Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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Male Human (Taldan) Empiricist Investigator 1

"Those 'plates' happen to be very 'portant to Khonnir's research. They keep things like those robots powered up. I don't suggest you go tradin' them or sellin' them."

Gavin speaks very powerfully on this matter, giving Kraig the "Universe unfolds with just a few wrong steps" look.


Male Human

"Sure, turnin' on more of those things is exactly what we want to do."


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"So they are valuable..." Nyssa seems thoughtful. "A source of power."
Nyssa grins at Gavin, teasing. "So we should get a good price for them."


Numerian Silverdisks are a type of currency, worth 100 gp for a charged one (blue lights). They also power almost all technology by slotting into things, like a battery. Most technical people know about them. Though, if you're from out of town, or don't deal with technology, you probably don't know what it is, or have only heard of them.

The silverdisks that Kraig found are coin shaped and sized, silvery and have a light blue tinge when light hits them. They have strange lines of circuits on both sides of the disk.

Aurusk perception:
Tearing the object out of the tunic, you find a small agate with brown and white markings.

Black Hill Caves 2

There are two pathways from here. One is to the Southwest and the other to the Southeast.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

we have to choose a path. Let's go south east.
Alexis points at the south east passage.


Male Half-orc Oracle (Dark Tapestry) 2

Aurusk pockets the stone as they continue on their way.

Alexis Ravani wrote:

we have to choose a path. Let's go south east.

Alexis points at the south east passage.

Aurusk nods. It's as good as any direction we've got at this point.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Hallit: Sure, if no marks or drawings that indicate the other path. Says Valt nodding, while looking at the cave walls.

Those silvery things remembers me the ones at the automat

Valt cast light again on the pebble and uses it to research a bit both the floor and the walls.


Through another corridor you find yourself on a long ledge overlooking a large cavern.

The ceiling of this vast chamber rises nearly thirty feet overhead.
A five-foot-wide ledge runs along the western wall, sloping down to the cave floor ten feet below. Four ramshackle huts made of what appear to be strips of metal, hides, and some sort of fibrous plant matter sit in the cave, while to the south yawns a dark pit.

The ledge is 10 ft high from the cavern. Climbing down the ledge takes a DC10.

At the far eastern end of the cave is a strange metal wall.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"Khonnir?" Nyssa asks in a loud voice. If people are dwelling in the makeshift huts, it's only polite to announce one's presence.


There's no response to Nyssa's question.


Male Human

Take ten to climb down. I have rope and piton to make the climb DC 5 if anyone is worried about getting down.

"Anymore hooded frog babies around here?"
He examines the closest hut, peeking into one of the doors.
perception: 1d20 + 5 ⇒ (2) + 5 = 7


Kraig does not see any hooded frog babies.

He does see broken metal and leather bags with unknown contents. He doesn't see anyone around. A broken stalagmite serves as a makeshift table, with some kind of mushroom picked and arranged on top of it.

Straw and bundles of clothes are on the floor as a sort of bed.


Male Half-orc Oracle (Dark Tapestry) 2

Aurusk climbs down the ledge, and begins examining the huts, inside and out. Hmmm . . . these crude buildings suggest an--albeit small--civilization within this cavern.

Take 10 for climb
Perception: 1d20 - 1 ⇒ (10) - 1 = 9


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Hallit: Perhaps the gremlins found in Khonnir reports? Says Valt while climbing the slope with Iophiel's help

climb: 1d20 + 0 ⇒ (6) + 0 = 6


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa joins in checking the huts for signs of life. She includes a visual examination of the ceiling. You never know what could be clinging over your head.

Perception: 1d20 + 1 ⇒ (11) + 1 = 12


Male Human (Taldan) Empiricist Investigator 1

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Checking everywhere. Under tables, the ceiling, the rocks...


Male Human

Take ten for 15 on perception to explore the huts and their contents.

"A truly elaborate base. We could live down here for decades. Just another reason to close the entrance of the cave."


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis looks around and says you may want to live here kraig, but I prefer the town not five minutes away. I wonder where the residents are?


As you explore the cavern village, you find nothing of particular value. Broken metal and pieces of machinery, spoiled food, and stained clothing.

“Stay where you are, intruders.” A female voice says.

Looking around you see five figures seem to materialize out of nowhere. Like chameleons, their skin changes from the browns of the cave and huts to a neutral gray. They are smooth skinned, hairless and wearing strips of leather to cover their near nakedness. Each has a pair of daggers and a short sword.

One of them appears beside Aurusk, Nyssa, Gavin and Kraig, blades drawn, while the speaker is to the East.

“We mean you no harm, but if you pose a danger we will defend ourselves,” she says. “Our leader wishes to speak with you. Four of you stay here, while the rest come with me to meet our leader. Do you agree? Or do you die here?"


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Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa's hand twitches. She wants to draw her blade. This is why the hip is a better place to wear a sword. It's a long reach from where her hand rests at her side to the hilt of her longsword, where it rests behind her shoulder. Of course she has a dagger on her belt...

The Suli waits, though. They need allies and information. Perhaps these people can provide both. She tries to gauge the attitude of chameleon-folk, while she waits on the more diplomatically inclined members of her group to speak.

Sense Motive: 1d20 + 3 ⇒ (16) + 3 = 19


Nyssa's Sense Motive:
You believe they are telling the truth. They seem tired, as though they are backed into a corner. You believe they will definitely attack if provoked. The speaker's hand trembles as she holds her short sword.


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Male Human

Kraig pokes his head out of the hut he's exploring. Nothing to be done about it now. Could be fifty of them hiding here. Have to play nice. "We knocked, very rude not to answer. Have it your way, but this is MY house now." He spits on the hut and points dramatically to it before taking up a position between his group and the nearest color-changer, eyes narrowed and arms crossed over his chest.


The gray men seem to ignore Kraig's words but not his actions. Their arms stiffen, and most of them turn their attention on the brawler.

One of the gray men growls something at Kraig. It doesn't sound very nice.

Undercommon:
"You try to take what is not yours, human dog. You think your spit is enough to claim it? Not even your blood will be enough."

I don't think any of you can understand it. :P

He grips his short sword tighter. However, he makes no move towards Kraig.


Male Half-orc Oracle (Dark Tapestry) 2

Aurusk doesn't notice at first, but as everyone else draws their attention to the creatures, Aurusk finally looks. Of course, I will go with to meet your leader. He says stepping forward. Then he turns to Kraig, Kraig, these could be friends. Just because the frog thing and the mold things tried to kill us doesn't mean they will.


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Male Human (Taldan) Empiricist Investigator 1

"No one travels alone in our group. You can show us equal respect and trust by having your leader come out to meet us the same as we are coming here to meet you. You are merely attempting to isolate us for some unknown reason."


The grey men growl at each other in Undercommon. Then after a few minutes of discussion, Luepel hisses.

"Fine, I will bring our leader here. But if you make any strange movements, they will attack you."

She darts through a passageway to the northeast near the ledge you climbed down. As she moves her skin color flickers matching the gray of the huts, and the silver of the steel.

A few moments pass before she returns with another gray woman. She resembles the others of her kind, except that she strides with strong movements. Her eyes are fierce and cold.

"I am Sef, leader of the Skulks. I offer you a temporary truce, passage through our caves and a reward should you do what I ask of you."

Sef runs her hand along the hilt of her short sword.

"Eliminate the gremlins to the north and make sure that they do not return to these caves. Do not attack our people, and our truce will remain. Do we have an agreement?"


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Hallit: Sounds good to me, but lets ask for Khonnir, if not his name, sure they have seen more humans coming this way. Says Valt to the rest of the group.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"A truce sounds good to me."
Nyssa smiles. "I've never fought gremlins before. Is there anything you can tell us about their tactics?"

Diplomacy: 1d20 + 3 ⇒ (15) + 3 = 18


You see Sef loosen her body a little bit.

"They are tricky creatures. Pests. They have magic that allows them to move from place to place, a weak form of teleportation. They run from us when we try to engage with our numbers." Sef folds her arms over her chest.

"Be careful when you fight them. They are much smarter than they look. It may seem like what they do is minor mischief, but their hijinks build and build until everything is broken and useless." She motions with a swoop of her hand to the various broken metal things that might once have been machines, scattered across the "village."


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Male Human

"These gremlins aren't the little frog fellows are they? I've taken their species under my wing, I will teach them to brew and be productive members of society. We are searching for our friends, I presume if we help you, you will share what you know of their fates?"


"I will tell you what I know," Sef says, "after you 'help' us."

She stares at Kraig. "You speak the most, though your speech is mostly nonsense. Are you the leader? Will you accept our deal?"

Her breathing slows down, becoming deeper and deeper. It seems as though she is trying to remain calm.


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Male Human

"You could say that. Where we are from, the one with the most magnificent beard is usually the leader. Since we cannot leave without our friends, and it seems we cannot continue without your permission, I think we have a deal." He holds out a hand to her.


She eyes you warily before accepting your hand. Sef's hand is firm but cold. Her eyes continue to pierce into yours during the exchange.

Sef motions to the passages north.

"They have made their caves over there. They are low and hard to maneuver in the small, tight passages. Take care they do not surround you, or fool you with their guile."


Male Half-orc Oracle (Dark Tapestry) 2

Well . . . Aurusk begins, then he cuts off as Kraig continues. Oh well. He shakes his head.

Alright, let's go. He starts moving towards the north.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Hallit: So the one with most magnificent beard... I can concede it to to you for sure, Kraig Says Valt really amused, and holding a laught.

Hallit: anyway, nice job, I agree with helping them for some information and pacific passage.

I'm getting some basic words, but still need more Common lessons from Alexis


You move North towards one of the passageways and find yourselves in a tight five foot high tunnel. All of you stoop a little to move through.

I will need a marching order for this part. I'm assuming it is Kraig, Nyssa, Alexis, Gavin, Aurusk, Valt, Iophiel. Unless you tell me differently.

One tunnel becomes multiple tunnels that all look the same. Eventually you see a tiny purplish creature, about 2 feet in height with bat like ears, a sharp toothed grin, and slightly glowing orange eyes.

Undercommon:
"Come this way. There is treasure and trinkets. Come on."

It utters some strange language, then turns and runs off without allowing you a reply. It rounds a bend, and when you follow, the gremlin has already disappeared.

You see an empty tunnel, that looks the same as the others.

Perception 10:

About 30 feet from you is a pile of glittering objects. It looks to be some gold coins and a silverdisk.

Perception 16:

Before the pile of objects, about 20 feet away, is a wire at foot level. The wire extends into the wall through a small hole.


Male Half-orc Oracle (Dark Tapestry) 2

Aurusk, at the back couldn't see what was happening, but as the group stopped to look at something he started shaking his head. Be careful. Take your time with whatever it is you are looking at. Sef mentioned tricks. There is no need to hurry.

Basically just advice to take 20. I figure Aurusk is too far back to truly see anything.


Male Human (Taldan) Empiricist Investigator 1

Taking 10 on perception 17 Perception.

Nyssa, you should take a step back.


Male Human

Per: 1d20 + 5 ⇒ (2) + 5 = 7

I do believe I have the highest AC and Ref, so I'll go first unless someone else really wants to.

Kraig stops at Gavin's prompting. "What?"


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Internet went down Saturday morning. Now it's back. Yay!

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

Nyssa takes a step back. "What is it, Gavin?


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Hallit: Uh? somethings wrong? Says Valt while remaining still.


Male Half-orc Oracle (Dark Tapestry) 2

Look around carefully. I'm sure there are traps or tricks.

Seriously, take 20. We've got the time. Check it out.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Before@ alexis holds her tongue at the beard comment, not wanting to upset the deal, but thinks dark thoughts at the comment. beards indeed. Too lazy to shave and that qualifies them for leadership!

now@ perception: 1d20 + 4 ⇒ (16) + 4 = 20

there is a wire leading off from the coins. A trap I would say. alexis points her glowing sword at the wire.


Once Alexis points her glowing sword at the wire, everyone is able to see it clearly.

The wire is attached to the wall and a barely visible sharpened metal spike.

You can also see the pile of glittering objects, 10 gp and a blue tinged silverdisk.


Male Human

Kraig circumvents the trap. "Foolish gremlins. I cannot be bought for shiny objects, ten gold and a disk I already have seven of."
Perception the pile of loots[dice: 1d20 + 5 ⇒ (15) + 5 = 20
Regardless, he gathers the thingsIf they're not dangerous.... "Since I have all the stuff you guys gotta save me if I get captured. Anyone wanna disable that thing? Or leave it up, 'case the color-changers try to sneak up on us. I don't care."

Move on I guess, unless there's something else you guys wanna do? Appraise?


Male Human (Taldan) Empiricist Investigator 1

Disable Device: 1d20 + 5 ⇒ (15) + 5 = 20

"Done and done. Next time, try thinkin' 'fore followin' an unknown creature. T' would have put a damper on your bearded shenanigans."


Male Human

"My mind is preoccupied with worry for the frog people. They need us."


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa grins at Kraig. "For dinner..."

Then the warrior-woman grows serious. "Thanks for the warning, Gavin. And you as well, Alexis."

Nyssa is a bit worried about the impending action, traps and tricks are not her forte. Her training was geared toward a straight-up fight.

Nyssa shrugs.
"Might as well move on."


Gavin cuts the wire and the metal spike shoots into the cavern wall on the opposite side.

Before you can move, three tiny, two-foot tall creatures appear in front and behind you. They have purplish skin, eyes that burn with orange light and fuzzy bat-like ears. A sharp tooth grin is on each of their faces.

The gremlin behind the group laughs.

"They broke trap," it says in broken Common. They all pull out tiny short swords.

Initiative:

Alexis's Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Nyssa's Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Gavin' Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Aurusk's Initiative: 1d20 - 2 ⇒ (11) - 2 = 9
Valt's Initiative: 1d20 + 0 ⇒ (7) + 0 = 7
Kraig's Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Iophiel's Initiative: 1d20 + 1 ⇒ (11) + 1 = 12

Gods Darned Gremlies’ Initiative: 1d20 + 4 ⇒ (7) + 4 = 11

Sorted Initiative:

Phase 1
Alexis, Nyssa, Kraig, Iophiel

Phase 2
Gremlins

Phase 3
Gavin, Aurusk, Valt

Two are in front of the group and one is behind the group. Marching order is Kraig, Gavin, Nyssa, Alexis, Aurusk, Valt and Iophiel. Phase 1. Alexis, Nyssa, Kraig and Iophiel's turn. The gremlins are 15 feet away from you.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

might seem like a silly question, but where is the map link?

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