Dungeon Crash... The Beginning

Game Master BloodWolven

The Idea:
I have been having this idea swirl around in my head quite a bit. Using several amines as a basis for starting a new homebrew, such as the following:

'Sword Art Online'
'Is it wrong to try to pick up girls in a dungeon?'
'Log Horizon'

Make sure to read the campaign info tab before anything else. Check out my profile for my expectations of players.

SAO - Dungeon Crash
Culture, History and gods of Dungeon Crash

The battle map!


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Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

The devil went down to Georgia
He was lookin' for a soul to steal
He was in a bind
'Cause he was way behind
And he was willin' to make a deal

When he came upon this young girl
Sawin' on a fiddle and playin' it hot
And the devil jumped
Up on a hickory stump
And said, "girl, let me tell you what

I guess you didn't know it
But I'm a fiddle player too
And if you'd care to take a dare, I'll make a bet with you

Now you play a pretty good fiddle, girl
But give the devil his due
I'll bet a fiddle of gold
Against your soul
'Cause I think I'm better than you."

They said, "my name's Jellena
And it might be a sin
But I'll take your bet
And you're gonna regret
'Cause I'm the best there's ever been."

Jellena, rosin up your bow and play your fiddle hard
'Cause hell's broke loose in Georgia, and the devil deals the cards
And if you win, you get this shiny fiddle made of gold
But if you lose, the devil gets your soul

The devil opened up his case
And he said, "I'll start this show."
And fire flew from his fingertips
As he rosined up his bow

Then he pulled the bow across the strings
And it made an evil hiss
And a band of demons joined in
And it sounded something like this

When the devil finished
Jellena said, "well, you're pretty good, old son
But sit down in that chair right there
And let me show you how it's done."

She played Fire on the Mountain run boys, run
The devil's in the House of the Rising Sun
Chicken in a bread pan pickin' out dough
Granny, does your dog bite? No child, no

The devil bowed his head
Because he knew that he'd been beat
And he laid that golden fiddle
On the ground at Jellena's feet

Jellena said, "Devil, just come on back
If you ever want to try again
I done told you once you son of a b#~#*
I'm the best that's ever been."

Round 4

Spiders moving and guns being reloaded.

Round 5 - after gunfire and attacks of opportunity

Flynn's ready attack if a spider approaches: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d3 + 1 ⇒ (3) + 1 = 4

spider 1: 1d20 + 4 ⇒ (1) + 4 = 5 against Flynn
damge: 1d6 ⇒ 4
Fort DC 12: 1d4 ⇒ 1 strength damage
Flynn's Fort save: 1d20 + 4 ⇒ (11) + 4 = 15

spider 2: 1d20 + 4 ⇒ (2) + 4 = 6 against Ise'dranl
damge: 1d6 ⇒ 1
Fort DC 12: 1d4 ⇒ 1 strength damage


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

I wonder if we open a Honky Tonk in sanctuary, if Jellena Darkling would play. I could really go for a beer and chicken wings...


Round 4

Again, Garret reloads and waits for a spider, "No sense goin' to them, when they're comin' to me."

Round 5

Garret fires at the spider that attempts to attack Ise, after which he reloads.

Pistol: 1d20 + 4 + 1 + 1 - 4 ⇒ (16) + 4 + 1 + 1 - 4 = 18 vs touch (PBS, Inspire, shooting into melee)
damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Garret fires his pistol point blank range, hits the Medium Spider on Ise'dranl. The Spider has a chunk of destroyed, but it is still attacking.


NG Male Sylph _ HP: 11/11, AC: 13 _ T: 13 _ FF: 10 _S.M. +2;_ Percep +6, Darkvision 60 ft., Initiative: +5, Fort +1 _ Ref +3 _ Will +2, CMB: -1, CMD: 12, Speed: 35 ft. _ Inspiration: 3/8
Skills:
Disable Device +7, Knowledge(Arcana) +8, Knowledge(Local) +5, Knowledge(Nature) +5, Perception +6, Profession (Spidersilk Collecting) +6, Stealth +11
_ Active conditions: Aid

Ise swings at the spider. "Not today, spidy! Your not gunna get me!"

Short Sword Atk, Dmg: 1d20 + 5 ⇒ (15) + 5 = 201d6 - 1 ⇒ (5) - 1 = 4

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

An evil grin crosses her face as she continues to play and sing.


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Round 5

Ise'dranl moves in closer to the Medium spider on him, the one that Garret previously shot. Ise'dranl short sword makes a satisfying sound as the blade slides so easily into the head, ending its life.

Aien has a shot he can take.

Round 6

Flynn fights defensively.

Flynn's attack: 1d20 + 3 + 1 - 4 ⇒ (15) + 3 + 1 - 4 = 15 hits
damage: 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5

spider: 1d20 + 4 ⇒ (1) + 4 = 5 attack against Flynn misses
damge: 1d6 ⇒ 2
Fort DC 12: 1d4 ⇒ 2 strength damage
Flynn's Fort save: 1d20 + 4 ⇒ (17) + 4 = 21


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Round 5
Aien moves 30 ft from the spider attacking Flynn, and fires his musket at the spider attacking Flynn.
Attack: 1d20 + 3 + 1 + 1 - 4 ⇒ (19) + 3 + 1 + 1 - 4 = 20 (PBS, Inspire, Shooting in melee)


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

You hit! Damage?


Between Aien's shot into the spider and Jeffrey's slice the spider drops to the ground in a puddle of its own inchor. No more spiders appear for several rounds as Jellena stops inspiring, she might just be playing for fun now.

Then a strange black insectoid humanoid comes from the forest. It cocks its head as if confused or analyzing the group. It has a tiny spider on one shoulder. It seems to have dead branches attached to its back and they rise above his head.

GM notes:
Ettercap trying diplomacy to claim to be with the Winter Court. He would threaten the group with the High Hunt... or if you wanted to continue...


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Greetings! Hail the Man in Black. How do you like your eggs? I am about to cook some lunch. Come join us. Listen to the music.

diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27
chef: 1d20 + 7 ⇒ (19) + 7 = 26

While the spidersilk harvest is about to start, Flynn is prepping the cooking. The Lumberjacks need to get fed, so Flynn chores are cooking.


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

If we create a business partnership. Man in Black nurtures a web covered glade. The lumberjacks, now Webjacks, return to harvest webs. They give the Man in Black his share. The Webjacks send the spidersilk to Sanctuary for processing. Just like lumber, but the axe accidents are traded for spider bites. Steady work for them. Have to ensure no trees are cut around the Glade of Webs and ensure no cheating of the Man in Black. I need to get him rich and confident for future plans. Flynn says quietly to just the adventurers.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She continues to play her fiddle keeping the tune going.


The 'man in black' stays where he stopped looking about him and looking at your group.


Vital:
HP: 25/25, AC: 22 _ T: 22 _ FF: 17 _ Perception +11, Initiative: +5, Fort +7 _ Ref +8 _ Will +8 (+2 vs. fear) _ CMB: +11 _ CMD: 26, Speed: 60
skills:
Acrobatics +11 (+16 jump) _ Climb +8 _ Dip +8 _ Escape Artist +9 _ Handle Animal +3 _ Heal +5 _ Intimidate +8 _ K: H & Re +6 _ Ling +2, Perform (Dance) +7 _ Ride +8 _ Sense Motive +9 _ Stealth+13 _ Survival +5 _ Swim +8

Baris comes barging into the glade from the forest, tripping on a root and tumbling some 30 feet to stop between the group and the 'man in black'. He slowly gets up pats himself off and is snickering as he begins to look around. Sheepishly he says, "Oh didn't see you there..." he slowly backs away from the one in black towards the group. Then says, "So friend or foe?" Notixing the spider bodies he asks, "You gonna want those crystals?"


Vital: 33/44 hp _ AC: 21 _ T:11 _ ff:20 _ Init +1 _ Perception +1 _ Fort +7, Ref +2, Will +2 (+1 vs. fear) _ speed 20 feet.

He stops dancing for a bit and lifts one arm into the air and then nods. The 'man in black' returns the gesture before sitting down at the forest edge.


Garret chuckles a bit at Baris's tumble.

"Friend or foe, indeed.", he says while reloading his pistol and maintaining his alertness. "Yes, we're definitely gonna want those crystals."

Noticing Orik's gesture and the return gesture, Garret cocks an eyebrow, "Someone you know, Sir Orik?"


Vital: 33/44 hp _ AC: 21 _ T:11 _ ff:20 _ Init +1 _ Perception +1 _ Fort +7, Ref +2, Will +2 (+1 vs. fear) _ speed 20 feet.

"Not personally. He wears the apparel of a Fae of the Winter Court, knows and acknowledges my right as a guide. You can speak with him, he won't attack unless provoked... more than we have already done. Collect your webs, interact with him if you choose and we will move along once you are ready." Orik relays with little emotion.


There are three red crystals among the bodies of the spiders. The crystals are imbedded in the spiders and you can see them from the wounds you inflicted upon the spiders.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She stops playing and puts down the fiddle in its case, takes off her backpack, pulls out a silver spike of sorts, then Jellena attempts to collect some spider silk from the closest spider, and fails.

Profession Spider Silk farmer DC 15: 1d20 + 6 ⇒ (3) + 6 = 9

As she is working with the dieing spider she spouts out, "Who else has a spike? See if you can salvage more web from the dieing spiders, we only have a limited time." Once she is done trying with the spider she starts collecting the web from the ground and lining it to a purple and green bag on her hip. She responds to Jeffery, "A solid plan if these are the spiders and silk we need."


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Flynn takes a two plates of food, slowly picks his way through the webbing, coming through the route Baris took, hands a plate to the Man in Black or lays one plate down on the ground a little ways from the Man in Black - depending on the sense motive. He sits down and eats some of the food. This is the closest I found to bacon. Amazing food. I am Jeffrey Flynn. What's your name? You get much visitors to your area? You can come over and join the party if you like.

Flynn slowly eats, obviously enjoying the food. Seeing the group enjoy the food and dancing.

knowledge local winter court: 1d20 + 9 ⇒ (3) + 9 = 12
perception: 1d20 + 7 ⇒ (15) + 7 = 22
sense motive of Man in Black: 1d20 + 7 ⇒ (20) + 7 = 27

Have you felt a difference in the world about 10 days ago? An epiphany that the world had?... I could really go for some coffee. Anyways, not sure you know this, but you, my friend, have something called a renewable resource. I would like to discuss business with you.


NG Male Sylph _ HP: 11/11, AC: 13 _ T: 13 _ FF: 10 _S.M. +2;_ Percep +6, Darkvision 60 ft., Initiative: +5, Fort +1 _ Ref +3 _ Will +2, CMB: -1, CMD: 12, Speed: 35 ft. _ Inspiration: 3/8
Skills:
Disable Device +7, Knowledge(Arcana) +8, Knowledge(Local) +5, Knowledge(Nature) +5, Perception +6, Profession (Spidersilk Collecting) +6, Stealth +11
_ Active conditions: Aid

"Those are some pretty crystals. I wouldn't mind some. How many are there?"
Looking for crystals: Perception: 1d20 + 6 + 1d6 ⇒ (9) + 6 + (5) = 20

On the Winter Court: Knowledge (Local): 1d20 + 5 + 1d6 ⇒ (1) + 5 + (4) = 10

"I'll give collecting the silk a try."
Collecting Silk (I think I have one of the spikes): Profession (Spidersilk Collecting): 1d20 + 6 + 1d6 ⇒ (7) + 6 + (4) = 17


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Like to round up Baris, the adventurers, Orik, and Man in Black. The lumberjacks can be doing chores, work... People willmay wander off, as this is long winded.

Introduction:
The world had an epiphany – it has awakened, roughly 14 or 15 days ago. Creatures have new insights. People and organizations are going to behave differently, with blatantly different goals. The organizations to watch are those that only appear to subtly change. I would imagine that you would get great prestige when you recite this conversation to the Winter Court. Beware - one of the Court will attempt to dagger you in the back. Hierarchies like the Winter Court need the status quo – the rich and long-lived at the top. They and others within the organization could feel threatened by potential rivals.

Economies are going to collapse, evolve, and rise. Resources are needed. People are going to want trends and fads. People enjoy their vices. They will want good food; they will want a place to relax, music to enhance their mood. More bacon?

Maslow Discussion:
Maslow Hierarchy of Needs state a person must meet Tier 1 requirements to advance to the next tier, Tier 2. It goes through to Tier 5.

Tier 1 is Physiological – air, food, water, shelter, and clothing. Does Sanctuary have enough for 2,500 residents plus the new arrivals?

Tier 2 is safety – security, financial, health, insurance

Tier 3 is love and belonging – friendship, family, spouse

Tier 4 is self-esteem – respect of yourself and of others, self-confidence is thrown in there.

Tier 5 is self-actualization “What a man can be, he must be”.

The Cause has brought people to here that behave as if they are at Tier 2 through 4 but haven’t achieved Tier 1. This will cause society to implode for a time as equilibrium is restored. Nature abhors a vacuum.

Law vs Chaos:
Sanctuary is the source of this Chaos – but not the Cause. I expect that there will be 15% of the Chaos Bringers to die by exploration. Most of these Chaos Bringers were formerly kids playing Dungeon Crash in their Momma’s basement. They never knew what a budget was. They didn’t understand the mechanics of wealth. Everything was provided for them. Here I can see them having too many nights sleeping on the streets because they spent their money on upgraded equipment instead of shelter… They may think they can go solo and spend money like there is no tomorrow.

The Cause has also spawned DLC- the Law Bringers. Four sets of them. When I mean Law; these groups will act in predictable, uniformly arranged groups. They will follow their instincts and won’t deviate from them unless Chaos is introduced to decision makers. One set of Law will come from the north and sweep towards Sanctuary. It will harvest wood from the forest for siege weapons, devastating the environment. Unless, they bring portable spawn points for wood. The Northern Law still will come through this area and slaughter any opposition. They still may devastate the environment to deny Sanctuary the chance to benefit from it.

There is going to be a War between Chaos and Law. The Winter Court could ally with Law. But my read on the situation is that the Winter Court will be assimilated into Law. The Winter Court will be lost. The Winter Court’s spawn points will be added to the Northern Law. Wealth and resources will be spread through the army. Winter Court tradition will be lost.

Lumberyard:
There are a limited amount of spawn points. Resources that can be collected will be used for steady wealth to ensure a base of operations. This is a means to organize a group of people so we have a say in how the defense of Sanctuary will be. Your Winter Court will be smart to negotiate with the Lumberyard. That way the Winter Court can exercise replanting of trees, the areas for harvest, assisting with clearing fallen trees, the speed of harvest, and even the placement of the Lumber camp.

Avenues of Power:
There are Three Avenues to Power. I hope we can have a healthy mixture of them.

1) Personal Power. What a Person can do individually. As Cersi says, “Power is power.” In a war of thousands, Personal Power is not effective unless you can target the opposing force’s Avenue of Power. Personal Power can easily be countered. Garret and Aien proved very effective against the spiders with their guns.

Looking round for Aien. Aien, can you shoot me?

If Aien shoots Flynn:
Flynn sets down his plate, moves to a position so the bullet’s new trajectory would not hit the Man in Black. When Aien fires, Flynn hand casually moves upward, index finger prodding at the bullet, deflecting it away. Nodding in thanks, Flynn picks up his plate and sits back down.

Avenue of Power continues as if no gunfire happened:
2) Already established organizations. Power is who you know. They have quest givers. They have bases of operations. They have spawn generators of wealth. They have current agendas and enemies. They will be hard to manage or to get control. There will be others that want to climb the hierarchy ladder and others that are offended if you seize control. With this War coming, I do not want to deal with internal conflict. However, you could be in a position to advance and secure your place within the Winter Court by doing business with us. Just, beware of daggers.

3) Create your own power base. Knowledge is Power. Create a monopoly of a resource. Establish a Guild. Create a religion. Create an Idea. Get groups to work together, consolidating bases, land, interests. There are new ideas. Ideas can be more powerful than a sword. If you inspire people, they can act positively or negatively towards that idea.

Business Proposal:
My business proposal is this. Join as a vendor or a stockholder.

A vendor negotiates a rate for webs. You tell us when we can send a group to collect the webs in this Glade of Webs and we pay a fair price. You can be independent to us because you profit from selling your web. You will get paid per unit of measure.

A stockholder has to invest in the business. The webbing will be collected. You will have a vote in how things proceed, but there will be other votes out there that could vote against you. You would get an equal to other stock holders share, but it will be paid out quarterly. The risk is greater, because technically, if there is no profit you would share in the debt. The pain/gain share amount is adjusted as the whole organization adjusts to other expenses vs the revenue. You’ll get better prestige, you will assist in shaping policy, and the organization is there to ensure the webs continue. For instance, I would do consulting work if you had any problems with the Winter Court.

The Company doesn’t have a lot of resources at the moment, we haven’t even filed the paperwork to register an LLC, so if you had anything to contribute, such as liquid capital (things worth money can be sold easily), political ties that can help with organizing the trade around here, wagon, or wheelbarrow, miscellaneous armor and weapons from previous guests.

I suspect that the people at the lumberyard, the workers need steady work, so they can help with the farming, provide protection, and enhance your Maslow Tiers. This is how communities are created.

Conclusion:
I am curious, Man in Black, have you felt boredom within the last two weeks? You will have to tell me if any of these insights has affected you. I need to know if the Chaos is contagious.


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Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Aien drifts off during the middle of the long speech, tired from combat. Personal power? Avenues of Power? Is he a philosopher?:are his last thoughts before he sleeps. Upon hearing thhe word "shoot", he bolts awake, shouting, and confused. Huh? Shoot!? Guns? DANGER! *BLAM* he fires, his gun unfortunately aimed at Flynn.
Still groggy, he sees the bullet flying at Flynn, then him deflecting it.
Whoah! How! Wait... a bullet! Crap! someones shooting at us! Seeing the smoke from the barrel of his gun, he calms down. Oh...


Jeffery:
You can tell the insectoid part of this humanoid before you is armor and that proves to be a strong wall from figuring out a reaction.

The Fae does not touch the food at first, after watching you eat it casts a spell upon the food. Then the carapace seperates allowing a female Fae to emerge from the bio-armor. She looks at Jeffery with a disdainful look but begins to eat the delicious food. Then she slowly responds to Jeffery, "And what business would that be?"

Winter Court DC 10:
It is a family of Fey creatures with Fae in the leadership roles, they focus on death. Many of the Fey are evil.

Ise you get one of the dying spiders going and begin a spool of silk.


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Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Aien walks over to Garret. Mind giving me a spike?
Wait... is a spike mandatory to collect silk, or does it give you a bonus? Aien wonders out loud.


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

sub Man in Black with Maid in Black


How else will you spool the silk without it getting entangled, Aien?

The maid in black nods her head then says, "Yes I can allow the Lumberjacks to harvest."


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

The second Amendment is so safe here

Blue eyes sparkling, Flynn smiles towards the Maid in Black. The trick that you did before you ate. Was that some sort of poison detection or purify food? I would be grateful to learn such an ability. That way I can ensure that I use the best ingredients when I do chef things.

To Aien and Jellena What is the limiting factor for harvesting webs? Why the limited time? Why do you have chopsticks? Would the webs already laid out in the Glade be good, or do the webs have to come from spiders? f we have to fight spiders every time, that would be a nuisance. Anyway, to start training the Webjacks this skill?

Back to the Maid in Black By chance, have there been any unsuccessful web harvesters that left those sticks?


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Aien waits for everybody to harvest their share of silk. He takes a plate of bacon and munches thoughtfully.
We need a way to manufacture harvesting spikes. Hire locals, perhaps? Also a way to get around the Dungeon Crash limitations. Access the code, perhaps. Aien shuts his eyes tightly. I just need to focus really hard. And believe! Wait for it... This is how they did in on that book... Didn't happen yet...


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Flynn pays attention to Aien's observations. The harvesting spikes are a bottle neck.

Watching his eyes close. Wondering if Aien has gone to sleep again.

What limitations are you talking about Aien? How would you access the code?


Listening half-heartedly while gathering some of the nearby silk, Garret says to Aien, "What code? That admin-type, giant guy before said that this is our reality now. Not a virtual rendition of reality, but flesh and blood reality. Only real difference is there's magick. Although that in itself opens up a hell of alot of possibilities."

Profession (spidersilk collector): 1d20 + 7 ⇒ (16) + 7 = 23

After he gathers a good spool's worth, he hands the spike to Aien, "Here ya go. Stuff's stickier than I expected."


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Thinking really hard doesn't work. Aien opens his eyes, and blinks.
Crap. You're right. Aien takes the offered spike and wanders over to the silk. Profession(spider silk collector): 1d20 + 1 ⇒ (2) + 1 = 3 The silk tears in his hands. $#!+ . Somebody else should probably do this...


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

So what is the plan for training the lumberjacks? I didn't pick up the web farming skill so I can't train them.


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Well, I kind of suck at it..
Professionvspider silk collector: 1d20 + 1 ⇒ (17) + 1 = 18
The silk collecting goes much better this time. Finally!


NG Male Sylph _ HP: 11/11, AC: 13 _ T: 13 _ FF: 10 _S.M. +2;_ Percep +6, Darkvision 60 ft., Initiative: +5, Fort +1 _ Ref +3 _ Will +2, CMB: -1, CMD: 12, Speed: 35 ft. _ Inspiration: 3/8
Skills:
Disable Device +7, Knowledge(Arcana) +8, Knowledge(Local) +5, Knowledge(Nature) +5, Perception +6, Profession (Spidersilk Collecting) +6, Stealth +11
_ Active conditions: Aid

Answering Flynn's flurry of questions, "The time limit comes from these spikes. The owner has them enchanted so that if we don't return them in a timely fashion we will be cursed.The spikes are to keep the web from clumping up."

After he finishes gathering a spool of spider silk Ise starts to gather up the crystals.
Perception to find them: 1d20 + 6 + 1d6 ⇒ (17) + 6 + (6) = 29


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Can you explain the significance of the spikes? Garret? Aien, Ise'dranl? How much time do we have before the spikes start to curse?

Once web harvesting is complete, Flynn will say polite good byes to the Maid in Black, asking how much time is needed before a new batch of webs can be harvested. Depending on Flynn's read of her, he will adjust the time talking to include some friendly small talk.

Approaching Orik Vancasterkin, Flynn watches him closely, ensuring that the Maid in Black or one of her spiders are listening. Acting casual, but not too casual. Sir, Orik Vancasterkin. How close are we to the Tree? Are we able to adjust our path for a visit? I wish to pay my respects.

Knowledge local for Tree: 1d20 + 9 ⇒ (16) + 9 = 25

There's always a Tree. I can't pass up such a trope. They are tropes for a reason. It may have some quests to unlock, or knowledge to share.

Taking ten for any skill required


Garret scratches his chin, "Well, the spikes are needed to collect the silk, obviously. These particular ones are borrowed from a witch back in Sanctuary. She said we had a week before the curse activates. And we're on day four..."

I think we're on day four. Fun fact: spiders are deaf, they don't have ears or aural receptors.


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

She said she'll give us spikes if we collect three reams for each spike. We can ask to trade something for the secret of making them?


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

We should collect enough reams for a surplus so we can have something to bargain with once we get to Sanctuary?

I could use another set of clothing.

What is the DC for collection of spider silk? Can someone aid another? Take ten? We may need to rush back to Sanctuary to make it in time.


The maid in black cocks her eyebrow up and simply responds, "Yes I checked to see if it was poisoned. A simple enough spell. Not that I know of Jeffery."


Vital: 33/44 hp _ AC: 21 _ T:11 _ ff:20 _ Init +1 _ Perception +1 _ Fort +7, Ref +2, Will +2 (+1 vs. fear) _ speed 20 feet.

"Which tree would you like to visit Jeffery?"


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Ok, then, lets get to collecting
Aien holds out his spike for Garret to have. You're better at it...


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Sir Orik, what trees would speak with me the Wisdom of the Age? Can you mark my map? I believe we are under a time table to return to Sanctuary in case of curse.

Thank you, Maid in Black, for sharing our hospitality and extending your own. I am truly grateful. bows in a courtly fashion, sincere smile as blue eyes sparkle.

What are the odds that the old witch in Sanctuary truly cursed the spikes?


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

knowledge Local Lords of the Land: 1d20 + 9 ⇒ (8) + 9 = 17 quests


"Yea, we definitely need to get this done and get back. Don't wanna know what it'd take to remove a curse.", Garret says as he takes the collection spike and gets to work.

Profession (spidersilk collector): 1d20 + 7 ⇒ (16) + 7 = 23

"Perhaps we could have some music while we work, Miss Darkling?", he asks with a smile.


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

If you could, Imperial March would be nice. Thanks.


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Flynn casually inspects the area now that webbing is harvested.

1d20 + 7 ⇒ (17) + 7 = 24

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She hums as the group works. She pipes up after about half of the harvesting is done, "I don't think these are the right spiders. Give me your spindles and we can continue."


Jeffery:
Which lands do you want to know about, with that check you can pick three that you know general information about.

The maid in black simply smiles in response to Jeffery.

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