
Aien Exalmim |

Aien pauses... then shrugs.
Must be an after effect of the plane switching.
Something's nagging at me. I'm going after him.
Would be see everything Garret did in the Temple? If so:
Aien walks inside the Temple.
Hey, Garret, I think we're suffering from a side effect of the plane-switching.... Oh!
Aien says as he sees Garrets kiss.

Ise'dranl |

Ise joins the group at the square. "Good morning everyone! Sorry I'm late, I had some business to look into."

Aien Exalmim |

Aien hums this song as he waits for Garret to finish.

Ise'dranl |

Looking at Board and Jellena, "Where is everyone? Are they late too?"
Turning to Board, "So, the plan for catching a spider matron... I was planning on trying to make a net and some rope from the brambles that make up the pheromone glove. You distract the matron, I get the matron caught in the web and then you grapple it and beat it into submission (deal a metric ton of non-lethal damage) and tie it up with the rope. Then everyone helps drag it back to town. What do yah think?!"

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"Hey Ise, Garret and Aien went into the Death temple. They should be out soon enough," she says to Ise.

GM Wolf |


Garret Ironheart |

So you meant 'carnal', right? If so, let's just do like a 10-min or so fade-to-black for this scene. I'll try to get more into detail on later urges.

Aien Exalmim |

Aien thinks for a moment, before adding:
Though both Garret and I had this strange feeling to come here.

GM Wolf |

At'let takes off her veil, revealing an older middle aged woman who has kept her beauty.
Fade out/in
She still has her under garments still on but lays next to you under the blankets. She moves her finger over your bare chest and sighs, "Off with you then, we can play more when you have more time."

Garret Ironheart |

He gets up, throws his clothes back on, and heads back to the square where the others are waiting.
At the square, "Morning, Ise. Sorry about the wait y'all."
Garret clears his throat, "Uh, turns out I wasn't being called. Did have to take care of something though."

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"Sounds like a solid plan. I'll punch it in the face till it stops fighting, than we take it back for you time get some gloves or something."

Aien Exalmim |

Well....
I've never been religious..
I'm not sure. I'll think about it.
at the square:
I can shoot it.

GM Wolf |

Do you need my prompt for doing something else?

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"It appears we are all here but Delman and Baris. Board where is Baris? What has Baris done with the packages?" She asks simply to the point.

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"I will take one as I can support and collect at the same time. Board, Garret asked you a question." She says simply again.

Aien Exalmim |

How did she know I was thinking about that religious thing. Wait, did she read that thought?
Aien smiles.
Thanks for understanding. I'll come back later with an answer
Lets get Baris, then.

Ise'dranl |

Ise follows the others as they head to get Baris.
"I'll take one of the spikes, I can probably collect webs as I scout ahead of the group."

Zanthias, Lord of Lightning |

Baris greets you with a big smile and says, "Welcome to my little slice of paradise. I spoke to the town hall and helped them figure out a better system. We just need to ask for packages to a specific outpost."

Zanthias, Lord of Lightning |

"Yup, I can help with activities outside of the tower." He says with enthusiasm.

Ise'dranl |

[b]"I'm ready to go."[b] Ise says with a smile and slight bounce in his step.

Zanthias, Lord of Lightning |

"Delman of course, the only outpost on the way to the forest." Baris says in happiness.

GM Wolf |

With the packages passed out, one to each of you and a few more to Baris, you set out. To the North East gate. Down the switchbacks and out on the trail.
Heading NE from Sanctuary it takes several hours until you see a large stone building on the side of the road, a dwarven inn. Outside is a traveling merchant with his wares out on a blanket and on a crate. He appears to be selling mostly red crystals, a golden rod with a blue sapphire on its top, tribal jewelry focusing on bones and claws, finally a few idols.
The merchant greets you pleasantly, "Hello, here I have crystals of growth. For 20 gp you may have one. If you deposit it over in the dispenser you can grow. The golden rod with a blue sapphire on its top is an artifact that will help you gain more crystals as you defeat monsters, a mere 2,500 gp. The tribal jewelry focusing on bones and claws are from the catfolk in the plains, wear them and they won't attack on sight, give them as a gift and you might find a new friend, 15 gp each. Finally a few idols which could grant you extra favor, one is to Death herself, one to Sol the sun giver, and this little beauty of points is to Gorum; 200 gp each."

Ise'dranl |

"As long as you are still here good sir, respectfully bows at the merchant we can stop back in on our way back to town and possibly spend money." said towards the others.

Aien Exalmim |

Sorry. Dead broke. I might have money when I get back though.
Aien takes a look at the staff, then the crystals.
Are these permanent? Can you get two and grow even bigger?

GM Wolf |

The merchant understands and chuckles, "I should be here for a couple of weeks. Yes when you turn a crystal in at a vending machine it is a permanent increase. You can trade the crystals in to a merchant for a better crystal. You may use as many crystals as you get. Since you are broke I would suggest keep moving, the dwarves are not too kind to free loaders."

GM Wolf |

The trip to Delman takes about 5 hours. Once you get to the closed gates each of you are tired but not fatigued yet. The outpost has a crude 4 foot tall dirt wall with wooden stakes poking over from the other side making the wall effectively 10 feet tall. The gate is a 10 foot by 10 foot wooden base of a wagon tipped up on two wheels. Off to the right of the gate is the top of a wooden ladder.

Aien Exalmim |

Before we get there:
I had that weird feeling you talked about. After I went in, a woman asked me if would like to join. I said I'd think about it.
At gate
Aien whistles.
They oughta have a engineer come here.

Ise'dranl |

Ise looks around for any guards or ways of entry other than the closed gate. Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Aien Exalmim |

Aien looks at the wall while he is waiting, looking for weaknesses, for no other reason than boredom.
Kn. Engineering: 1d20 + 8 ⇒ (4) + 8 = 12
They're taking forever!
Aien looks at the wall.
Well, it's better than city hall.

Aien Exalmim |

Aien moves to Garret.
Wonder if its an NPC or a PC who wants to earn a few bucks?

Ise'dranl |

If within 30 ft. of the helmeted man Ise moves behind Garret and Aien and activates his Solipsism Hypnotic Stare.