Destiny of the Sands (Inactive)

Game Master Baerlie

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Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Rogar shakes off the effect of the obelisk.

Sorry, speeding up a bit and rolling perceptions for you

GM:

Perception Tarra: 1d20 + 8 ⇒ (9) + 8 = 17
Perception Aimi: 1d20 + 3 ⇒ (1) + 3 = 4
Perception Matsu: 1d20 + 0 ⇒ (15) + 0 = 15

Six eyes see more than two and with help from Tarra and Matsu Rogar is able to find the hidden switches and disables the trap.

Next to the dead body are a wayfinder and a backpack. The pack holds notes about the ruins, a scroll and correspondence from the PFS leadership.

Correspondence:

Thanien,
Our agents in Qadira unearthed documents that were taken out of Osirion during
the interregnum. They speak of an ancient group of scholar revolutionaries that were
suppressed by the pharaohs during the Second Age. We believe we’ve pinpointed the
abandoned fortress where some of these sages hid from the purges with their treasures.
The documents say these scholars held priceless histories of Ancient Osirion, which we
need you to retrieve and return to Absalom.

Assemble a team of the Scarab Seekers and follow the instructions that arrived with
this letter. We’ve set up a cover for you as merchants and prepared a caravan that
should see you close to the fortress and provide transport for anything you recover.
If the Osirians discover your purpose, we can’t have it traced back to the Society.
Once you go in, you’re on your own. Burn this letter and the other documents once you’ve
memorized them, and keep the information they conveyed to yourself.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar reads the note carefully before giving the others an ominous look:"The more I know about this place the less I like it. What exactly did kill our predecessors here?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The skin of the Pathfinder in this hallway looks burned also the hair and clothes are black from heat. The trap in this room was triggered and killed the elf to your feet. Molten Whirlwind Trap: a whirlwind of blinding, burning sand deals 4d4 fire damage

I suppose you want proceed further into the next room

Behind the small hallway is a large columned chamber. It shows signs of past comforts, but an ancient battle scorched the walls and ceiling, and cracked and smashed the floor and columns. The remnants of furniture are scattered against the walls, and piles of bodies are stacked in the sleeping alcoves along the south and west walls. A dais crowned with a great, round table rises from the floor in the south part of the room. Three corpses sit around the table as if in conference, each dressed in fine silk robes. A slight breeze whistles through with a sound like a distant, murmuring voice, but there is no sense or meaning in it. An open hallway to the north leads to a natural cavern. Stairs lead downward in the northeast corner of the room, but were buried in stone when the wall collapsed.

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Looking around interested, then nods to the cavern.
"Seems that way is our next path!"

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar advances inside the room keepin an eye out for surprises:"Mmmmh... to much to hope for this room to be empty and quiet I fear... let's be careful here..."

Perception check: 1d20 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Rogar and Matsu enter the room. Rogar scans for anything interesting, he sees something on the table which might be interesting.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar moves towards the item that caught his attention...

Oh my... XD

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

On the table are the shards of a broken rugy gem. Suddenly you hear foot steps approaching from the hallway. A few moments later two men and a woman enter the hall.

"Hey you, stop whatever you are doing! Drop your stuff and leave!" the bigger of the men demands.

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Smilingly the samurai sheathes his sword and shows his open palms. "Who are you to demand it."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"I'm Yjalk from the north. We are looking for a powerful magic weapon." the big man answers.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"Just that? I'm sorry but we have to inform you you chose the wrong spot to search for it, this one is already taken. Try dig a mudhole somewhere on the way back north Yjalk, maybe you'll find the magic stick of smarts and grow a brain... or more likely half of it!" sneers Rogar at the newcomer

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The newcomer draws his sword and answers with a grin "At least I'm smart enough to come late and wait until somebody else dealt with the security in these ruins. Let me see what you have in your bags." He gets closer to Rogar and tries to grab his bag.

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

"One step closer and you will feel my blade!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Now, also the other three newcomers draw their weapons. "Search their bags!" the leader shouts "I want that scimitar!"

GM:

Ini Aimi: 1d20 + 3 ⇒ (4) + 3 = 7
Ini Matsu: 1d20 + 1 ⇒ (1) + 1 = 2
Ini Rogar: 1d20 + 2 ⇒ (5) + 2 = 7
Ini Tarra: 1d20 + 4 ⇒ (17) + 4 = 21
Ini Yjalk: 1d20 + 1 ⇒ (2) + 1 = 3
Ini Bard: 1d20 + 2 ⇒ (7) + 2 = 9
Ini Crew Member blue: 1d20 + 2 ⇒ (19) + 2 = 21
Ini Crew Member green: 1d20 + 2 ⇒ (8) + 2 = 10

Round 1
Tarra
Crew Member blue
Crew Member green
Bard
Aimi
Rogar
Yjalk
Matsu

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar grins back as the newcomer advances:"Come here then... I want to show you MY blade up close... may even be magical, who knows?" and then he charges directly towards him!

Intimidation check: 1d20 ⇒ 5

Attack roll: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Power attack damage roll: 2d6 + 6 + 3 ⇒ (2, 5) + 6 + 3 = 16

Intimidation attaempt then charge and attack with power attack at Yjalk

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

I hope everyone can still contribute to the game...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tarra delays, could somebody please post an action for Tarra?

The fighters draw their swords while they approach Tarra and Aimi. They swing their longswords at them but miss. The bard stays behind and starts to sing.
Green vs. Tarra: 1d20 + 4 ⇒ (1) + 4 = 5
Green vs. Aimi: 1d20 + 4 ⇒ (2) + 4 = 6

Rogar charges Yjalk and cuts a deep wound in his chest.

Round 1
Crew Member blue
Crew Member green
Bard
Tarra
Aimi

Rogar
Yjalk -16HP
Matsu


Male Human (taldan) Fighter (Aldori Swordlord) 03

Ok I'll post for Tarra then

Tarra moves sneaks on the thug's side and attempts to bludegeon him with her mace!

Attack roll: 1d20 + 4 ⇒ (17) + 4 = 21
Damage roll: 1d4 + 1 ⇒ (4) + 1 = 5

5 foot step and attack, this hoping to be able to set up flank later on

Liberty's Edge

female Kitsune Bard (Lotus Geisha) 2

Starting a song and takubg a step back Aimi tells the green scarfed bully a joke. Hideous laughter DC 18

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

sorry lack of posting, signed on house, moving. Spotty internet access and really tired. Should be better in a week or so. Botting Tarra is fine with me. Thanks

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Will green: 1d20 + 3 ⇒ (10) + 3 = 13

Aimi's joke makes the green scarfed bully laughing like crazy. He drops to the ground and laughs and laughs. Tarra attacks the mercenary on the ground and hits him with her mace.

Yjalk swings his greatsword at Rogar, although he hits the target Rogar's armor deflects the attack.
Attack: 1d20 + 8 ⇒ (11) + 8 = 19

Round 1
Crew Member blue
Crew Member green -5HP laughing prone 2R
Bard
Tarra
Aimi
Rogar
Yjalk -16HP
Matsu

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Moving a step closer with a smile Matsu moves closer just to explode in Action, drawing his sword.
Iaijutsu: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 2d6 + 9 ⇒ (8) + (2, 2) + 9 = 21

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar gives the huge man a sardonic smile before attacking:"Well? I was expecting something more after all the fuss you raised... guess you are all talk after all... see ya!" so saying the taldan strikes again

Attack roll: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage roll: 2d6 + 6 + 3 ⇒ (5, 6) + 6 + 3 = 20

Attack again, with power attack, furious focus prevents -1 to attack from PA

EDIT

Critical confirmation roll: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Damage roll: 2d6 + 6 + 3 ⇒ (6, 1) + 6 + 3 = 16

RE-EDIT: I guess poor Yjalk's search for magic swords ends in an unhallowed grave here in the osirian desert...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Matsu moves closer and swings his sword at the blue mercenary. He hits the man but not hard enough to injure him. The mercenary in return strikes back with his longsword but also misses. The other mercenary is still on the floor laughing like crazy.
blue vs. Matsu: 1d20 + 4 ⇒ (7) + 4 = 11

The bard casts a spell and suddenly the floor below Rogar gets slippery like butter. cast grease, DC12 Reflex

Round 1
Crew Member blue
Crew Member green -5HP laughing prone 1R
Bard
Tarra
Aimi

Rogar [attack]
Yjalk defeated
Matsu

First, please make a Reflex save, Rogar ;)

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Reflex check: 1d20 + 2 ⇒ (16) + 2 = 18

EDIT

While the greasy substance forms around his feet the Taldan manages to keep his ballance and strike at the foe in front of him.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

It was worth the try ;)

Rogar keeps the balance on the greasy floor and slashes at Yjalk. With a mighty blow he is able to kill him. "Let go our future king!" the bard cries. You can see the standing mercenary looking a bit surprised that his commander went down so quickly.

Round 2
Crew Member blue
Crew Member green -5HP laughing prone 1R
Bard
Tarra
Aimi

Rogar
Yjalk defeated
Matsu

Liberty's Edge

female Kitsune Bard (Lotus Geisha) 2

Moving to aid Matsu the singing bard tries to distract his opponent.
Aid: 1d20 + 1 ⇒ (10) + 1 = 11

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Would someone else post for Tarra? Seems like this is starting to move ad a steady pace!

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

Tarra will shuffle around attempting to flank her opponent.
5' step, attack with mace
attack with flank: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d4 + 1 ⇒ (1) + 1 = 2
sneak attack: 1d6 ⇒ 5

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tarra moves a step and strikes the laughing mercenery with her mace hitting him hard on the head. Aimi distracts the other mercenary to give Matsu a better chance to hit.

Round 2
Crew Member blue
Crew Member green -12HP laughing prone 1R
Bard
Tarra
Aimi
Rogar
Yjalk defeated
Matsu

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Matsu... where are you MATSUUUUUUUUUU!!!!!! XD

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Trying again Attack: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 9 ⇒ (8) + 9 = 17

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Matsu attacks again, but misses. The mercenary's breastplate deflects the blow.

Seeing that his leader was defeated the first crew member starts to run.
Aoo for Matsu and Aimi The other fighter is still on the floor laughing. The bard casts grease on the floor below Matsu and Aimi. "Coward!" she shouts at the mercenary running away.
DC12 Reflex save or fall

Round 3
Crew Member blue
Crew Member green -12HP laughing prone 1R
Bard
Tarra
Aimi
Rogar
Matsu

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"Let him run" says Rogar dropping his blade low.
Then the taldan turns towards the last standing member of the enemy party:"It's over. Your boss was a fool. I didn't want to go so heavy on him but someone should have teached him not to try to rob experienced adventurers. I expect he knew the risk and paid for it so I won't say I'm sorry. Now you have got a choice: either you run and we let you go or you try to finish what he started and end up like him" Rogar finishes his speech pointing at Yjalk's corpse with the point of his blade.

Intimidate check: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Rogar is not able to intimidate the bard but while Rogar and the bard are discussing and the remaining crew member laughs suddenly the room trembles, the brazier in the center of the table ignites with emerald fire, and the spectral form of the Sage of Plagues rises from the flames. The bard and the fighter run as fast as they can, leaving Yjalk behind.
unless you want to follow them

The malignant cloud of shadows boils in the air, its skeletal maw eerily babbling as the creature's claws manifest from the darkness. The sage of plagues' spirit attacks the closes creature he sees.

GM:

Ini Aimi: 1d20 + 3 ⇒ (2) + 3 = 5
Ini Matsu: 1d20 + 1 ⇒ (13) + 1 = 14
Ini Rogar: 1d20 + 2 ⇒ (8) + 2 = 10
Ini Tarra: 1d20 + 4 ⇒ (12) + 4 = 16
Ini Sage of Plagues: 1d20 + 5 ⇒ (7) + 5 = 12

Round 1
Tarra
Matsu
Sage of Plagues
Rogar
Aimi

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Is this a sort of spectre? If so we'll need magic of some sort in order to deal with it. Who can do magic? Only Aimi? Anyway, Rogar being Rogar he'll attack the creature, if we are lucky he will be able to hit for half damage

Rogar looks at the malignant entity just manifesting out of thin air:"The one responsible for all those dead pathfinders... right?" he says raising his sword high and trying to strike at the creature.

Attack roll: 1d20 + 8 ⇒ (6) + 8 = 14
Damage roll: 2d6 + 6 + 3 ⇒ (4, 2) + 6 + 3 = 15

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

actually it's an allip, some kind of incorporeal undead

Incorporeal:
An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.

Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.

*PUSH*

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

"I challenge you, evil beast, to melee!"
Challenge:Whenever an order of the warrior samurai declares a challenge, he receives damage reduction 1/— against attacks made by the target of his challenge. This DR increases by +1 for every four levels the samurai possesses. For incorporeal High hits.
Attack: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 13 ⇒ (4) + 13 = 171d100 ⇒ 98

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

I was wondering how Rogar could damage this incorporeal enemy then I remembered something... the ghost salt he got some time ago could really come in handy with this kind of foe... so:

Realizing he can not do much against an opponent such as this Rogar withdraws back leaving Matsu alone for the moment and preparing to apply the ghost salt he obtained previously to his balde.

Withdraw

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Tarra waits what's going to happen Matsu challenges the incorporeal being and hits. Not sure about the d100, it's 50% damage from magic weapons, is this some kind of Samurai special and does full damage if hit?

The sage raises its transparent claws and tries to touch Matsu.
Incorporeal touch: 1d20 + 4 ⇒ (16) + 4 = 20 Wisdom damage: 1d4 ⇒ 3

Rogar withdraws and applies the ghost salt to his blade.

Round 1
Matsu
Sage of Plagues -8HP
Rogar
Aimi
Tarra

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Am I thought you have a 50% chance to hit it incorporeal

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Immune to nonmagical attacks. You get a 50% chance to hit it if you have a magical weapon. We are ill equipped to deal with it

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

As I understand the rules it's 50% damage from magical weapon, but no miss chance. It can't be injured with normal weapons. Is a +1 weapon magical? I think so.

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Matsu, as a samurai, used most of his money to upgrade his sword to magical once he hit level 3, I forgot to update him here, just wrote it down on his sheet.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

great :), so the 8 damage is correct

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

botting Aimi and Tarra

Tarra moves to the other side of the door to have a better view at the incorporeal creature. She takes her shortbow and shoots an arrow at the thing but the arrow goes wide and hits the floor behind it.
Arrow: 1d20 + 5 ⇒ (5) + 5 = 10

Aimi casts a silent image of a huge fighter next to the Sage of Plagues.

Round 2
Matsu
Sage of Plagues -8HP
Rogar
Aimi
Tarra

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Moving so that rogar and him flank his enemy he continues his onslaught,
Attack: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 14 ⇒ (3) + 14 = 171d100 ⇒ 61

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar has backed away to apply the salts. He'll charge in right now

"Let's see if this stuff works as advertised!" exclaims Rogar just before charging into the fray!

Attack roll: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Damage roll: 2d6 + 6 + 3 ⇒ (4, 1) + 6 + 3 = 14

Charging the Allip, power attack too

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

AAAAANNNDDDD.... What happened?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Let me tell you something, I really don't like this pushing posts. I'm posting at least once a day from Mo-Fr, if I don't post there is a reason and it won't make it faster if you post comments, so please don't do that. It makes me feel guilty like I did something wrong although I did not and I don't like that...

Matsu continues to attack the allip, but this time he misses. In return the creature attacks Aimi's silent image which just appeared behind it. The attack hits only dump air and the allip thinks there is something wrong with the creature.
1d3 ⇒ 2
Will: 1d20 + 4 ⇒ (18) + 4 = 22

Rogar charges the creature with his ghost touch weapon and hits. You can see the incorporeal body flicker.

Round 2
Matsu
Sage of Plagues -22HP
Rogar
Aimi
Tarra

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Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

Sorry for disappearing. Lost my computer and my internet one after the other. Internet back now and borrowing wife's computer.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

I don't want to sound negative but people need to start posting at least once every 2 days...

Grand Lodge

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I have to delay my postings, I have to prepare for a store game for tonight. Thanks for your understanding.

Grand Lodge

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Convention weekend, posing will be delayed again.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

I'll be away for 3 days due to work. Here's the relevant info on Rogar and the day job roll. Thanks for the game GM!

Rogar Valertis Alastoris
PFS Identity Card # 100733-1
Faction: Sovereign Court
Day job roll:Profession (soldier): 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

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Thanks! I will deliver the Chronicles tonight!

Who's up for part three? I promised to get you through this one as well, but I ask you to post more often.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

I'm avaiable for part 3 although I won't be able to post much in the next 3 days.

Edit: Also, Rogar has now reached lvl 3 and I plan some updating (+1 sword, and a wayfinder, I'm considering an investment in a masterwork composite longbow +4 using 2 PPs)

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

We are ready too


50731-3 Matsu Anfial
13033-3 Ameiko.

Grand Lodge

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Aimi and Matsu, would you please do your dayjob rolls?

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

craft ikebana: 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

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Well, I think that's a NO from Tarra. That also means that we have to look for another player to have a legal table, unless you want to carry a pregen with you.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Recruit as you see fit please

Liberty's Edge

female Kitsune Bard (Lotus Geisha) 2

Es tut mir so leid Florian hat es mir gesagt aber ich habe es vor lauter Feli vergessen.
Perf: 1d20 + 9 ⇒ (18) + 9 = 27

Grand Lodge

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Kein Problem, Chronicles kommen gleich :)

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

I upgraded Rogar's sword to a +1 weapon (from masterwork).

I'd like to spend 2 PP for a 750gp purchase and get him a Masterwork Darkwood +3 Composite Bow for Rogar (should cost 730 gp. Not enough money left for a wayfinder though. I updated Rogar's character to lvl 3 and got Improved Initiative as a new feat

Grand Lodge

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I recruited two more players, please don't forget to update your characters with the mythic abilities.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-
GM Baerlie wrote:
I recruited two more players, please don't forget to update your characters with the mythic abilities.

Ok, thanks for pointing that out I missed that. I think I'll apply 3 raks of champion or guardian to Rogar instead of taking the standard abilities if allowed but first I need to check out what to do exactly

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Happy to be here, guys!

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Mythic Rogar:

Mythic Path: Champion
Tier: 03
Mythic power per day:11/day
Bonus Hit Points: 15
Base Mythic abilities: Hard to kill, mythic power, surge +1d6, Amazing initiative, Recuperation
Champion features: Champion's Strike(Sudden Attack)
1st-Tier Universal path ability:(1)Extra Mythic Power
1st-Tier Champion Path Abilities:(2)Flash of Rage
3rd-Tier Champion Path Abilities:(3)Titan's Rage
Augmented ability score:+2 Strength
Mythic Feats: Mythic Dodge, Mythic Weapon Focus

If needed I can write down the meaning of each ability, tomorrow I will write down the complete character sheet for the next scenario.

Also I need a clarification: as I read the chronicle's sheet, legendary items are not legal for play in the next scenario because they appear in chapter 5 of MA but only the first 3 chapters are considered legal. Is this interpretation correct? Thanks for answering

edit: Hi Teric! Welcome aboard!

Liberty's Edge

Female Gnome Cleric 8 | Int +0; hp 52; AC 23 FF 23 , T 12, Fort+9 R+4 W+13 ; CMB+5; CMD 16 Perception +7 cleric 8

Hey all

Liberty's Edge

Female Gnome Cleric 8 | Int +0; hp 52; AC 23 FF 23 , T 12, Fort+9 R+4 W+13 ; CMB+5; CMD 16 Perception +7 cleric 8

the PFS # for this character is 2072-19 FYI :)

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Welcome.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

So we get all the benefits of 3 tiers of mythic power, a la Mythic Rogar above? Mythic feats and all?

Almost like building a second character sheet. Teric will obviously be taking the archmage path.

Grand Lodge

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Rogar Valertis Alastoris wrote:


Also I need a clarification: as I read the chronicle's sheet, legendary items are not legal for play in the next scenario because they appear in chapter 5 of MA but only the first 3 chapters are considered legal. Is this interpretation correct? Thanks for answering

Yes, that's correct. Only chapters 1-3 are legal :)

Teric Cain wrote:
So we get all the benefits of 3 tiers of mythic power, a la Mythic Rogar above? Mythic feats and all?

Unfortunately, if you don't have the Chronicles of part II, you have to use a template:

If a character plays Sanctum of the Sages without having earned these Chronicle sheets, he receives the Sage-Blessed template (see Player Handout #2) for the duration of the adventure.

Player Handout #2:
You received a gift of extraordinary power from one of the Jeweled Sages. See Player Handout #3 for more information about these abilities.
Rebuild Rules: Type gain the mythic subtype; Initiative gain the amazing initiative ability;
HP increase hit points by 15; Defensive Abilities gain the hard to kill and recuperation abilities;
Special Attacks gain the mythic power (11/day), surge, and versatile surge abilities; SQ gain the mythic heroics ability.
Mythic Heroics: Choose two of the following abilities.
Heroic Dodge: You gain a +1 dodge bonus to your AC.
Heroic Resilience: You gain a +1 bonus on saving throws.
Heroic Skills: You gain a +1 bonus on all skill checks and ability checks.
Heroic Speed: Increase your base speed by 10 feet.
Heroic Spellcasting: Increase the saving throw DC of all of your spells by 1.
Heroic Warrior: You gain a +1 bonus on all weapon attack and damage rolls.
Versatile Surge: You can expend one use of mythic power to do any of the following. Except when
noted, using this ability is a free action that you can use once per round.
Mystic Might: Increase the caster level of the next spell you cast before the end of your next turn by 2.
Penetrating Strike: Your attacks deal an additional 3 damage and ignore all damage reduction until the end of your next turn.
Savant: When performing a skill check or ability check, you may roll twice and take the higher result.
Unbeatable: As an immediate action, you can reduce the damage you take from one attack, spell, or special ability by 10.

Player Handout #3:
The following are abilities shared by all characters with three mythic tiers or the sage-blessed simple template.
Amazing Initiative (Ex): You gain a +3 bonus on initiative checks. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can’t be used to cast a spell, and you can’t gain an extra action in this way more than once per round.
Hard to Kill (Ex): Whenever you’re below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don’t die until your total number of negative hit points is equal to or greater than double your Constitution score.
Mythic Power (Su): You can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you have 9 uses of mythic power (those with the sage-blessed simple template receive 11 uses). If an ability allows you to regain uses of your mythic power, you can never have more than this amount.
Recuperation (Ex): You are restored to full hit points after 8 hours of rest so long as you aren’t dead. In addition, by expending one use of mythic power and resting for 1 hour, you regain a number of hit points equal to half your full hit points (up to a maximum of your full hit points) and regain the use of any class features that are limited to a certain number of uses per day (such as barbarian rage, bardic performance, spells per day, and so on). This rest is treated as 8 hours of sleep for such abilities. This rest doesn’t refresh uses of mythic power or any mythic abilities that are limited to a number of times per day.
Surge (Su): You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

I completely updated Rogar's sheet with the new info. Ready to go when you are.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Right. I have Destiny of the Sands part 2, I was just not sure how the mythic tiers were applied. I'll have Teric updated in a bit.

-Posted with Wayfinder

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Ok a couple questions on Mythic Abilities:
- Bloodline Intensity (Archmage Path Ability) says "You can also cast each of your bloodline spells once per day without them counting toward the number of spells you can cast per day." Does that mean Teric can cast any bloodline spell even if he can't normally cast it? Wish is on his bloodline list (Marid). Can Teric cast Wish once per day?

- Elemental Bond (Archmage Ability) says "Select one elemental plane: air, earth, fire, or water. Whenever you cast a spell with a descriptor matching that plane, add your tier to your caster level for that spell." Cold normally ties in with the plane of water. Do [Cold] spells trigger this or does it have to be [Water]?

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

-I guess not, but it is for the GM to clarify. I strongly suspect the meaning of that phrase is just that you can cast any bloodline power you have already at your disposal. It's just badly worded I think.

-Again for the GM to clarify but my money would be on just the water descriptor. Cold although often tied with water is not always connected with it and it is its own descriptor. For example check any of the "water spells" and compare them with spells with water descriptor. Not every cold spell is connected to water. Take "chill metal", there's nothing connected to water on that cold spell.

Spells with water descriptor

Spells with cold descriptor

Chill metal

Grand Lodge

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Teric Cain wrote:

Ok a couple questions on Mythic Abilities:

- Bloodline Intensity (Archmage Path Ability) says "You can also cast each of your bloodline spells once per day without them counting toward the number of spells you can cast per day." Does that mean Teric can cast any bloodline spell even if he can't normally cast it? Wish is on his bloodline list (Marid). Can Teric cast Wish once per day?

- Elemental Bond (Archmage Ability) says "Select one elemental plane: air, earth, fire, or water. Whenever you cast a spell with a descriptor matching that plane, add your tier to your caster level for that spell." Cold normally ties in with the plane of water. Do [Cold] spells trigger this or does it have to be [Water]?

Good questions.

First question: Teric can cast only known spells, he can't cast spells he never learned.

And for the second question: only spells with [water] descriptor, also spells with [cold][water], bu not spells with [cold] only.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Question: is it plausible for us to finish this game before the first of july? There's a game I'd like to join with Rogar but of course it's no problem if this game will take longer, just asking if we are near the end of the module, in the middle of things or still at the beginning.

Grand Lodge

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I'm pretty sure we won't finish until first of july. You are about in the middle of the adventure.

Grand Lodge

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There is a problem with the line between the provider and our house. It may take until beginning of next week until they found and fixed the problem. I will try to post during work until it is fixed, but that means that I won't be able to post on the weekend.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

No problem from me

Grand Lodge

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Internet is back, with a speed of 1Mbit -.-

Please make your dayjob rolls and note any purchases, FJC entries etc. you want to have on your chronicles.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Dayjob (Bluff): 1d20 + 9 ⇒ (2) + 9 = 11

Liberty's Edge

Female Gnome Cleric 8 | Int +0; hp 52; AC 23 FF 23 , T 12, Fort+9 R+4 W+13 ; CMB+5; CMD 16 Perception +7 cleric 8

No dayjob skills.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Profession check(soldier: 1d20 + 6 ⇒ (18) + 6 = 24

Earlier Rogar spent 2 PP to get a MW Darkwood Composite Longbow +3, enchanted is greatsword to +1 (2000 gp) and quite some time ago he bought himself a MW full plate armor.

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

CraftIkebana: 1d20 + 8 ⇒ (9) + 8 = 17

Liberty's Edge

female Kitsune Bard (Lotus Geisha) 2

PerfSing: 1d20 + 9 ⇒ (11) + 9 = 20

Grand Lodge

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I will send out the Chronicles tonight. Thanks for the game!

Lilli, I need your PFS #. Is 2072-19 correct?

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Thank you all for the game! It was fun and entertaining. Good job everyone!

Grand Lodge

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Chronicles

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

GM, Thanks for running this! I think my chronicle is wrong. It has the 6-7 subtier gold on it.

Liberty's Edge

Female Gnome Cleric 8 | Int +0; hp 52; AC 23 FF 23 , T 12, Fort+9 R+4 W+13 ; CMB+5; CMD 16 Perception +7 cleric 8

Yeah thanks for running the scenario!

Grand Lodge

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Teric's Chronicle should be correct now.

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