DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

This spacious room has entrances in the southern and eastern walls. The aged remains of dressers, a large bed, and a divan lie in ruins. The husk of large hornet’s nest, gray, papery, and devoid of life, occupies one corner of the ceiling.

The spaces in the northeast and northwest corners appear to be closets. Their wooden doors have all but fallen off their hinges, and heaps of disintegrated fabric mingle on the floor. Between the closets stands a single lacquered dresser covered in dust.

However, as you enter the doors at M3/4 the doors J/K 7 open and you hear an ungodly screech from across the balcony.

The creature that has emerged from one of the other rooms is a blackened, bat-winged fiend’s head. Tentacles dangle from chin and scalp, and its fanged mouth hangs agape.

Initiative (Monster): 1d20 + 1 ⇒ (3) + 1 = 4
Initiative (Albus): 1d20 + 1 ⇒ (17) + 1 = 18
Initiative (Azubah): 1d20 ⇒ 1
Initiative (Dwalindor): 1d20 + 2 ⇒ (13) + 2 = 15
Initiative (Rameth): 1d20 + 2 ⇒ (15) + 2 = 17

Combat Order = Albus, Rameth, Dwalindor, Monster, Azubah.

New map (3)

You guys will need to use coordinates for this one. No making me guess where you move...mwahahahaha.

DM Only

Spoiler:

1d20 + 39 ⇒ (5) + 39 = 44
1d20 + 5 ⇒ (11) + 5 = 16


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Knowledge?


Map Undead M Railroad Engineer 13

Knowledge (Planes) DC 12


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth drinks his shield extract and moves 10 feet directly north


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Perc: 1d20 ⇒ 3
K. Planes: 1d20 + 5 ⇒ (5) + 5 = 10
Heal: 1d20 ⇒ 1

Albus moves to the headless body and casts detect magic. He also retrieves the incripted ring from its dead hand. Maybe somebody would pay ramsom for that one.

I was thinking that for all its nice painted walls this place is pretty much empty of big game loot. Now I know why, somebody have being here before recently, that body is from a an "explorer" like us.

And yea, I dont like what something did to its head either.

Edit: Ninjaed by the DM, incoming second post.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

OH %&#@!
Incoming!

Albus moves past Dwalindor to make form a line of defense and readies an attack.

Moves to N8, uses arcane poll to grant +1 enhancement bonus to weapon and readies an attack against the thing. What is that square in the middle of the room that looks like a poll of dirt?

Readied Attk: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Dmg: 1d10 + 6 + 1 ⇒ (9) + 6 + 1 = 16


Map Undead M Railroad Engineer 13

The body does not exude magical properties.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth looted it of anything it had


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Ok.


Map Undead M Railroad Engineer 13

That square is where the light from the skylight above moves through an opening onto the courtyard you fought the elemental in. Think of it as a giant hole in the floor. Because it is one.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor steps 5' north (L7) and readies to swing if the creature moves within range and will take an opportune attack as well.

He grips his Lucern hammer...

"Now we are talking...a real gory, scary monster head, not some dolly. . "


Map Undead M Railroad Engineer 13

The floating head swoops in and bites at Dwalindor viciously.

Attack (Bite): 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d4 ⇒ 3

The jaws manage to clamp down and grind deep into Dwalindor. Worse, the slavering jaws drip some fluid into the bite that burns terrible.

Please make a Fortitude Save, DC 12. Failure means the damage can only be healed by a DC 20 cure spell.

New map!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor takes his readied and aoo

hammer : 1d20 + 5 ⇒ (5) + 5 = 10 1d12 + 4 ⇒ (6) + 4 = 10
hammer : 1d20 + 5 ⇒ (17) + 5 = 22 1d12 + 4 ⇒ (5) + 4 = 9

"take that you ....ouch you crazy head! . "
fort : 1d20 + 6 ⇒ (13) + 6 = 19


Map Undead M Railroad Engineer 13

Azubah's up!


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Knowledge (planes)
1d20 + 6 ⇒ (19) + 6 = 25

Azubah invokes the power of Aroden to enhance his weapon against the monstrous head and closes next to Dwalindor. M7

Casts Magic Weapon on his morningstar


Map Undead M Railroad Engineer 13

The monster is a vargouille: a particularly nasty extraplanar beast.

The monster has three things that you can recall about it.

First, the monster's bite is poisonous, and the poison is based on negative energy that prevents wounds caused by the bite from healing naturally should the poison take hold.

Second, a vargouille can emit an ear-piercing shriek that inspires paralysis on nearby creatures and people.

Third, the kiss of a vargouille can drive a man mad and cause him to die and rise as a vargouille in less than a day.

No map yet, and have to run real quick, back on in a few hours.


Map Undead M Railroad Engineer 13

New Map.

We are back at the top of the order.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus steps north to Dwalindor's side and attacks the thing using his arcane strike.

Attk: 1d20 + 6 + 1 - 2 ⇒ (16) + 6 + 1 - 2 = 21
Dmg: 1d10 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7

Castinf Def DC15: 1d20 + 8 ⇒ (7) + 8 = 15
Brand Spell Spellstrike: 1d20 + 6 + 1 - 2 ⇒ (14) + 6 + 1 - 2 = 19
Dmg: 1d10 + 4 + 1 + 1 + 1 ⇒ (4) + 4 + 1 + 1 + 1 = 11


Map Undead M Railroad Engineer 13

That's a damn fine hit. As I see it you're 2/4 0-level spells and 2 1st level spells still, correct?

The extremely precise and damaging magical attack causes tremendous damage to the vargouille and it shrieks as it struggles to maintain it's altitude.

DM Only

Spoiler:

Initiative (Vargouille 2): 1d20 + 1 ⇒ (17) + 1 = 18

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor steps back and swings again.

"Bah! Good shot Albus . "

hammer: 1d20 + 5 ⇒ (15) + 5 = 20 damage : 1d12 + 4 ⇒ (12) + 4 = 16


Map Undead M Railroad Engineer 13

Dwalindor's hammer blow strikes the crown of the monster's head and knocks it down onto the packed and of the courtyard where it bounces a few times before rolling to a stop.

However as soon as his attack comes a second vargouille bursts out of the second door to the west.

Albus Tie-breaker: 1d20 ⇒ 7
Monster Tie-breaker: 1d20 ⇒ 19

Monster goes first. Rameth and Azubah can go, then Monster, Albus, Dwalindor Rameth and Azubah go next.

New Map.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

ah shoot, didn't see we were updated


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

wtf, I went into the wrong room?! crappola, well I wouldn't have done that! Oh well.

Rameth moves into the main room and takes his enlarge person Extract. I should be around N8 and the potion should enlarge me right away I think


Map Undead M Railroad Engineer 13

I'm away from my PC so no new map. Waiting on Azubah then, the monster goes.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]
DMummy wrote:

As I see it you're 2/4 0-level spells and 2 1st level spells still, correct?

Not sure what do you mean here DM. Yes I have spend 2 first level spells already, just one more to go.


Map Undead M Railroad Engineer 13
"Angel Eyes" Albus wrote:
DMummy wrote:

As I see it you're 2/4 0-level spells and 2 1st level spells still, correct?

Not sure what do you mean here DM. Yes I have spend 2 first level spells already, just one more to go.

I was just trying to figure out what you spell list still was is all.

DMPC for Azubah:

Azubah readies his attack, intoning a prayer to Aroden to guide his hand against this unholy enemy.

The new vargouille flies towards you and lets out an unholy screech as it closes, the wave of sound crashing against you and you can feel magic clutching at your limbs to prevent you from moving.

Vargouille advances to L9. Please roll Fortitude, DC 12.

Fortitude (Azubah): 1d20 + 3 ⇒ (12) + 3 = 15
Attack: 1d20 + 2 ⇒ (9) + 2 = 11

DMPC Azubah: Azubah shrugs off the magical attack and steps to M8 to smash the Vargouille, but misses his first attack.

Combat order: Monster, Albus, Dwalindor, Rameth, Azubah; monster has already gone this round so PC's are up.

New round, new map.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth takes a step to the north and attacks over his compatriots heads

Sword Cane: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5 for 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

what a waste


Map Undead M Railroad Engineer 13

Please roll a Reflex check (DC 15) to avoid losing your sword cane since you rolled a 1 on your attack.

And don't forget your Fortitude save!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

WTF! when I previewed it was an 18! double lame, I just meant the damage was a waste.

1d20 + 1 ⇒ (20) + 1 = 21 fort
1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18 ref

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor tries to fend off the shriek

fort : 1d20 + 6 ⇒ (13) + 6 = 19 +4 vs spell like

"Bah! Go with yer friend, fiend! ."

hammer,power attack : 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22 for Dmg : 1d12 + 4 + 3 ⇒ (1) + 4 + 3 = 8


Map Undead M Railroad Engineer 13
Rameth the Delver wrote:

WTF! when I previewed it was an 18! double lame, I just meant the damage was a waste.

Weird.

Dwalindor's hammer slams hard into the head knocking it off its flight path momentarily.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus steps to Azubah's side swinging his blade multiple times at the creature.
Haaa!

Attk: 1d20 + 6 + 1 - 2 ⇒ (9) + 6 + 1 - 2 = 14
Dmg: 1d10 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7

Castinf Def DC15: 1d20 + 8 ⇒ (11) + 8 = 19
Brand Spell Spellstrike: 1d20 + 6 + 1 - 2 ⇒ (19) + 6 + 1 - 2 = 24
Dmg: 1d10 + 4 + 1 + 1 + 1 ⇒ (1) + 4 + 1 + 1 + 1 = 8

Crit Confirm Brand Spell Spellstrike: 1d20 + 6 + 1 - 2 ⇒ (17) + 6 + 1 - 2 = 22
Crit Dmg: 1d10 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah sprints toward the demon-head and swings at it as well.

Attack
1d20 + 2 ⇒ (17) + 2 = 19

Damage
1d8 + 1 ⇒ (4) + 1 = 5


Map Undead M Railroad Engineer 13

Albus, I need you to roll Fortitude (DC 12) to make sure your attacks happen.

Azubah's mace slaps into the head with a meaty thunk, intercepting the head as it reels back from Dwalindor's hammer strike.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Whoops
Fort: 1d20 + 5 ⇒ (17) + 5 = 22


Map Undead M Railroad Engineer 13

Albus shrugs off the shriek and slams his blade hard into the vargouille, which explodes when he channels arcane power into it.

As soon as the vargouille's bits scatter across you, you hear a voice echoing in your head.

Why? Why do you have to keep ruining everything?!

The doors to the southeast open violently while you see a small rat scurry through the doors.

Roll Will save, DC 16.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Will: 1d20 + 3 ⇒ (9) + 3 = 12


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

a rat?!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 5 ⇒ (20) + 5 = 25


Map Undead M Railroad Engineer 13

For those that fail the Will Save:

The rat is definitely the source of the telepathic voice, and it can open doors. This is no ordinary rat.

For those that beat the will save:

Spoiler:

The rat is an illusion, something else is loose upstairs.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor vs rat

will : 1d20 + 3 ⇒ (15) + 3 = 18 +4 vs spells


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

There is no rat, it is something else. Rameth hisses and move to door J12 and throws it open.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

But...but...but... I can see it, its right there! Such power!


Map Undead M Railroad Engineer 13

I spent a few minutes trying to decide how to deal with an enlarged person walking on a surface half his size, but decided to just let it slide, presuming Rameth is hugging the side of the wall like he's walking on a ledge because I find the image funny.

Most of the contents of this room have fallen apart or otherwise been reduced to dust from the dry desert air. A foul, cloying smell fills the room.

You see two rats now, scurrying through tiny holes in the walls into the adjoining rooms.

New map.


Map Undead M Railroad Engineer 13

I'm going to be checking in on my phone, but I'll be out and about for most of the rest of the day for Labor Day stuff. As soon as you guys decide on how to proceed post it up, I can respond (even without maps!)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth quickly makes his way to the southern room and kicks those doors open


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Will save
1d20 + 6 ⇒ (1) + 6 = 7

"The rats, they are experimenting on us! They are the most intelligent life form on Golarion*. The whole world is their laboratory!"

*Dispute exists about the intelligence of rats vs dolphins.


Map Undead M Railroad Engineer 13

Way to live that one. What did you want to do after failing the Will save?


Map Undead M Railroad Engineer 13

New Map.

In this next room, a large lacquered desk, now in poor condition, sits in the center of this room. Bookcases stand along the eastern and southwestern walls, sagging as if ready to collapse at any moment. Their shelves have fallen out, and the piles of dust at their bases are all that remains of books and scrolls that failed to survive the long years.

The lacquered wooden frames of what might once have been divans stretch along the north and south walls, but their upholstery has disintegrated. A single door in the western wall is the room’s only exit.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will move with the Large Rameth into the next room(s).

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