Jakaw Razorbeak

Daijiro's page

41 posts. Organized Play character for Lordzum.


Full Name

Daijiro

Race

Tengu

Classes/Levels

Two Weapon fighter 1 |HP 12/12 | AC 17 |T 14 | FF13 | CMD 18 | F:+3 | R:+4 | W:-1 | Init +4 | Perc +1 | Sense Motive -1

Gender

Male

Size

Medium

Age

21

Special Abilities

Double Slice

Alignment

CN

Deity

Hei Feng

Location

Absalom

Languages

Tien, Minkian, Common, Tengu

Strength 16
Dexterity 19
Constitution 12
Intelligence 10
Wisdom 9
Charisma 7

About Daijiro

Diajiro is a two weapon fighter, that is on a quest to find his brother. They are now both members of the Pathfinder society. Daijiro travelled in Tian Xia with his father who was an infamous Samurai Assassin, his father always kept his bounties katanas and gave any mundane wakizashis to his son Daijiro and selling the rest. It did not take long for his father to meet his match and get killed on the field of battle. Distraught Daijiro went back to the burned down remains of his rookery where he found his grandfather on his deathbead. His grandfather told him that his brother Ayaki lives, and headed to Absalom to become a Pathfinder. Daijro held his granfather as he took his last breath, then vowed to find his "little" brother.

Stats:

Daijiro
Male Tengu Fighter (Two Weapon Fighter) 1
CN Medium Humanoid (Tengu)
Init +4; Senses Perception +1
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 12 (1d10+2)
Fort +3, Ref +4, Will -1
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Offense
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Speed 30 ft.
Two Weapon Wakizashi +3/+3 (1d6+3/18-20 x2 P,S)
Monk spade +4 (1d6+4/ x2 B,P,S)
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Statistics
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Str 16, Dex 19, Con 12, Int 10, Wis 09, Cha 07
Base Atk +1; CMB +4; CMD 18

Feats Two Weapon fighting, Double slice

Traits Anatomist, Deathtouched +2 vs mind influencing

Skills Acrobatics +4, Climb +2, Linguistics +5, Perception +1, Ride +3, Stealth +5, Survival -1, Swim +2

Languages Common, Tengu, Minkain, Tien

Equipment Fighters Kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. )Wayfinder.

21 GP

Tengu Traits (ARG 162)
• Alternate Racial Traits: Exotic Weapon Training
• Sneaky (ARG 163): You gain a +2 racial bonus on Perception* and Stealth* checks.
• Gifted Linguist (ARG 163): You gain a +4 racial bonus on Linguistics checks*, and learn 2 languages each time you gain a rank in Linguistics (rather than one)*.
• Natural Weapons (ARG 163): You have a bite attack that deals 1d3 points of damage.
• Exotic Weapon Training (ARG 164): You have chosen 3 eastern weapons and are proficient with these weapons*.
Traits
• Anatomist (APG 327): You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits.
• Deathtouched (Mind-affecting effects) (UCa 62): You gain a +2 trait bonus on saving throws against mind-affecting effects
Class Features
• Armor and Shield Proficiency: You are proficient in Light, Medium and Heavy Armor. You are proficient with shields (including Tower Shields).*
• Weapon Proficiency: You are proficient with all Simple and Martial Weapons. Additionally you are proficient with the following weapons: Wakizashi; Katana; Tetsubo
Feats
• Two-Weapon Fighting (Core 136): Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.*
• Double Slice (Core 122): Add your Strength bonus to damage rolls made with your off-hand weapon.
• Armor Proficiency, Heavy (Core 118): You are proficient wearing heavy armor.
• Shield Proficiency (Core 133): When you use a shield, the shield's armor check penalty only applies to Strength- and Dexterity-based skills
Weapon Traits
• Deadly Weapon: When you use this weapon to deliver a coup de grace, you gain a +4 bonus to damage when calculating the DC of the Fortitude Save.
• Double Weapon: You can use a double weapon to fight as if fighting with two weapons (with the normal attack penalties).

Quests:

#5–08: The Confirmation (PFRPG)