Dungeon Crash... The Beginning

Game Master BloodWolven

The Idea:
I have been having this idea swirl around in my head quite a bit. Using several amines as a basis for starting a new homebrew, such as the following:

'Sword Art Online'
'Is it wrong to try to pick up girls in a dungeon?'
'Log Horizon'

Make sure to read the campaign info tab before anything else. Check out my profile for my expectations of players.

SAO - Dungeon Crash
Culture, History and gods of Dungeon Crash

The battle map!


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Vital: 33/44 hp _ AC: 21 _ T:11 _ ff:20 _ Init +1 _ Perception +1 _ Fort +7, Ref +2, Will +2 (+1 vs. fear) _ speed 20 feet.

"Since we have only a day or two to collect before heading back we should head straight for emerald devil territory." He suggests.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

"We have until midnight of the seventh day, we can send the spikes through this bag to the witch and take our time to get back, so harvest as much as possible in the next three days." She says rather matter of factly as she indicates the purple and green bag on her hip.


The maid returns to her bio-armor. She gives an answer to the group's dilemma and the previous offer, "I can help you get to the Emerald Devil territory safely by the web tunnels and setup another vendor from there."


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Sure. Jellena, can we send something other than spindles through the bag? And can she send something back?

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

"The bad only goes one way. I am sure we could send other objects through but she told me to send the spider silk through and the spikes at the end of the week." She says to Aien, relaying what little she knows with a shrug from her shoulders and a slightly confused look on her face.


Garret looks dumbfounded, "When did that happen? That's almost too convenient."

"And yes, I agree. These are likely the wrong type, seein' how I'm not gettin' cut on these webs."


NG Male Sylph _ HP: 11/11, AC: 13 _ T: 13 _ FF: 10 _S.M. +2;_ Percep +6, Darkvision 60 ft., Initiative: +5, Fort +1 _ Ref +3 _ Will +2, CMB: -1, CMD: 12, Speed: 35 ft. _ Inspiration: 3/8
Skills:
Disable Device +7, Knowledge(Arcana) +8, Knowledge(Local) +5, Knowledge(Nature) +5, Perception +6, Profession (Spidersilk Collecting) +6, Stealth +11
_ Active conditions: Aid

Ise takes the crystals and looks them over. "It was good practice none the less. We should get moving again so we can find the Emerald Devils and gather as much silk as we can." Ise looks around for more crystals amongst the bodies. Perception: 1d20 + 6 + 1d6 ⇒ (16) + 6 + (1) = 23


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

GM Wolf:
1. Shadow Woods or Fey Woods 2. Sanctuary 3. Viper Hills

What can go wrong with going into a Spider-y tunnel with someone we just met?Flynn says, though his demeanor is one of trusting the Maid in Black.

Emerald Devils Territory: 1d20 + 9 ⇒ (19) + 9 = 28

Strange. A common place bag with teleport capabilities. Yet the city teleport portals are offline. Is this witch more powerful than first blush? A loophole? I love exploiting loopholes... Or does she hold knowledge of how to restore teleport functions?


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Aien groans. All that work for the wrong type of silk? Hurry up, let's go. We need to get to the Emerald Devil's.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

"She tracked me down to the temple after our training," She says in response to Garrett continuing after a pause, "I told you the night was eventful."

Then she responds to Aien, "We can send the spider silk through, it can get us some coin but it is not the silk we need for the extra dimensional bags."


Good thoughts Jeffery...

Jeffery:
Emerald Devils are a nasty kind of ground based spider that lure their enemies or prey into traps and then swarm in packs. Knowledge Nature checks would possibly reveal more.

------
Now to answer the previous check...
Local Lords of the Land: 1d20 + 9 ⇒ (8) + 9 = 17 quests
You want information for:
1. Shadow Woods or Fey Woods 2. Sanctuary 3. Viper Hills

Did you want to know the Lords of those three lands or quests given by the Lords? Sorry it seems to not be clear.

A decision to follow the maid in black was not decided on.

Orik stands to the side waiting for your group to make a decison and then asks the maid in black a qustion, "Is the tunnel web safe or are there dangers? Should I take the long route with the 'help' or wait here?"

She responds to Orik with a crisp reply, "Stay it can be dangerous with more than seven guests." She then walks into the forest more, the path seems to be bare of webs where she walks. After a while of walking, if you follow her, she waves a hand and a huge spider pulls back a wall of webbing revealing a tunnel made purely of webs, though the walls and floor seem to be solid as if rock or dirt.


Vital:
HP: 25/25, AC: 22 _ T: 22 _ FF: 17 _ Perception +11, Initiative: +5, Fort +7 _ Ref +8 _ Will +8 (+2 vs. fear) _ CMB: +11 _ CMD: 26, Speed: 60
skills:
Acrobatics +11 (+16 jump) _ Climb +8 _ Dip +8 _ Escape Artist +9 _ Handle Animal +3 _ Heal +5 _ Intimidate +8 _ K: H & Re +6 _ Ling +2, Perform (Dance) +7 _ Ride +8 _ Sense Motive +9 _ Stealth+13 _ Survival +5 _ Swim +8

Baris simply follows her then asks as he stops, "I can wait around here and protect the help or come with you; your choice."


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Let's use the tunnel. Baris should convert the lumberjacks here in safety


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

We should go through the tunnels.


NG Male Sylph _ HP: 11/11, AC: 13 _ T: 13 _ FF: 10 _S.M. +2;_ Percep +6, Darkvision 60 ft., Initiative: +5, Fort +1 _ Ref +3 _ Will +2, CMB: -1, CMD: 12, Speed: 35 ft. _ Inspiration: 3/8
Skills:
Disable Device +7, Knowledge(Arcana) +8, Knowledge(Local) +5, Knowledge(Nature) +5, Perception +6, Profession (Spidersilk Collecting) +6, Stealth +11
_ Active conditions: Aid

"Let's get through these tunnels quick. I'm not a big fan of being underground."


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

There is a lot of bad stuff underground... Aien worriedly puts a hand on his musket.


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Flynn makes a mental note to keep an eye on Aien. That musket has proven to have a hair trigger.


The group follows the maid in black, Orik takes the lead as guide following her. Down the tunnel you travel. The maid travels in silence. After a while there is a break off in the tunnel she continues forward but the break off is lit up by some light source in the distance revealing piles of coins, and in the center resides a glowing sword.

If no one diverts you continue following, more break offs are along the path all are dark. You can only see as far as your lights travel or by Orik's glowing orb above his shoulder. It takes many hours and you begin to feel that this forced march has tired you out. Two con checks DC 11 and 12, if you fail take 1d6 nonlethal damage and are fatigued.


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Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Gosh, this is tiring. CON: 1d20 + 0 ⇒ (15) + 0 = 15 CON: 1d20 + 0 ⇒ (16) + 0 = 16 Don't... want... to... be fatigued...


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Con DC 11: 1d20 + 4 ⇒ (14) + 4 = 18
Con DC 12: 1d20 + 4 ⇒ (7) + 4 = 11 Knew my luck would run out and now it is mocking me
1d6 ⇒ 3

Lemme...catch my breath. Flynn takes a moment, stopping to take a quick rest. Forearm coming up to his forehead. The marching finally getting to him.

Are we there, yet? The usual amusement not in his voice.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Con check DC 11/12: 2d20 ⇒ (10, 1) = 11 1d6 ⇒ 2

She stops as well on the second hour with Jeffery, "Woah on there.... Let us catch our breath."


The maid in black turns as the group is having troubles keeping up, "Come along, only a bit further. You don't want to be staying in here." She turns and continues, in a few moe minutes the group emerges from another large spider door into a dark forest with only a few stray strands of light coming through the canopy.

"Wait here and rest, I will broker a meeting with you." with that said she quickly disappears into the forest.


NG Male Sylph _ HP: 11/11, AC: 13 _ T: 13 _ FF: 10 _S.M. +2;_ Percep +6, Darkvision 60 ft., Initiative: +5, Fort +1 _ Ref +3 _ Will +2, CMB: -1, CMD: 12, Speed: 35 ft. _ Inspiration: 3/8
Skills:
Disable Device +7, Knowledge(Arcana) +8, Knowledge(Local) +5, Knowledge(Nature) +5, Perception +6, Profession (Spidersilk Collecting) +6, Stealth +11
_ Active conditions: Aid

Con Checks: 1d20 + 1 ⇒ (12) + 1 = 131d20 + 1 ⇒ (4) + 1 = 5

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She channels hoping that the healing will be enough to keep the group going. A purple wave of energy releases from her and extends out to 30 feet in all directions.

channel positive: 1d6 ⇒ 3
Ise's damage: 1d6 ⇒ 5

Upon seeing Ise still fatigued she comes over and touches him, a rune on her hand glows purple and more purple energy releases from her hand to soothe him.

healing hex: 1d8 + 1 ⇒ (5) + 1 = 6

She looks around for any others that might need a boost as well.


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Thank you, Miss Darkling. That was very timely.

Flynn's eyes watch the Maid in Black, gauging the risk in following her as she goes to broker a deal. Eyes turn towards the dark forest, deciding to rest instead.

She is a Dark Fey. But we've treated her nicely, not likely to matter. Timing isn't right for a betrayal. She would want more information before leading us to our deaths. Better to be alert for threats though

Flynn is careful of where he rests - doesn't want spiders climbing into his clothes if he leans against a tree or something...

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

"Your welcome, Jeffery. I am more in charge of keeping our group mended than anyone else but your thanks is appreciated." She states pleasantly.

She sits quietly in the middle of the group massaging her legs and putting different pressure on her feet.


Vital: 33/44 hp _ AC: 21 _ T:11 _ ff:20 _ Init +1 _ Perception +1 _ Fort +7, Ref +2, Will +2 (+1 vs. fear) _ speed 20 feet.

Orik offers what he knows, "That did shave off about a days travel but we are farther in the Emerald Devil's territory than I had hoped. We might even see some of the larger ones." He shudders after the last sentence.


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

So your skill set is music and mending, Miss Darkling? What about Aien, Ise'dranl, and Garret? These Emerald Devils are a nasty kind of ground based spider that lures their enemies / prey into traps to swarm in packs. I bet that pile of coin with the glowing sword back there was an illusion for these Emerald Devils. Or to test our greed and trustworthiness. Obviously, dismissive of the coin and sword.

Sir Orik, what did the Maid in Black mean by brokering a deal - was it to set up the vendor? Who would she be negotiating with?... Who is she? As much as I hate giving up the Maid in Black, as it is a very romantic and elevating title within my culture, is there a more appropriate title we should use? Not that I will, mind you... How much of a rivalry does both factions have with one another?... What is that Black Armor suit? Reminds me of Downey's Iron Man... If these factions are becoming self aware, that would mean a change in their standard operating procedure as they learn and reassess. If we were the first people the Maid in Black spoke with, would that mean I have "imprinted" myself on her, as a kitten does with her new owner? ... Next time, I'll vote towards the city adventure. Cities have beds, bathing, and chamber pots. ... and of course, most of the supplies are with the lumberjacks. Shoulda spent more time with the boy scouts than playing video games.

To no one in particular, I hope the Maid in Black has a healthy respect of Code of Hospitality...

GM Wolf:
The previous check...
Local Lords of the Land: 1d20 + 9 ⇒ (8) + 9 = 17 quests
I want information for:

Quests to be become a Lord of the Land.

1. Shadow Woods or Fey Woods 2. Sanctuary 3. Viper Hills

I assume this is easier to do than be acknowledged God.


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Ranged attacks, I guess. Though I have bombs, which can help with the swarms..


Con DC 11: 1d20 + 2 ⇒ (20) + 2 = 22
DC 12: 1d20 + 2 ⇒ (3) + 2 = 5 1d6 ⇒ 2

Why did it have to waste the one natural 20.

"Ugh...need a break", Garret says as he plops down where he stops.

"Ah, thank you, Miss Darkling. Very much appreciated.", he says feeling rejuvenated.

In response to Flynn's question, "Uh, I guess you could say primarily single target ranged damage dealing. For now, at least. When it was a game, I planned to pick up dual-wielding, short-range teleporting, and a skill set that complemented said teleporting. So, that I could effectively flank an enemy and deal damage from all angles in a short amount of time."

After thinking a moment, "So in the end, ranged damage dealer. Ah, I can also see everyone's health status."


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Ironically, I need to train with someone that has Monk abilities. Baris, being the God of Monkery is an obvious choice. Haven't figured out how to throw a punch to my satisfaction here. I would probably go head to head with someone, but my defense isn't what I would call reliable, yet. I am hoping to get by with luck, good looks, and charm. And making smart plans. Flynn says sardonically, being tired and the camaraderie edging him towards trusting.

If the Maid in Black is going to betray us, I would expect it to place us under house arrest to milk us for the knowledge we know. So act smart so you fall in the keep column.


Vital: 33/44 hp _ AC: 21 _ T:11 _ ff:20 _ Init +1 _ Perception +1 _ Fort +7, Ref +2, Will +2 (+1 vs. fear) _ speed 20 feet.

"I can only assume as much as she has alluded to, likely trying to make a Fae who has power over some or a good portion of the Emerald Devils become a vendor. She appears to be a Fae with some control over spiders, she is of the Winter Court. We tend to keep to ourselves. You could ask her what her name or title is currently, though she hasn't been very forthright with information. I believe the black armor is a type of living creature or plant that protects and has a symbiotic relationship with the wearer. The Winter Court keeps their armor as a secret only they know the truth." Orik responds to Jeffery's questions.


Jeffery:

So you are looking for quests to become a Lord of a land.
1. To become a true lord of the woods you would need to rule one of the Fae Courts.
2. In Sanctuary you can start a guild, to be a guild master. Buy land to become a baron. You can claim ownership to all of Sanctuary if you defeat the 100th level of the under dungeon, or so the rumor goes.
3. The Viper Hills are rather vacant, to rule them you would need to tame them or defeat the chieftains of the area.


After a half hour or so a Fae of the Winter Court approaches, it appears to be the Maid in Black. On her right side of her is a more stocky Winter Court Fae with crystal blood red double falcions in his hands, his eyes are a glowing purple hue, and wears a cape of furs made from many kills. On her left side is a canine like pile of rocks with a dark green moss infrequently covering it. A stocky well built halfling of sorts with a blood red cap on its head and a smile full of sharp teeth under a white mustache follows behind, he wields a scythe.

Once they get within 30 feet they stop and the Maid approaches, assuming you don't attack she introduces the three behind her, "Here are three representatives that are interested in your trade: The Elder Redcap Thraktil is willing to hunt down Emerald Devils and collect silk with his kin for some precious metal trinkets and a dozen teeth for each spool; Rodridge Oolag, the elemental spirit can get you a spool a week at the cost of a 5 gallon wine keg made from Huckleberries for each shipment; lastly Mordriac Master of the Hunt of the Winter Court offers his adepts to guard any forays, his personal pack to clear a path to venture into deeper territory, and such for the cost of 75 pounds of precious metal per month. As it goes with Fae traditions you have three choices before you and may only select one."


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

To our group, speaking softly... We should go with Mordriac, Master of the Hunt of the Winter Court. His adepts would guard the lumberjacks, which is Fae working directly with Sanctuary. Side by side. The Master of the Hunt would be a respected figure within the Winter Court when invaders come a calling for Sanctuary. He would be a good ally to already know when we need it.

knowledge local Difficulty in obtaining/price of 5 gallon Huckleberry wine keg: 1d20 + 9 ⇒ (20) + 9 = 29 Really? On this roll?
knowledge local Difficulty in obtaining/price of 75 pounds of precious metal: 1d20 + 9 ⇒ (14) + 9 = 23

Fey(Sylvan):
Greetings. Thank you, Maid in Black for providing such a meeting... It is an honor to meet such an esteemed members of the Winter Court. Allow me to make introductions... Flynn takes the time to build up each of the group. Turning to the 3 potential vendors. Can you each tell us a bit about yourselves so we have a better understanding. We want to ensure that you would have the best partnership when dealing with us. We want to be able to bring you honor and respect our your peers with our trade alliance.

Diplomancy: 1d20 + 7 ⇒ (17) + 7 = 24

sense motive: 1d20 + 7 ⇒ (1) + 7 = 8 How much do they want to do bodily harm to us?


After visibly wracking his brain for a few moments, "Hm, agreed. Mordriac seems the best choice. Don't wanna over-hunt the spiders. Where would we get a steady supply of teeth anyways? One spool a week would be too slow for the likely demand. No clue on metal prices here though."


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Mordriac, then. Why would anybody need teeth? Trinkets I understand...
Kn. local for finding out why redcaps need teeth: 1d20 + 5 ⇒ (3) + 5 = 8


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

I don't want to learn denistry for recently killed creatures. These gorgeous hands of mine do chef like things. We don't want me cooking afterwards... as for the huckleberry wine, if we were to open a restaurant, we would need to get wines anyways... Grapes, wheat, hops, and other brewery things have to be planted. That takes up land. Precious metals we may get in the dungeon within Sanctuary.

knowledge local Mordriac: 1d20 + 9 ⇒ (1) + 9 = 10


Sense Motive DC 5:
You believe there is a feeling of reserved anger from each of them.

knowledge local: in obtaining/price of 5 gallon Huckleberry wine keg, DC 25:
You believe that there are some venders in Sanctuary but the Dwarve's in the Hills to the NE of Sanctuary are the main makers and distributors. It depends the year but on average 100 gp for a 5 gallon keg, it is a fine wine not cheap. This year has been a great harvest at the distributor in the hills it would likely be 1/2 off.

knowledge local: in obtaining/price of 75 pounds of precious metal: DC 20:
It really determined what precious metal you are talking about. One pound of silver would cost 5gp, one pound of gold would cost 50 gp, one pound of platinum would cost 500 gp. Mithril, adamantine, and other more precious metals would cost more. There are quite a few mines up in the hills to the NE that are abandoned or infested by monsters. You can select at the Tower Dungeon to try to find a specific 'drop' when going up levels. Until a large enough group wants to go mining, the Tower Dungeon would be the fastest way to get precious metals.


knowledge local Mordriac: DC 10, does not reveal anything more than you know about him already.

Kn. local for finding out why redcaps need teeth: DC 5:
Rumor is they wear them as jewelry or eat them.


Each in turn respond in Sylvan, with Jeffery interpreting or Orik you all know what they say:

The Maid in Black responds first in common, "Only Mordriac holds a position in the Winter Court."

The Elder Redcap Thraktil says, "What is there to say we hunt and kill, we could collect for you as well."

Rodridge Oolag, the elemental spirit speaks in a strange rumbling tongue (Terran) but Orik can interpret still, "I am an elemental, I protect my home and squish those who invade. Staying with my children and ensuring they grow."

Mordriac Master steps forward and offers a slight bow before asking, "You say you want to know us more yet you do not give us a specific target. You can likely tell I value strength and cunning, I am a hunter after all. I hunt for the hunt and all that it is."


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

kn. local(price of metal): 1d20 + 5 ⇒ (10) + 5 = 15
kn. local(price of wine): 1d20 + 5 ⇒ (1) + 5 = 6
sense motive: 1d20 ⇒ 14
They seem angry. Are they forced to do this?
So it's agreed. Mordriac. We graciously accept your offer.


Mordriac nods in agreement as the other two begin to trot off. He offers up a horn and says, Should you need help in the deep woods blow this and help will come. Payment is expected at the end of the month, should you not pay it a 10% charge will be applied towards principal. Please don't be more than three months late. Is there any assistance you need now?" He then walks over to the Maid in Black and gives her a bag into her open hand.

She offers, Give me the bag and delivery will be prompt."

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She looks to each of you for advice...


Garret looks from Jellena to the Maid in Black, "It's not exactly ours to give. Right, Miss Darkling? It's a borrowed item for the trip."

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

"Correct, we need to bring it back." She says a bit unsure of herself but going along with the idea.


Vital: 33/44 hp _ AC: 21 _ T:11 _ ff:20 _ Init +1 _ Perception +1 _ Fort +7, Ref +2, Will +2 (+1 vs. fear) _ speed 20 feet.

"If you could lead us to an abandoned webbing of the Emerald Devils or escort us to a prime collecting location likely with less spiders, that would be appreciated." Orik offers to request.

Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23


"I will stay with you or I will begin harvesting." She simply states, though it seems as if she should have asked a question.


"What is your name?" His eyes dimming from the glowing purple to normal eyes, he asks Orik. Once Orik responds Mordriac then says more jovially, "Well met Orick, may your ballads be blessed. Start leading them down this path follow the first deer trail on your right, if you come to the pale tree wait for me there."


He nods to the Winter Court Fae in thanks before he sprints off into the forest. Orik waits for someone to respond to the Maid in Black then leads the group into the woods, easily finding the deer trail. The group walks for about a half hour before finding the pale tree that Mordiac had mentioned. The tree is in an opening all by itself, it rises about 200 feet, has no leaves but all the many limbs have many branches. A few pale white fruit hang from the branches. The ground appears to be covered in a frost, as the dirt and grass are all white. There is about 100 feet gap between the surrounding trees to the pale tree.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Once the group gets to the white tree she exclaims, "Wow look at that! It is so beautiful and desolate at the same time. Do you think it is alive?"

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