DM Rah's "Sanctum of a Lost Age" (Inactive)

Game Master Kobash

==COMBAT MAP==


101 to 115 of 115 << first < prev | 1 | 2 | 3 | next > last >>

We will wrap it up then.

Just FYI, there is no benefit to taking out Daegros, and though the module depicts him as CN, his motives are closer to true neutral.

I'll report and get chronicles out a little later today.

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Since we're wrapping up, was there anyway to save Rozimus/stop Vozhon from escaping?

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Thanks for running, Rah! You almost had us in TPK-ville with all those failed saves. Barlor definitely saved the day for us right there...

Always fun playing one of your games!


Regarding Rozimus/Vuzhon:

Technically, yes, you could have stopped both. The paradox theory is valid, but tricky. Killing Rozimus during a time shift in the Sanctum would prevent him from being possessed by Vuzhon in the past, which would have collapsed the Time Lock and killed Daegros, Vuzhon, and Togarin as a few thousand years suddenly caught up with them. However, it would have turned both Daegros and Togarin into very pissed-off ghosts that you would have had to deal with. It would also have destroyed most of the knowledge preserved in the Sanctum's library though.

Another option would have been to destroy the time-shifted Rozimus' ioun stone (not the one he gave you, but the one he still had before becoming possessed). That would not have prevented Vuzhon from possessing Rozimus, but it would have prevented her from escaping the Sanctum (which requires the possession of an ioun stone). Again, the Time Lock would collapse, killing Vuzhon, Daegros, and Togarin, creating ghosts, destroying the library, etc.

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Ah, cool. I'm happy with how we finished it then. Thanks for explaining that.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Yeah, thanks for running! I'm also pleased with how things turned out.

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

That was probably the best resolution we could have managed; at least this way the Society gets to have continued access to the library and such.

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

I saw the results were posted--thanks much.


Chronicles sent! Once everyone confirms receipt I'll close down the campaign. Thanks for playing everyone, this was a great series.

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

I received Maddie's chronicle sheet. Thanks for running Rah, it was fun.

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

Got it! Thanks again for running.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Have it. Thanks!

Dark Archive

Snave stats:
  • 32/34 hp
  • 17 AC (3 Dex, 4 Arm)
  • Fort +3, Ref +7, Will +5
  • +24 Perception, +8 Sense Motive
  • Fey (Extraplanar) Eidolon 9

    Downloaded! Thanks for running! (Disclaimer: Turg will probably use this boon to compliment herself or give herself a high-five.)

    -Posted with Wayfinder

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Thanks Rah, it was a blast! Did we complete the whole dungeon now?


    Yup, that was the whole dungeon. For more adventures related to Thornkeep and Nhur Athemon's legacy, check out The Emerald Spire.

    101 to 115 of 115 << first < prev | 1 | 2 | 3 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Rah's Thornkeep - "Sanctum of a Lost Age" All Messageboards

    Want to post a reply? Sign in.