DaWay's PFS RotRL Thistletop (Inactive)

Game Master DaWay

Omrax's Map


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Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

After speaking with the captive, Omrax will follow Gaz and open the doors that the gnome said were clear of traps.

Lantern Lodge

Male

He explains that Nualia is the child of Tobyn, a deceased man from Sandpoint, and an Angel. She believes herself tainted by the celestial blood and has attempted to rip it from herself to prove her faithfulness to Lamashtu.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"Lamashtu! The demon? How is she 'proving her faithfulness' dare I ask?"

By the heavens, what lurks here in the heart of Varisia? thinks Kelvor.


Human

The half blooded angels, born of human and angelic ancestry suffer often as much as their fiendish counterparts, although to shun such a lineage for an infernal one is beyond me! Lamashtu I believe is the goddess of monstrous creatures and births. If a god is involved in this womans life, the raids may mean more than we first though!

1d20 + 4 ⇒ (19) + 4 = 23

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

"We must stop this vile pestilence now before it gets out of hand! . "

Anything of interest behind any of the doors in this hallway? If nothing but more chambers then Omrax is eager to find this Nualia demon worshiper and foil her plans.

He will scan each room for evil as he opens them..

Scarab Sages

male human Lion shaman 3 | AC 18 T 12 FF 16 | HP 27/27 | F +5 R +3 W +5 | Init + 4 | Perception +6

Farouq nods, "for sure, we have to do this! Let's end this."

Scarab Sages

Male Gnome 58507-1 | Rogue 3 | AC 18 T 14 FF 15 | HP 17/21 | F +2 R +6 W +2 | Init +5 | Perc +9

If there is nothing to find in the rooms, Gaz will head back out into the main entry room, where they came down from upstairs.

I assume with the captured guys telling us about the place and being so forth coming he would tell us where we could likely find Nualia?

Gaz will check the door the captured man mentioned was in the direction for the fastest path to their new adversary, still checking for traps, not relying on the word of the man.

Take 10 - 19 to hear anything on other side, 20 to find traps

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

Omrax moves back into the main room after clearing through the other (bedrooms?)
I opened up the rooms on the map .

"Hey, Mister. " to the mercenary...

"What is your name? And which of these doors leads to Nualia and any others working for her? If you cooperate, things will go better for you. "

diplomacy : 1d20 + 11 ⇒ (5) + 11 = 16

Lantern Lodge

Male

wont be able to give you info on the rest of the dungeon till Tuesday/Wednesday due to my move

The man says his name is Vancaskerin.

Lantern Lodge

Male

D7-D10, he doesn't know anything about
D12 is a shrine to Lamashtu and he doesn't want to go back there

D3 is a goblin nursery-The walls of this room are lined with small wooden cages. Inside each cage is a dirty mound of straw.

D4a is Tsuto's Chambers-This room is clean and well organized. A low dresser to the southwest has a stack of papers sitting atop it, weighted down by a large chunk of obsidian, while to the northwest sits a well-made bed.

D4b your in

D4c-Lyrie's chambers- While this bedroom is clean and brightly lit by an everburning torch lying on the nightstand, its spartan decor makes it unclear whether it’s actually lived in.

D4d Bruthazms's chambers -This bedroom has a faint musty odor. The bed
is covered with matted gray and black hair, and bloodstains mar the stone floor, while a morbid stack of birds’ feet lies heaped on the floor by the
side of the bed.

D5 Nualia's Chambers- This large chamber seems to serve a dual purpose.
To the north is a fine bed with silk sheets, while
to the south, a desk and chair under a hanging
lantern make a comfortable-looking study.

D6 Storage Room-Crates, barrels, and mounds of miscellaneous
refuse lie heaped against the walls here. To the
north, the sound of crashing surf echoes

D7 ?

D8 ?

D9 ?

D10 ?

D11 Chapel Entrance-Two large stone doors sit in the western wall
here, their faces carved with images of horrific,
deformed monsters clawing their way out of
pregnant women of all races.

D12 Chapel to Lamashtu- been there once don't want to go back

D13 Goblin Art Gallery- The lower four feet of the walls in this empty room
are covered with crude drawings in mud, blood,
and paint. Most of the drawings show goblins
engaged in some sort of violence against humans,
horses, or dogs. One picture on the north wall
is at least three times the size and complexity of
the other scrawlings. This image shows Thistletop
from the side, the goblin stockade perched atop it
like a crown. A cave has been drawn into the center
of the image, and looming inside is what appears
to be an immense, muscular goblin with snakelike
eyes and a dogslicer in each taloned hand. If the
scale compared to the rest of the drawing is to be
believed, this goblin must be at least thirty feet tall.

D14 War Room- A large table surrounded by chairs fills much of this
room. A slate board to the north is covered with
scribblings in chalk, but the map of Sandpoint that
has been carefully inscribed on it leaves no doubt
as to the purpose of this room—this is doubtless
where the recent raid was planned.

D15 Research Room where Lyrie spends her time-A large wooden worktable sits in the middle of
this room, its surface cluttered with scrolls, books,
stone tablets covered with dense, spiky runes,
and fragments of carvings that appear to have
been chipped off of statues or bas-reliefs. To the
north, a floor-to-ceiling set of wooden shelves
sags with picks, shovels, brushes, lanterns, and
other equipment one might expect to see at an
archaeological site.

Scarab Sages

Male Gnome 58507-1 | Rogue 3 | AC 18 T 14 FF 15 | HP 17/21 | F +2 R +6 W +2 | Init +5 | Perc +9

Gaz listens into the conversation. "Great... that is all well and good, but you still didn't answer the question. Where can we find Nualia?"


Human

I appreciate the disclosure, I'm sure this is to the best of your knowledge, but while useful it doesn't exactly get us towards our goal of finding this fiend.

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

"Well Mr. Vancaskerin that is the kind of cooperation we like. While you did leave out the current whereabouts of Nualia, we understand you may not know exactly where she is at the moment. Any ideas on where she spends her time would be helpful. "

Turning to the others...

"We can start with her chambers or the chapel. Even if she is not in either location, they may provide clues to her location or motivations . At the least, I would want to ensure the chapel is not being used for dark purposes or sacrifices. "

Scarab Sages

Male Gnome 58507-1 | Rogue 3 | AC 18 T 14 FF 15 | HP 17/21 | F +2 R +6 W +2 | Init +5 | Perc +9

Gaz shakes his head "The only definite we got is of this Lyrie character. Maybe she can be more forth coming. I saw we visit her first."

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

"Fair enough, Sir Gazmold, let us find her and see what she has to say. "

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"Who is Lyrie?" asks Kelvor of Vancaskerkin.

Scarab Sages

male human Lion shaman 3 | AC 18 T 12 FF 16 | HP 27/27 | F +5 R +3 W +5 | Init + 4 | Perception +6

"Sure, but yes, we need to know a bit more about her."

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"Is this Lyrie another demon thing, like the Nualia you spoke of?"

Lantern Lodge

Male

Nualia spends most of her time in the shrine to Lamashtu. I don't know where that damned wizard lyrie currently is though.

Sorry for the lack of posting. The move 3000 miles across the US went well. I have secured housing and employment for my self and my family and will have Internet again on Friday where my posting should pick up again. Thanks for your patience.

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

"As we said upstairs,I do not like the idea of leaving doors unopened behind us."

Omrax will open the doors to the south to ensure they are empty (also was there anything of value in any of the bedrooms (assuming no occupants were found).

Scarab Sages

Male Gnome 58507-1 | Rogue 3 | AC 18 T 14 FF 15 | HP 17/21 | F +2 R +6 W +2 | Init +5 | Perc +9

Gaz shurgs "Alright..." Remembering he hadn't heard anything on the other side Gaz goes to open the door to the west.

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

Omrax will check the room to the south with the shelves.

perception/search: 1d20 + 1 ⇒ (17) + 1 = 18

Once done there, he moves to follow Gazmold.

Scarab Sages

male human Lion shaman 3 | AC 18 T 12 FF 16 | HP 27/27 | F +5 R +3 W +5 | Init + 4 | Perception +6

Farouq will also have a look, then move on.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Scarab Sages

Male Gnome 58507-1 | Rogue 3 | AC 18 T 14 FF 15 | HP 17/21 | F +2 R +6 W +2 | Init +5 | Perc +9

Gaz checks the next door for traps or any sign of something on the other side.

Take 10 - 19 Perception 20 for traps.

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

If no traps, Omrax will open the door Gaz checked.

Lantern Lodge

Male

Will update tomorrow when I have Internet sorry for the delay.

Lantern Lodge

Male

The only treasure's available were in Lyrie's bedchamber and was an everburning torch. Moving to D9:

The southern wall of this room is a bank of cells with iron doors, six in all. The rest of the room is obviously a torture chamber; a rack sits against the far wall, an iron maiden stands to the north, and a fire pit smolders below a spiky cage dangling from a chain in the ceiling to the east.

Scarab Sages

Male Gnome 58507-1 | Rogue 3 | AC 18 T 14 FF 15 | HP 17/21 | F +2 R +6 W +2 | Init +5 | Perc +9

Gaz checks the two doors for traps or any noise.

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

" Mister Vancaskerkin, if you continue to be helpful and lead us through this place to Nualia, we will keep you with us. If you have any other plans or work against us, we will be forced to lock you in here. Understood? Are you certain you know nothing of these cells or if any prisoners were here?. "

Depending on his decision, Omrax guides Vancaskerkin with him behind Gaz or locks him up.

Lantern Lodge

Male

Vancaskerin merely shakes his head no.

The room on the right has no traps and leads to A dusty nest of rags, dog hides, and straw sits in the northeast corner of this room. To the south, a long workbench cluttered with pliers, hooks, tongs, saws, and knives runs along the wall.

The room on the left Vancaskerin waits and says he is not going into that room that is the chapel to Lamashtu.

Scarab Sages

Male Gnome 58507-1 | Rogue 3 | AC 18 T 14 FF 15 | HP 17/21 | F +2 R +6 W +2 | Init +5 | Perc +9

Gaz will quietly crack the door open and try to take a look inside.

Stealth: 1d20 + 10 ⇒ (19) + 10 = 29
Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Lantern Lodge

Male

Stone fonts containing frothy dark water sit to the north and south of the eastern entrance to the room, and twin banks of stone pillars run the length of the long chamber. At the western end, shallow stairs rise to a platform about two feet off the ground. The walls surrounding this platform are lit by hanging braziers that emit glowing red smoke, giving the place an unnerving crimson lighting that throws the bas-relief carvings of countless monsters feasting on fleeing humans into lurid display. A black marble altar stone, its surface heaped with ashes and bone fragments, squats before a ten-foot-tall statue. The sculpture depicts a very pregnant but otherwise shapely naked woman who wields a kukri in each taloned hand and has a long reptilian tail, birdlike taloned feet, and the snarling head of a three-eyed jackal with a forked tongue. The left kukri flickers with fiery orange light while the right one glows with a cold blue radiance.

Two creature lurk in the shadows near the ceiling of the north and south parts of the room, lean in frame that look a little like jackals with somking red eyes and black fangs.

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

Omrax moves up to the hallway but gives the gnome room to do his stealthy work. While waiting for the gnome he will tap himself with his cure wand to bring himself back to full.

clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (2) + 1 = 3

2 more charges

Scarab Sages

Male Gnome 58507-1 | Rogue 3 | AC 18 T 14 FF 15 | HP 17/21 | F +2 R +6 W +2 | Init +5 | Perc +9

Gaz will close the door again and relay the info adding, "Those dogs look nasty and I didn't see anyone else. Maybe we should just ignore them. There were doors the other way."

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

"Strong work, Sir Gazmold. I cannot speak for the others, but I do not like leaving evil to fester. Were these just more if the gobin dogs? They are not so tough. Was there any sign of Nualia? . "

He turns to the others...

"What say ye Sirs Farouq, Ezren and Kelvor? Take care of these now or on the way back? Or we clear this area and rest before going further?"

Scarab Sages

Male Gnome 58507-1 | Rogue 3 | AC 18 T 14 FF 15 | HP 17/21 | F +2 R +6 W +2 | Init +5 | Perc +9

Gaz shrugs "I'll be letting you lead the way, I'm not the biggest fan of dogs, especially ones that lurk near the ceiling and have smoking red eyes."


Human

My answers will always be to face the known threats so that they don't later come to stab... err bite you in the back

Scarab Sages

male human Lion shaman 3 | AC 18 T 12 FF 16 | HP 27/27 | F +5 R +3 W +5 | Init + 4 | Perception +6

Farouq nods, "they could mean trouble later on, let's take care oif them now."

is his barkskin still running?

Lantern Lodge

Male

Yes

Scarab Sages

Male Gnome 58507-1 | Rogue 3 | AC 18 T 14 FF 15 | HP 17/21 | F +2 R +6 W +2 | Init +5 | Perc +9

Gaz stands back and lets the others go first, taking out his crossbow.


Human

1d4 + 1 ⇒ (1) + 1 = 2 (magic missile)

Let's get this party started Ezren says as he flings a magical missile from the wand into the red eyes learing from the shadows

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

Omrax strides into the room with sword drawn and readies to strike either creature if it comes into range.

"Stay close and we shall vanquish these minions of evil!"

Lantern Lodge

Male

Ezren fires off some magic missles at one of the close yeth hounds sending them into a frenzy charging at the wizard or a body guard.

Initiatives and actions please.
Yeth Hound Init: 1d20 + 6 ⇒ (8) + 6 = 14

Scarab Sages

Male Gnome 58507-1 | Rogue 3 | AC 18 T 14 FF 15 | HP 17/21 | F +2 R +6 W +2 | Init +5 | Perc +9

Initiative: 1d20 + 5 ⇒ (3) + 5 = 8

Once some of the others have gone into the room to draw the dogs attention Gaz will take a shot at one of them.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 ⇒ 1

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Omrax will stay at the front of the group, trying to attack either of the hounds when within reach or blocking their attacks on his comrades.

longsword, power attack: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18 for dmg: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Any round he is injured, he will swift action lay-hands to cure 1d6

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor attacks immediately, attempting to close with the hounds and flank when possible.

Init: 1d20 + 3 ⇒ (14) + 3 = 17

longsword: 1d20 + 9 ⇒ (16) + 9 = 25 Dmg: 1d8 + 6 ⇒ (2) + 6 = 8


Human

1d20 + 2 ⇒ (1) + 2 = 3 = initiative
1d20 + 4 ⇒ (2) + 4 = 6 1d3 ⇒ 2 (acid splash)

Scarab Sages

male human Lion shaman 3 | AC 18 T 12 FF 16 | HP 27/27 | F +5 R +3 W +5 | Init + 4 | Perception +6

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Attack Farouq: 1d20 + 5 ⇒ (16) + 5 = 21 Damage Farouq: 1d6 + 3 ⇒ (4) + 3 = 7
Attack Adjo: 1d20 + 4 ⇒ (1) + 4 = 5 Damage Adjo: 1d6 + 2 ⇒ (3) + 2 = 5

Lantern Lodge

Male

Initiative Order
Farouq/Adjo, Kelvor, Yeth Hounds, Omrax, Gaz, Ezren,

Faroug and Adjo stride to close in on wone of the yeth hound, Faroup manages to land a hit but it's hide protects it from the sharpened blade (4 damage)

Kelvor moves to flank with farouq and Adjo landing a solid hit on the devil dog. (7 damage)

The Yeth hound that is surrounded howls. Everyone Will save DC 12 or be panicked for 2d4 ⇒ (4, 3) = 7 rounds

The other Yeth hound comes down from the ceiling attempting to take Omrax down by the throat. 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 2d6 + 4 ⇒ (2, 5) + 4 = 11 if successful trip: 1d20 + 7 ⇒ (11) + 7 = 18 and will DC 14 save or be shaken for 1 round.

Omrax stands and delivers a powerful blow to the creature. Slashing out with his trusty longsword. Drawing blood from the evil creature. (5 damage)

Gaz shoots the creature with his crossbow but is unable to penetrate the hide.

Ezren throws a globule of acid but it goes wide.

Rd. 2

Scarab Sages

male human Lion shaman 3 | AC 18 T 12 FF 16 | HP 27/27 | F +5 R +3 W +5 | Init + 4 | Perception +6

Will Farouq: 1d20 + 5 ⇒ (5) + 5 = 10
Will Adjo: 1d20 + 3 ⇒ (16) + 3 = 19

Farouq flees in panic, whereas Adjo continues to attack.

Bite: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Claw: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d4 + 4 ⇒ (2) + 4 = 6

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