| GM Niles |
Interested in a technic scavenger rogue who is fascinated by technology and will eventually be using tech weapons.
Background would be someone from Numeria, a know it all sort of annoying guy. (Haven't decided about race, maybe Gnome?)
Couple of words to describe said character: Reckless, Quirky, Single minded
Be back later with more.
| DM Corerue |
GM Niles
I am fairly open on races. Ratkin is an open option. I tend to go with the rule of cool because its a game so why not enjoy it. ;)
Looking forward to more!
Nowear
I don't mind at all! As expected we just have to separate game knowledge of course. xD
I don't mind the character concept and I am glad to have you apply.
Anyone
I wish I could change the name of my recruitment... Blargh.
So Lvl 1 of course.
Allow for several race types.
Characters are a Human Arcanit and a Ratkin Swashbuckler Mouser (They may/may not be changing their character)
Recruitment will be done in two days as I want to get going again. Or sooner if no one else realizes (due to my terrible title) that the recruitment is open again. lmao.
Allowed materials are as followed: any Paizo Product currently printed and any SGG material is fine. I may allow additional books so long as I have them.
So rolling will be as followed:
For each attribute, roll 4d6, dropping the lowest die. If you rolled less than a 7, re-roll, i.e., 7 is the minimum allowed attribute score. In addition, roll 7 attribute scores and drop the lowest. Assign attribute scores as you will. Alternately, you may employ "epic rules" and roll 1d3+15 for any attribute you choose, BUT for every attribute you roll this way, you must roll one other attribute as 1d10+6. So let's say you're rolling a sorcerer(ess). You would probably want to roll 1d3+15 for your charisma, and then take 1d10+6 for maybe strength or dex, leaving your other attributes as standard rolls.
One free story feat.
May take a single drawback for a trait, but be warned it will be used at times. Intentionally and unintentionally.
Full GP for class. meh with the rolling.
Full HP at 1st of course!
Any other questions please ask!
| GM Niles |
Interesting, I love rolling for stats!
Epic Dexterity: 1d3 + 15 ⇒ (3) + 15 = 18
Foible Wisdom: 1d10 + 6 ⇒ (6) + 6 = 12
4d6 ⇒ (6, 1, 1, 6) = 14 13
4d6 ⇒ (4, 6, 6, 5) = 21 17
4d6 ⇒ (5, 2, 4, 1) = 12 11
4d6 ⇒ (5, 6, 5, 5) = 21 16
Wow.......I'll drop some stats down if you want.
STR 16
DEX 18
CON 11
INT 17
WIS 12
CHA 13
| GM Niles |
Leaning heavily towards gnome...which would make stats after adjustment
STR 14
DEX 18
CON 13
INT 17
WIS 12
CHA 15
He would take the Alternate Racial Traits
Darkvision: Some gnome strains have lived in the underground depths for so long they have given up on light entirely and gained darkvision with a range of 60 feet. This racial trait replaces low-light vision and keen senses.
Gift of Tongues: Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces defensive training and hatred.
For class it would be Rogue with this archeype
A technic scavenger lives for the discovery of new technological wonders scraped from the depths of strange ruins, metal caverns, and outlandish junkyards. She is well-versed in all the ways that technology can be used to protect sites, as well as the ways in which it can malfunction.
Technic Training (Ex): A technic scavenger adds 1/2 her rogue level to Perception skill checks to locate mechanical or high-tech traps and to Disable Device skill checks against these traps (minimum +1). She gains Technologist as a bonus feat. She cannot use Disable Device to disarm magical traps. This ability replaces trapfinding.
Lucky Glitch (Ex): Starting at 4th level, whenever a technic scavenger triggers a glitch when using a timeworn technological item, she rolls twice and can choose which of the two glitch effects actually occurs. A technic scavenger always adds her level to rolls to determine what kind of glitch occurs, and treats rolls of over 100 as 100. This ability replaces uncanny dodge.
Robot Slayer (Ex): At 8th level, a technic scavenger knows just where to strike robots to incapacitate and disable them. When she deals sneak attack damage to a robot, she ignores all hardness that robot possesses. This ability replaces improved uncanny dodge.
| DM Corerue |
Correct, I was about to make a new one when I saw people were posting here. I tried to make my comment for OPEN TO ANYONE NOW! But I wasn't able to find a way to change the original title. :/
Didn't realize my reopen post was number 50 on the other page... So I will add more posts below to make it more clear lol!
| GM Niles |
Zatqualmie Burrwaddle is a third cousin twice removed of Garritt Burrwaddle the odd little bleachling in charge of Torch's junkyard. Zatqualmie, or Zat to his friends, spends most of his time exploring various ruins, caves and junkyards throughout Numeria. Of course, when Khonnir Baine goes missing and new caves are discovered along with the Torch going out, that makes Zat much more interested in staying put in Torch, at least for a little while.
Words to describe Zatqualmie: Reckless, Quirky, Single minded(Obsessive)
| Ace Matthews |
I have a Brawler in mind, and I'm never opposed to playing a Swashbuckler. The new guy (or gal) will likely be one of those two. I Did have the idea of literally playing Rocket Raccoon in this campaign as it is so tech happy... I dunno. My stats before any Mods or assigning were this originally: 14, 18, 15, 15, 10, 18 So whatever I make will be terrifying... O.O