DM Rah's "The Confirmation" (Inactive)

Game Master Kobash

==COMBAT MAP==


151 to 200 of 333 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Sovereign Court

M L_N Human monk 1, Init +2, HP 10/10, Speed 30 AC 15, T 15, FF 13, CMD 17, Fort +4, Ref +4, Will +5, CMB +2, BAB 0 Acro +6 Perc +7 Bluff +3(vs lies +7) Diplomacy -1(+3 vs persuade others ) Escape Artist +6 Sense Motive +10 Stealth +9 Knowledge (Religion) +5 Survival +3(+7 underground/urban) Kama +2 (1d6+2, x20) Fists +2 (1d6+2, x20) Flurry +1/+1 (1d6+2/1d6+2, x20)

"use a cloak to guide them"

Grand Lodge

Male Tengu Two Weapon fighter 1 |HP 12/12 | AC 17 |T 14 | FF13 | CMD 18 | F:+3 | R:+4 | W:-1 | Init +4 | Perc +1 | Sense Motive -1

Daijiro frolics like a... well a bird in a bird bath.

Silver Crusade

Female PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|
Skills:
Acro:+4| Diplo: +3| Heal:+7| Sense Motive: +8 | K.Noble: +5| K.Religion +9 |Lingus:+1| SM:+8| Survival:+8|

Faerin watches in befuddlement....

Sovereign Court

M L_N Human monk 1, Init +2, HP 10/10, Speed 30 AC 15, T 15, FF 13, CMD 17, Fort +4, Ref +4, Will +5, CMB +2, BAB 0 Acro +6 Perc +7 Bluff +3(vs lies +7) Diplomacy -1(+3 vs persuade others ) Escape Artist +6 Sense Motive +10 Stealth +9 Knowledge (Religion) +5 Survival +3(+7 underground/urban) Kama +2 (1d6+2, x20) Fists +2 (1d6+2, x20) Flurry +1/+1 (1d6+2/1d6+2, x20)

Ruin will move down each of the hallways using his sunrod for light to see what is down each path. he will only go 30 feet down each and return.


Following Haku's suggestion the fish are driven right to him and he snatches one up with his bare hands. What does Haku do with it?

Meanwhile, Ruin investigates the side passages. The western side is claustrophobic and a little harder to navigate, but continues beyond the short distance Ruin has clamored through. The eastern side is a little more open, and as he moves down the twisting passages a foul odor of decay begins grows stronger.

Silver Crusade

Male Andoren Human Human/Inquisitor 3 | AC 19 T 11 FF 18 | HP 27/27 | F +5 R +2 W +5 | Init +2 | Perc +7

"Put it in the city, Haku! That's what the text said--the Fisherman brings fish to Absalom."

Silver Crusade

PFS# 38303-5; Male human (Arcadian Islander) arcane healer (bard) 2 (hp 18/18 | AC 14 | Per +1 | Init +1 | Fort +1 | Ref +4 | Will +4)

Haku wades into the pool looking for somewhere to let the fish into...


Haku finds an open spot in the diorama and places the fish within it. Suddenly, a strange sensation comes over everyone in the chamber. Something magical has happened.

Silver Crusade

Male Andoren Human Human/Inquisitor 3 | AC 19 T 11 FF 18 | HP 27/27 | F +5 R +2 W +5 | Init +2 | Perc +7

Leonides looks at his hands, then casts detect magic to try to figure out what happened.

Spellcraft check: 1d20 + 6 ⇒ (3) + 6 = 9


The scenario is a little unclear about informing the PCs about this, but I think it's better to let you know (because I might forget in the moment it might apply). The fisherman's ritual provides everyone a +2 insight bonus on a single combat maneuver check made over the next 24 hours.

Sovereign Court

M L_N Human monk 1, Init +2, HP 10/10, Speed 30 AC 15, T 15, FF 13, CMD 17, Fort +4, Ref +4, Will +5, CMB +2, BAB 0 Acro +6 Perc +7 Bluff +3(vs lies +7) Diplomacy -1(+3 vs persuade others ) Escape Artist +6 Sense Motive +10 Stealth +9 Knowledge (Religion) +5 Survival +3(+7 underground/urban) Kama +2 (1d6+2, x20) Fists +2 (1d6+2, x20) Flurry +1/+1 (1d6+2/1d6+2, x20)

Ruin watched with amusement at the group's acts. Once the magic washes over them he tells them what he found.

Silver Crusade

Female PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|
Skills:
Acro:+4| Diplo: +3| Heal:+7| Sense Motive: +8 | K.Noble: +5| K.Religion +9 |Lingus:+1| SM:+8| Survival:+8|

Faerin takes a few silver coins from the city and replaces it with some of her own silvers to bring back to the society for atudy.


The magical sensation passes over everyone again after Faerin swaps coins in the diorama.

Effect: +1 competence bonus on Appraise checks to determine the value of objects and on Spellcraft checks made to identify magic items.

Silver Crusade

Female PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|
Skills:
Acro:+4| Diplo: +3| Heal:+7| Sense Motive: +8 | K.Noble: +5| K.Religion +9 |Lingus:+1| SM:+8| Survival:+8|

Faerin Shivers as the magic passes over them again. Remembering her notes, she copies out an extra set regarding the four guises of Aroden finds a place on the city and reads it out alound before placing that copy in the city.

Sovereign Court

M L_N Human monk 1, Init +2, HP 10/10, Speed 30 AC 15, T 15, FF 13, CMD 17, Fort +4, Ref +4, Will +5, CMB +2, BAB 0 Acro +6 Perc +7 Bluff +3(vs lies +7) Diplomacy -1(+3 vs persuade others ) Escape Artist +6 Sense Motive +10 Stealth +9 Knowledge (Religion) +5 Survival +3(+7 underground/urban) Kama +2 (1d6+2, x20) Fists +2 (1d6+2, x20) Flurry +1/+1 (1d6+2/1d6+2, x20)

While some of the group plays in the water, Ruin asks "Anyone want to check out this smelly tunnel with me?"

Grand Lodge

Male Tengu Two Weapon fighter 1 |HP 12/12 | AC 17 |T 14 | FF13 | CMD 18 | F:+3 | R:+4 | W:-1 | Init +4 | Perc +1 | Sense Motive -1

Daijiro shakes the water from his feathers before approaching the monk.

I can assist you.

Sovereign Court

M L_N Human monk 1, Init +2, HP 10/10, Speed 30 AC 15, T 15, FF 13, CMD 17, Fort +4, Ref +4, Will +5, CMB +2, BAB 0 Acro +6 Perc +7 Bluff +3(vs lies +7) Diplomacy -1(+3 vs persuade others ) Escape Artist +6 Sense Motive +10 Stealth +9 Knowledge (Religion) +5 Survival +3(+7 underground/urban) Kama +2 (1d6+2, x20) Fists +2 (1d6+2, x20) Flurry +1/+1 (1d6+2/1d6+2, x20)

Ruin nods then quietly makes his way down the tunnel with Daijiro behind him.

[occ=ooc]take 10 stealth for 20[/ooc]

Silver Crusade

Female PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|
Skills:
Acro:+4| Diplo: +3| Heal:+7| Sense Motive: +8 | K.Noble: +5| K.Religion +9 |Lingus:+1| SM:+8| Survival:+8|

"I could help too."

Faerin offers as she too comes out of the water and city.

Grand Lodge

Male Tengu Two Weapon fighter 1 |HP 12/12 | AC 17 |T 14 | FF13 | CMD 18 | F:+3 | R:+4 | W:-1 | Init +4 | Perc +1 | Sense Motive -1

Noting the monks sneaking ways Daijiro follows suit,

stealth: 1d20 + 5 ⇒ (12) + 5 = 17

Silver Crusade

PFS# 38303-5; Male human (Arcadian Islander) arcane healer (bard) 2 (hp 18/18 | AC 14 | Per +1 | Init +1 | Fort +1 | Ref +4 | Will +4)

"Faerin, let the quiet ones go first and we will follow up," Haku emerges from the pool. Aroden, the merchant... Aroden the fisherman... What else is there?

The islander looks at their new Low Azlanti friend, "We will try to find your fellows, or at least help to clear out the dangers for your future visits."

Silver Crusade

Female PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|
Skills:
Acro:+4| Diplo: +3| Heal:+7| Sense Motive: +8 | K.Noble: +5| K.Religion +9 |Lingus:+1| SM:+8| Survival:+8|

Faerin takes a look at her armor and concurs with Haku's accessment. She's not very quiet and she knows it.

She steps back.

Silver Crusade

Male Andoren Human Human/Inquisitor 3 | AC 19 T 11 FF 18 | HP 27/27 | F +5 R +2 W +5 | Init +2 | Perc +7

Leonides jots down a few of his own notes on the room (particularly as regards the still-active magic of the city) before following the dwarf.

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Yes, your friends. We will see what we can do. Selkin smiles at the gillmen and runs off after all of the others.


1d6 ⇒ 2

The cave’s damp air becomes increasingly stale as you continue down through this tunnel, and the stench of decay grows increasingly evident. The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. Sneaking forward, Ruin and Daijiro look in upon a macabre scene.

A decomposed body lies face down toward the back of the cavern. Standing around, staring off into walls, are four skeletons.

ROLLS:

Perception: 1d20 ⇒ 8
Perception: 1d20 ⇒ 6
Perception: 1d20 ⇒ 2
Perception: 1d20 ⇒ 8

INITIATIVE
Haku: 1d20 + 1 ⇒ (7) + 1 = 8
Leonides: 1d20 + 2 ⇒ (13) + 2 = 15
Daijiro: 1d20 + 4 ⇒ (15) + 4 = 19
Ruin: 1d20 + 2 ⇒ (3) + 2 = 5
Ferin: 1d20 + 1 ⇒ (3) + 1 = 4
Selkin: 1d20 + 3 ⇒ (17) + 3 = 20
Enemy: 1d20 ⇒ 18


INITIATIVE - Surprise Round! All the skeletons are surprised, so you basically get a free action before initiative kicks in.

MAP UPDATED

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Surprise Round : Move

Round One : Channel negative energy for Damage: 1d6 ⇒ 3, DC Will 13 for half.

Silver Crusade

Male Andoren Human Human/Inquisitor 3 | AC 19 T 11 FF 18 | HP 27/27 | F +5 R +2 W +5 | Init +2 | Perc +7

Selkin, are you really channeling negative energy?

Leonides advances into the room, whirling his flail and preparing to attack.


Assuming it's a typo. His character sheet lists positive energy.

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Bah! You know what I meant. I want to hurt undead with positive energy. For some reason I still think negative = hurt.

Grand Lodge

Male Tengu Two Weapon fighter 1 |HP 12/12 | AC 17 |T 14 | FF13 | CMD 18 | F:+3 | R:+4 | W:-1 | Init +4 | Perc +1 | Sense Motive -1

Daijiro will delay until the skeletons move.

Sovereign Court

M L_N Human monk 1, Init +2, HP 10/10, Speed 30 AC 15, T 15, FF 13, CMD 17, Fort +4, Ref +4, Will +5, CMB +2, BAB 0 Acro +6 Perc +7 Bluff +3(vs lies +7) Diplomacy -1(+3 vs persuade others ) Escape Artist +6 Sense Motive +10 Stealth +9 Knowledge (Religion) +5 Survival +3(+7 underground/urban) Kama +2 (1d6+2, x20) Fists +2 (1d6+2, x20) Flurry +1/+1 (1d6+2/1d6+2, x20)

Ruin goes from silent to deadly in a flash,he drops into his snake stance(swift), then move forward to punch one of the undead creatures in the ribs before they could act.

AC 13 ATM
charge: 1d20 + 4 ⇒ (7) + 4 = 11

Ruin will charge in surprise round, Since he was in front should be able to get that off before Selkin moves in way.

once they move into to attack as a immediate action will make a sense motive check and use that instead for my AC.

sense motive: 1d20 + 10 ⇒ (17) + 10 = 27

Silver Crusade

Female PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|
Skills:
Acro:+4| Diplo: +3| Heal:+7| Sense Motive: +8 | K.Noble: +5| K.Religion +9 |Lingus:+1| SM:+8| Survival:+8|

Faerin hears the sound of combat Humming FF7 battle music and wades in after her companions.

Silver Crusade

PFS# 38303-5; Male human (Arcadian Islander) arcane healer (bard) 2 (hp 18/18 | AC 14 | Per +1 | Init +1 | Fort +1 | Ref +4 | Will +4)

Faerin's humming causes Haku to break out in a bellowing laugh, "No, no, my stout friend. It is done like this..."

The islander begins singing a battle song from his homeland and soon, his friends find themselves gently bouncing in rhythm!

Inspire Courage: +1 competence bonus to atk and damage; +1 morale bonus versus Fear.


Most of the group prepares for battle, but Ruin charges in. Unfortunately, his hasty attack misses.

Once in position Selkin unleashes a burst of positive energy that leaves all the skeletons cracked and smoking, but none succumb to the power of his god.

The skeletons raise claws and move to attack. Ruin dodges away from two of them, and Leonides fends off most of the claws reaching for him, but one manages to get through and tear into arm.

3 damage to Leonides

ROLLS:

Skeleton 1 Will Save: 1d20 + 2 ⇒ (11) + 2 = 13
Skeleton 2 Will Save: 1d20 + 2 ⇒ (19) + 2 = 21
Skeleton 3 Will Save: 1d20 + 2 ⇒ (11) + 2 = 13
Skeleton 4 Will Save: 1d20 + 2 ⇒ (15) + 2 = 17

Skeleton 1 Claw at Ruin: 1d20 + 2 ⇒ (8) + 2 = 10
Skeleton 2 Claw at Ruin: 1d20 + 2 ⇒ (20) + 2 = 22
Skeleton 3 Claw at Leonides: 1d20 + 2 ⇒ (15) + 2 = 17
Skeleton 3 Claw at Leonides: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Skeleton 4 Claw at Leonides: 1d20 + 2 ⇒ (14) + 2 = 16
Skeleton 4 Claw at Leonides: 1d20 + 2 ⇒ (14) + 2 = 16

Skeleton 4 Crit Confirmation on Leonides: 1d20 + 2 ⇒ (15) + 2 = 17

INITIATIVE
Daijiro <=UP
Leonides <=UP
Haku <=UP
Ruin <=UP
Ferin <=UP
Selkin <=UP
Skeletons

Sovereign Court

M L_N Human monk 1, Init +2, HP 10/10, Speed 30 AC 15, T 15, FF 13, CMD 17, Fort +4, Ref +4, Will +5, CMB +2, BAB 0 Acro +6 Perc +7 Bluff +3(vs lies +7) Diplomacy -1(+3 vs persuade others ) Escape Artist +6 Sense Motive +10 Stealth +9 Knowledge (Religion) +5 Survival +3(+7 underground/urban) Kama +2 (1d6+2, x20) Fists +2 (1d6+2, x20) Flurry +1/+1 (1d6+2/1d6+2, x20)

flurry: 2d20 ⇒ (19, 13) = 32+2 each
dmg: 2d6 ⇒ (3, 1) = 4+3 each

Releasing a flurry of attacks, Ruin punches foe 1 then if it falls, moves to foe 4. His fists hit hard bones but he seems undated by that fact.

Grand Lodge

Male Tengu Two Weapon fighter 1 |HP 12/12 | AC 17 |T 14 | FF13 | CMD 18 | F:+3 | R:+4 | W:-1 | Init +4 | Perc +1 | Sense Motive -1

Move E-E-E

Daijiro draws his monk spade and attacks the skeleton to the north with the blunt portion of it.

Monk spade: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 4 ⇒ (5) + 4 = 9

Sovereign Court

M L_N Human monk 1, Init +2, HP 10/10, Speed 30 AC 15, T 15, FF 13, CMD 17, Fort +4, Ref +4, Will +5, CMB +2, BAB 0 Acro +6 Perc +7 Bluff +3(vs lies +7) Diplomacy -1(+3 vs persuade others ) Escape Artist +6 Sense Motive +10 Stealth +9 Knowledge (Religion) +5 Survival +3(+7 underground/urban) Kama +2 (1d6+2, x20) Fists +2 (1d6+2, x20) Flurry +1/+1 (1d6+2/1d6+2, x20)

you know what we forgot to do, pick up the pack from the halfling, it must have lots of supplies we could have used lol.

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

We didn't? How'd we miss that? Well, we can always go back and get it.

Selkin elects to get into the spirit and attacks!

Morningstar on #1: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Heh. Yup, you all forgot the pack.

Daijiro smashes one skeleton, Ruin takes down two more, and Selkin finishes off the third.

COMBAT OVER. Wow, that was fast.

A cursory look around the cave discovers a note on the body that details plans to start an army of undead made from the “fish people” who have been frequenting this cave. The body also carries a magical longsword and a magical pearl.

If you want to search further, roll perception checks.


I forgot one thing from Uori. As you left his chamber he stopped the last person and put a wand in their hand, informing them it was an old minor relic made by a priest of Aroden to protect his faithful. It is a wand of shield of faith (CL 6th, 10 charges).

Silver Crusade

Female PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|
Skills:
Acro:+4| Diplo: +3| Heal:+7| Sense Motive: +8 | K.Noble: +5| K.Religion +9 |Lingus:+1| SM:+8| Survival:+8|

Yea. We forgot the pack. Faerin being last in the initative order and thus last the leave the room, will thank the gillman.

Upon receving the gift, Faerin bows low.
"Thank you for your gift. We'll see that it is put to good use."

Upon reaching the battle site.
"Yer Done???" in disbelief and a little disappointment.

Silver Crusade

Male Andoren Human Human/Inquisitor 3 | AC 19 T 11 FF 18 | HP 27/27 | F +5 R +2 W +5 | Init +2 | Perc +7

Perception check: 1d20 + 6 ⇒ (15) + 6 = 21

While searching, Leonides taps himself with his wand.

CLW wand, 40 charges remaining: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Selkin examines the room further. Seems some of the gillmen met their demise here. A shame.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Silver Crusade

Male Andoren Human Human/Inquisitor 3 | AC 19 T 11 FF 18 | HP 27/27 | F +5 R +2 W +5 | Init +2 | Perc +7

"I wonder how this foolish necromancer came to meet his end? At the least we can tell Uori what has become of his fellows."

Sovereign Court

M L_N Human monk 1, Init +2, HP 10/10, Speed 30 AC 15, T 15, FF 13, CMD 17, Fort +4, Ref +4, Will +5, CMB +2, BAB 0 Acro +6 Perc +7 Bluff +3(vs lies +7) Diplomacy -1(+3 vs persuade others ) Escape Artist +6 Sense Motive +10 Stealth +9 Knowledge (Religion) +5 Survival +3(+7 underground/urban) Kama +2 (1d6+2, x20) Fists +2 (1d6+2, x20) Flurry +1/+1 (1d6+2/1d6+2, x20)

Ruin seeing no one has the backpack of the halfing, and reading the note decides to make his way back to the entrance to pick it up and return. Tells you all to go on and he will catch up.

"We must find the source of this evil plan and laid it to rest."

Silver Crusade

Male Andoren Human Human/Inquisitor 3 | AC 19 T 11 FF 18 | HP 27/27 | F +5 R +2 W +5 | Init +2 | Perc +7

"Don't split up. What if the minotaur comes back? We'll all go with you."

Silver Crusade

Female PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|
Skills:
Acro:+4| Diplo: +3| Heal:+7| Sense Motive: +8 | K.Noble: +5| K.Religion +9 |Lingus:+1| SM:+8| Survival:+8|

Faerin is quick to agree.
"Yes the minotaur, maybe I'll get a few swings with me hammer. By the way, the gillman Uori gave us this."
Shows the wand of Shield of Faith.

Silver Crusade

PFS# 38303-5; Male human (Arcadian Islander) arcane healer (bard) 2 (hp 18/18 | AC 14 | Per +1 | Init +1 | Fort +1 | Ref +4 | Will +4)

Haku laughs again, as he watches the skeletons crumble to the ground, his song lingering in everyone's head.

I didn't forget about the pack. I figured that we were leaving it so that our friend would be able to find it when she finally came back to join us. ;)


While some of the group discusses returning for Janira's pack, Leonides discovers a concealed passage in the northern wall.

Silver Crusade

Male Andoren Human Human/Inquisitor 3 | AC 19 T 11 FF 18 | HP 27/27 | F +5 R +2 W +5 | Init +2 | Perc +7

"Look here--before we leave, let's see what's down this passage."

Silver Crusade

Female PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|
Skills:
Acro:+4| Diplo: +3| Heal:+7| Sense Motive: +8 | K.Noble: +5| K.Religion +9 |Lingus:+1| SM:+8| Survival:+8|

"Ok."
Faerin nods her agreement as she rush to join Leonides.

151 to 200 of 333 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Rah's "The Confirmation" All Messageboards

Want to post a reply? Sign in.