Human

Vastryn's page

16 posts. Alias of ignuspyre.


Full Name

Vastryn Cormas

Race

Human

Classes/Levels

Skald (Fated Champion) 5 | HP 41/41 | AC 19/FF 16/Touch 14 | Init +6 | Fort +7 | Ref +6 | Will +8 | Uncanny Dodge | Perception +8

Gender

Male

Size

Medium

Age

21

Special Abilities

Preserver

Alignment

Chaotic Good

Languages

Common

Occupation

Former Slave Gladiator

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 17

About Vastryn

CHARACTER SHEET:
Name: Vastryn Cormas
Race: Human
Class: Skald
Archetype: Fated Champion
Favored Class: Skald
Alignment: Chaotic Good
Ht/Wt: 5'8"/160 lbs.
Hair/Eyes: Dirty Blond/Green
Age: 21
Gender: Male

ABILITIES

STR: 16 (+3)
DEX: 16 (+3)
CON: 14 (+2)
INT: 10 (+0)
WIS: 10 (+0)
CHA: 17 (+3)

BAB: +3
CMB: +6
CMD: 19

FORT: +4(7)
RFLX: +1(6)
WILL: +4(8)

Armor Class: 19
Flat-Footed: 16
Touch AC : 14

Hit Points: 41
Initiative: +6
Base Speed: 30ft

RACIAL FEATURES (Athasian Human)

Racial Modifiers: +2 to any two separate Ability scores.
Bonus Feat: Humans select one extra feat at 1st level.
Breadth of Experience: Athasian humans choose two skills at first
level. These skills are always considered class skills for them.
Emissary: Once per day, humans can roll twice when making a Bluff or
Diplomacy check and take the better roll.
Eternal Hope: Athasian humans gain a +2 racial bonus on saving throws
against fear and despair effects. Also, once per day, after a natural
roll of 1 on a d20 roll, humans may reroll and use the second result.
Skilled: Humans gain an additional skill rank at first level and one
additional rank whenever they gain a level.
Urbanite: Humans gain a +2 bonus on Diplomacy checks made to gather
information and Sense Motive checks made to get a hunch about a social
situation.
Wild Talent: Missive.

CLASS FEATURES

Bardic Knowledge
Cantrips
Far Seer
Inspired Rage +2 (+2 Str/Con, +2 Will, -1 AC)
Raging Song (14 rds/day)
Rage Power (Reckless Abandon)
Scribe Scroll
Song of Marching
Uncanny Dodge
Versatile Performance (Sing: Bluff, Sense Motive)
Watcher of the Weave

AUTOMATIC BONUS PROGRESSION

Armor Attunement +1
Deflection +1
Resistance +1
Weapon Attunement +1

SKILLS

Acrobatics (Dex): 1(6)
Appraise (Int): --
Bluff (Cha): --
Climb (Str): 1(6)
Craft (Musical Instruments) (Int): 1(4)
Diplomacy (Cha): 1(7)
Escape Artist (Dex): 1(6)
Handle Animal (Cha): 1(7)
Intimidate (Cha): 1(7)
Knowledge (Arcana) (Int): 1(6)
Knowledge (Dungeoneering) (Int): 1(6)
Knowledge (Engineering) (Int): 1(6)
Knowledge (Geography) (Int): 1(6)
Knowledge (History) (Int): 1(6)
Knowledge (Local) (Int): 1(6)
Knowledge (Nature) (Int): 1(6)
Knowledge (Nobility) (Int): 0(2)
Knowledge (Planes) (Int): 0(2)
Knowledge (Religion) (Int): 0(2)
Linguistics (Int): --
Perception (Wis): 5(8)
Perform (Oratory) (Cha): 1(7)
Perform (Percussion) (Cha): 1(7)
Perform (Sing) (Cha): 5(11)
Perform (String) (Cha): 0(3)
Perform (Wind) (Cha): 0(3)
Profession (Gladiator) (Wis): 1(4)
Ride (Dex): 1(6)
Sense Motive (Wis): --
Sleight of Hand (Dex): 4(9)
Spellcraft (Int): 1(4)
Survival (Wis): 2(5)
Swim (Str): --
Use Magic Device (Cha): --

FEATS

Level 1 : Skald’s Vigor
Racial : Steadfast Personality
Level 3 : Power Attack
Level 5 : Reckless Rage

TRAITS

Trait 1 : Bred in the Pits (Combat)
Trait 2 : Community-Minded (Regional)
Trait 3 : Veiled Alliance (Magic)
Drawback: Mark of Slavery

SPELLS KNOWN

Level 0: Detect Magic, Ghost Sound, Light, Lullaby, Mending, Prestidigitation
Level 1: Charm Person, Cure Light Wounds, Lucky Number, Summon Monster 1
Level 2: Allegro, Delay Poison, Invisibility

GEAR (Money: 8 cp 9 cb left)

Hot Weather Outfit
-Belt Pouch (1 cp/Wt 0.5 lb.)
-Filter Mask (1 cp)
-Smoked Goggles (10 cp)
-Spell Component Pouch (50 cp/Wt 2 lbs.)

Leather Lamellar (60 cp/AC Bonus +4/Max Dex +3/ ACP -1/Wt 25 lbs.)
-Masterwork (150 cp)

Earth Breaker (Stone) (10 cp/Dmg 2d6/Crit x3/Type B/Wt 10.5 lbs.)
-Magically Strengthened (1050 cp)

Sling (Dmg 1d4/Crit x2/Range 50 ft./Type B)
-Sling Bullets (10) (1 cb/Wt 5 lbs.)

Musical Instrument (Drum) (5 cp/Wt 3 lbs.)
-Hanging Strap (1 cb)

Backpack (2 cp/Wt 2 lbs.)
-Animal Feed (2 days) (2 cb/Wt 20 lbs.)
-Bedroll (1 cb/Wt 5 lbs.)
-Everburning Torch (110 cp/Wt 1 lb.)
-Mess Kit (2 cb/Wt 1 lb.)
-Kank Nectar (10) (10 cp/Wt 10 lbs.)
-Rope, Hemp (50 ft.) (1 cp/Wt l0 lbs.)

Riding Crodlu (225 cp)
-Bit and Bridle (2 cp/Wt 1 lb.)
-Military Saddle (20 cp/Wt 30 lbs.)
-Saddlebags (4 cp/Wt 8 lbs.)
-Animal Feed (4 days) (4 cb/Wt 40 lbs.)
-Waterskins (4, strapped on the outside of the saddlebags) (4 cp/Wt 16 lbs.)

DESCRIPTION:

Vastryn is a human that stands several inches shy of six feet. He is athletic, very toned, and bearing some impressive scars from years as a gladiator. His skin is deeply tanned by the sun, which allow his deep intense green eyes to shine. His hair is dirty blond and a bit on the shaggy side, though generally not too long. While he doesn't look old, he doesn't look that young either, though that could be a side effect of harsh life. He wears an outfit set for desert travel, including a filter mask that can be easily brought up to cover the face and goggles to protect his eyes that usually rest on top of his head. He carries a large two-handed hammer with multiple blunt spikes on the stone head, and wears well-made leather lamellar armor. He has a pack on his back, a drum hanging from a shoulder-strap, and rides a crodlu.

BACKGROUND:

Vastryn was born to the life of a gladiator. His mother Vaxilia was
a berserker, and a champion for a time before she lost a match and was
eaten in the arena. His father Borsik was a former gladiator who was
crippled in the arena but not killed. Thereafter he was kept around to
help care-take for the other slaves and help with training new
gladiators.

The boy was trained not only how to fight, but his father attempted
to teach him about winning the crowd's favor as well - but warned how
fickle it could be. It was a harsh and unforgiving life, much like most
like was on Athas. But the boy persevered and became part of the
tight-knit community of slaves and gladiators in Urik. He didn't let
the life consume him nor eat the goodness in his heart completely away.

As he grew, he fought in several arenas, and did well when he was
paired up with at least one other gladiator at a time, but was not that
great on his own. His ability to cast spells was hidden and passed off
as psionics or mere chance. His ability to instill a fighting rage in
himself and his teammates was well-respected and most of the other
gladiators came to enjoy being paired with him...and disliked being set
against him since it gave the team an advantage.

One gladiator in particular named Keldros always disliked Vastryn
irregardless and bullied him and tormented him whenever he got a
chance. Keldros was a favorite and earned many rewards, and so one of
the guards there named Illac worked with Keldros to try to convince
Vastryn to 'throw' a fight so that the betting could make them all
wealthy. When Vastryn refused, they gave him a very bad beating and
caused him to be unable to compete for a time.

He was sold to a merchant after he healed to avoid further issues and
for his master to still make some money off of him. He was being
transported by caravan to Tyr to participate in their arena as well,
but the caravan was attacked by freed slaves. Vastryn was given his
freedom and he stayed with the tribe for a time, but didn't feel like
he really fit in there. He felt a wanderlust inside himself and a thirst for something more than simple survival. So he took his leave and began to travel.

Much later, he came across a small group attacking a slave caravan to free the slaves. He didn't hesitate before jumping in to fight as well. Afterwards, he found out those freeing the slaves were part of the Veiled Alliance, though that took some time to uncover. They taught him how to better hide his spellcasting and to make sure he was better able to preserve instead of defile. In return, he has worked with them and fed them information many times, though he tends to wander quite a bit.