Dragons Demand (Closed) (Inactive)

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Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Where's our other half elf been? I just realized he never chimed in.


Male Dungeon Master Dungeon Master / 21 levels

Don't know i'm assuming internet problems or something, he's otherwise been good about posting


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

I'd give em a poke anyway, at one point I stopped getting updates for one of my games for no reason. Might have happened to him.


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Me too. Stupid thing undotted AND hid itself. Annoying as all get out.


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

That was my default alias.

Edited. Ha!


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

And just like that, the Barbarian vanishes in the night. Some say he'll appear once again someday. To aid those who need it.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Should our resident occultist be out, let me know - I have players in my games I GM who post FREQUENTLY and seem to have no limit to how many games they want to join.


Male Dungeon Master Dungeon Master / 21 levels

I messaged the other day, i'll give him some time to respond. but if he doesn't show then please do, i'll keep you all posted on it


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Okay. I have four players from two games that post extremely frequently - so much so two of them have started other games with the players from both groups. Let me know how many you want me to ask.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Three players are interested. I recommend all three, frankly. They are all good RPers, and two are multiple post per day, with the other consistently hitting one to two.

I don't know how many you want, so I'll throw them your info and the game info when you want, and let you decide.


Male Dungeon Master Dungeon Master / 21 levels

Alrighty thnx GreenTea, still no response from him i'll give him till end of day today before dropping him


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Sent PMs to the players to contact you, since everyone seems quiet today.

Seriously, usually I'm flooded with updates by my lunch break; I leave an half an hour and it's dead.


Male Dungeon Master Dungeon Master / 21 levels

Okay news update i've gotten no word from our occultist friend so i will begin by informing the players that have sent me pm's already.

An aside thanks for the help Greenteagamer


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

As I said earlier, I recommend all three.

I believe on thought of a seeker sorcerer (cover full casting and trap springing) and one a warpriest (clericification and butt kicking)

I think Deko said he was gonna back out due to applying to another game.

Atlas and Emissary are solid players, though. I'm in two games with each of them. I for one wouldn't mind a five man party if you can handle it, GM. :-)

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

The explosion loving math student reporting for duty!

"What can I say about me? I'm a not so young wannabe adventurer. I'm knowledgeable, quick to act and I love the thrill of danger.

"That said, I'm not very used to all this adventurer bussiness, so I don't know how I will react if we encounter strange stuff. Sometimes theory have to be backed by practice!"

Enough of that. I must say that I'm really proud of being a part of this, and I hope we get along well!

And well, how will we do Vic's entrance? I'm all ears.


Male Dungeon Master Dungeon Master / 21 levels

good question, it was the most inopportune time to lose someone...during a dungeon trek. but my overall idea is that you have been hired to investigate the potential connections a locale wizard might have to the current events. you have as such been sent in to give assistance to the Pc's who are already in.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

It works for me, just point me to those "PCs" I should investigate and give me the entering signal as you like! ^^


Male Dungeon Master Dungeon Master / 21 levels

Well your not investigating the pc's, your investigating a soon to be npc that the pc's will have heard at least in passing. as for entering feel free to enter now, big things are going to start soon .


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Why is it when we get a new player an old one goes quiet? Four times now.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

The magnificent presence of a briliiant mind, might I say. A bad week could explain it too.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Mr. Sobel does usually go a while without posting in this game at least. Sort of a pattern. Dunno about his other games though.


Male Dungeon Master Dungeon Master / 21 levels

seems like a case of bad luck on our part


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Not gonna lie, if this trend continues, I'm not going to stick around. I like my character(s) and all, but we've been playing for how long, three months +? We haven't even gotten three rooms deep in the first dungeon. I got into PbP because players IRL flaked too much. Not really a fan of that one here, too. No offense to you, GM - you've been totally consistent.


Male Dungeon Master Dungeon Master / 21 levels

None taken man, i'll sort this out and if something happens i'll throw an invite to Atlas or Deko see if they are still interested. otherwise we can keep going as things are know this dungeons encounters aren't all that difficult


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

Hi all, got caught up at work, seems weekends are the best for me right now... I am still here, catching up now.

also these borads are acting wonky making every post take forever


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Yeah, I haven't been able to get on with my phone at all since 3pm yesterday. I only have computer access on my breaks at work, and since I get off at 4:30, I was in the dark with Paizo all day after that.

Glad to see my pessimism was wrong!


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Alchemical spell components, spell specialization...we got a fellow optimizer in the hizzouse. Someone will be getting a tattoo from Varisia inked on then around third level, I bet.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

Hahahaha! Actually not. Not going the full theorical optimization route, just enough to fill the blaster role.

I have no idea about which feat get at lvl 3... it will probably be a Save increaser or Toughness. To keep the blasting even longer.

P.s.- Plus it's always funny to try and prove the Stormwind Fallacy.


Demonic Eidolon | HP: 15/15 | AC: 16, T: 12 I, FF: 14 | Fort: 4, Reflex: 5, Will: 0 | CMB: 5, CMD:170 | Init: +2 | Perception: +5

I think I've seen you game enough (or myself) to know Stormwind was right and optimization and RP aren't mutually exclusive. If what I'm doing with Bazo isn't RP, I'd hate to see what is, and dang it if I make a character I make him good.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

It's a shame I only have so many feats to play with, I'm gonna have a lot of fun with Improved Sunder + Spell Sunder. You should see the lvl 8 Bloodrager I cooked up for a game once. It was beautiful.

I just want to get to a part where Azruk has to talk to normal people. That's the fun part.

Edit: GM, what do dog biscuits cost? Like, cheap, barely edible one's.

Edit spree: And yeah, I think I can vouch for Emissary's RP too. Mechanically though, I think we'll need to wait and see now that he may well end up lost in a different game entirely.

M-M-monster Edit: So, I take this to mean bazogoobermon is gonna start sprouting claw attacks?


Male Dungeon Master Dungeon Master / 21 levels

hmm dog biscuits.... lets say 1 gold piece the same as orc trail rations... check out that sick burn


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

I was under the impression it was 800 gp each. Is that wrong?


Male Dungeon Master Dungeon Master / 21 levels

the chest scontain around 800 gp in total


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

One thing I've never understood was the idea that kobolds can't be a threat. All Tuckers Kobolds had was a few racial hit dice and new abilities. If you just tack new stuff on them, anything can keep being a threat. If the next thing we fight is a level 5 Kobold Barbarian, of course it will be a threat, but not because of inherent Koboldy-ness.


Demonic Eidolon | HP: 15/15 | AC: 16, T: 12 I, FF: 14 | Fort: 4, Reflex: 5, Will: 0 | CMB: 5, CMD:170 | Init: +2 | Perception: +5

They didn't even have that. They were just played intelligently.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

I was under the impression they were adjusted to be able to do certain things. Like move-fire-move. I could be wrong of course.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

Both of you are right, actually. If I recall correctly 5hey were adjusted, i.e. some of them had class dice, and they were played intelligently.

What I really loved about Tucker's kobolds was that they felt as kobold as the lore told about them. Like, they were crafty, ruthless bastards. And that's something you would expect from people that have been bullied as a whole -and even mass murdered... I'm looking at you, Garl Glittergold! You damned gnome psycho god.- and revere a god of traps and wit.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

It is a pretty good representation of what happens when you barge into someones heavily fortified home/fortress/day care/salon. When they spend their whole lives in that same place and defending it, you're gonna have a bad time without good planning.


Male Dungeon Master Dungeon Master / 21 levels

I personally don't think Kobolds were represented well in the advanced race guide or whichever book they came in. Umbral kobolds however those were done correctly...

Umbral kobolds


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

GM, this reminds me: infernal healing is literally on the spellcasting list as a first level spell for EVERY SINGLE ARCANE CASTER, including the base summoner, except for Unchained.

Personally, I think it wasn't included because it's not a core or APG spell and the Unchained classes are meant to be run with as few other books needed as possible, not because it didn't fit the class.

Can I get that next time I have a new spell?

Whether I get it or not, Vic, I hope you do so if Sis drops someone can perform emergency services.


Male Dungeon Master Dungeon Master / 21 levels

yea sure it's one spell and only a healing one at that so go for it


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Okay, I'll get it next level up that gives a spell.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

I can copy it to my spellbook, so we have it just in case. But it will be a few levels until I can provide consistent healing.

I suggest in addition that we follow chapter 0 of the "Low Level Adventures Guide" and buy a wand of CLW. Or three.


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Yeah, 750gp is a pretty huge chunk of our wealth right now. I think that will have to wait. It would take us pretty much pooling all our money we have, and I, for one, do not want to put most of my cash into a wand.

Monetarily speaking, it would be better to invest in MW weapons for the two strikers.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Emissary! Stop playing Archers, the games keep stopping, XD.


Summoner | HP: 12/12 | AC: 15, T: 12 I, FF: 13 | Fort: 1, Reflex: 2, Will: 3 | CMB: 0, CMD:12 | Init: +4 | Perception: +7

Picked up Infernal Healing and Open/Close for my new spells. Skills were mostly the same, but instead of upping Handle Animal with my second Background Skill point, I put it in Knowledge (Geography), since we're wandering around on the surface. My new language from Linguistics is Draconic, since it's being blatantly spoken in front of me.

As far as Bazo, I dropped improved natural attack bite, and used that point with the new point from the level to give him +2 strength from the 2-point evolution, which combined with his +1 str/dex for level 2, makes him pretty impressive at 17 strength.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

17? Nice. It's... cute. I guess.

Should Azruk take the entirely redundant Lesser Beast totem now to get it out of the way, or Superstition so he can have a bit of a har-dee-har about monks too? Spell sunder is most key to him I think. I'm open to suggestions.

HP roll: 1d12 + 4 ⇒ (3) + 4 = 7


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

are we rolling or taking average? or half HD+1?

just in case here is my roll: 1d10 ⇒ 7

ok nevermind, I'll take the roll....

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