DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


851 to 900 of 11,569 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth takes a slow sip, savoring the burn.


Map Undead M Railroad Engineer 13

The spirit seems to quiver at this announcement.

So you're saying that more people might come after you?

As the spirit says this the serene image it presents gets a hungrier look on its face and you get a disconcerting feeling that the spirit's teeth are sharper than they were when it began to speak with you.


Sir Howard's spectral finger taps Azubah on the shoulder.

Um, not to trouble you chap, but did we ever agree on that signal?


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"There was a most interesting piece, a sarcophagus, in the house. Others will definitely want to see it if we inform them of it. It is too heavy to move so we would have to bring them here."

Oh fudge!

Azubah starts to wring his fingers as his palms begin to sweat. Quickly, he repeats the incantation to Ill Omen in his mind.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth puts away his flask and pulls out his holy water.

Look lady. Why not just tell us who you are and why you are still here? We told you what we are doing. We are here liberating artifacts that show your history. If you don't want people here just say so and we will finish our work and leave, and we are happy to tell folks that it is dangerous in here. Whatever.


Map Undead M Railroad Engineer 13

Sorry, don't have enough time to pull up everything I need for my next post, will put it up as soon as I get home!


Map Undead M Railroad Engineer 13

I told you, I'm the spirit in this house. And you're not telling anyone anything that would spoil my fun!

The sand spirit ripples and the beautiful woman shifts in horrid ways. The hair binds together to become a mass of writhing snakes while her teeth sharpen into fangs made of polished stones.

The terrifying medusa rises on a tide of sand and earth and surges towards you.

Initiative (Monster): 1d20 ⇒ 2
Initiative (Albus): 1d20 + 1 ⇒ (10) + 1 = 11
Initiative (Azubah): 1d20 ⇒ 19
Initiative (Dwalindor): 1d20 + 2 ⇒ (15) + 2 = 17
Initiative (Rameth): 1d20 + 2 ⇒ (6) + 2 = 8

Order -> Azubah, Dwalindor, Albus, Rameth, Monster


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

is there a new knowledge check we can make seeing it as it is now?


Map Undead M Railroad Engineer 13

Knowledge: Planes

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor springs into action at the transformation of the sand woman. He will charge in full rage and swing with his Lucern hammer.

disregard if charge not possible or if Azubah does something that would convince him not to charge etc

"Rrraarrhhhh. What treachery is this!???"

hammer, reach, rage, charge, pa : 1d20 + 5 + 2 + 2 - 1 ⇒ (18) + 5 + 2 + 2 - 1 = 26 for
dmg, rage, pa : 1d12 + 4 + 3 + 3 ⇒ (1) + 4 + 3 + 3 = 11


Map Undead M Railroad Engineer 13

Map.

Dwalindor's swing hits hard on the sand monster, smashing hard into it.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

When in Osirion... Rameth says as he whips out his blade and charges after Dwalindor

Sword Cane: 1d20 + 5 - 1 + 2 + 1d6 ⇒ (5) + 5 - 1 + 2 + (5) = 16 for 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

two uses of inspiration to try to hit


Map Undead M Railroad Engineer 13

Rameth's sword blade passes through the monster.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

as in DR or as in incorporeal?


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

I suppose "gold" would be a bad answer. Better let Azubah ramble on.
Wow, strait-jacket is actually doing a good job!

Hmmm, I dont like where this is going...
OH %&#@!

Angel Eyes steps forward while drawing his blade, enlarging himself and activating his arcane swordplay abilities.

Move 5 ft forward, cast enlarge person on self and activate arcane pool.


Map Undead M Railroad Engineer 13
Rameth the Delver wrote:
as in DR or as in incorporeal?

DR


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

I was still editing my post, added some stuff. Just in case you missed DMummy.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

bah slashing doesn't seem to be effective!


Map Undead M Railroad Engineer 13

Note: Sword canes deal Piercing damage with their blade.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah surprises himself with his reaction and casts a spell to foil the creature's intentions.

Ill Omen Will DC 16


Map Undead M Railroad Engineer 13

Will Save: 1d20 + 3 ⇒ (4) + 3 = 7

The sand monster reacts to Dwalindor's attack by having a fine mist of white sand explode outwards in all directions. As the sand settles over you you feel an overwhelming urge to fall into sleep.

Please roll a Will Save, DC 14


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Will Save
1d20 + 6 ⇒ (12) + 6 = 18


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 5 ⇒ (15) + 5 = 20 Will

Rameth starts to fall asleep, but finds he has sand in his eyes and that wakes him up.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Will: 1d20 + 3 ⇒ (5) + 3 = 8
Albus feels sleepy.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor uses the rage to fight off slumber...but is...just...not...enough...zzzzzzz

will, hardy, rage : 1d20 + 3 + 4 + 2 ⇒ (4) + 3 + 4 + 2 = 13


Map Undead M Railroad Engineer 13

Dwalindor and Albus collapse in response to the attack of the monster, which cackles to see half its opponents fall.

Back at the top of the order.

New map.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

keep in mind that Dwalindor has a reach weapon, so was not adjacent to the creature and Rameth...not saying she could not move up. :-)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Wake them up!

Rameth drops his cane and draws a club.

1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20 for 1d6 + 3 + 3 ⇒ (6) + 3 + 3 = 12 blunt


Map Undead M Railroad Engineer 13

Ah, with charge I figured you went straight in! Noted for the future.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Not able to think of anything else, Azubah swings his morningstar at the sand-woman.

Attack
1d20 + 1 ⇒ (14) + 1 = 15

Blunt damage
1d8 ⇒ 7


Map Undead M Railroad Engineer 13

Azubah's morningstar hits hard into the sand, causing the sand to compact and rebound.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

does it seem to hurt?


Map Undead M Railroad Engineer 13

It does.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

help


Map Undead M Railroad Engineer 13

No soup for you.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

DM you are up. The other two are asleep

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

zzzzz


Map Undead M Railroad Engineer 13

Ha! I didn't see your attack above the response I put to Dwalindor, have been waiting for you all day. Have to edit my post for Azubah then.

Azubah's clubbing manages to shatter the sand monster's form, and an unholy shriek erupts as the monster collapse into loose sand that coats the courtyard.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth puts away his club then takes out his water skin and pours water on the other two to wake them. Then he searches

1d20 + 8 ⇒ (7) + 8 = 15


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Hmmm... mmmmo... mommmy let me sleep 5 more minutes..... Albus mumbles from the floor.


Map Undead M Railroad Engineer 13

Underneath the sands you can find several items of interest.

A suit of Ulfen-styled scale mail lies preserved next a small crossbow with a collection of bolts - 5 of the arrow heads appear to be iron, 10 steel.

A holy symbol of Serenrae worked in gold also lays underneath the sand amidst a collection of gold and platinum coins (3pp and 37gp).


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

well sleepy where shall we head to?

Actually dm Rameth will also go check that other room

1d20 + 8 ⇒ (18) + 8 = 26

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Huh? What? Me sleepin? Nah - I just figured you guys could handle it. I was just waiting...yeah"

Dwalindor stands up dusts himself off and picks up his hammer to follow after Rameth.


Map Undead M Railroad Engineer 13

The kitchen holds no terrors, for the skeleton is not animated.

Whomever killed the person there stuck the dagger in between the ribs of the victim hard enough to score boen, and the dagger itself is pitted and rusted from exposure to the elements.

Just as reminder you have the east courtyard and outbuildings and the southeast corner of the first floor and the second floor left to review.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will walk the perimeter of the kitchen looking for stonework.
t10 for 16 or 18 vs stone .

If nothing found, he will move to the SouthEast corner of the first floor.
"bah, nothin here. Let's move on.. . "


Map Undead M Railroad Engineer 13

Dwalindor:

Spoiler:

You don't find anything significant in the kitchen stonework or otherwise.

As Dwalindor marches through the rooms to the south, he passes through several more sections.

The first room he encounters has heiroglyphs and images of fantastic beings covering the walls of the small space. A stone shrine, dusty and thoroughly defaced stands against the eastern wall.

You can roll Linguisitics for Ancient Osiriani or Knowledge (religion) DC 10 to determine which gods were honored in the desecrated shrine.

Next, he walks through a tiny room that has a stone table with basin stands against one side a small stone privy. Shattered glass from a mirror that hung above the basins litters the floor with dead scarabs, but the most disturbing thing is a headless skeleton propped to sit on the privy itself.

Azubah:

Spoiler:
Please roll a Heal check on the skeleton with a DC 15 to determine something about the corpse.

Finally in the last room large tiled pool sits in the center of this chamber,surrounded by sloping tiled floors. A few steps descend into the basin, which has accumulated a deep layer of sand on its bottom.

Faded murals on the walls depict scenes of life along a river, with recurring themes of running water and aquatic life running through the artwork. In the northeast corner, a tarnished bronze spigot with two knobs juts from the wall just above head level. Archways lead north and west, and a stone door stands in the eastern wall.

New map.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Heal
1d20 + 5 ⇒ (5) + 5 = 10

Knowledge (religion) for the hieroglyphs
1d20 + 6 ⇒ (15) + 6 = 21

"Hmm, oh yes; Tutankhamen's revenge... Poor devil."


Map Undead M Railroad Engineer 13

Ah, that's funny. Not quite Golarian-specific but funny nonetheless.

Azubah, you can't quite determine what's wrong with the skeleton but there's something different about it compared to the others you've found in the house.

The hieroglyphs show that the house's shrine venerated Abadar, Pharasma and Sarenrae, with Abadar given both pride of place and the greatest concentration of vandalism in the shrine.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth follows along having spaced out for a bit.

we searched the room straight north of where I am on the map right? that was the kitchen?

Fully expecting the skeleton to rise Rameth leads the way into the room with his club drawn.


Map Undead M Railroad Engineer 13

Yes indeed. As a note the SE corner has no skeleton, only the privy which has a headless skeleton sitting on the privy itself.

Once you search privy, shrine and bath the only other room on the ground floor of the house itself is one directly to the east of the bath; the only other remaining areas are the second floor of the house and then the eastern courtyard you have not explored.

1 to 50 of 11,569 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DMummy's Mask All Messageboards

Want to post a reply? Sign in.