DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

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♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Pocky enjoys the warmth of Ci-Ci’s spell.

“That feels good... and it does more for me than my own self-healing meditation.” She isn’t sure if anyone has a healing wand, but does mention, “I should certainly heal one way or another before taking any risks. While I am capable of healing myself, too much of that will drain my ki—my fighting spirit, so to speak.

“That abomination did a number on me just now, so is there a means of healing our wounds—mine and Theo’s—that will still keep us in prime condition for the next impossible beast?”

CWM x3: 6d8 + 9 ⇒ (4, 8, 4, 1, 8, 4) + 9 = 38
3 charges


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Interrupting the Hatter/Rabbit argument, Mara asked Theophilus, "Excuse me, do you think you could heal Pocky? My healing wand is running low. And don't forget to patch yourself up too."

After Cic-Ci's healing, I think Pocky is down 35 hp. We should try to be near full HP before we move on. Mara has sued her Healing Hexes for Pocky and Theo.


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Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus looks at Mara with a wide smile.
Of course, my dear. Please line up in diagonally.

Theophilus takes out the Wand of Cure Moderate and Wand of Cure Light.
Please roll for yourselves. I will deduct the charges. This is standard procedure after any ass kicking.

cmw Theo: 4d8 + 10 ⇒ (2, 3, 8, 5) + 10 = 28

clw Theo: 2d8 + 2 ⇒ (2, 3) + 2 = 7


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You've discovered the fate of the missing Elder but the wards to the Mysterium have yet to be reset. You have yet to find Lowls and the fate of his goal, the Necronomicon. Only a single angel statue remains to be activated before you can progress deeper.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

We're waiting until everyone is healed up. I think Pocky needs to roll the healing from Theo's wand of CMW. We don't want to lose someone because they didn't heal up.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Pocky has full HP, having used 3 charges.
• posted up HERE

• explained why it’s up there HERE


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

OK, looks like we cross-posted and I didn't notice.

DM_Delmoth wrote:
Only a single angel statue remains to be activated before you can progress deeper.

I think I've lost track of which statues we have activated.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I believe the three we can see have been activated and we probably need to go into one of the two remaining middle rooms.

Dervak re-activates Shield (wand now at 32 charges) and takes the lead.
"I don't suppose any of you have the means of seeing through doors? Or opening doors from a distance?
I can take the lead... but if those Axiomites choose to engage us, I think Allegra or Pocky would be better suited to fight them."

Because the damage from Order's Wrath will accumulate on Dervak even if he makes his saves.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Oh! So lawful alignment helps? But I take it there are no DR/lawful enemies. I prefer the defensive benefit though. That spell looks quite painful!

Pocky replies, “My ability to do something like that is extremely limited, I’m afraid. That is, I can become like a cloud—floating as I please through any wall, door, ceiling or floor. But it is not a trick I can repeat often.” (Empty Body costs me 3 ki.)

Noting the enemy was mentioned by name, Pocky asks, “Do you know any weaknesses of these Axiomites? Fire? Lightning? Neither did much to the crushing mass of organs.”


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Might be that if we leave the door to their room closed, they won't come out looking for a fight.
We didn't see the other angel head in their room."


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus seems to be looking at the Axomite room nervously.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

"Axiomites? Are they bound here in some fashion?"


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus watches the Axomite chamber while speaking; his blue eyes never leaving it.
Not too certain we were able to get a solid look for a Statue before dying...

The White Rabbit puffs out his chest.

Theo nods.
Perhaps, we search the remaining center chambers; and we may get lucky.

He sadly shakes his head.
Divination isn't my specialty; although I may amend that soon!

Theo begins trudging that way....


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Allegra, there was an enchanted mirror that was supposed to summon Axiomites to defend the library.
Something went wrong and the mirror summoned those hounds.
But maybe it did also summon the Axiomites too.
They had an Inevitable with them, and attacked us as soon as we opened the door."


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

"A shame to destroy them, but if we cannot treat with them, so be it."

She's ready to go.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

"Well, if anyone is qualified to negotiate with the supernatural constabulary, it's her," Ci Ci says, inclining her head towards Allegra.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"I don't see any reason to open the door to their room unless we have looked everywhere else and can't find the last statue.
Let's try another door first. Southwest?"


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After a moment where Theo gets turned around from the protections, the hatter merely takes a circuitous route through the misty hallways. Luckily there were no otherworldly dangers to greet him.

He reaches for the door covered in illusions to find yet another collection of books. At least nothing wants to eat his face. Glancing through the material Theo finds it is a collection focused on the art of calling and binding outsiders. Massive tomes filled with nothing but diagrams for summoning circles sit alongside collected research regarding some of the most effective methods of bargaining for services.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Perhaps a clue as to how to handle the Axomites lies within?

He awaits in the hallway until Dervak gives the ok...


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Once one of the frontline characters had entered the new room, Mara followed and scanned the book collection for magic auras.

Casting Detect Magic.

Perception: 1d20 + 21 ⇒ (7) + 21 = 28

Then she focused in on the most promising tomes for study.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Allegra will take a quick look through the collection as well. "These could certainly come in handy later. They're probably quite valuable, and at the very least we shouldn't leave them just laying around. This kind of knowledge can be dangerous in the wrong hands."


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The White Rabbit whistles innocently.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Okay, who wants to get the last door, the Southeast room? This time let's check it for traps and not have Theophilus open the door. We got lucky this time."
With two other warriors in the party now, Dervak does not insist on going in front, but he will if neither of the others wants to.

As usual, he will use a charge of Shield before the next door is opened (wand to 31).


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Pocky sneaks ahead a bit, watching the hall on the way for enemies or traps. If she makes it unhindered, she checks the SE door for traps.
Stealth: 1d20 + 25 ⇒ (10) + 25 = 35
Perc: 1d20 + 21 ⇒ (10) + 21 = 31
Um… Taking Ten on both checks.


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This collection encompasses hundreds of books, scrolls, and manuals detailing the esoteric processes involving in creation magic. They explore the various methods to call matter into being and how to shape that matter in useful ways. One of the shelves here holds dozens of books on engineering and materials, while another contains books describing the steps needed to create golems and other constructs. On the shelves, mixed among the manuals, are wooden cases of tools and various models of creatures and constructs.

Nestled in the corner is the final angel statue needed to progress into the Soul of the Mysterium, however it is damaged and the head refuses to turn. You fear if you try to force the head it will damage the mechanisms.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

After trying unsuccessfully to turn the head of the statue, Mara declared, "There's got to be some way of activating it!" She spent a few minutes carefully examining the statue for a hidden mechanism. Kat would know how to fix this, she thought bitterly.

Perception, taking 20: 20 + 21 = 41

If anyone other than Pocky or Theo has Knowledge (engineering) and/or Disable Device, Mara can give them the Fortune Hex and Chant while they try to fix the statue.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus approaches the broken statue. He murmurs. He hums. He absently scratches his armpit. Shaking his head sadly, he offers
Alas, I can only offer Guidance.

The White Rabbit just shakes his head.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"I wish Kat was still with us.
Theophilus, can you summon something that can help?"

If this needs Disable Device, then I think Semore can do it...

Dervak takes a look at the mechanisms.
Knowledge (Engineering), Heroism: 1d20 + 6 + 3 ⇒ (1) + 6 + 3 = 10


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

You know a thought just came to me! Semore could possibly disable this devise!

The White Rabbit kicks Theo!

Good idea! Yes if we need it?


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

@Mara, I think the Fortune Hex is a good idea for someone with a better bonus, but I didn't think it worth using up my day's Fortune Hex just for another chance with that +9 check.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Pocky is saddened by the mention of Kat. “Whether your desire is to avenge your friend or honor her sacrifice by completing the mission, we are in this together now.”

Not that the nun thinks vengeance would be a wise move, but had she known Kat, she would certainly want to end Kat’s killers. Hearing words of caution from an ‘objective’ point-of-view would surely fuel this desire.

On a brighter note, HAPPY NEW YEAR!


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While Mara is able to notice every detail of the statue her lack of specific knowledge about mechanical devices limits her ability to do anything about it. But she happens to see among the stacks of books and scrolls a detailed set of schematics for the angel statue mechanisms. Referencing this manual will give anyone a +2 to engineering, disable device, or relevant craft skill.

Even with the schematics Dervak is unable to repair any of the damage and he hears the grinding of gears as he seems to break the mechanism.

Theo did you want to summon Seymour?


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I was really only meaning to visually look to get some clue about what to do... hope I didn't truly impair our ability to progress to the next level. But if that is just RP flavor then no worries.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus decides (in his own wisdom) that he will summon Semore.
I have decided to Summon Semore to Disable this here devise!

The White Rabbit just shakes his head.

Summon Monster 5; Fortune Hex him.

disable device: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Fortune Hex disable device: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Allegra will guidance this summon too.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Ohhh... but does Allegra know what kind of a summon Semore is?
He's, uh... a Babau demon.


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No worries Dervak

Seymour approaches the statue and you look on in horror as the emaciated demon rips the head off the angel in what seems to be the most violent way possible. Before you can stop him he gathers a large dollop of acidic goo covering his body and liberally applies it to the interior of the statue, housing the mechanism.

For all the violence and apparent damage Seymour's jury-rigging works. He reaches into the now headless angel statue twists something and you hear the nearby stairs down open to you.

Description of the next area incoming


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |
Dervak wrote:

Ohhh... but does Allegra know what kind of a summon Semore is?

He's, uh... a Babau demon.

ABORT ABORT GUIDANCE RETRACTED


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You descend down the stairs, carved to look like the wings and backs of angels. While it is still carved from bedrock like the rest of the Mysterium's lower levels it nevertheless feels otherworldly and distant from reality, making it hard to imagine that a teeming cosmopolitan city carries on daily life as normal above you.

This curious chamber is a little over thirty feet to a side. Instead of normal walls, hundreds of statues of angelic beings, many bearing spears and other weapons and others wearing two-colored masks, make up the walls of this chamber. The uneven floor is formed from carved faces. The sculptures appear unnervingly realistic with dynamic poses that when viewed from your peripheral vision they could step out of the walls at any moment.

At the heart of the room is a single object supported by a quartet of stone hands—a peculiar, slightly rusted iron cube about a foot square. The box features symbols and images on its sides, and has a series of movable concentric rings on the top bearing smaller symbols that correlate to the images on the sides. The symbols are sometimes sigils, sometimes words in different languages, and at other times simply images that represent things such as serpents, phoenixes, bolts of lightning, an infant, laborers building a structure, warfare, a flowing river, a scouring wind, a blazing fire, moldering fungi, and fruiting plants.

DC 15 linguistics or intelligence:
You recognize the sigils as symbols of creation and destruction.

If you hit 20

Spoiler:
This is a puzzle box and there is a correct sequence in which the rings must be set in order to open the key to the Soul of the Mysterium. If you try to solve the box you can make three DC 25 intelligence checks, this can be aided by any number of people


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara recoiled in disgust at the horrible emaciated creature that Theophilus summoned. She watched in dismay as it ripped of the head of the statue and performed its "repairs". Shaken by what she had just witnessed, she followed her companions down the newly revealed stairs.

The room below gave her the creeps, even thought the realistic carvings were of angelic beings. After recovering her composure, she approached symbol-covered box and studied it. After a moment she told her allies, "This appears to be a puzzle box. These sigils are symbols of creation and destruction. If we can figure out the right combination, it should open the way to the Soul of the Mysterium."

Linguistics, taking 10: 10 + 10 = 20

See the spoiler for description. Theo will be the best at making the three DC 25 Intelligence checks (everyone can attempt to aid). Mara can use her Fortune Hex on Theo and chant to maintain it. The Fortune Hex does work on ability checks.

Mara's crone aspect (from Threefold Aspect), gives her +2 to intelligence: just enough to allow her to succeed by taking 10.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Linguistics: 1d20 + 5 ⇒ (6) + 5 = 11
I have determined that it is a box.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

"Puzzles aren't really my specialty, but I'll be happy to offer suggestions," Ci Ci says.

Aid Another, Int: 1d20 + 1 ⇒ (12) + 1 = 13


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

As he looks at the box, a memory of a voice echoes in Dervak's mind...
We have such sights to show you!

He shakes his head.
Linguistics, Heroism, also Take 10: 10 + 8 + 3 = 21

"Yeah. I think you are right Mara. Seems like a job for Theophilus!"


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus watches proudly the work of Semore.
Such an artist, my dear Semore.

The Bone devil spits acid at him.

Downstairs the gentleman looks at the impressions with a look of horror.
Do what now?

Theophilus begins to figure out...
Int check: 3d20 ⇒ (4, 15, 15) = 34 +7

Theo casts Fox's Cunning on The White Rabbit.
The White Rabbit attempts to aid....
DC 10: 3d20 ⇒ (15, 8, 11) = 34 +2

Fortune hex: 1d20 + 7 ⇒ (15) + 7 = 22

The White Rabbit seems to be preparing a parachute....

3 24s from us...lol


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Before Theo started on the puzzle box, Mara intervened with the heavens spirits on his behalf, for good fortune, and started to chant. She did her best to offer her suggestions for how to proceed.

Int check (aid #1): 1d20 + 2 ⇒ (18) + 2 = 20
Int check (aid #2): 1d20 + 2 ⇒ (11) + 2 = 13
Int check (aid #3): 1d10 + 2 ⇒ (7) + 2 = 9

Successfully aided on the 1st and 2nd checks. Theo can roll 2 dice and take the best one for each of the three checks.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Int Aid: 3d20 ⇒ (5, 6, 12) = 23

It takes a bit, but eventually Allegra has a useful thought.

"That sunbeam clearly should be pointing towards this...thing."


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

While mechanically I understand that Dervak could try to help Theophilus solve the puzzle, it would seem rather out of character for him to make the attempt.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

INT: 1d20 + 4 ⇒ (2) + 4 = 6
INT: 1d20 + 4 ⇒ (1) + 4 = 5
INT: 1d20 + 4 ⇒ (20) + 4 = 24
W/ Hero, Aid Smartest Person in the Room

Pocky is stumped, but eventually has a stroke of brilliance. “Oh! Ooh! Ohh, I get it, you just... y’know, y’know—yeah. That!”


Wrath Maps Wrath Loot PS Loot PS Maps

Theo begins to twist and turn the symbols on the puzzle box like some sort of cube savant, but gets hung up a couple of times. Luckily his friends are able offer a bit of advice that while not be the correct solution jostle's something loose in the hatter's brain and puts him back on the correct track.

3 minutes later

Theo stops fiddling with the cube satisfied that the rings on the top correlate to the images of creation and destruction on the opposite side of the box. A strange grating sound echoes from within, and the box starts to slowly expand outward with a low hum to form a 1ft tall and 10ft wide platform with a 5ft wide square hole on top of the platform. The entrance to the unknown is so dark that no one is able to view what lays beyond the threshold.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus wipes his forehead with an offered handkerchief from The White Rabbit. Breathing hard, perspiration pouring down his high brow like tears shed by a goblin denied food, fire and fun. He looks a bit out of sorts.
I may have gotten a splinter!

Watching the evolving platform twist and twirl into some sort of ceiling door into the darkness, the Witch winces.
I am certain that it will lead us to our doom...

He casts Dancing Lights, sending them up into the darkness....

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