Daijiro
Male Tengu Fighter (Two Weapon Fighter) 1
CN Medium Humanoid (Tengu)
Init +4; Senses Perception +1
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 12 (1d10+2)
Fort +3, Ref +4, Will -1
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Offense
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Speed 30 ft.
Two Weapon Wakizashi +3/+3 (1d6+3/18-20 x2 P,S)
Monk spade +4 (1d6+4/ x2 B,P,S)
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Statistics
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Str 16, Dex 19, Con 12, Int 10, Wis 09, Cha 07
Base Atk +1; CMB +4; CMD 18
Feats Two Weapon fighting, Double slice
Traits Anatomist, Deathtouched +2 vs mind influencing
Skills Acrobatics +4, Climb +2, Linguistics +5, Perception +1, Ride +3, Stealth +5, Survival -1, Swim +2
Languages Common, Tengu, Minkain, Tien
Equipment Fighters Kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. )Wayfinder.
21 GP
Tengu Traits (ARG 162)
• Alternate Racial Traits: Exotic Weapon Training
• Sneaky (ARG 163): You gain a +2 racial bonus on Perception* and Stealth* checks.
• Gifted Linguist (ARG 163): You gain a +4 racial bonus on Linguistics checks*, and learn 2 languages each time you gain a rank in Linguistics (rather than one)*.
• Natural Weapons (ARG 163): You have a bite attack that deals 1d3 points of damage.
• Exotic Weapon Training (ARG 164): You have chosen 3 eastern weapons and are proficient with these weapons*.
Traits
• Anatomist (APG 327): You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits.
• Deathtouched (Mind-affecting effects) (UCa 62): You gain a +2 trait bonus on saving throws against mind-affecting effects
Class Features
• Armor and Shield Proficiency: You are proficient in Light, Medium and Heavy Armor. You are proficient with shields (including Tower Shields).*
• Weapon Proficiency: You are proficient with all Simple and Martial Weapons. Additionally you are proficient with the following weapons: Wakizashi; Katana; Tetsubo
Feats
• Two-Weapon Fighting (Core 136): Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.*
• Double Slice (Core 122): Add your Strength bonus to damage rolls made with your off-hand weapon.
• Armor Proficiency, Heavy (Core 118): You are proficient wearing heavy armor.
• Shield Proficiency (Core 133): When you use a shield, the shield's armor check penalty only applies to Strength- and Dexterity-based skills
Weapon Traits
• Deadly Weapon: When you use this weapon to deliver a coup de grace, you gain a +4 bonus to damage when calculating the DC of the Fortitude Save.
• Double Weapon: You can use a double weapon to fight as if fighting with two weapons (with the normal attack penalties).