Defense of Brookside

Game Master caster4life

The farming hamlet of Brookside has suffered some violent and mysterious attacks.

Current map
Group Loot
Big maps
XP
NPCs
Bannerhold NPCs


3,201 to 3,250 of 3,308 << first < prev | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | next > last >>

Brookside Campaign Journal

Mel can roll disguise for you. That's how I'm ruling it. Also, I won't generally punish less socially-adept characters for sticking out like a sore thumb. They can even talk. *gasp* I won't typically require a diplomacy or bluff roll from them unless they're really taking the lead on an interaction or saying something false that matters for an NPC to believe.

I would also point out the delightful student of philosophy trait but your social trait is already occupied.


Wildstrider 1 / Nature Fang 7 / VMC Cleric|HP 61/61|AC 25/FF18/T20|Saves 9:12:12|CMD 24|Init 5|Percept 15 (Lowlight)|Panache 3/3|Conditions: None
Skills:
Acro+11|Apra+1|Bluff+11|Climb+1|Diplo+15|Disg-2|EscapeA+5|Fly+9|HandAnml+9| Heal+8|Intim+11|Kn(geo)+7|Kn(loc)+8|Kn(nat)+8|Ling+5|Perc+15|Prof(Shep)+8|R ide+9|SenseM+14|SplCft+5|Stealth+9|Surv+8|Swim+1

Here's where I feel I have an obligation to point out one of my new favorite options, exemplar traits. Charming Smile, Cunning soul would mean you could take student of Philosophy, and bruising intellect, and clever wordplay, though it would cost you several feats at this point. But you can now make an excellent social character who covers all the bases based on inteligence. Also the combat exemplar trait is one of the few ways I've found to actually be pretty good at maneuvers at level 1.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

I'll be happy to do a Disguise roll for you, Túrion. I'll leave one in the main thread, just as I did for Kazador.

It's still up to you to let us know what your new alias is like, though. None of us can do that bit for you.

EDIT: Wow, that went well. One better than Kazador's check.


HP: 42/42 | Arcane Reservoir 7/11 | AC: 15 / T: 15 / FF: 11 | Fort: +4, Ref: +8, Will: +9 | M. Touch: +2, R. Touch: +8 | CMB: +2, CMD: 17 | Init: +12, Perception: +9 (Low-Light-Vision) |
Active Effects:

Aye, I'll present myself later. I will re-use an existing and no-longer-used profile, for simplicity, and post with it later this evening.
I do have some idea already.


HP: 36/36 | Panache 3/3 | Channel 4/4 | AC: 20 / T: 15 / FF: 15 | Fort: +2, Ref: +7, Will: +3 | M. Touch: +6, R. Touch: +6 | CMB: +2, CMD: 17 | Init: +6, Perception: +6 |

Oh my.
I was looking for a male blond portrait with little or no facial hair, and a hat/headgear of some sort. There is a remarkable lack of those.

As such, I am going with this - no need to even change the picture :)
Except he'd also wear a hat, similar to the one Brookside has.(large enough to allow him to mundanely cover the headband, which he is reluctant to part with).

His ears are hidden by both hair and head, the former now in a ponytail in his back.
His usual robe and cloak are replaced with a set of mundane travellers gear, somewhat weather resistant, but not drawing any eyes.

Janus is the third son of a minor landholder on the outskirts of Lord Arals lands.

He is very capable with animals, including training them, and learned veterinary skills from a local wisewoman. That is what he mostly did, in his hometown, rather than the more strenuous work on the fields.

But he is also very skilled with all kinds of woodwork, and has a good understanding of mathematics and engineering, and wishes to learn more about architecture in the capital, before returning home and building a new water mill for the village, after the old one burned down.

As many others, he believes the new Model army may have use of his services - rearing and training animals, a specialist service he hopes will bring enough coin to pay for a tutoring from some renowned local architect rather than going through a proper apprenticeship.

Being used to being among animals and people who know him since childhood, he's somewhat inept, socially, but not uncharismatic, rather seeming a simple sort of man who cares more about beasts than other people.
He is hopelessly in love with the tavern owners daughter back home and plans to propose to her, but from stories he tells, it's clear she takes advantage of him, playing him like a fiddle with no interest to take things further.

It's gotten late again...I'll post in-game in less than half a day, but I need to hit the bed now :( sorry...


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

Oh boy. Mel must really miss Perrin for some reason, she's made Túrion look just like him.


HP: 36/36 | Panache 3/3 | Channel 4/4 | AC: 20 / T: 15 / FF: 15 | Fort: +2, Ref: +7, Will: +3 | M. Touch: +6, R. Touch: +6 | CMB: +2, CMD: 17 | Init: +6, Perception: +6 |

Hehe, you try finding a (youngish) male blonde portrait with no beard and the ears hidden.

I was remotely aware it was Perrins portrait, but for lack of options, I still went with it.
Although you are welcome to notice similarities in hairstyle or clothing, if you wish to talk about him :)

(that said, it could have been deliberate...if you have a vision of where you want to go, reaching there is easier than if you just randomly take steps until you say "good enough". So maybe Mel indeed used Perrin as a "role model" to aim for when she disguised Túrion.)


Dwarf 8HD Sentinel (2) Wounds (59) HP (84) AC (33/13/30) Saves (13/8/6, +2 Hardy) Initiative (+4) MF (2/4) CMD (26+4 trip and bull rush +1 disarm and sunder)

Apologies for relative silence. Been posting easy stuff in other games but have neglected doing any in depth posts.

I’m an attorney and it’s been busy at the office. To make it worse, baby ran a 105 degree fever last night. Took her in at midnight to urgent care and didn’t get to sleep until 3am. Had to wake up at 5:30am to get to work, overslept, and am now trying to meet production. It’s mentally pretty tiring.

So I’m here, and will he posting again soon.


Wildstrider 1 / Nature Fang 7 / VMC Cleric|HP 61/61|AC 25/FF18/T20|Saves 9:12:12|CMD 24|Init 5|Percept 15 (Lowlight)|Panache 3/3|Conditions: None
Skills:
Acro+11|Apra+1|Bluff+11|Climb+1|Diplo+15|Disg-2|EscapeA+5|Fly+9|HandAnml+9| Heal+8|Intim+11|Kn(geo)+7|Kn(loc)+8|Kn(nat)+8|Ling+5|Perc+15|Prof(Shep)+8|R ide+9|SenseM+14|SplCft+5|Stealth+9|Surv+8|Swim+1

That's rough Kazador, sorry. For myself I've been really busy at work this week, it's left me pretty tired and lacking 8n post power as it were.i'll get in a good one today though.


Brookside Campaign Journal

Sorry to hear about the baby! Hope she gets better very soon!

Will post an update ASAP tomorrow to hook and respond to what the players have done in the Homely Hearth so far.


Brookside Campaign Journal

Sorry this update took a while. I was busier than expected given a wedding and some friends in from out of town.


No worries, weekends are usually slow. So guys, what do you think? I was hoping for a 3 bedroom option, but I guess that's not available. So we do antwo bedrooms dn stick 3 guys in one room, or is one of us spreading out in the couch? Or are we doing a couple of places?


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

Well, we haven't coordinated our cover stories at all, so it might look odd if we all get one house. Perhaps we could rent separate properties that are nearby one another?

Particularly since he doesn't seem to have anything large enough to accommodate all of us. Mel would feel guilty about having a room to herself just because she's the only woman in the group.


HP: 36/36 | Panache 3/3 | Channel 4/4 | AC: 20 / T: 15 / FF: 15 | Fort: +2, Ref: +7, Will: +3 | M. Touch: +6, R. Touch: +6 | CMB: +2, CMD: 17 | Init: +6, Perception: +6 |

Túrion would gladly bunk with Mel. *shrug*
So we can do 2:2, no worries on my end.
(We can do that Haley/V thing from Order of the Stick)

That said, there's still value in sharing accommodation - many inn sleeping arrangements were, in fact, common rooms, as still popular in many cheap hostels.

Pooling resources for a better place than one could individually afford could still be a good plan, even if sharing with people you met on the road - as long as you trust them, and especially if it's a temporary solution while looking for a more permanent one.

Having one central point on which to base our operations will make things simpler - letting us coordinate without secretly meeting up, do magical stuff like the Druidic "Nelly Smol"-Buff, and if there's trouble coming, we are not split up(and have more options on how to react).

I'd go with the larger place.


Brookside Campaign Journal

Go ahead and make your decision and let the landlord know.

In the meantime, it's very much my goal to keep everyone engaged for the most part. I'll try to specifically hook to everyone in each scene. It's hard for me to predict what your character will like so if you don't like my hook, please create one of your own. You can say "I look around the tavern for someone who looks like *insert something reasonable to find in a tavern*" or "I go up to the barkeep and ask him casually about lads entering the military" or what have you.

With two shots at each character having something to do each scene, we can keep everyone engaged. I will almost never actively punish an attempt at social engagement such that your characters should always keep the lowest possible profile. While that might be realistic, it would be a mind-numbingly boring slog.


Turion, let's grab a 1 bedroom apartment with a kitchen thing together even if everyone else does their own just so we can do the buffing.


Ongoing effects: Reduce Animal(not represented in Stats currently). HP: 63/63 | 1 Heropoint(Brolin/Mel) | AC: 25 / T: 12 / FF: 23 | Fort: +10, Ref: +7(Evasion), Will: +4(Devotion) | CMB: +13, CMD: 25 | Init: +2, Perception: +8 |

Hm...Faster(50 feet vs. 40 feet), smarter(Int 3 without, 5 with headband vs int 2), stronger, with higher constitution and more dextrous.

In theory, Nelly should totally dominate against competition :P
I am not the best Hunter, though...I should probably send her after the Hare alone and tell her to bring it back alive and unharmed, just to drive the point home. :D

@Garick: I concur, but since we approached separately, I think it's easier if I simply crash at your place rather than bring it up in-game now - but hey, maybe you want to place a bet as well and come with us, then it's not strange later if we're staying at the location you rented(we return from there richer and my dog helped pay your rent for a month, so we are welcome to crash there...)


Sounds good to me :)


HP: 42/42 | Arcane Reservoir 7/11 | AC: 15 / T: 15 / FF: 11 | Fort: +4, Ref: +8, Will: +9 | M. Touch: +2, R. Touch: +8 | CMB: +2, CMD: 17 | Init: +12, Perception: +9 (Low-Light-Vision) |
Active Effects:

Also, while in city limits, a slight change to prepped spells...
Level 1: Grease => Charm Person
Level 2: Mirror Image => Alter Self
Level 4: Improved Invisibility => Dimension Door

As always, I have some flexibility with the Quick Study ability, but chances are these may more useful at times.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

For purposes of calculating our rent, how long is a month?


Brookside Campaign Journal

A month is 30 days for rent purposes.


Brookside Campaign Journal

I'll have to update this tomorrow morning. Battery is running low on laptop and brain and left my charger at work.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

I hate it when my brain battery gets low.


Brookside Campaign Journal

Indeed.

Took a little longer than I expected but we're moving again. I'm appreciating how well you guys are doing with the RP and ingenuity here. This will be fun, I can tell.

Melia is very close to earning her chunk of xp as well.


Brookside Campaign Journal

Not feeling very good. Have a bit of a stomach bug. Will update more later.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

Feel better soon!


Dwarf 8HD Sentinel (2) Wounds (59) HP (84) AC (33/13/30) Saves (13/8/6, +2 Hardy) Initiative (+4) MF (2/4) CMD (26+4 trip and bull rush +1 disarm and sunder)

indeed, wishing you a speedy recovery


Brookside Campaign Journal

Feeling better and really enjoying reading all your intrigue ideas and RP. Looking forward to updating but it might need to be tomorrow morning. Will be getting more back up to normal speed soon!


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

I'm having fun being Melia. She's so perky, and scatter-brained! It's a nice change of pace.


Wildstrider 1 / Nature Fang 7 / VMC Cleric|HP 61/61|AC 25/FF18/T20|Saves 9:12:12|CMD 24|Init 5|Percept 15 (Lowlight)|Panache 3/3|Conditions: None
Skills:
Acro+11|Apra+1|Bluff+11|Climb+1|Diplo+15|Disg-2|EscapeA+5|Fly+9|HandAnml+9| Heal+8|Intim+11|Kn(geo)+7|Kn(loc)+8|Kn(nat)+8|Ling+5|Perc+15|Prof(Shep)+8|R ide+9|SenseM+14|SplCft+5|Stealth+9|Surv+8|Swim+1

It's like she's a completely different person. It must be exhausting for Mel. I've tried to hint at it, but i think it would concern Fyrtor that Mel's transformation has been so complete. It's a topic I mean to bring up at some point.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

Don't worry, I have plans for that. ^_^

But yes, I'm working really hard on selling this through RP because my Bluff score is nothing to write home about. :-Þ


Wildstrider 1 / Nature Fang 7 / VMC Cleric|HP 61/61|AC 25/FF18/T20|Saves 9:12:12|CMD 24|Init 5|Percept 15 (Lowlight)|Panache 3/3|Conditions: None
Skills:
Acro+11|Apra+1|Bluff+11|Climb+1|Diplo+15|Disg-2|EscapeA+5|Fly+9|HandAnml+9| Heal+8|Intim+11|Kn(geo)+7|Kn(loc)+8|Kn(nat)+8|Ling+5|Perc+15|Prof(Shep)+8|R ide+9|SenseM+14|SplCft+5|Stealth+9|Surv+8|Swim+1

Did I miss anything about Alain, or is all we have right now is his name and place at the fights?


Brookside Campaign Journal

You've learned a few things about him thus far. He's the one you chose to investigate first. For example, Khaz told you that Allen, the fellow he beat in arm-wrestling, shared a tale of Alain Turick's military service.

Anyone else want to put your heads together out of character to keep track of this? There are a few other things you know but I don't want to have to remind you too often. Hopefully, people are keeping notes of what they've learned. I promise your individual pieces of information will pay off soon.


Wildstrider 1 / Nature Fang 7 / VMC Cleric|HP 61/61|AC 25/FF18/T20|Saves 9:12:12|CMD 24|Init 5|Percept 15 (Lowlight)|Panache 3/3|Conditions: None
Skills:
Acro+11|Apra+1|Bluff+11|Climb+1|Diplo+15|Disg-2|EscapeA+5|Fly+9|HandAnml+9| Heal+8|Intim+11|Kn(geo)+7|Kn(loc)+8|Kn(nat)+8|Ling+5|Perc+15|Prof(Shep)+8|R ide+9|SenseM+14|SplCft+5|Stealth+9|Surv+8|Swim+1

Thank you for the reminder, I thought it seemed like I should recognize the significance. I do agree that maybe we should start compliling notes. It's hard to know what's pertinent sometimes though. That's part of the fun on intrigue type play, but the slow pace of a pbp vs in person play does make it hard to remember everything. The good part of it is that we can always go back and read everything over again (which I will be doing) so it works out.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

Just a heads up; the GM's been ill lately. He had a stomach bug, and almost immediately after recovering from that, he came down with the flu, which laid him out flat for a fair while.

He's mostly done with the actual illness at this point, but still very drained and tired, and much of his energy is being put towards catching up on some work things. Also he's preparing for defending his doctoral dissertation, which is coming up in the next couple of months.

So that's why he's been quieter than usual of late.


Wildstrider 1 / Nature Fang 7 / VMC Cleric|HP 61/61|AC 25/FF18/T20|Saves 9:12:12|CMD 24|Init 5|Percept 15 (Lowlight)|Panache 3/3|Conditions: None
Skills:
Acro+11|Apra+1|Bluff+11|Climb+1|Diplo+15|Disg-2|EscapeA+5|Fly+9|HandAnml+9| Heal+8|Intim+11|Kn(geo)+7|Kn(loc)+8|Kn(nat)+8|Ling+5|Perc+15|Prof(Shep)+8|R ide+9|SenseM+14|SplCft+5|Stealth+9|Surv+8|Swim+1

Good luck Brookside :) I hope you're feeling better. Out of curiosity, what is your PhD study in?


Brookside Campaign Journal

Yes and the dissertation prep has to account for the fact that my first kid is arriving in about a month! So the next few months will contain about as much unplanned interruption of my pbp as they could. Hopefully we'll keep things moving, though.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

Knowledge (local): 1d20 + 15 ⇒ (16) + 15 = 31

What does Mel know about the Lakeside Rebellion?


Brookside Campaign Journal

Well with a 31...

First of all, it's "Lakefire Rebellion." Lakeside was a mutation from Fyrman. ;)

Named for the Lake noble family that challenged taxation about five years ago with many non-humans flocking to their banner due to recent laws advanced by Duke Beaumont that reduced rights of nonhumans. The Lakes were a powerful noble family frustrated by sharply rising taxes after Count Aral’s regencyship ended and Stephen became enamored by the idea of a professional army. Several other noble families flocked to the Lakes’ banner to protest the taxes. They hoped to negotiate rather than start a war but Stephen’s advisors recommended an immediate armed response, displaying the power of the new army. At first, the new units were unaccustomed to working together and the Lake forces won multiple successive engagements, raising confidence and bringing more forces to their banner. The rebellion was known for burning tax-collectors in efficy, coming to be called “the Lakefire Rebellion” as a result with many of the rebels called “Lakeburners.”

After a few months of fighting, the New Model Army became more organized and experienced in their new style. During the Battle of the Long Mile, the Lakefire forces were devastated. Soon, the Lakefire forces were shattered and the leaders rounded up for execution. The entire rebellion lasted six months.

When Khaz confers about this, you'll learn Allen must have misremembered his tale as occuring ten years ago when it could not have been more than five years ago.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

Is the Lakefire Rebellion different from the River War? If so, what was the River War all about?

Kn (Local): 1d20 + 15 ⇒ (5) + 15 = 20


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

I've written up a document containing Profiles of Key Bannerhold NPCs, containing what we know about the major players so far.

GM, perhaps we could add this to the links at the top of each campaign page?


Dwarf 8HD Sentinel (2) Wounds (59) HP (84) AC (33/13/30) Saves (13/8/6, +2 Hardy) Initiative (+4) MF (2/4) CMD (26+4 trip and bull rush +1 disarm and sunder)

Very nice, thanks for organizing that


Brookside Campaign Journal

Nice, yes I've put it up.

River War = Lakefire Rebellion. Different names.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

Rules question: if someone passes the Perception check to see that a person has been disguised using Disguise Self, do they:

A) Automatically see the real person?

B) Get a Will save versus DC 11 to disbelieve?

C) Continue to see the false face but simply know that it's not real?

In the case of B, I figure the save DC would be 11 because Mel is disguised using a Hat of Disguise. It's a first-level spell, and magic items generally calculate save DCs as if they were created by someone with the minimum possible ability score for casting the spell. In this case that would be 11 INT (or whatever) for a total of 10 + 1 spell level + 0 casting modifier = 11.


Brookside Campaign Journal

I would say C until they make the save as described in B, which would take a move action to repeat if failed.


HP: 42/42 | Arcane Reservoir 7/11 | AC: 15 / T: 15 / FF: 11 | Fort: +4, Ref: +8, Will: +9 | M. Touch: +2, R. Touch: +8 | CMB: +2, CMD: 17 | Init: +12, Perception: +9 (Low-Light-Vision) |
Active Effects:

Just a heads-up(for all my games):
If everything works out according to plan, on this next Friday, my third daughter will be born.
I had to spend more time with the 2 I already had and help at home, as well as do some preparation work at home(moving and building furniture etc.) Simultaneously, I am taking 4 weeks of unpaid leave, and that has left work very...stressful. Trying to get every open topic done or handed over to someone that can and will take care of it has left me spending way longer in office than usually, further cutting into available time and leaving me exhausted.
Tomorrow will be my last workday before then - I'll try and make sure to update before Friday, but the first few days after, I may be MIA(with 2 kids at home, and 1 in the hospital). If the first two kids are an indication, I will have some time in the evenings to keep posting, so I expect to be back at latest after we are reunited at home(4-5 days after birth), and, paradoxically, less stressed than I feel right now(seriously, I feel burned out - and while those little joy bundles can be incredibly demanding, they never left me feeling as drained as work manages to do.).
Thanks for your patience. As said, I'll be here again before ;) Just figured some advance notification would be in order.
(I would say to bot me, but I figure in this game, with the investigative process, I can simply follow the clues up individually and be "busy" off-screen).


Brookside Campaign Journal

Congrats, Turion! No rush. Take the time you need. We'll all continue our investigations at our own pace. Speaking of which... Update coming for the rest of you in the next hour or two here as I get off work.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

Congrats, you poor schlub!


Wildstrider 1 / Nature Fang 7 / VMC Cleric|HP 61/61|AC 25/FF18/T20|Saves 9:12:12|CMD 24|Init 5|Percept 15 (Lowlight)|Panache 3/3|Conditions: None
Skills:
Acro+11|Apra+1|Bluff+11|Climb+1|Diplo+15|Disg-2|EscapeA+5|Fly+9|HandAnml+9| Heal+8|Intim+11|Kn(geo)+7|Kn(loc)+8|Kn(nat)+8|Ling+5|Perc+15|Prof(Shep)+8|R ide+9|SenseM+14|SplCft+5|Stealth+9|Surv+8|Swim+1

Two babies on their way in the same game. Congrats to Turion and Brookside both!


Brookside Campaign Journal

Will update tomorrow morning. Had birthing class today! :)

3,201 to 3,250 of 3,308 << first < prev | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Defense of Brookside Discussion All Messageboards

Want to post a reply? Sign in.