 damage!
damage: 1d12 + 1 + 1 ⇒ (11) + 1 + 1 = 13

If i confirmed the crit, I wouldve got all this extra damage\/
extra damage: 1d12 + 1 + 1 ⇒ (12) + 1 + 1 = 14
extra damage: 1d12 + 1 + 1 ⇒ (10) + 1 + 1 = 12
extra damage: 1d12 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Round 4:

dice=sting]1d20+6[/dice] dice=damage]1d3-2[/dice] AC 16 dice= con damage]1d2[/dice]

Blue* -8/25 (8 nonlethal)
Purple* 0/25

23 Baris *
18 Delman *
17 Jellena (waits)
7 Garret *
6 Bastion (waits)

5 Dragon how many new whelps?: 1d8 - 3 ⇒ (7) - 3 = 4

4 Aein
3 Board *

Black* 11/25 sting: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d3 - 2 ⇒ (1) - 2 = -1 AC 16 con damage: 1d2 ⇒ 2
1 mommy*

Baris smacks the blue whelpling leaving it staggered and bloody. Delman hits the purple whelpling and hits it on its way, he moves to the group. Jellena continues playing on her fiddle but waits anxiously. Garret hits the blue whelpling staggering it even more.

The other whelplings come charging in to help their kin. The blue whelpling smashes its stinger into Board again before he knocks it out. As Board lets go of the black whelpling it strikes out hitting him with its stinger. 2 damage and 3 con damage unless Board saves twice Fort DC 13 Purple whelpling flies up into the rocks above in the cliff. The large dragon that you heard earlier shoots out of the rocks in the cliff and dives down, dropping down next to the group. Jellena takes her cue and double moves towards the gate in the East, stopping playing on the fiddle.

Aien, I will let you choose a different action if you want. You may keep your rolls. There are three whelplings around you now.

lumberyard:

He stands up and nods to you before saying a little frustrated, "Who are you delivering the note to? The scarlet witch or one of her minions? Or were you looking for Grey Warden Theldore?"


Air Temple:
[b]"There are no shrines but you may find the gods about. The priests of air are about as well. Sol is over through that door and the first entrance on the left. Shelyn is through that entrance at the end of the hallway. Hathor is up on that entrance, pointing to a platform 40 feet off the ground and a crystalline archway to nothing.

Round 5:

Blue -8/25 (8 nonlethal)
Purple 0/25 (hiding)

23 Baris
18 Delman
17 Jellena
7 Garret
6 Bastion

5 Dragon how many new whelps?: 1d8 - 6 ⇒ (8) - 6 = 2
greensting: 1d20 + 6 ⇒ (16) + 6 = 22 damage: 1d3 - 2 ⇒ (3) - 2 = 1 AC 16 Fort DC 13, con damage: 1d2 ⇒ 1
yellowsting: 1d20 + 6 ⇒ (3) + 6 = 9 damage: 1d3 - 2 ⇒ (3) - 2 = 1 AC 16 Fort DC 13, con damage: 1d2 ⇒ 1
orangesting: 1d20 + 6 ⇒ (1) + 6 = 7 damage: 1d3 - 2 ⇒ (2) - 2 = 0 AC 16 Fort DC 13, con damage: 1d2 ⇒ 1
redsting: 1d20 + 6 ⇒ (16) + 6 = 22 damage: 1d3 - 2 ⇒ (3) - 2 = 1 AC 16 Fort DC 13, con damage: 1d2 ⇒ 2

4 Aein
3 Board

Black 11/25 sting: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 1d3 - 2 ⇒ (1) - 2 = -1 AC 16 Fort DC 13, con damage: 1d2 ⇒ 1

1 mommy
bite: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11
grab: 1d20 + 16 ⇒ (19) + 16 = 35
sting: 1d20 + 5 ⇒ (13) + 5 = 18 damage: 1d6 + 2 ⇒ (4) + 2 = 6 plus poison
Fort DC 17, con damage: 1d4 ⇒ 4
wing: 1d20 + 5 ⇒ (3) + 5 = 8 damage: 1d6 + 2 ⇒ (6) + 2 = 8
wing: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d6 + 2 ⇒ (1) + 2 = 3
Poison (Ex) Sting—injury; save DC 17; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves.


Male TN Human _ HP: 9/12, AC: 14 _ T: 12 _ FF: 14 _ Perception +8 Initiative: +2, Fort +2_ Ref +2 _ Will +2 (+2 vs death, necromancy), CMB: +4, CMD: 18, Speed: 30

"That'd be the warden."

Silver Crusade

Lumberyard:

"You would be in luck sir. I am Grey Warden Theldore. Let me have the note." He looks at the note and then looks at you, sizing you up, then seems less frustrated he asks, "Would you be willing to help me stop this craziness? I now have orders to stop the scarlet witch and make peace with the fey in the woods at any cost. The pay would be good and a possibility to join the Wardens. I need you to watch my back in the coming battle more than anything else. What do you say and questions?"


Male TN Human _ HP: 9/12, AC: 14 _ T: 12 _ FF: 14 _ Perception +8 Initiative: +2, Fort +2_ Ref +2 _ Will +2 (+2 vs death, necromancy), CMB: +4, CMD: 18, Speed: 30

James thinks on it before responding "Yeah, I'm up for a fight I 'spose. How much are you paying?"

Silver Crusade

Lumberyard:

"I will pay you 10 gp, or more. 1 gp each person you knock out or 5 sp for each person you kill. Most of the men are simple lumberjacks just under her influence so be kind if possible." Theldore says but obviously understands action is needed whatever he can get.


Male TN Human _ HP: 9/12, AC: 14 _ T: 12 _ FF: 14 _ Perception +8 Initiative: +2, Fort +2_ Ref +2 _ Will +2 (+2 vs death, necromancy), CMB: +4, CMD: 18, Speed: 30

"I can't make any guarantees, things'll probably get out of hand quick. What about the witch, do you have any love lost for her?"

Silver Crusade

Lumberyard:
"If she surrenders we take her as is otherwise she must be killed." Theldore says simply.


Male TN Human _ HP: 9/12, AC: 14 _ T: 12 _ FF: 14 _ Perception +8 Initiative: +2, Fort +2_ Ref +2 _ Will +2 (+2 vs death, necromancy), CMB: +4, CMD: 18, Speed: 30

"That may not be an option either" says James as he rolls up the sleeve on his symbiote arm. "You still want me?"


Round 5

Garret eyes the enraged mother dragon, "Yes, ma'am. I was just leaving, ma'am. Sorry to disturb you, ma'am."

He turns to the others, "I believe it's time to get the hell out of Dodge!"

Garret sprints for the gate at full tilt.
Run full-round action, x4 move


NG Male Sylph _ HP: 11/11, AC: 13 _ T: 13 _ FF: 10 _S.M. +2;_ Percep +6, Darkvision 60 ft., Initiative: +5, Fort +1 _ Ref +3 _ Will +2, CMB: -1, CMD: 12, Speed: 35 ft. _ Inspiration: 3/8
Skills:
Disable Device +7, Knowledge(Arcana) +8, Knowledge(Local) +5, Knowledge(Nature) +5, Perception +6, Profession (Spidersilk Collecting) +6, Stealth +11
_ Active conditions: Aid

Air Temple:

"Thanks!" Ise waves and walks over towards the high platform and looks for a way up.

[ooc]If he finds a way up.[\ooc]

Ise walks towards the nearest person on the platform. With a wave and a big smile "Hello! I'm looking for the goddess Hathor. Can you point me to her?"


Air Temple:
The only two ways to get to the platform is to climb the vertical wall or fly. You likely won't get up there, Climb DC 20.

Lumberyard:
Theldore nods, "Well if you have to be that way fine, I still need some back up."


NG Male Sylph _ HP: 11/11, AC: 13 _ T: 13 _ FF: 10 _S.M. +2;_ Percep +6, Darkvision 60 ft., Initiative: +5, Fort +1 _ Ref +3 _ Will +2, CMB: -1, CMD: 12, Speed: 35 ft. _ Inspiration: 3/8
Skills:
Disable Device +7, Knowledge(Arcana) +8, Knowledge(Local) +5, Knowledge(Nature) +5, Perception +6, Profession (Spidersilk Collecting) +6, Stealth +11
_ Active conditions: Aid

Air Temple:
*Sigh* "Ok." Ise Straightens his pose.Time to find one of those air priests!

Ise begins asking around to find a priest. He is barely able to contain his excitement when he finally finds one. When Ise finds one, "Hello! So you're a priest of the Air Temple, right? After an affirmative answer. *Jumps excitedly* Can you confer a blessing upon me and my expeditions into the Dungeon?


Male TN Human _ HP: 9/12, AC: 14 _ T: 12 _ FF: 14 _ Perception +8 Initiative: +2, Fort +2_ Ref +2 _ Will +2 (+2 vs death, necromancy), CMB: +4, CMD: 18, Speed: 30

"Sorry, I'd try to be more accommodating if I could. Anyway, let's get this thing started. You want to take the lead? Just give the signal when things turn ugly."

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

Board grabs the unconscious whelp and runs full tilt toward the city. Hoping to not bring the Dragon with.

Fortitude Save: 1d20 + 4 ⇒ (2) + 4 = 6
Fortitude Save: 1d20 + 4 ⇒ (17) + 4 = 21

Acrobatics v AOO: 1d20 + 4 ⇒ (20) + 4 = 24

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