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The gnolls recognize that they were discovered and attack.
Ini Aimi: 1d20 + 3 ⇒ (13) + 3 = 16
Ini Matsu: 1d20 + 1 ⇒ (9) + 1 = 10
Ini Nagagorjo: 1d20 + 2 ⇒ (16) + 2 = 18
Ini Rogar: 1d20 + 2 ⇒ (15) + 2 = 17
Ini Tarra: 1d20 + 4 ⇒ (1) + 4 = 5
Ini Gnoll blue: 1d20 + 0 ⇒ (5) + 0 = 5
Ini Gnoll green: 1d20 + 0 ⇒ (3) + 0 = 3
Ini Gnoll red: 1d20 + 0 ⇒ (7) + 0 = 7
Round 1
Nagagorjo
Rogar
Aimi
Matsu
Gnoll red
Tarra
Gnoll blue
Gnoll green

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Rogar smiles at Tarra:"Many thanks my friend! I always enjoy the chance for teaching those slavering bastards a thing or two about fighting... we have history, you know?"
Double move towards the gnolls and unsheate the sword

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Aimi starts to sing and motivates her companions with a song about bravery and team spirit. She tries to activate her wand, but it only crackles. Rogar moves closer to the gnolls, drawing his sword while doing so. Also Nagagorjo moves closer, ready to attack as soon as one of them gets into reach.
Round 1
Nagagorjo
Rogar
Aimi
Matsu
Gnoll red
Tarra
Gnoll blue
Gnoll green

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Matsu readies his bow to shoot at the first gnoll which comes close enough.
The first gnoll moves from behind the rock and tries to get closer to Rogar. double move, he's now clearly visible for Matsu
Round 1
Nagagorjo
Rogar
Aimi
Matsu (delay)
Gnoll red
Tarra
Gnoll blue
Gnoll green

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With a roar Rogar closes in and unleashes a powerful blow intending not to allow the gnoll to mount any effective form of defence:"Hello doggie. And... GOODBYE!"
Charge and power attack
Power attack roll: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Damage roll: 2d6 + 6 + 3 ⇒ (1, 4) + 6 + 3 = 14

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Matsu fires his arrow at the gnoll near Rogar. The arrow flies directly at the gnolls head, but in the last second it moves aside and the arrow hits the send behind the gnoll.
waiting for Tarra's actions before resolving Rogar's power attack
Round 1
Nagagorjo
Rogar (PA)
Aimi
Gnoll red
Matsu
Tarra
Gnoll blue
Gnoll green

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Tarra moves closer to the gnolls and prepars to attack. The other gnolls also move towards the south end of the oasis.
Round 2
Rogar swings his sword at the fastest gnoll and hits his heart. The gnoll falls to the ground and stops moving.
Round 2
Nagagorjo
Rogar
Aimi
Gnoll red defeated
Matsu
Tarra
Gnoll blue
Gnoll green

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Aimi activates her wand while moving closer. Nagagorjo and Matsu also move closer, Matsu shoots an arrow at one of the gnolls while Nagagorjo moves further. The arrow hits the gnoll directly in the stomach through the body and out of the gnolls back. The gnoll stumbles, but does not fall.
Round 2
Nagagorjo
Rogar
Aimi
Gnoll red defeated
Matsu
Tarra
Gnoll blue
Gnoll green -10HP
Would you please also move your token or at least tell me how you want to move? It's difficult for me to read minds ;)

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How deep is the water? Could Rogar have moved through it unhindered?
As the gnoll falls Rogar scoffs:"As usual, these guys cannot take a hit. Bad case of glass jaw, really"
Rogar moves down preparing to intercept the advancing gnolls

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Will bot Tarra...
Tarra stays behind the rock. Waiting what the gnolls are going to do. delay
The remaining gnolls get closer to you, readying their weapons.
Double move
Round 3
Nagagorjo
Rogar
Aimi
Gnoll red defeated
Matsu
Tarra
Gnoll blue
Gnoll green -10HP
The water is waist deep for Rogar, I would say it's difficult terrain, because you can't move as fast as on the sand

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soryy for lack of posts. Computer crashed Ina final way. Trying to post from Zeki tablet, sucks much. Thanks for bot.
Tarra draws but does not release,waiting till they are within short range (70').

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It seems a gnoll somehow reached Rogar's position, didi you forget to attack or was this intended?
As one of the gnolls approaches Rogar, the taldan grins and slashes at the incoming hyena-man.
Attack roll: 1d20 + 8 ⇒ (10) + 8 = 18
Power attack roll: 2d6 + 6 + 3 ⇒ (3, 5) + 6 + 3 = 17

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Nagagorjo delays, the gnoll reached Rogar's position with a double move
Fort DC11: 1d20 + 4 ⇒ (5) + 4 = 9
Matsu shoots another arrow at the gnoll and hits it in it's stomach. The gnoll sinks down to it's knees and after a moment the rest of it's body hits the sand.
As the green gnoll is down I hope it's ok that I moved Aimi in range for the ear piercing scream against the blue gnoll
Aimi's ear piercing scream hurts the remaining gnoll so much that it's dazed for a few moments.
Finally Rogar's swing with his greatsword against the remaining gnoll slices it into two halfs. The gnolls goes down and blood colors the sand.
combat over

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Rogar looks around and when satisfied no more gnolls are going to show up he grins widely at the others:"Well done. Now what? These 3 were probably strays but we might enconter a whole pack yet, and that could prove more challengening to deal with, even with their glass jaws and all"

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The gnolls maintain a poorly hidden cache of stolen goods near their hiding spot. In addition to a silver cup worth 60 gp and a hodgepodge of coins, their ill-gotten gains include alchemical supplies from Thuvia that consist of an alchemy crafting kit, a vial of antitoxin, and two flasks of alchemist’s fire.
You have a safe location to rest before continuing to the ruins. A weathered, partially buried marker about 100 feet west of the oasis matches the description in Grandmaster Torch’s notes. During the hour before dusk, the setting sun’s light causes a weathered hieroglyph depicting an arch to glow. Even as the sun sets, the long shadow cast by the stone never shifts, always pointing to the northwest with exactly the same bearing.

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"So... is it just me or some of you also feel like following the glowing sign?" says Rogar pointing at the glowing symbol with his sword

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The remainder of the journey through the desert proceeds uneventfully, with only the rise and fall of the dunes to break the monotony. A low, uneven hill of granite appears on the horizon to the northwest, presenting the only shelter for miles around. Although the crag appears solid from a distance, on closer examination there is a wide fissure in the rock sealed by a heavily weathered stone wall fitted with a large iron door.
The wall stands 30 feet tall, and a 15-foot-tall set of iron doors keeps out the weather.

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Perception check: 1d20 + 1 ⇒ (5) + 1 = 6
Rogar fixes his gaze on the wall and the iron door tryong to spy any sign of hostiile activity

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The stone wall is 30 feet high and worn smooth, requiring a successful DC 30 Climb check to scale. The canyon wall is uneven and requires only a successful DC 15 Climb check to ascend. Opening the gate requires a DC 18 Strength check.
if you speak Ancient Osirian the checks are only DC15

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Perc: 1d20 ⇒ 15
Taking out his rope and grappeling hook Matsu takes his time and after a few tries manages to fasten the hook to the wall, offering it to his comrades to climb up.

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Perception check: 1d20 + 1 ⇒ (3) + 1 = 4
Edit
Rogar stares at the archway with a blank expression on his face, then he shrugs, and points at the door:"Better open this up I don't trust these cliffs at all, they look... treacherous, so saying the taldan starts pushing at the door.
Strength check: 1d20 + 4 ⇒ (17) + 4 = 21

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Matsu climbs up the cliff while Rogar opens the iron gate.
Matsu finds a small enclosed guard post above the gate offering protection from the elements. The wooden doors are loose on their hinges.
Behind the gate is a courtyard. The wind gusts about this small courtyard, filling the air with fine grit. Corpses litter the area, little more than bone and desiccated, leathery skin. A dry well occupies the center, surrounded by the remnants of an outdoor market, though even the best tent is tattered and leans precariously. To the east, a set of low steps rise to a set of stone doors surrounded by symmetrical wall carvings of pharaohs. Stairs to the south ascend to the outer wall.

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Perception chek: 1d20 + 1 ⇒ (19) + 1 = 20
Rogar looks around expecting imminent danger:"It seems we were late. Very much so, actually"

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Rogar moves forward and starts checking on the less decayed bodies, but doesn't touch them. He unsheates his sword as expecting some sort of trickery.
Perception check: 1d20 + 1 ⇒ (2) + 1 = 3