
Saroune Anzoletta |

Saroune would be thankful for the heads up about Horatio. She's pretty obtuse when it comes to attention from the opposite sex. In fact, she'd probably just spend the time yammering at Pavanna about the enlightening conversation she had with Brodert Quink.
Woo! Page numbah 5!

DM-Salsa |

No one failed their Fort saves, so no penalty. I think everyone's going, so....
The warehouse is hard to miss. Not only is it the largest by a wide margin, it is packed with the shady elements of the Sandpoint's underbelly and the less savory sailors looking for a bloodmatch. Crates and boards create a stepped platform that allows most of the spectators a good view of the area in the center. Close to fifty men and women fill the makeshift arena as bookies call for bets.
"Now, this is supposed to be a good fight. It can't looked rigged or anything like that. I brought something for you to drink to help steel your nerves."
He hands you the vial and waits expectantly. The smile, the gleam in his eyes, and the tone of his voice make it clear this is not a request. As soon as you drink the vile tasting stuff, he enters to the ring to announce the fight.
Drinking the contents of the vial lets you take 3 times as much non-lethal damage as you normally would. There is a side effect though. Taking up to your normal HP in nonlethal carries no penalty. Taking more than that up to twice your normal HP results in the sickened condition. Taking from twice to three times you normal HP results in the nauseated condition. If you take more than three times your normal HP, you are knocked out and are at -1 HP, but stable and the potion effects cease.
The doors close shortly after you are seated. In the center of the pit formed by the stacks of crates is a Varisian man with a smile that would make most everybody uneasy.
"We are pleased to have you here in our humble little town! Tomorrow may be the Swallowtail Festival, but we see no reason to start celebrating now." Cheers fill the warehouse with a deafening roar. "Tonight, for our first fight, we have the lovely girl that will bash your face in as soon as look at you. Sandpoint's most notorious pit fighter, Noro!"
Cheers once again fill the warehouse, and more than a few lewd comments as well, as a young girl that some of you recognize drops into the pit with the man.
"Her opponent, a giant among men, is said to have made even the ogres at Hook Mountain quell with fear. I give you Gluck!"
More cheers and catcalls to Noro announce the arrival of a brutish man without a shred of compassion in his eyes. He easily stands eight feet tall, with a multitude of scars on his overly large belly. His eyes look up and down Noro as the cheers carry on. A lecherous grin reveals rotting and crooked teeth filling his big mouth.
"Ya sure do look prudy. Do ya squeal as purdy as ya looks?" A harsh, mocking laugh erupts from his horrid maw.
The man moves out of the way and stands at the edge of the pit. "On three. One! Two! THREE!"
Gluck Initiative: 1d20 ⇒ 15
HP 41
Place yourselves on the map please.

Horatio Aldebrandt |

Perception: 1d20 + 0 ⇒ (12) + 0 = 12 Yeah, remind me to invest in that.
Horatio takes a seat, hoping he's doing a good job of hiding his nervousness. He wears a simple woollen cloak with a hood to hide his face and armour, and carries his violin tucked under one arm, the bow hanging at his left hip, just behind a rapier. The weight of the weapon is what worries him the most - it serves as a reminder that not every problem can be solved with a pretty face, some well-spoken words, or some well-placed coin. Some problems can only be solved with blood, and he knows he isn't cut out for that.
He decides on a seat in the second row. Close enough to jump down if need be; not so close as to be conspicuous. He carefully sets his violin and bow at his feet, making sure he can easily draw his rapier if need be. Satisfied, he waits for his companion to arrive, periodically wiping nervous sweat from his brow.
When he sees the giant of a man enter the pit, he groans. Well, blast. No wonder Ameiko asked me to keep an eye on her...

Pavanna Alazario |

Perception: 1d20 + 5 ⇒ (2) + 5 = 7
...huh. After all that, you’d have thought Pavanna would be a little more switched-on — she must be distracted. Well, I can work with that, too....
Pavanna slips into the seat next to her friend, trying to hide her own nerves behind a bright smile in the same way her own cloak (hopefully) hides her sword-belt and the emblem of Iomedae on her armour. It wouldn’t do to tip off the thugs too early, after all.
Concerned as she is about Horatio, who is clearly more of a lover than a fighter, she hasn’t picked any of the Sczarni enforcers out of the crowd... but she knows they have to be there somewhere. “Don’t worry, Horatio — I’ll look after you,” she breathes into his ear, half-teasing. “Besides, you’ll have another — how the hell did they smuggle an ogrekin into town for this!?” O, Inheritor, please grant us the fortitude to survive and prevail....

Horatio Aldebrandt |

Horatio jumps as Pavanna sits next to him, clearly high-strung. He visibly relaxes once he sees who it is, though, a grateful smile crossing his face.
"Well, as much as I hate to say it, I'm probably more of a hindrance to Noro than a help if things start heading south. I'm glad I have you here to protect me, though," he teases back. "As for the ogrekin, I have no idea. Someone must have pulled some strings to make this happen. I'm not sure of the specifics, but the situation doesn't look good so far." No shame in admitting to myself that I'm scared... He attempts to reach out and grasp Pavanna's hand, more to comfort himself than anything else. "I'm glad you're here," he murmurs again, eyes fixed on the pit instead of on her.

Thirzin Bronzebeard |

Thirzin stumbles in, smiling widely. He does not seem overly drunk, but there are a number of slippery unknown substances on the floor that make things a bit of a struggle to get a good seat. Eventually, he has to turn on the dwarven "charm" and just start yelling "scuse me! Move it! Outta my way! Dwarf comin through!"
Eventually, after much shoving and struggling, he gets through the throngs and sits down a couple of seats down from Horatio.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Horatio blatantly wears his armor and shield, but the weapon is hidden beneath his heavy cloak. He keeps his eyes on the match, even though he knows the particular tingle of raised hairs on the back of his neck. How many, though...

Noro_Kas |

As Noro headed to the ring she takes a few chomp of her barbarian Chew and is carrying her bottle of rice wine. Jubrayl would know from previous fights that Noro has been known to drink during the fight it seemed to make for a better show.
she places the bottle in her corner and pops the top off ready to take a swig.
her opponent enters the ring and Noro shoots a glare at Jubrayl knowing that she not only had to throw the fight he wanted her to take a serious stomping. unfortunately there wasn't much she could do now, and not wanting to disappoint Noro cracks her knuckles and takes the traditional fighting stance of a Muay Thai fighter. she can only hope the newcomers at the dragon don't see her now, and hopefully Lou will never find out about this.
initiative: 1d20 + 2 ⇒ (5) + 2 = 7
oh yeah the dice gods may have proclaimed Noro's loss in round 1
Noro does not even respond to the ogre's taunting she merely just enters a mental state of survival. glaring at the huge creature. she smiles her teeth blood red like she has just eaten raw flesh.

Olivius Telraven |

preception: 1d20 - 1 ⇒ (17) - 1 = 16
Now this was something Olivius could get into. The Academy had brawls like this all the time, except they were an official part of the curriculum. No students died. A student's death created too much paperwork and was deemed a "waste of resources". The atmosphere was about the same, however, and Olivius was relishing it from the front row in the east-north-east corner.
Until someone he knew was in the ring. He knew he was different from the average Grub when he did not relish people he knew getting hurt. That was what set him apart; that drove him here, away from Cheliax and his family and House. Therefore, as Noro stepped into the ring with what was probably a monster of giant blood, Olivius lost his excitement.
He tried to catch Noro's eye and communicate without words, in that way warriors do, that he had her back. Thankfully, he was opposite her. Hopefully, her back wouldn't need covering. Sandpoint wasn't a big town. Deaths are big deals here.
He loosens his spear at his hip and Guisarme at his back, and discreetly brings his battered oaken shield down onto his forearm. If there was trouble, he wanted to be ready.

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Perception: 1d20 + 1 ⇒ (19) + 1 = 20
The place was not exactly nice, and a fight like this wasn't exactly something Victoria liked, but there was no reason to believe it grossly violated her tenets. Unless, of course, Noro got in serious trouble. Then she would step in. Still, she was uncomfortable.
Victoria's eyes glowed as she looked at the big guy. "Akisame, let's sit in the front. I want to make sure nothing goes wrong." She whispers in his ear right before finding her seat.
She takes note of the thugs as well glancing over at them and using her detect evil on them as well.
"Be wary, there are a couple of people watching us." She nods toward the thugs to warn Akisame in a subtle fashion.
-----------------
Victoria detects evil on the big guy before the fight, as well as the thugs.
In case I decide to step in at any point:
Initiative: 1d20 + 6 ⇒ (11) + 6 = 17

DM-Salsa |

Gluck Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage, non-lethal: 1d3 + 5 ⇒ (2) + 5 = 7
Gluck, despite his girth, is faster than Noro off the count and rushes in to deliver a brutal hit. The ogrekin strikes with an uppercut that lifts her a few inches into the air and drives her back into the corner.
The crowd cheers and jeers as the fight gets underway.

Noro_Kas |

i am assuming that the creature does have the improved unarmed strike feat
Noro slams into her corner. wincing in pain the red of her teethe and gums masking the blood now dripping slightly from her mouth. But still she stands.
Noro lets out a yell as she uses the corner pole as a brace and swings her legs up to kick the beast of an opponent in the Jaw hoping to return the favor.
enter rage
Noro attack: 1d20 + 9 ⇒ (20) + 9 = 29
crit confirm roll: 1d20 + 9 ⇒ (17) + 9 = 26
crit damage: 2d3 + 14 ⇒ (2, 1) + 14 = 17
the kick sends teeth flying and blood splattering Noro then tries to maneuver around to get away from the corner
acrobatics to avoid Aoo: 1d20 + 6 ⇒ (11) + 6 = 17
AC 12 (raging AC)
HP 11 /18
rage rounds used 1 / 7 +1 bonus round for Barbarian Chew

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Victoria is visible sickened and makes no attempt to hide it. Evil is a terrible stench, and she becomes actively worried for Noro. She seems to be handling herself well, but Victoria watches carefully ready to jump in at any time.
Honestly, I'm on the fence about how involved my paladin would want to be here, and I'm unsure of how hard it would be to detect foul play considering how evil the announcer and the opponent happened to be.

Noro_Kas |

noro did tell Aki she had to "work" and that it might not be a good idea to be around while she "works" as far as Sczarni enforcers go, Noro was or is one of them, well maybe not after tonight.

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It's true, I'm sticking by my decision to only step in if Noro is in trouble. The fact that there is so much evil present in those two individual makes Victoria want to take up arms against them, but she realizes it's a bad idea to do so. It's a lot of speculation being a paladin here. Ha.

Olivius Telraven |

Olivius winces at the giant's first hit. He's seen attacks like that leave men unconscious. But this girl had some grit. The counter was stunning in its brutality. Such a savage act would have constituted a lack in forsight and counted against Noro in the Academy, but this isn't The Academy, nor Cheliax. So he waits, ready to jump the baracade.

Horatio Aldebrandt |

The giant's blow has Horatio reaching for his instrument, wondering if he could get away with playing some inspiring music. He pulls it into his lap, rearranging his cloak to hide it. It's the one thing most likely to give away his identity.
However, he's unable to control a hissed "yes!" of approval at Noro's counterattack. The savagery reminds him how much his own cheek still aches from the blow she gave him earlier, and he realizes he got off easy. He turns to Pavanna, temporarily thrilled with confidence. "At what point should we get involved? I'm thinking of jumping in if she looks like she's in trouble, but for now at least, she seems to be holding her own."
Initiative: 1d20 + 4 ⇒ (8) + 4 = 12

DM-Salsa |

@ Noro: Yep. I can post the stats if you'd like. I guess you didn't drink the potion? If you did then you can take three times the nonlethal you normally could. Also, that wasn't enough to avoid provoking.
@ Horatio: Um, I'm going to guess now.
HP 24
Attack of Opportunity: 1d20 + 9 ⇒ (1) + 9 = 10
Gluck's head snaps to the side and seems stunned for a moment. Unfortunately, not stunned enough to miss the opportunity Noro gives him as she darts around to the side. Still the blow is wide and misses the nimble fighter by a good margin.
Gluck Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d3 + 5 ⇒ (2) + 5 = 7
The left hook that follows catches Noro in the side of her head and manages to cut open the inside of her cheek.
Thugs Stealth: 1d20 + 6 ⇒ (18) + 6 = 24
Thugs Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Thugs-18
Gluck-15
Noro-7
Perception checks please, a 24 or more means that you are not surprised next round. If you made the previous one, you get a +5 to this one. Roll initiative as well. Beat an 18 to go before the thugs.

DM-Salsa |

Remember, if someone is in a tier higher than yours, they get a bonus to Attack. Also, you can't five-foot between tiers, though it only costs one square of movement to move between them.

Horatio Aldebrandt |

Well, I got a 12 on initiative (or should I roll again?) Perception ahoy!
Perception: 1d20 + 0 ⇒ (7) + 0 = 7
Aha. Ahahahahaha.

DM-Salsa |

@ Noro: Alright, don't forget that you can take up 3 times the amount of Non-lethal you normally could. If you get in another shot like that last one, you might actually win this one. Also that last hit was also non-lethal.
@ Horatio: Nope, I'm taking what ever you roll. And dang, that stinks about the perception.

Horatio Aldebrandt |

Wasn't expecting a reroll, just didn't see my name in the initiative order. Is all good! As for perception, he's kind of distracted right now, so I guess it makes sense?

DM-Salsa |

I was typing that up when you posted. I'll be sure to go back and grab everyone's

Pavanna Alazario |

Perception: 1d20 + 5 ⇒ (8) + 5 = 13 Crap. :(
Initiative: 1d20 + 3 ⇒ (16) + 3 = 19 Small mercies....
Just a reminder to myself: her ‘Ever Wary’ trait gives Pavanna half her normal Dex bonus to AC during the surprise round.
“If it weren’t for her opponent, I’d say ‘She’s a prize-fighter, Horatio: this is what she does’,” Pavanna says, putting her left hand on his forearm to slow him. “As it is... not yet, but be ready. If she goes down and he keeps swinging, we stop him — any way we have to. She doesn’t know that Noro’s supposed to throw the fight, but Gluck’s size makes it pretty damned plain it’s been rigged, maybe even intended as a death-match! And keep your eyes open: I haven’t picked any of the organiser’s goons out of all these people, but they have to be around.”
She glances to her other side, hoping Saroune’s ready to take action of her own.
Sorry about the ‘eyes open’, thing, Horatio, but it’s what Pavanna would say in the circumstances. And seriously: next level, Perception. And not just to spot the pretty ladies! ;)

Horatio Aldebrandt |

Perception and sense motive, methinks... And no offense taken, it's a fair comment to make!
"As always, your head is clearer than mine... I'm just worried I won't be much help if this turns sour." He sighs, thinking for a few moments. "He doesn't seem like he'd have a particularly strong mind; I could probably take advantage of that if need be. If we need to enter melee, though, you'll probably have two people to look out for." He scans the crowd, looking for any thugs that might be nearby, but sees nothing suspicious. That in itself isn't a good sign...

Akisame Koetsuji |

Okay, had a lot of stuff today so I just brush read skipping most of the OOC stuff.
@DM: Can Akisame bet on the match or is it too late? It was the original idea but it may be too late as I can kind of see a winner.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
I am more interested in the fighters in and around the ring to know anything else. I listen to Victoria and respond. "I want to see just how all this works. I do not believe Noro is in real danger but if things do get worse then we can step in." I join her in the front row.

Pavanna Alazario |

"As always, your head is clearer than mine... I'm just worried I won't be much help if this turns sour." He sighs, thinking for a few moments. "He doesn't seem like he'd have a particularly strong mind; I could probably take advantage of that if need be. If we need to enter melee, though, you'll probably have two people to look out for." He scans the crowd, looking for any thugs that might be nearby, but sees nothing suspicious. That in itself isn't a good sign...
“That’s actually not a bad idea,” Pavanna murmurs, a little relieved and a touch impressed. My own magical talents are more oriented towards healing and learning.... which is vexing, at this juncture. “An enchantment would be far more subtle than swords, and might sidestep a brawl completely. I think you under-rate yourself.” And heaven knows those might be words I didn’t think I’d ever say to him!
@ Akisame: the battle-map is up on Google docs — here's the link. I’d recommend marking your position, so everyone knows for sure where you are when/if this hits the fan. ;)

Noro_Kas |

Noro is sent spinning with the blow across the face blood splatters across the ring. Noro tries to use the momentum to fall into a Turning Elbow Strike maneuver.
attack: 1d20 + 7 ⇒ (12) + 7 = 19
her elbow slamming into her opponent's base of the throat
damage: 1d3 + 7 ⇒ (1) + 7 = 8
AC 12
max HP 18 (can take up to 3x in non-lethal damage for 28 or 34 raging)
damage 14
rage used 2 / 7 +1 bonus barbarian chew.
and its late for me I need to get to bed

Saroune Anzoletta |

Sorry about the late post! I run an L5R game on Sunday nights, so I'm just now finding all of this stuff out.
Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Perception: 1d20 ⇒ 15
Saroune, seated next to Pavanna, watched the fight with a mixture of shock and excitement. There had always been fights between the Varisians of her caravan; but those were mostly sport, something to ease the tensions of a long journey.
This was something else entirely and it made her uncomfortable. She leaned over to Pavanna, not taking her eyes off the fight. "What are you intending?"

Horatio Aldebrandt |

Bloody wonder I didn't think of that sooner. Damn these nerves. "Well, a pretty face like this isn't just for show," he mutters, cringing at the blows being exchanged in the ring. "Speaking of pretty faces, this could turn sour soon. So we agree - jump in if she goes down?" He tries to speak softly and move his lips as little as possible.

Pavanna Alazario |

“If he doesn’t stop when she goes down, yes,” she nods, mimicking his close-mouthed murmur. “Acting before that could well cost her the match, and she might not thank us for it. But if this fight goes as I suspect, Gluck will try to kill her once she’s down — and whatever the rules, to me that will make him fair game.”
Looking to Saroune, Pavanna adds, “If Noro’s life is at risk, Horatio will try to enchant that brute she’s fighting, to stop him from killing her. If someone realises what’s happened and who did it, you and I will keep the goons off him until Noro’s safe, then we’ll clear a path to get all four of us out here.”
Of course, that’s a very rough plan that doesn’t account for the depth of the ring and how close the goons actually are, but a] she hasn’t spotted who the guards are, b] she’s half-hoping it won’t be needed, c] she doesn’t know there are others in the audience who might be willing to help (she hasn’t spotted Olivius, nor even met Akisame, Victoria or Thirzin!), and d] it may well not be needed, if Noro keeps laying the hurt on Gluck like she is. ;)

Horatio Aldebrandt |

Oh man. This is either going to go brilliantly, or hilariously badly.

Pavanna Alazario |

Depends on the dice, really. My mental image of Pavanna has her switching into a very ‘Zoe’ mode when the blades come out, but this whole thing is looking like a ‘Mal’ kind of caper. And since Horatio is ‘so very pretty’.... :D

Horatio Aldebrandt |

I have to confess I have no idea what you're talking about. Do I lose geek cred for saying that?

Horatio Aldebrandt |

I'm an Aussie, so I think Netflix is a no-go for me. But it just so happens my stepsisters have the DVDs... might be something to watch after I finish up with Doctor Who (of course, I still need to start Doctor Who...)

Thirzin Bronzebeard |

At work all day long, so npc me if need be
Perception: 1d20 + 7 + 5 ⇒ (11) + 7 + 5 = 23
Thirzin begins to realize things are looking quite...well, just not good at all. He taps his chin for a moment, hoping to keep his eyes peeled for continued dangers and decide exactly when to join in what likely will become a grand ol' melee.

Noro_Kas |

before Gluck lays into Noro with some more pain is there any way to see if Jubrayl is satisfied with the performance. she put a hurtin on this oaf to satisfy the crowd, and she knows she has to loose. basically if Jubrayl is satisfied with the progress then Noro will feint defending herself (basically allowing herself to be flatfooted) but she hopes to let Gluck know she is throwing the fight and that his victory is because Noro let him win.
bluff: 1d20 ⇒ 18

Saroune Anzoletta |

Saroune didn't know the woman fighting in the ring, but if what Pavanna and Horatio were discussing was true, she would try and help as best she could. Nobody deserved to be set up like that.
Saroune leaned back into her seat, placing her shoulder sling of scrolls in her lap. She gripped a pair and waited for any sign of trouble.

Olivius Telraven |

Maybe it was the years on the run, an exile, maybe it was his training at the Academy, but Olivius could feel that something was about to go awry. He spots the bard Horatio and Pavanna across the arena briefly along with the drinking dwarf from the Rusty Dragon before the fight obscures them again.
Well, At least the limp-wrist won't die. Pavanna is capable enough.
His mind was working overtime, and he didn't like the situation. Pavanna, Limp-Wrist, and a Dwarf vs whatever came up against intruders. Pavanna could hold her own for a bit, but she lacked the training to properly hold a line. And here he was, on the opposite side of the arena. He hoped the dwarf was worth his weight in stout if this went south.
Wait, why was he assuming that the Dwarf would even join? Why was he assuming any of this? Maybe he deserved his rank, "adequate". He was making wild assumptions again.
Olivius growls to himself and braces his nerves. He very well may be alone.

DM-Salsa |

Too bad this is more like Big Damn Heroes backfired at the moment. (Yes, I very much agree with everyone needing to see the series at least once.)
@ Noro: I'm assuming that the bluff is to convey that you're letting Gluck win. IF that's not right, well, Gluck is pretty dumb.
HP 16
AC 14
1: 8
2: 8
3: 8
4: 8
5: 8
No one made that check so all seven of you are flatfooted.
Thirzin: 1d20 + 6 ⇒ (2) + 6 = 8
Akisame: 1d20 + 2 ⇒ (4) + 2 = 6
Pavanna-19 FF
Saroune-18 FF
Thugs-18
Victoria-17 FF
Gluck-15
Horatio-12 FF
Olivius-11 FF
Thirzin-8 FF
Noro-7
Akisame-6 FF
Noro steals a glance to the side of the ring to see Jubrayl seething in rage, not at her specifically, but at Gluck. He catches her glance, which is just enough for him to direct his murderous anger upon her. Now would most definitely be a good time to throw the fight.
Gluck, though, roars in fury as he gets Noro's secret message.
"YA THINK ME STOOPED! ME CRUSH YA NO PROBLUM!"
Gluck Power Attack v. Noro: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
Damage (non-lethal): 1d3 + 9 ⇒ (3) + 9 = 12
The blow misses, but it leaves a crater in the dirt floor and rattles the bleachers next to the arena.
About that time, five thugs materialize out of the crowd that suddenly moves away from the rest of you. Daggers are already drawn as they move in to attack.
Thug 1 rapier v. Olivius: 1d20 + 2 ⇒ (10) + 2 = 12
Thug 2 rapier v. Victoria: 1d20 + 2 ⇒ (4) + 2 = 6
Thug 3 rapier v. Horatio: 1d20 + 2 ⇒ (1) + 2 = 3
Thug 4 rapier v. Saroune: 1d20 + 2 ⇒ (19) + 2 = 21
Thug 4 Crit v. Saroune: 1d20 + 2 ⇒ (3) + 2 = 5
Thug 4 Damage: 1d6 + 1 ⇒ (5) + 1 = 6
SA: 1d6 + 6 ⇒ (5) + 6 = 11
Thug 5 rapier v. Pavanna: 1d20 + 2 ⇒ (5) + 2 = 7
In a singularly stunning display of ineptitude, all but one of the thugs manages to miss their targets entirely. Olivius' armor sent the blade of his foe screeching into the wood planks beside him. Victoria, Horatio, and Pavanna barely even have to move to avoid their attackers clumsy attacks.
Saroune is not so lucky. Her attacker's blade rips through her shirt and leaves a long searing gash across her shoulder and neck. It could have been worse though, he nearly sent the blade through her windpipe.
Party up!

Noro_Kas |

Noro, despite trying to get hit is almost about ready to grab Glugs fist and force him to punch her. the punch he does throw slamming into the ground with incredible force Noro dives to the ground as though the force threw her there. she lays there one eye open to see what Gluck will do.
Noro ends her rage but because of the Barbarian Chew the rage will continue a bonus round before fatigue sets in.
come on Jubrayl take the bait and call off the goon squad
bluff to make it look like Gluck knock Noro out: 1d20 ⇒ 6

DM-Salsa |

@ Victoria: Not that it mattered either way. I rolled abysmally.
@ Victoria, Pavanna, and Saroune: You all act before Gluck. If you do more than 16 points of damage he passes out before he can make this attack.
Sense Motive Gluck: 1d20 ⇒ 13
Uh-oh.
"YA THINK ME DUMB! ME SEE YA! ME SEE YA SQUISHED FLAT!"
Gluck Power Attack v. Noro (Penalty for being prone factored in): 1d20 + 9 - 2 + 4 ⇒ (17) + 9 - 2 + 4 = 28
Damage (nonlethal): 1d3 + 9 ⇒ (3) + 9 = 12