Deathwatch: Sons of Jericho IC

Game Master Rookseye

For untold centuries the Deathwatch have stood vigil over the Jericho Reach. Now, the disparate Astartes of Kill-team Umbra must vanquish a threat and unravel a mystery which portends to place the entirety of the Achilus Crusade in jeopardy.


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GM W.R. Monger

Its good that you keep track i suppose just put it all as an OOC+spoiler in your posts so it doesn't become a problem to read.


Black Templar Techmarine
Deiros wrote:
Its good that you keep track i suppose just put it all as an OOC+spoiler in your posts so it doesn't become a problem to read.

hey, thanks I forgot to do that. went back and edited it that way.

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GM W.R. Monger

Gives it a better look I suppose ^^ just put it in a spoiler so it doesnt take space in your actual roleplay/actions

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Male Human Warhammer 40K GM

I don't mind at all, Eradico. Don't forget you can label spoiler tags too, like this: 'spoiler=Ammo Count' with the requisite brackets of course.

I'll be tracking ammo on the side, too, likely on a txt file scratchpad.


Black Templar Techmarine
Rookseye wrote:
I don't mind at all, Eradico. Don't forget you can label spoiler tags too, like this: 'spoiler=Ammo Count' with the requisite brackets of course.

That's a great idea and will be even less intrusive.

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Male Human Warhammer 40K GM

OK, I added the Kill-Team page for tracking Cohesion, Solo/Squad mode, and the associated Abilities in use. There is also a link to a quick reference for these rules.

If anyone has any final questions for Inquisitor Quist in the flashback sequence, please ask them now, as I plan on transitioning back to the present, in the drop-pod over Tantalus, tomorrow.

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GM W.R. Monger

GOOD LUCK!

I'm just messing around creating chapters now hahahahaha


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

I'm sure I will be doing the same thing once Black Crusade is out.

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GM W.R. Monger

Yup! I wait the moment Black Crusade comes out also... mehehehe


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

Black Crusade is what the CSM codex should of been. FFG will do it right.

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Yup, it would be nice to play a chaos warband with our deathwatch kill team and inquisitorial acolytes as the opposition.

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Male Human Warhammer 40K GM
Radavel wrote:
Yup, it would be nice to play a chaos warband with our deathwatch kill team and inquisitorial acolytes as the opposition.

I have to think that Black Crusade will have something to do with the Hadex Anomaly in the Jericho Reach, rather than the Eye of Terror, so you might just get your wish, Rad.

FFG's Warhammer 40K setting material really has managed to foreshadow each subsequent game book well.

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Male Human Warhammer 40K GM

Just a quick question:

When it comes to representing the Battle-Brothers on the battlemaps during combat should we use the Paizo profile images, or would you all prefer labeled, helmeted Deathwatch marine counters?


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

I'm fine using my Paizo Avatar Rook.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

So Balfic if we have Black Crusade characters face the Deathwatch, would you play a Fallen so you could be your own mortal enemy?


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot
Lorm Dragonheart wrote:
So Balfic if we have Black Crusade characters face the Deathwatch, would you play a Fallen so you could be your own mortal enemy?

No Lorm,

Would probably play an Iron Warrior, or a Night Lord. Then again I might play a Word Bearer just because I know you hate it when I play a fanatical preacher type character Lol.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

Its just that you do it to well, LOL. So if you play a Iron Warrior should I play a Thousand Son or World Eater?


Rookseye wrote:
Just a quick question: When it comes to representing the Battle-Brothers on the battlemaps during combat should we use the Paizo profile images, or would you all prefer labeled, helmeted Deathwatch marine counters?

I have no real preference. Whatever you see fit is fine by me!

btw, the wiki is great and I'm enjoying the game immensely. Just hope I eventually make a roll, however. :)


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

I feel for you. I think my average is under 50%.

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Male Human Warhammer 40K GM

Don't feel bad about the dice deserting you from time to time, Eradico, even misses add to the story.

(I like to partially reward missing by less than one degree, too. Sometimes just getting close will tell you something.)

Lorm has set some legendary standards for bad luck in the DH campaign, so you probably have a ways to go, yet.


Rookseye wrote:

Don't feel bad about the dice deserting you from time to time, Eradico, even misses add to the story.

(I like to partially reward missing by less than one degree, too. Sometimes just getting close will tell you something.)

haha, yeah no prob. What fun would it be if we made every roll? Just hope I don't end up in the jaws of a carnifex!!


rookseye wrote:
Brother Lyriel, please attempt a Challenging [+0] Psyniscience test.

Balfic don't forget to roll this test!

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Since we have a fairly large kill team, how about we split up in the search of our quarry?

Also, I would recommend that Brother Emeric rig the refinery with explosives, just in case we need something to cover our escape.

Thoughts?


Radavel wrote:

Since we have a fairly large kill team, how about we split up in the search of our quarry?

Also, I would recommend that Brother Emeric rig the refinery with explosives, just in case we need something to cover our escape.
Thoughts?

First I'd suggest using the vox-caster to listen to refinery chatter and try to contact the Magos. Then I would try to raise whoever is inside the bunker complex so they know we're friendlies and don't unleash the heavy bolters.

Ambivalent about splitting up. I yield to the group consensus. However, we are on the clock! I'm wondering if Quintus' heavy flamer might be better served nearer the front in case we encounter any hordes.

Emeric doesn't have demolition as a skill but I'm sure he can cause an overload somehow if the opportunity presents itself. >:)


Rook, what is the approximate scale of the Pyroclast-Gamma-9 Refinery map? Each grid represents how much distance?

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Male Human Warhammer 40K GM
Eradico Pravus wrote:
Rook, what is the approximate scale of the Pyroclast-Gamma-9 Refinery map? Each grid represents how much distance?

I don't think it is ever specifically called out in the adventure, Eradico, but judging by the comparative sizes of things, I'm estimating about 20 meters.

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The tyranid carcases may still hold viable scent glands that should give the kill team some advantage when they face the xenos. Inspiration from alien movies :-)


lol that was great. I was typing out my response when you posted ;-) Looks like we are thinking alike on this one.


Kaltos Havelock wrote:
lol that was great. I was typing out my response when you posted ;-) Looks like we are thinking alike on this one.

Yeah, too funny! Great minds do think alike! :) Too bad I can't make a roll... Guess we can just keep backing up, stay out of melee range, and blast the servitors to pieces.

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Male Human Warhammer 40K GM

Great idea Eradico, unlucky execution, unfortunately it happens.

I was considering a methodology for awarding bonus XP for roleplaying efforts for this campaign (that post was above and beyond, even for a failed attempt) and although I am still working on the mechanic (I'll likely link it off the Honours page of the Omega Vault on the Sons of Jericho wiki when complete) that should be no reason to shortchange anyone before it is up.

Brother Emeric: 20 Bonus RP XP awarded.
Brother Caledonii: 10 Bonus RP XP awarded for thinking of the idea almost simultaneously on the Sons of Jericho group-think cloud.

Also, I'm holding off on the next posting for the Comm Uplink tower until I get home tonight as I only have the files necessary for the battlemap and counters at home. I'll roll Initiative for the servitors so you can get a sense of the turn order, though. Start thinking of what your initial round actions will be, I should be back on around 8PM EST.


Black Templar Techmarine
Rookseye wrote:

Brother Emeric: 20 Bonus RP XP awarded.

Brother Caledonii: 10 Bonus RP XP awarded for thinking of the idea almost simultaneously on the Sons of Jericho group-think cloud.

woot! Thanks, O generous GM! :)

BTW, any suggestions on combat postings? Should I stick my rolls/damage results inside spoiler tags or leave them as is?


...and more FFG Free Fluff!

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Male Human Warhammer 40K GM
Brother Emeric wrote:
Rookseye wrote:

Brother Emeric: 20 Bonus RP XP awarded.

Brother Caledonii: 10 Bonus RP XP awarded for thinking of the idea almost simultaneously on the Sons of Jericho group-think cloud.

woot! Thanks, O generous GM! :)

BTW, any suggestions on combat postings? Should I stick my rolls/damage results inside spoiler tags or leave them as is?

You're welcome Eradico, I'm just trying something new in this campaign to see how it works.

Actually, I'd prefer the players to not use spoiler tags for combat rolls, just put them in OOC tags and that will be fine, it is just easier to read at a glance.


Black Templar Techmarine

Hey Rook,

I had a question about using the servo-arm to parry in melee. FWIW, I started a thread on the FFG forum. I'm happy to abide by whatever your interpretation is.

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Male Human Warhammer 40K GM
Brother Emeric wrote:

Hey Rook,

I had a question about using the servo-arm to parry in melee. FWIW, I started a thread on the FFG forum. I'm happy to abide by whatever your interpretation is.

Before I read the FFG posts you linked, I thought about it, and can honestly say I don't see any reason why not. The servo-arm can be employed as an improvised weapon, and my only hesitation would be if the servo-arm was characterized as Unbalanced/Unwieldy, which it is not. Now whether this was expressly done or by omission is hard to say. Frankly, from the art of the servo-arms, they don't appear very nimble, but there is nothing to say that a well-trained techmarine, used to maneuvering such a body couldn't interpose it against a melee attack by adjusting his stance and activating the arm. After all, the arm is essentially an extension of the techmarine's body, and connected by a neural interface.

Even after reading the posts, I would say yes.

The 'cool factor' and limited impact (and no obvious game-breaking aspect) factor in here of course. I still think the arm is slower than a well-wielded chainsword, so I would limit the servo-arm to one Parry per round no matter how many attempts to Parry you could make additionally through other traits or bonuses (with the exception of maybe a house-ruled trait that sped up the arm for just such a purpose). What swayed me the most was that servo-arm can be used to attack as a Reaction, which lends credence to the notion that they are faster than they appear.

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GM W.R. Monger

Good luck with that Lictor, annoying tyranids...

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Male Human Warhammer 40K GM

Signing off for the night guys. I'll get some posts up in the morning updating the Comm tower situation and the remainder of Round #3 in the bunker.

Yes, even as written for DH, Deiros, lictors are nasty.


The Omega Vault wrote:
When the stinking mist clears, all that remains of the Tyranid are the last segmented portion of its mantid-like arm, still clinging to one of the wall stanchions.

That description is just so sweet, Rook. Wayttago Balfic! Wayttago Bunker Team!


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Thanks Eradico. Its definately making up for my earlier rolls.


Lol that was a yoda saying.

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GM W.R. Monger

Oh! I know them from when I used to play, nasty stealth/infiltrators...

Now I'm starting a Carcharodons Astra army, just bought my tactial squad today and a captain ^^


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Cool Deiros,

You using the IA rules or the rules from BoLS?

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GM W.R. Monger

Going to use the IA one, also getting the Chapter Master for his very interesting tactics ^^

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Hello. I am going out of town from Friday night until Sunday night. Please DMNPC Hrothgar as necessary. Thanks

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Male Human Warhammer 40K GM
Radavel wrote:
Hello. I am going out of town from Friday night until Sunday night. Please DMNPC Hrothgar as necessary. Thanks

Thanks for the notification Rad, will do.

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GM W.R. Monger
Balfic-graa wrote:

Cool Deiros,

You using the IA rules or the rules from BoLS?

Haven't seen any BoLS rules for them, only their review on the IA10 and pic of Tyberos


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Deiros,

here is there Minidex archive. After reading through it IA 10 is alot better.

http://theflylordsofterra.blogspot.com/2009/09/40k-mini-dex-logo-sheet-arch ive.html

If anyone is looking to start playing Iron Warriors let me know. ;)

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Daemon Hunter


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Awesome find Rad. Thanks!

Rook sent you an email.


Black Crusade: Say goodbye to advancement tables.

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